These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
Previous page12
 

NEW GREAT idea how CCP can make Missions more interesting - read here!

First post First post
Author
Cyborg 497
State War Academy
Caldari State
#21 - 2014-07-29 12:43:44 UTC
Some of you guys crack me up!

You argued against the ship re balancing, yet CCP were right (expanded ore holds of barges, added removed various low/med slots from ships, etc), you vented on the safe zones for newbies yet again CCP were right, if CCP decided to change L4s then they would be right again!

I'm offering a simple fix - yes, to do it properly new more mentally and ship-skilled missions could be designed but that takes TIME.

It isn't more interesting in the sense that the missions are unchanged - what it interesting is every time you loot you are expectant and hopeful for a T2 drop.

A random 0.001% chance = 1 in every 100 missions. Is that really gonna change the market?? I think not. But giving that odd rare T2 or Faction equipment would be a wonderful and welcome surprise and IMO, REJUVENATE the interest in doing L4s to many who currently are bored with them.
Kitty Bear
Deep Core Mining Inc.
Caldari State
#22 - 2014-07-29 12:50:05 UTC
no the correct and proper way to make pve more engaging

is for the devs to have a solid content creation tool
rather than having to individually hand code every aspect of a pve instance

fully randomised, with scalable difficulty & rewards
it would of course still get repetative, but nowhere near as much as it does now

Riot Girl
You'll Cowards Don't Even Smoke Crack
#23 - 2014-07-29 12:53:47 UTC
Cyborg 497 wrote:
A random 0.001% chance = 1 in every 100 missions. Is that really gonna change the market?? I think not.

If you want drops, do exploration. If you want to farm isk/hr, blitz missions.
Daichi Yamato
Jabbersnarks and Wonderglass
#24 - 2014-07-29 13:12:14 UTC
Cyborg 497 wrote:

A random 0.001% chance = 1 in every 100 missions. Is that really gonna change the market?? I think not. But giving that odd rare T2 or Faction equipment would be a wonderful and welcome surprise and IMO, REJUVENATE the interest in doing L4s to many who currently are bored with them.


faction loot was removed from missions. were CCP right then?
CCP made incarna. were CCP right then?
CCP gave freighters rigs. were CCP right then?

i think you under estimate how many people run missions and how often they run them. and i think you over estimate the excitement of finding special loot.

this shiny equipment is only shiny because its expensive. your idea WILL change that. If it was just for the special badge it gets, why don't more ppl rat in belts? they frequently have faction spawns with faction drops or special rats that drop pricey sec status tags.

if your bored with hi-sec PvE content, try doing something other than PvE, or try doing PvE outside of hi-sec. shiny loot is not the answer, or is at best a temporary, market damaging answer.

Reworking how missions and rats work probably is the answer. it will take time, but it will be more interesting for far longer than this half baked idea.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#25 - 2014-07-30 00:44:40 UTC  |  Edited by: Corraidhin Farsaidh
Zhilia Mann wrote:


To be clear, I have nothing at all against high sec and I respect the people who choose to live there. I do too from time to time. That does not mean, though, that I think we should further incentivize people to stay there, least of all grinding missions. It's already a stable income source; that part doesn't need fixing. The issue with missions is that they're utterly disconnected from the rest of the game. If anything, missions should encourage engagement with, e.g., the market, or the industry interface, or the exploration interface, etc. And again, by "encourage" I by no means mean "force".

.


That could be expanded....have different escalations from different missions that lead to explo sites. Or find an item in a relic site belonging to an agent who rewards you for the return and sends you on a sneaky delivery mission into losec. Chained exploration that can lead to combat sites. Relic and data items that combine and can be reverse engineered to locate other sites or agents in space. Lots of possibilities here.
Distuth Brinalle
Federal Navy Academy
Gallente Federation
#26 - 2014-07-30 09:16:06 UTC
Cyborg 497 wrote:
Some of you guys crack me up!

You argued against the ship re balancing, yet CCP were right (expanded ore holds of barges, added removed various low/med slots from ships, etc), you vented on the safe zones for newbies yet again CCP were right, if CCP decided to change L4s then they would be right again!

I'm offering a simple fix - yes, to do it properly new more mentally and ship-skilled missions could be designed but that takes TIME.

It isn't more interesting in the sense that the missions are unchanged - what it interesting is every time you loot you are expectant and hopeful for a T2 drop.

A random 0.001% chance = 1 in every 100 missions. Is that really gonna change the market?? I think not. But giving that odd rare T2 or Faction equipment would be a wonderful and welcome surprise and IMO, REJUVENATE the interest in doing L4s to many who currently are bored with them.


So your argument is that because CCP was right about some stuff....YOU are right about something completely different?

I don't get what you're trying to say here.

Anyway, L4s don't need more loot. They need a complete reworking. Throwing a bandage on doesn't fix the underlying problem. There is no easy fix for htem, I'm afraid.
Ray Kyonhe
Aliastra
Gallente Federation
#27 - 2014-07-30 09:28:21 UTC  |  Edited by: Ray Kyonhe
Cyborg 497 wrote:
It's very simple - give a chance of a random T2 or Faction piece of equipment dropping in every Level 4.

F**k no.
1) Indy people just recently have received crippling enough blow from CCP itself, and atm t2 manufacturing is worse than it was before Crius.
2) It has nothing - at all - to do with making missions intresting. Almost all PvE in Eve currently is a boring, challengless shite by itself, gameplay-wise. Making drops better won't fix it at all, stop make excuses.

Survey/voting system inbuilt to the game client: link_Reforming corp and taxation system: link_New PvE content (reward collective gameplay): link

Cyborg 497
State War Academy
Caldari State
#28 - 2014-08-13 12:03:41 UTC
All of your answers are the same: fix missions properly!!

What if the CCP developers don't have time?? Because they are aware of the missions issue and have done nothing about it which indicates they don't have time.

To fix missions properly would require tons of new coding and routines to be re-written, tested and planned to a higher degree than what they currently have - this takes tons and tons of developing time so I can see why they are reluctant to do anything.

Perhaps CCP see the flaw in missions' longevity in players' interest figuring, when you get bored you will find something else more exciting to do.

The proposal of adding a few "Shinies" as someone put it, is a very, very, easy supplement to adding some extra merit to doing missions. The rarity of say 0.001% will IMO protect the market and CCP can always play around with that to adjust it accordingly.

It does not FIX missions - they will stay exactly the same. But it will ensure players always loot their wrecks rather than Blitz and do the next one. Isn't that why CCP came out with the remote Mobile Tractor Unit??
Unezka Turigahl
Det Som Engang Var
#29 - 2014-08-13 13:00:08 UTC
CCP obviously doesn't have time, because missions have been like this forever. Even if they did have the time to work on it, I'm skeptical that they could actually make anything significantly better. Those who get bored with missions usually go on to do other things. If you hate missions yet continue to do them, I don't know what to tell you, you've got a personal problem. No need to ruin two professions because you're bored with yours.

If you want T2 modules, you build them or buy them from people who build them. If you want faction loot, you get out there and find sites with the rest of us. Adding these things to missions would be terrible. CCP is going to perform tiericide on meta modules however, so you may see the value raise on the T1 meta drops in missions.
Zan Shiro
Doomheim
#30 - 2014-08-13 13:18:32 UTC
T2 drops would cut into invention/t2 production. CCP tends to here these voices. Its why after PI change pi items were dropped off the loot tables in time. PI was arguing it was unfair missions were dropping there items they make. One mission (forget the name).....structures dropped construction blocks. Little bit of isk saved there I miss from time to time as iirc it was quite a few blocks. Also why t1 loot was nerfed too (mix of t1 buidlers going why make them and the miners whining about said t1 loot refines).




Faction/ds is now in the realm of exploration (or lp) or faction spawns in 0.0. Also worth noting long ago CCP may have had this in place....but the % chance was slim as hell. WC iirc if you got really lucky and had patience could see a faction spawn show up once in a blue moon. At least I recall reading reports of a runners cleaning up the wrecks in WC and a faction spawn landed in the WC if deadspace was kept active (didn;t turn in the mission right away). Never saw this so can't confirm or deny so take with a grain of salt. report wast was on eve survival at some point and they tend to filter out the bs to some extent.

Want random rat ds drops...go to 0.0 basically. Don't get hopes up though...most of my faction spawns sucked tbh. Wish you and others better luck off if you do it.

Actually used the crap faction spawn drops on pvp ships only because not worth the effort to ship back to empire for sale and no one wanted them locally. Put another way...I didn't use them to be uber, I used them since nothing better to fit an no one else really want them. Got me some wtf is up with your fit chats in corp channels or forum. Did you you pay for that crap? Nah man...it was a drop and I said well run it till lost in a ship pop. The loot rng table for this....odds were definitely in the house's favor.
Arya Regnar
Darwins Right Hand
#31 - 2014-08-13 13:19:57 UTC
Making a title that says how your idea is great doesn't make it so.


EvE-Mail me if you need anything.

Previous page12