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Typhoon Fleet Issue mission runner

Author
NIFTYGetAtMe
School of Applied Knowledge
Caldari State
#21 - 2014-08-01 19:33:32 UTC
Not worthwhile for missions, but it could work in Incursions. Could. This looks more like a PvP fit to me.
Starfellow Hawke
Distant Light Syndicate
#22 - 2014-08-03 04:20:21 UTC
I fly an Armageddon , cruise missle / drone boat. It's a damn good lvl 4 ship. May just have to play around with an armor tanked TFI fit.
Elsa Hayes
Science and Trade Institute
Caldari State
#23 - 2014-08-03 04:32:45 UTC  |  Edited by: Elsa Hayes
Carniflex wrote:
Elsa Hayes wrote:

Hm lets see less than perfect Rattlesnake:

1x Fed Navy Drone Damage Amp
2x Drone Damage Amplifier II
1x Caldari Navy Ballistic Control
1x Ballistic Control II
1x Signal Amplifier II

1x MJD
3x Fed Navy Omni directional tracking links
2x rat specific hardeners
1x Pith A/B type Large Shield booster (whatever makes you feel comfortable)

5x Cruise Missile Launcher II (Scourge/Inferno Fury)
1x Drone link Augmenter II

1x Large Processor Overclocking Unit I
2x Large Drone Control Range Augmentor I (use tech II if you fancy it)

Use Cruise vs BC and BS drones vs anything else

1306 DPS @ 108 km with Warden IIs, 1433 DPS @ 47 km with Garde IIs, not overly expensive to boot with lots of room for further pimping if you fancy that.

How is that?

Why should I use a TFI again?


For its speed and looks :) It will get also a slightly larger portion of it's damage from missiles (without damage type restriction) so it can apply more damage when on move than rattle. Drone bay is also slightly more generous but only by a flight of lights and without drone damage bonuses it does not matter that much.

Takes a bit higher skills to put togehter a viable fit for navy phoon that has also some buffer and can still apply damage.

But at the end of a day it is about your running style and which ship suits it better. The decision between rattle and navy phoon is not as no-brainer as you are making it to be.

For me personally the completion times are within few minutes of each other (which comes out on top depends on particular mission) but the navy phoon suits my style with a little more comfort. Do note it's not a solo missionrunning as I multiaccount.


Bonus to therm and kin ensure that you are always using the second best damage type vs any rats; you have a tank and you have plenty of EHP to boot which makes you none attractive to gankers if you keep your bling down and for some mistakes like drunk playing.

And lets not forget in this day and age mission or any rat like to target drones, the huge HP bonus ensures you won´t lose any and can keep them longer fighting.

Yes point blank and in torpedo range the TFI is probably better pure DPS vice but overall I´d take the rattler any day.

Ah you multibox ...there is the problem any ship or playstyle that requires multiboxing is by default faulty in my book.
If CCP would balance ships around multiboxing I can not even imagine the mess that would create-
Carniflex
StarHunt
Mordus Angels
#24 - 2014-08-04 10:14:22 UTC
Elsa Hayes wrote:

Bonus to therm and kin ensure that you are always using the second best damage type vs any rats; you have a tank and you have plenty of EHP to boot which makes you none attractive to gankers if you keep your bling down and for some mistakes like drunk playing.

And lets not forget in this day and age mission or any rat like to target drones, the huge HP bonus ensures you won´t lose any and can keep them longer fighting.

Yes point blank and in torpedo range the TFI is probably better pure DPS vice but overall I´d take the rattler any day.

Ah you multibox ...there is the problem any ship or playstyle that requires multiboxing is by default faulty in my book.
If CCP would balance ships around multiboxing I can not even imagine the mess that would create-


Actually I prefer to use cruise missiles on navy phoon. It does have some advantages over rattle also when flying solo but I would not go as far as to hand out clear "universal winner" ticket to either ship. Some advantages for the navy phoon:
(1) It has the largest "alpha" damage from all missile BS hulls. Meaning there is more targets you can one volley with proper management.
(2) Increased agility and mobility can be relevant in some missions and/or depending on how you use it.
(3) Marginally larger dronebay allowing you a little more options and / or replacements. In some situations a flight of t1 lights is like lizards tail. You kick em out and bail when elite frigs switch to them.
(4) Slightly better sensors. If you kill fast enough for your lock time to matter it's nice addition.

The first point is the key advantage which should not be overlooked as it can offer substantial time difference in completion time if properly utilized.

On the other hand rattlesnakes sentries are pretty nice and can make it behave more like a gunnery platfrom than a missile platform by granting it ability to pop frigs at distance. Typhoon can do it as well if fitted for it - it's drones just lack the damage bonus so depending on target it can take an extra volley.

A note about EFT damage numbers. Rattle wins there most of the time (usually becasuse people just throw a gecko in there and ignore questions about its damage application). However, a EFT dps number is more like a rough ballpark for first guessing ships performance in PvE and reality is far more complex than this one number. What does matter, at the end of a day is how many minutes has passed since you undocked with your accepted mission until you are docking again. This depends on a lot more factors than just the dps number, one of the key factors in there is in my opinion actually your preferred tactics and particular setup picked. Will you micromanage aiming to squeeze every last ounce of performance out of your ship or will you sit there semiafk just ticking away at your targets with drones and fof missiles with just occasional nudge, for example.

Rattle has about equally nice list of advantages over navy phoon ofc :)

Here, sanity... niiiice sanity, come to daddy... okay, that's a good sanity... THWONK! GOT the bastard.

Hakaari Inkuran
State War Academy
Caldari State
#25 - 2014-08-04 11:15:42 UTC
Carniflex wrote:



A note about EFT damage numbers. Rattle wins there most of the time (usually becasuse people just throw a gecko in there and ignore questions about its damage application).

True. I look now at 1456, which is caldari navy cruise and 2x Gardes. If you want to talk micromanagement, TFI is much worse with its 2 guns. I would certainly ignore the guns for any discussion of raw DPS.
Carniflex
StarHunt
Mordus Angels
#26 - 2014-08-04 11:46:41 UTC
Hakaari Inkuran wrote:
Carniflex wrote:



A note about EFT damage numbers. Rattle wins there most of the time (usually becasuse people just throw a gecko in there and ignore questions about its damage application).

True. I look now at 1456, which is caldari navy cruise and 2x Gardes. If you want to talk micromanagement, TFI is much worse with its 2 guns. I would certainly ignore the guns for any discussion of raw DPS.


In my opinion it's not really worth it to use the additional gun slots on a missile navy phoon as one is usually better off with a drone link for making sentries viable outside ~50 km. 5 sentries at ~75 km are better than squeezing in 2 guns. Now if one wants to go full out with guns it's a bit different talk. Not that I would know much to say at first as I have not used mine with guns. I believe I do have the smallest CPU footprint pulse laser in one of my hi slots as not much else would fit (for grabbing agro and for drone triggering when having sentries assigned to one of phoons from other ships).

Mine run into CPU issues to the point I need to use some faction fittings for CPU reasons so I really do not have that much fittings left to fit a real gun in there. Rattlesnake is not quite as tight for me but I ofc have some CPU issues with that as well.

Warp speed rigs, missile rigs and drone rigs all have CPU penalties and these are the ones that usually benefit the missile / drone based mission-running ship the most.

Here, sanity... niiiice sanity, come to daddy... okay, that's a good sanity... THWONK! GOT the bastard.

Hakaari Inkuran
State War Academy
Caldari State
#27 - 2014-08-04 12:11:55 UTC
I would actually rather plug in a warp speed implant and never even try to use a warp speed rig, that's a very hefty drawback. Wouldn't try to use a drone rig either.
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