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Drone loot rebalance/reintroduction

Author
Catherine Laartii
Doomheim
#21 - 2014-09-24 18:09:06 UTC
Veers Belvar wrote:
Donnachadh wrote:
Catherine Laartii wrote:
Any more ideas for how to integrate this?

Instead of more loot where you have the complexities of reprocessing to take into account and so we don't screw up the miners how about a simple increase in bounties. Currently the drones missions are a waste of time at least here in high sec where low pay, low bonuses and low bounties combined with no real salvage/loot makes them almost worthless to run.

In fact why limit this to drones, the recent changes to reprocessing have had a serious impact on income from missions in high sec so it may be time for a total rethink.

Now there will be the risk versus rewards argument. I have no problem with the rewards being higher in low and nul that is as it should be. But why do these balances always have to be made by dropping the income for high sec mission runners, why not just increase the rewards in low/nul to achieve the balance needed/wanted?


+1

The reprocessing changes were a major nerf to mission runners, and have forced me to blitz L4s, which is even more boring than looting/salvaging them. The drone missions are even worse, where the rewards are so awful that you are better off declining them. They need a major bounty boost.

As an FW pilot I rely pretty heavily on the LP system for income, even if we're at tier 1. I've taken more to running missions lately and I have to say...it's quite boring in comparison to fw missions and plexing. The nice thing burner missions have done is add a particular 'flavor' to certain missions that's been lacking. While I think drone bounties is an overall good idea, I still don't think it goes far enough.

There should be special rewards or drops for each faction you fight, and while i'm mainly focusing on drones here, I think it would be fair to say that special ewar and damage types just don't cut it for fights vs npcs. Empire rats should use more logi, drones should drop materials they've gathered, pirate bounties should be significant, etc.
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