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Is double repairers a good idea?

Author
Gally Alita
Caldari Provisions
Caldari State
#1 - 2011-11-21 16:09:56 UTC  |  Edited by: Gally Alita
I know this might be a stupid question, but I did my research and not much I can find. I use single repairer in most of my missions, but some scenario (for example) when I fight Guristas I feel out matched by their heavy missile attacks. I used to run Caldari navy missions with an Abaddon, and now I use Apoc (navy issue). I can fit the stuffs easier with less power and tanking. =(

So what you guys think of double repairers? Is it necessary or just it's just the matters of skill inefficiency?
Nalha Saldana
Aliastra
Gallente Federation
#2 - 2011-11-21 16:22:02 UTC
Have you tried slapping on a whole bunch of kinetic hardeners? Almost all of their missiles are pure kinetic damage and if that doesn't do it then you gotta do what you gotta do and slap on the doublerep =)
Gally Alita
Caldari Provisions
Caldari State
#3 - 2011-11-21 16:26:42 UTC
Nalha Saldana wrote:
Have you tried slapping on a whole bunch of kinetic hardeners? Almost all of their missiles are pure kinetic damage and if that doesn't do it then you gotta do what you gotta do and slap on the doublerep =)


From the survival site, they told me there's going to be a lot of kinetic and thermal, so I have two kinetic and thermal hardeners and two membranes of those types.
Gally Alita
Caldari Provisions
Caldari State
#4 - 2011-11-21 16:27:35 UTC
I have 80s % on both kinetic and thermal, should I get more on kinetic instead?
Nalha Saldana
Aliastra
Gallente Federation
#5 - 2011-11-21 16:31:41 UTC
Gally Alita wrote:
I have 80s % on both kinetic and thermal, should I get more on kinetic instead?


From my experience of ratting in Gurista space kinetic is almost the only thing you need.
Nex apparatu5
GoonWaffe
Goonswarm Federation
#6 - 2011-11-21 16:32:05 UTC
Post your fit and a link to your skills (eveboard) so we can help.
Meditril
Hoplite Brigade
Ushra'Khan
#7 - 2011-11-21 16:32:15 UTC
I am usually using double repairs on my Typhoon. So if you can get your ship cap stable with double repair modules, then the answer yes. Otherwise, no.
Zhilia Mann
Tide Way Out Productions
#8 - 2011-11-21 16:32:51 UTC
Gally Alita wrote:
I have 80s % on both kinetic and thermal, should I get more on kinetic instead?


Against Guristas? Yes. Guristas hand out something like 85% kinetic damage, give or take a few percent.

Serpentis you probably want to balance kin/therm.
Gally Alita
Caldari Provisions
Caldari State
#9 - 2011-11-21 16:40:56 UTC
When I'm stable with two repairers, I have bad DPS...
How to link my skills?
Gally Alita
Caldari Provisions
Caldari State
#10 - 2011-11-21 16:44:06 UTC
Gally Alita wrote:
When I'm stable with two repairers, I have bad DPS...
How to link my skills?

Okay, it's on my EVEboard now.
password is 123123 (lol)
Gally Alita
Caldari Provisions
Caldari State
#11 - 2011-11-21 17:17:32 UTC
Nex apparatu5 wrote:
Post your fit and a link to your skills (eveboard) so we can help.


Here
Kesshisan
#12 - 2011-11-21 17:47:08 UTC
Serpentis Kin/Therm damage is not the same as Guristas Kin/Therm damage.

Here is my damage profile setup for Guristas in EFT: http://imgur.com/2ux8R

Using this setup, here is what EFT registers with 2 Kin 2 Therm hardeners: http://imgur.com/131OL

Here is what EFT registers with 3 Kin 1 Therm hardeners: http://imgur.com/cov7P


3/1 is about 10% better than running 2/2 for a Navy Apoc.
Destination SkillQueue
Doomheim
#13 - 2011-11-21 17:51:59 UTC  |  Edited by: Destination SkillQueue
Gally Alita wrote:
When I'm stable with two repairers, I have bad DPS...
How to link my skills?


Why are you even trying to cap stable with two reppers? Your general goal should be to complete the missionswithout dying, as fast as possible. As you already noticed cap stable double repper fits will gimp your ship to the point, that you lose a lot of your DPS, making missioning a lot slower. This makes them bad mission fits in general. Also keep in mind, that killing your enemies quickly mitigates the need for a strong tank. They aren't going to be shooting anyone, if they are dead.

I suggest you accept, that you're not going to be able to permarun two reppers and consider fitting a cap booster on your ship. It won't allow you to permarun those reppers either, but you can propably permarun the one and pulse the other repper when you need the extra tank. The cap booster should be more than enough to supply that amount of cap without problems and it allows you to free slots to improve your damage dealing.
Gally Alita
Caldari Provisions
Caldari State
#14 - 2011-11-21 18:06:02 UTC
Destination SkillQueue wrote:
Gally Alita wrote:
When I'm stable with two repairers, I have bad DPS...
How to link my skills?


Why are you even trying to cap stable with two reppers? Your general goal should be to complete the missionswithout dying, as fast as possible. As you already noticed cap stable double repper fits will gimp your ship to the point, that you lose a lot of your DPS, making missioning a lot slower. This makes them bad mission fits in general. Also keep in mind, that killing your enemies quickly mitigates the need for a strong tank. They aren't going to be shooting anyone, if they are dead.

I suggest you either accept, that you're not going to be able to permarun two reppers and consider fitting a cap booster on your ship. It won't allow you to permarun those reppers either, but you can propably permarun the one and pulse the other repper when you need the extra tank. The cap booster should be more than enough to supply that amount of cap without problems and it allows you to free slots to improve your damage dealing.


Thanks!
Also I don't normally use two repairers, usually with lots of tanking. I sometime just have hard time to understand how my ship should be fitted. I watched a lot of loadout, but many of them have either T2 or bad rating on them. Right now I'm using Navy issued Apoc and wanting to switch to Gallente for better drone boat. I have decent drone skills and so I think I might do batter on Dominix or Megathron. =/

I'm not sure it's a wise thing to do or not, but my character is largely focused on turret and armor tanking.
Aesiron
Viziam
Amarr Empire
#15 - 2011-11-21 18:07:29 UTC
Gally Alita wrote:
I know this might be a stupid question, but I did my research and not much I can find. I use single repairer in most of my missions, but some scenario (for example) when I fight Guristas I feel out matched by their heavy missile attacks. I used to run Caldari navy missions with an Abaddon, and now I use Apoc (navy issue). I can fit the stuffs easier with less power and tanking. =(

So what you guys think of double repairers? Is it necessary or just it's just the matters of skill inefficiency?


Go for it if you need to. But you may need to fit extra unnecessary cap slots which halts DPS. I would use a Cap Booster with 800s loaded into it, I never have to reload ever in my Abaddon.
Gally Alita
Caldari Provisions
Caldari State
#16 - 2011-11-21 18:11:05 UTC  |  Edited by: Gally Alita
Aesiron wrote:
Gally Alita wrote:
I know this might be a stupid question, but I did my research and not much I can find. I use single repairer in most of my missions, but some scenario (for example) when I fight Guristas I feel out matched by their heavy missile attacks. I used to run Caldari navy missions with an Abaddon, and now I use Apoc (navy issue). I can fit the stuffs easier with less power and tanking. =(

So what you guys think of double repairers? Is it necessary or just it's just the matters of skill inefficiency?


Go for it if you need to. But you may need to fit extra unnecessary cap slots which halts DPS. I would use a Cap Booster with 800s loaded into it, I never have to reload ever in my Abaddon.


I don't think Abaddon likes me. Cry I always cap out with tachyon and have grid issue... I can deal awesome DPS with pulse but radio can kill ships from 50km away. My new Navy Apoc is fun but is a bit of a misery to fit... (rig cost me a lot of money)
My skills are not high enough to gain true benefits from its skill's bonus. Right now I'm thinking about using Megathron or Dominix for a bit, while maxing my basic turret skills (Surgical, Motion, etc).