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Gallente and Amarr ship disbalance

First post
Author
Lucas Kell
Solitude Trading
S.N.O.T.
#21 - 2014-08-01 09:18:09 UTC
These guys pretty much explained it all. It's about balancing for different situations. In the situations you've encountered so far, you might not have fared well against Gellente ships, but there are plenty of situations that a Gallente ship would get dominated.

One thing I did want to address:
ShahFluffers wrote:
The highest DPS I can squeeze out of a Tristan is ~230 dps... but that requires you to completely give up tank.
The highest speed I can squeeze out of a Tristan is ~3800 m/sec... but this requires you to reduce your damage to an anemic ~120 dps... in addition to a minimal tank.
The highest tank I can get out of a Tristan is ~7500 ehp... but this pretty much reduces you to only using an AB and using smaller grade turrets... making it difficult to get over 150 dps.

Now... a more well balanced brawling Tristan will only go ~2600 m/sec... deal ~200 dps... and have ~5400 ehp.
One other benefit the Tristan has though is it's devastating drone ability. I've seen more than a few ships ripped to pieces before the speed or tank of a Tristan even got called into question. Of course, it is defeatable, but its on paper stats make it look tougher to balance that it really is.

The Indecisive Noob - EVE fan blog.

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David Koen
24th Imperial Crusade
Amarr Empire
#22 - 2014-08-01 09:20:25 UTC
Elsa Hayes wrote:


Using the PVP tournament as an argument is flawed, since its a special case of environment, you also do not compare offshore fishing and fishing in a fish tank.

The races are pretty balanced to each other, pvp is not all about EHP, dps and self reps, ewar, neuts, logistics and the like also play a huge part.


PvP tournament is the best argument, the teams with bad setup do not go further. It is like F1 racing, you need good car and excellent driver to win. Good driver like Shumaher will never seat on slow car. The same here best teams use best ships which are mostly Gallente or pirate ships( again half Gallente).
Lucas Kell
Solitude Trading
S.N.O.T.
#23 - 2014-08-01 09:24:40 UTC  |  Edited by: Lucas Kell
David Koen wrote:
PvP tournament is the best argument, the teams with bad setup do not go further. It is like F1 racing, you need good car and excellent driver to win. Good driver like Shumaher will never seat on slow car. The same here best teams use best ships which are mostly Gallente or pirate ships( again half Gallente).
You pretty much defeated your own argument here. An F1 car is designed to race in the type of races it performs. As a car in general, an F1 car isn't inherently better. It's got a high max speed, sure, but I'd hate to be in an F1 car in a tightly packed city or on a twisty country road with potholes every 2 meters.

The AT gives a false impression of the abilities and balance of the ships because of the other restrictions of the tournament.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Grog Aftermath
Doomheim
#24 - 2014-08-01 09:26:40 UTC
Lucas Kell wrote:
David Koen wrote:
PvP tournament is the best argument, the teams with bad setup do not go further. It is like F1 racing, you need good car and excellent driver to win. Good driver like Shumaher will never seat on slow car. The same here best teams use best ships which are mostly Gallente or pirate ships( again half Gallente).
You pretty much defeated your own argument here. An F1 car is designed to race in the type of races it performs. As a car in general, an F1 car isn't inherently better. It's got a high max speed, sure, but I'd hate to be in an F1 care in a tightly packed city or on a twisty country road with potholes every 2 meters.

The AT gives a false impression of the abilities and balance of the ships because of the other restrictions of the tournament.



Also an F1 car wouldn't get over the speed bumps.
David Koen
24th Imperial Crusade
Amarr Empire
#25 - 2014-08-01 09:42:16 UTC
Lucas Kell wrote:
David Koen wrote:
PvP tournament is the best argument, the teams with bad setup do not go further. It is like F1 racing, you need good car and excellent driver to win. Good driver like Shumaher will never seat on slow car. The same here best teams use best ships which are mostly Gallente or pirate ships( again half Gallente).
You pretty much defeated your own argument here. An F1 car is designed to race in the type of races it performs. As a car in general, an F1 car isn't inherently better. It's got a high max speed, sure, but I'd hate to be in an F1 car in a tightly packed city or on a twisty country road with potholes every 2 meters.

The AT gives a false impression of the abilities and balance of the ships because of the other restrictions of the tournament.


Who cares how F1 car perform out of tournament?
Jacob Holland
Weyland-Vulcan Industries
#26 - 2014-08-01 09:42:28 UTC
David Koen wrote:
PvP tournament is the best argument, the teams with bad setup do not go further. It is like F1 racing, you need good car and excellent driver to win. Good driver like Shumaher will never seat on slow car. The same here best teams use best ships which are mostly Gallente or pirate ships( again half Gallente).

If the crucible of Tournament combat is the key to balancing from your perspective then perhaps you should either look at the last four or five (where Minmatar ships, particularly the Sleipnir, ruled) or consider that there has been balancing work done since the last tournament and waited to post for a couple of weeks so that you could reference the current meta after the upcoming tournament.
Lucas Kell
Solitude Trading
S.N.O.T.
#27 - 2014-08-01 09:54:34 UTC
David Koen wrote:
Lucas Kell wrote:
David Koen wrote:
PvP tournament is the best argument, the teams with bad setup do not go further. It is like F1 racing, you need good car and excellent driver to win. Good driver like Shumaher will never seat on slow car. The same here best teams use best ships which are mostly Gallente or pirate ships( again half Gallente).
You pretty much defeated your own argument here. An F1 car is designed to race in the type of races it performs. As a car in general, an F1 car isn't inherently better. It's got a high max speed, sure, but I'd hate to be in an F1 car in a tightly packed city or on a twisty country road with potholes every 2 meters.

The AT gives a false impression of the abilities and balance of the ships because of the other restrictions of the tournament.
Who cares how F1 car perform out of tournament?
Well apparently you do, because you are complaining about ships in the actual game, not in the AT, yet you are arguing that the AT is evidence of an imbalance. If you are a part of the AT, then yes, perhaps Gallente have an advantage. In the game, the actual game we all play, they are pretty well balanced. You are comparing apples and chairs.

The Indecisive Noob - EVE fan blog.

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Remiel Pollard
Aliastra
Gallente Federation
#28 - 2014-08-01 09:56:09 UTC  |  Edited by: Remiel Pollard
David Koen wrote:
A misguided and ill-informed rant.


You're an idiot, in everything from your spelling to your grasp of PVP.

Judging by your killboard, including the Tristan you lost a couple of days ago in Asakai, not to mention a few other Tristans, one in OMS, and both of those against a solo opponent (Tristan is OP hurdur), your fits are bad, you have a poor grasp of combat tactics, especially in engagements against solo players, solo engagements that any one of my rookies could have won with better fits, and you aren't learning anything from your losses.

EXTENSIVE losses.

I don't think you're in any position to judge what's balanced or not, given how poorly you are using the tools and methods that are as available to you as they are anyone else. If Gallente ships are so OP, then get out there and show us. Actions speak louder than crying on the forums.

For the record, Amarr ships still make for the best long-range AHAC fleets in the game. Everything has its advantages, and everything has its weaknesses. Learn to exploit both, and maybe you'd lose less Tristans.

EDIT: Your entire OP is nul and void. Your solo Tristan loss in Asakai was to an Imperial Navy Slicer. Sucks to be you.

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Grog Aftermath
Doomheim
#29 - 2014-08-01 10:04:04 UTC
Lucas Kell wrote:
David Koen wrote:
Lucas Kell wrote:
David Koen wrote:
PvP tournament is the best argument, the teams with bad setup do not go further. It is like F1 racing, you need good car and excellent driver to win. Good driver like Shumaher will never seat on slow car. The same here best teams use best ships which are mostly Gallente or pirate ships( again half Gallente).
You pretty much defeated your own argument here. An F1 car is designed to race in the type of races it performs. As a car in general, an F1 car isn't inherently better. It's got a high max speed, sure, but I'd hate to be in an F1 car in a tightly packed city or on a twisty country road with potholes every 2 meters.

The AT gives a false impression of the abilities and balance of the ships because of the other restrictions of the tournament.
Who cares how F1 car perform out of tournament?
Well apparently you do, because you are complaining about ships in the actual game, not in the AT, yet you are arguing that the AT is evidence of an imbalance. If you are a part of the AT, then yes, perhaps Gallente have an advantage. In the game, the actual game we all play, they are pretty well balanced. You are comparing apples and chairs.



Think he's using the tournament as a point of reference because the players within that tournament should be fairly skilled, which is a reasonable way of looking at it.

Problem with balance is:

For a ship to be balanced they would have to be identical in configuration, they could look different though. Of course this would lead to a fairly boring game.

The more configurations you add to a game the more likely the components will become more unbalanced.

You will never ever have balance in a game that has variety, best you can hope for is a happy medium.

Of course in an MMO it's not just the components of the game that make a difference it's also the technology that the players are using.
Remiel Pollard
Aliastra
Gallente Federation
#30 - 2014-08-01 10:05:30 UTC
ShahFluffers wrote:

And the Ishkur, while popular, is not quite as tanky as a Vengence... or as good at taking out Talwars as a Retribution... or as kitey as a rail Harpy or LML Hawk... or as good at instapopping T1 frigates as a Wolf... or just plain ganky as an Enyo.
And the Enyo does have more than a few weaknesses.


Their most notable weaknesses are that they are both incredibly vulnerable to neuts, a strength of Amarr ships. A good Dragoon pilot will kill an Enyo or Ishkur, as will a half-good Sentinel pilot.

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

David Koen
24th Imperial Crusade
Amarr Empire
#31 - 2014-08-01 10:07:44 UTC
Jacob Holland wrote:
David Koen wrote:
PvP tournament is the best argument, the teams with bad setup do not go further. It is like F1 racing, you need good car and excellent driver to win. Good driver like Shumaher will never seat on slow car. The same here best teams use best ships which are mostly Gallente or pirate ships( again half Gallente).

If the crucible of Tournament combat is the key to balancing from your perspective then perhaps you should either look at the last four or five (where Minmatar ships, particularly the Sleipnir, ruled) or consider that there has been balancing work done since the last tournament and waited to post for a couple of weeks so that you could reference the current meta after the upcoming tournament.


I agree to you Minmatar ships are not bad, Slepnir is quite good, they have like Gallente big drones bandwidth to carry sentries and plenty of turrets. But Caldary and Amarr have much less good ships. Caldari cannot carry enough drones and Amarr is limited mostly to lasers. They have some descent ships like vengeance and Armageddon which are not very bad, but again Dominix and ishkur are still better.

For example, let's compare T1 battleships.
Gallente T1 battleships have big drone bays and many turrets, you have a choice between having more turrets or drones. If you choose Dominix you get great increase in sentry range, if you choose Hyperion you still get 5 sentries with turrets and armor repair boosts. You have no problems with long range weapons, rails are perfect, reasonable capasitor use, heavy damage and long range.

If you play Amarr you have no choice other then Armageddon, cause Abaddon and Apocaipse are just crap, their drone bays are small, so no room for 5 sentries. They have capacitor problems,they have no descent long range weapons cause beam lasers are double crap. The only fit possible to Apocalypse and Abaddon is just medium drones with pulse lasers, which is kinda gimp for pvp. Armageddon is better but still cannot compete with Dominix and Hyperion, dps is just lower, less points for turrets, no turret bonuses and drone bonuses are not as good as Dominix has.

Remiel Pollard
Aliastra
Gallente Federation
#32 - 2014-08-01 10:09:40 UTC  |  Edited by: Remiel Pollard
David Koen wrote:
.....cause beam lasers are double crap.


A Devil's Warrior AHAC fleet would like a word with you please, in private.

As for Caldari, who needs drones when you have ECM.

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#33 - 2014-08-01 10:13:30 UTC
Grog Aftermath wrote:
...no such thing as a balanced player.

That part I agree with.
David Koen
24th Imperial Crusade
Amarr Empire
#34 - 2014-08-01 10:15:15 UTC
Remiel Pollard wrote:
David Koen wrote:
.....cause beam lasers are double crap.


A Devil's Warrior AHAC fleet would like a word with you please, in private.

As for Caldari, who needs drones when you have ECM.


Yes of course A Devil's Warrior AHAC is amazing, so no one uses it in tournaments. I saw one team focused on ECM in tournament they failed fast and hard. But the teams betting on drones always show good fight.
baltec1
Bat Country
Pandemic Horde
#35 - 2014-08-01 10:16:59 UTC
David Koen wrote:
Jacob Holland wrote:
David Koen wrote:
PvP tournament is the best argument, the teams with bad setup do not go further. It is like F1 racing, you need good car and excellent driver to win. Good driver like Shumaher will never seat on slow car. The same here best teams use best ships which are mostly Gallente or pirate ships( again half Gallente).

If the crucible of Tournament combat is the key to balancing from your perspective then perhaps you should either look at the last four or five (where Minmatar ships, particularly the Sleipnir, ruled) or consider that there has been balancing work done since the last tournament and waited to post for a couple of weeks so that you could reference the current meta after the upcoming tournament.


I agree to you Minmatar ships are not bad, Slepnir is quite good, they have like Gallente big drones bandwidth to carry sentries and plenty of turrets. But Caldary and Amarr have much less good ships. Caldari cannot carry enough drones and Amarr is limited mostly to lasers. They have some descent ships like vengeance and Armageddon which are not very bad, but again Dominix and ishkur are still better.

For example, let's compare T1 battleships.
Gallente T1 battleships have big drone bays and many turrets, you have a choice between having more turrets or drones. If you choose Dominix you get great increase in sentry range, if you choose Hyperion you still get 5 sentries with turrets and armor repair boosts. You have no problems with long range weapons, rails are perfect, reasonable capasitor use, heavy damage and long range.

If you play Amarr you have no choice other then Armageddon, cause Abaddon and Apocaipse are just crap, their drone bays are small, so no room for 5 sentries. They have capacitor problems,they have no descent long range weapons cause beam lasers are double crap. The only fit possible to Apocalypse and Abaddon is just medium drones with pulse lasers, which is kinda gimp for pvp. Armageddon is better but still cannot compete with Dominix and Hyperion, dps is just lower, less points for turrets, no turret bonuses and drone bonuses are not as good as Dominix has.



Caldari
Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#36 - 2014-08-01 10:20:31 UTC
Grog Aftermath wrote:
I disagree, you can't balance ships on how they're flown.

Only the ships can be balanced, no such thing as a balanced player.

Yeah sure, each to their owm.

I'm just going off my personal experience and there are many more people that are more expert than I am (I'm no expert at all).

In my case for example, I've never seen a good brawling condor, nor a good kiting incursus. They probably exist, I've just never seen them.

But totally agree with you, that disagreement with my view is totally plausible as more realistic than what I've seen.
Ruskarn Andedare
Lion Investments
#37 - 2014-08-01 10:23:29 UTC
Grog Aftermath wrote:
Scipio Artelius wrote:
Nah. I fly Gallente almost all the time and get my backside handed to me regularly by other racial ships.

Balance comes not only from the ship itself, but also how it's flown.


I disagree, you can't balance ships on how they're flown.

Only the ships can be balanced, no such thing as a balanced player.


True, but there is the balance given by how the players overall tend to fly the different ships
Remiel Pollard
Aliastra
Gallente Federation
#38 - 2014-08-01 10:25:56 UTC  |  Edited by: Remiel Pollard
David Koen wrote:
Remiel Pollard wrote:
David Koen wrote:
.....cause beam lasers are double crap.


A Devil's Warrior AHAC fleet would like a word with you please, in private.

As for Caldari, who needs drones when you have ECM.


Yes of course A Devil's Warrior AHAC is amazing, so no one uses it in tournaments. I saw one team focused on ECM in tournament they failed fast and hard. But the teams betting on drones always show good fight.


Tournament fleets are developed around prespecified parameters. No such parameters exist in-game.

Alliance tournament fleets are NOT indicative of ship balance, and you have no idea what you're talking about, so please, go learn something about PVP before expressing your misinformed and idiotic opinions on it.

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

David Koen
24th Imperial Crusade
Amarr Empire
#39 - 2014-08-01 11:27:17 UTC
Remiel Pollard wrote:
David Koen wrote:
Remiel Pollard wrote:
David Koen wrote:
.....cause beam lasers are double crap.


A Devil's Warrior AHAC fleet would like a word with you please, in private.

As for Caldari, who needs drones when you have ECM.


Yes of course A Devil's Warrior AHAC is amazing, so no one uses it in tournaments. I saw one team focused on ECM in tournament they failed fast and hard. But the teams betting on drones always show good fight.


Tournament fleets are developed around prespecified parameters. No such parameters exist in-game.

Alliance tournament fleets are NOT indicative of ship balance, and you have no idea what you're talking about, so please, go learn something about PVP before expressing your misinformed and idiotic opinions on it.


To be a good football analyst you do not need to play football yourself. May be you are good at pvp but you do not realize the whole picture of how stuff works here. In fleet pvp the key to victory is to tackle and dps one target with the whole fleet, first target is the weakest. It is much easier to do with drones because all drones can be assigned to one person so one person himself decide whom to attack. It happens quite often then fleet leader decide to attack one target but members attack another or switch to primary target with delay, even few sec delay matters a lot. Having many drones assigned to one person made even small fleet made of of tristans, algoses and vexors a real force, To outplay it the opposite fleet needs to have better or more ships or way better organisation, that just simple.

Just for example you can put 5 tristans, equip them with sensor boosters, drone link augmentor and drone navigation computer, assign all drones to one person. As a result just having durty cheap T1 frigates you'll be able to attack targets at the range of 80 kilometers by the will of one person, without additional voice communication to let fleet members know about primary targets. There is no tactics which can counter this at the same amount of money spend. You can use smart bombs or cruise missiles against this, but it is way more expensive.


Inxentas Ultramar
Ultramar Independent Contracting
#40 - 2014-08-01 11:28:53 UTC  |  Edited by: Inxentas Ultramar
I recently discovered the Arbitrator and Optimal Range Disruption in conjunction with a defensive web. It works especially well against (slowish) short range blaster boats... such as the Thorax, Talos and Brutix. Lol