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PVE? NO,only PVC(CCP).Maybe I should leave EVE too

Author
Kaarous Aldurald
Black Hydra Consortium.
#81 - 2014-07-26 17:06:52 UTC
Highsec is far too safe as is.

If the price of your sub is making it more safe, then don't let the door hit you.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

polly papercut
Royal Amarr Institute
Amarr Empire
#82 - 2014-07-26 17:07:12 UTC
I understand what you are saying.
I used to live in Hi Sec for many years, i went to WH space then NULL after a few years.
Now I am not telling you to leave hi sec I fully think you should be able to have a viable play style in hi sec.

Sadly you are going to get nothing but bitter vets on here telling you to go to null sec or go back to wow.
It is rather funny how people think this game could survive if all the hi sec carebears left the game.
Null is so empty and dead it is not even funny. You might find a random gang here or there but over all null is pretty ******* boring and less dangerous then hi sec.

so many miners and ratters in null sec that do not even engage in pvp, people will jump into out systems and people do nothing but dock up. yet they talk about the elite dangerous Blink people in null. The hard core pvp players make up a smaller percentage than they think.
And my main is not part of one of he "renter corps" we are one of the "power blocks" and sadly you are nothing but a number for CTA when you are in such a place, sure you get free srp (so long as you are flying what they tell you to fly and how to fit it)
but you do not see the trillions of isk made by these alliances by owning such large portions of space.


So ignore all these bitter vets on here I for one have a larger picture of EVE people will toss around the words like themepart vs sandbox. They will try to tell you that in a sand box there is only one kind of play style and that is PVP.
And if you let people choose between pve or pvp then it is a themepark.
And yet these are the people that CCP wants to empower to bring in new players lol. (see my post)
Tippia
Sunshine and Lollipops
#83 - 2014-07-26 17:11:15 UTC  |  Edited by: Tippia
Sara Tosa wrote:
last time I cheked eve map stats all yellow and red circles about ship destroyed and capsule destroyed were in low and high, mostly high, where's the risk in null?

You know that risk is a matter of value, not just numbers, right?

Arcelian wrote:
I did read
So why are you lying?

Quote:
all you posted regarding facts is a youtube video that
…demonstrated the yearly totals as well as what happened in a single month the year after. So not only did you not read, you didn't watch or listen. You also didn't correlate this data with other important factors such as population. You didn't think.

So again: do you have any data, facts, evidence, actual arguments, or anything else to support your position? Anything?

Quote:
The difference being, that null sec has a higher proportionate reward.
…which, no matter how often you repeat that unproven assumption, does not affect the risks or the effort.

Quote:
That's the problem with trying to argu with you Tippia, you don't give anything back
I give you something back if you provide something. You have nothing to provide, and you know this, which is why you chose the route of fallacies, lies, misinformation, misinterpretation, and wilful ignorance.
Lady Areola Fappington
#84 - 2014-07-26 17:15:30 UTC
Arcelian wrote:


Null sec is safer due to mostly players using game mechanics to their advantage, no doubt about it. I'm not arguing that at all. And I'm not saying that it's the players fault, either.

I think a more accurate description would be sending a group of settlers to a heavily fortified military base in the middle of a war-zone surrounded by savages, or send them to the ghetto in down town chicago, which do you think is safer?



I like that hypothetical better actually, thanks!

To answer your question, that's where the *IF* comes in to play. Our hypothetical group of settlers dropping into the fortified military base are on the "same team", sure it's safer. That same group being neutral or opposition to the base, they're going to find things to be pretty unsafe pretty fast.

On the other side, friendly, opposition, and neutral people in the middle of the ghetto are all getting the same level of (albeit crappy) protection.

That's why I say you can't compare the two. It's disingenuous to extend the safety an alliance member experience in their claimed space, to the safety that general anyone has in high. The appropriate comparison would be the safety Joe anybody has in sov null vs. highsec. In that case, we both know the answer.

7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided. --Eve New Player Guide

Sara Tosa
School of Applied Knowledge
Caldari State
#85 - 2014-07-26 17:17:09 UTC
Tippia wrote:
Sara Tosa wrote:
last time I cheked eve map stats all yellow and red circles about ship destroyed and capsule destroyed were in low and high, mostly high, where's the risk in null?

You know that risk is a matter of value, not just numbers, right?

what value? 90% of big battles in null are just pre-ordered dances just because players are bored and want to shot each other.
Arcelian
0nus
#86 - 2014-07-26 17:17:48 UTC
Please tell me how destruction=risk and effort Tippia. You obviously don't understand the term "risk". All you've done is link things that really don't pertain to what I'm even talking about, and calling it "fact".

Please name some risks in null sec that are not easily mitigated by player interaction.

It's funny, because in your signature you say: “If you're not willing to fight for what you have in ≡v≡ you don't deserve it, and you will lose it.” But I seriously doubt you have ever fought for anything in EVE, excluding forum victories.

Arcelian
0nus
#87 - 2014-07-26 17:23:35 UTC  |  Edited by: Arcelian
Lady Areola Fappington wrote:
Arcelian wrote:


Null sec is safer due to mostly players using game mechanics to their advantage, no doubt about it. I'm not arguing that at all. And I'm not saying that it's the players fault, either.

I think a more accurate description would be sending a group of settlers to a heavily fortified military base in the middle of a war-zone surrounded by savages, or send them to the ghetto in down town chicago, which do you think is safer?



I like that hypothetical better actually, thanks!

To answer your question, that's where the *IF* comes in to play. Our hypothetical group of settlers dropping into the fortified military base are on the "same team", sure it's safer. That same group being neutral or opposition to the base, they're going to find things to be pretty unsafe pretty fast.

On the other side, friendly, opposition, and neutral people in the middle of the ghetto are all getting the same level of (albeit crappy) protection.

That's why I say you can't compare the two. It's disingenuous to extend the safety an alliance member experience in their claimed space, to the safety that general anyone has in high. The appropriate comparison would be the safety Joe anybody has in sov null vs. highsec. In that case, we both know the answer.


The thing is you aren't going to be living in alliance space, well at all if you aren't friendly to them. That is with the assumption, the base is alliance held sovereign space. If you are in alliance space, and not blue to them, you can be killed on sight, you can't dock up, you can't do a damn thing. So yes, my comparison is of that to living in your alliance blue space.

I don't think anyone goes out into sov null sec, and says to hell with it, I'm living here now, I don't care who owns this place. Yeah, that's about as unsafe as you can get.
Tippia
Sunshine and Lollipops
#88 - 2014-07-26 17:24:32 UTC  |  Edited by: Tippia
Sara Tosa wrote:
what value?
The value of losses. You're right in a sense — lowsec is a craphole — but that's not really anything that anyone is denying. The argument is that “risk” somehow doesn't describe null.

Arcelian wrote:
Please tell me how destruction=risk and effort Tippia. You obviously don't understand the term "risk"
Are you seriously going to argue that the vastly higher losses in null (with a far smaller population to boot) do not represent a higher risk? Really? Ugh

Quote:
All you've done is link things that really don't pertain to what I'm even talking about, and calling it "fact".
I've linked something that demonstrates the value of losses — one of the factors in calculating risk — which is infinitely more than you have. If anything, all you're saying just further proves that risk (and effort) is a very very description for null.

Now, do you have any data, facts, evidence, actual arguments, or anything else to support your position? Anything?

Quote:
Please name some risks in null sec that are not easily mitigated by player interaction.
:cripes:
Yeah, I'm going to follow you down the fallacy road here and say that you are very obviously a highsec miner. You are now making the same ignorant argument they do: that, since you can mitigate some risks, they don't exist. In reality, it just proves that the risks exist. Remember when I said that I didn't really have to provide anything when you already did it for you? Statement such as this is why…
Angeal MacNova
Holefood Inc.
Warriors of the Blood God
#89 - 2014-07-26 17:27:25 UTC  |  Edited by: Angeal MacNova
Unless you are in an NPC corp in hi-sec (which would be safest), Null can be safer than hi-sec. All because of local chat.

In Null-sec a neut enters system and you immediately know so you safe up and/or deal with them. Hi-sec is filled with neuts, and while there is CONCORD as a deterrent, if they don't feel like ganking, they could simply war-dec you. Although a war target can be easily spotted because of local chat, neutrals that always exist become potential war targets as well. Eg. logi alts.

In Null, you know what you are facing the moment it enters the system, but going up against war targets in hi-sec means you never truly know what you will face.

So yes, as someone who split their time between hi-sec and null-sec, the sea of blue is certainly safer. However, in hi-sec, I can run missions and/or mine for longer periods of time and with less interruptions.


Hi sec is the only area in the game with a well established market. Lots of everything for variable and reasonable prices. Once you get into low and null, much of what you'd want (depending on what it is you do) can't even be found and the little that can is over priced.


However, this is an effect and not a cause. It's the effect of having the vast majority of the games population playing there. Particularly the indy players.

So with the market being an effect and not a cause, what is the real cause of people preferring hi-sec over null or low? The sheer mechanics of the game is the root cause.

People start out in hi-sec. The mechanics that are unique to hi-sec is what they first learn about and become comfortable with. If they want safety then they can just stay in NPC corps (worry only about gankers) and if they want risk, they can make or join a corp (continue to worry about gankers but also worry about being war dec'ed). Once you know the response of CONCORD and know what drives most people to gank, you can practically eliminate being ganked.

So to sum up, no amount of buff this and nerf that will cause any significant change to the distribution of population within the game. The only thing that can be done is to make drastic changes and bring hi-sec mechanics for safety to null-sec. Since nobody wants this, then HTFU and deal with the fact that where players play (% wise) will not change by any significant amount.

http://www.projectvaulderie.com/goodnight-sweet-prince/

http://www.projectvaulderie.com/the-untold-story/

CCP's true, butthurt, colors.

Because those who can't do themselves keep others from doing too.

Lady Areola Fappington
#90 - 2014-07-26 17:31:42 UTC
Arcelian wrote:

The thing is you aren't going to be living in alliance space, well at all if you aren't friendly to them. That is with the assumption, the base is alliance held sovereign space. If you are in alliance space, and not blue to them, you can be killed on sight, you can't dock up, you can't do a damn thing. So yes, my comparison is of that to living in your alliance blue space.

I don't think anyone goes out into sov null sec, and says to hell with it, I'm living here now, I don't care who owns this place. Yeah, that's about as unsafe as you can get.



So basically what you're saying is, that for the typical person, flying out to null is a pretty unsafe endeavour, compared to flying around highsec.

7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided. --Eve New Player Guide

Arcelian
0nus
#91 - 2014-07-26 17:35:22 UTC  |  Edited by: Arcelian
Tippia wrote:
Sara Tosa wrote:
what value?
The value of losses. You're right in a sense — lowsec is a craphole — but that's not really anything that anyone is denying. The argument is that “risk” somehow doesn't describe null.

Arcelian wrote:
Please tell me how destruction=risk and effort Tippia. You obviously don't understand the term "risk"
Are you seriously going to argue that the vastly higher losses in null (with a far smaller population to boot) do not represent a higher risk? Really? Ugh

Quote:
All you've done is link things that really don't pertain to what I'm even talking about, and calling it "fact".
I've linked something that demonstrates the value of losses — one of the factors in calculating risk — which is infinitely more than you have. If anything, all you're saying just further proves that risk (and effort) is a very very description for null.

Now, do you have any data, facts, evidence, actual arguments, or anything else to support your position? Anything?


Destruction does not equal risk. Smaller population with a higher average income, plus SRP, isk losses means jack ****. Like I said previously, you have no first hand experience and are basing your argument off of ISK value alone. The miner doesn't have an SRP program funded by moon goo and renter's taxes to replace his ship when it gets ganked.

Nor does he know friend from foe.

Or know when that ganker is coming to get him.

In null sec you have so much warning you pretty much have to be afk to be a victim.

All you've linked is ISK value on losses, which means nothing when those ships are replaced for free.

Yes, all things equal solo pilot and solo pilot, null sec is far more risky and dangerous than empire. It is the environment created by players that has made it safer, what I'm saying is that the effort to do so, is not equivalent to the reward with current game mechanics.
Arcelian
0nus
#92 - 2014-07-26 17:41:02 UTC
Lady Areola Fappington wrote:
Arcelian wrote:

The thing is you aren't going to be living in alliance space, well at all if you aren't friendly to them. That is with the assumption, the base is alliance held sovereign space. If you are in alliance space, and not blue to them, you can be killed on sight, you can't dock up, you can't do a damn thing. So yes, my comparison is of that to living in your alliance blue space.

I don't think anyone goes out into sov null sec, and says to hell with it, I'm living here now, I don't care who owns this place. Yeah, that's about as unsafe as you can get.



So basically what you're saying is, that for the typical person, flying out to null is a pretty unsafe endeavour, compared to flying around highsec.



Absolutely. But that's ignoring the fact that, to go to sov null sec, you have to join them, you won't be able to dock or really do anything of note unless you are a part of their group. You are born into the high sec group by subbing. My point is that being part of an alliance/coalition power bloc (which 90% of null is) grants you safety greater than high sec can provide.
Tippia
Sunshine and Lollipops
#93 - 2014-07-26 17:45:03 UTC  |  Edited by: Tippia
Arcelian wrote:
Destruction does not equal risk.
Good thing that you're the only one claiming that equality, then.

Quote:
Smaller population
…means the risks are actually even higher since the loss per capita is that much higher. The rest is irrelevant.

(Since I know you can't be arsed with actually figuring out any data, here's some for you: for 2013, the loss per population-percent for highsec was 2.3tn; for nullsec, it was 8.2tn. Now we're approaching something that is an actual measure of risk.)

Quote:
All you've linked is ISK value on losses, which
…is infinitely more than you have to offer. So do you have any data, facts, evidence, actual arguments, or anything else to support your position? Anything? Or should we just write you off as a the clueless highsec miner you appear to be?

Quote:
My point is that being part of an alliance/coalition power bloc (which 90% of null is) grants you safety greater than high sec can provide.
Do you have anything to support this claim?
J'Poll
School of Applied Knowledge
Caldari State
#94 - 2014-07-26 17:45:11 UTC
Tippia wrote:
J'Poll wrote:
Tippia, please check the stats...

There are more kills in Empire space then there are in Null-sec space
…when you include all the deaths to NPCs (including CONCORD) and in frigates an n00bships. It's not the number of kills that matters for the risk — it's what is lost.

Quote:
High-sec is more dangerous then the current state of null-sec for some regions / systems.
Not really, no. Same goes here: if you want to argue against CCP's data, the mechanics, and the map, please provide something convincing to do so.

Arcelian wrote:
But, Tippia said it, he must be right?! Right?!
No, CCP said it. You have yet to offer anything other than irrelevant and unsupported anecdotes and hearsay to contradict it.


The fun part, you started it all by claiming is more hostile then empire and all you show as a point is "Because CCP said so".


That's not a fact, show hard proof please.

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

Tippia
Sunshine and Lollipops
#95 - 2014-07-26 17:46:52 UTC
J'Poll wrote:
The fun part, you started it all by claiming is more hostile then empire and all you show as a point is "Because CCP said so".

That's not a fact, show hard proof please.

No, the fun part is that you ask this while quoting a post that provides the answer.
J'Poll
School of Applied Knowledge
Caldari State
#96 - 2014-07-26 17:47:00 UTC
Tippia wrote:


(Since I know you can't be arsed with actually figuring out any data, here's some for you: for 2013, the loss per population-percent for highsec was 2.3tn; for nullsec, it was 8.2tn. Now we're approaching something that is an actual measure of risk.)


Not really.

Because null-sec also includes super and titan losses, which can't be used in high-sec thus you have an unfair advantage because they spike very easily on the measurements.

10 titans in null vs 10000 battleships in empire....and you still claim that null is more dangerous?

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

J'Poll
School of Applied Knowledge
Caldari State
#97 - 2014-07-26 17:47:46 UTC
Tippia wrote:
J'Poll wrote:
The fun part, you started it all by claiming is more hostile then empire and all you show as a point is "Because CCP said so".

That's not a fact, show hard proof please.

No, the fun part is that you ask this while quoting a post that provides the answer.


Becsuse I stopped followig ******** links provided by you in the past.

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

Tippia
Sunshine and Lollipops
#98 - 2014-07-26 17:48:13 UTC  |  Edited by: Tippia
J'Poll wrote:
Not really.
Yes, really, because that's how risk is calculated.

Quote:
10 titans in null vs 10000 battleships in empire....and you still claim that null is more dangerous?
Since I can actually provide some data to support my stance, yes.
By the way, while the data is a bit old, battleships aren't as big a contributor as you're trying to suggest…

Quote:
Becsuse I stopped followig ******** links provided by you in the past.
Apology accepted.
Arcelian
0nus
#99 - 2014-07-26 17:57:40 UTC
Tippia wrote:
Arcelian wrote:
Destruction does not equal risk.
Good thing that you're the only one claiming that equality, then.

Quote:
Smaller population
…means the risks are actually even higher since the loss per capita is that much higher. The rest is irrelevant.

(Since I know you can't be arsed with actually figuring out any data, here's some for you: for 2013, the loss per population-percent for highsec was 2.3tn; for nullsec, it was 8.2tn. Now we're approaching something that is an actual measure of risk.)

Quote:
All you've linked is ISK value on losses, which
…is infinitely more than you have to offer. So do you have any data, facts, evidence, actual arguments, or anything else to support your position? Anything? Or should we just write you off as a the clueless highsec miner you appear to be?

Quote:
My point is that being part of an alliance/coalition power bloc (which 90% of null is) grants you safety greater than high sec can provide.
Do you have anything to support this claim?


How much of that 8.2tn was reimbursed by alliance SRP replacement? Did that really hit the players wallets hard? Is it so risky for them to bring that fleet doctrine ship into a null sec fleet battle, that they knew in advance was going to happen? Right.
I can provide links to CFC SRP program if you like, if you think what I'm saying is untrue.

Yes, I can support that claim. In empire, you don't know friend or foe, in null sec you absolutely do. In empire, you don't know when your enemies are coming to hunt you, in null sec, you very well do.

Your turn.



Alavaria Fera
GoonWaffe
#100 - 2014-07-26 18:00:08 UTC
Titans, so rare and powerful.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?