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PVE? NO,only PVC(CCP).Maybe I should leave EVE too

Author
Tippia
Sunshine and Lollipops
#61 - 2014-07-26 15:15:00 UTC  |  Edited by: Tippia
J'Poll wrote:
Tippia, please check the stats...

There are more kills in Empire space then there are in Null-sec space
…when you include all the deaths to NPCs (including CONCORD) and in frigates an n00bships. It's not the number of kills that matters for the risk — it's what is lost.

Quote:
High-sec is more dangerous then the current state of null-sec for some regions / systems.
Not really, no. Same goes here: if you want to argue against CCP's data, the mechanics, and the map, please provide something convincing to do so.

Arcelian wrote:
But, Tippia said it, he must be right?! Right?!
No, CCP said it. You have yet to offer anything other than irrelevant and unsupported anecdotes and hearsay to contradict it.
embrel
BamBam Inc.
#62 - 2014-07-26 15:28:42 UTC
Tippia wrote:

Put another way: null is characterised by the risk and effort involved. Highsec is characterised by the complete absence of both. So yes, they're pretty good words for describing null.


Risk seems quite relative if its about pixels that not even belong to you. However, ships get lost in hisec too, so its obvious that there's a bit of risk there in Eve context.
Arcelian
0nus
#63 - 2014-07-26 15:28:46 UTC
baltec1 wrote:


stuff


1. That's due to stupid, not risk or effort.

2. I know, I was there, and they had ample time to get their expensive stuff out.

3. And that cloaky camper is also stuck there, doing nothing. I wonder how long he will stay? If it's a gang, they are going to move on.

4. I would only use a blockade runner if I KNEW there were hostiles near by. I never lost a hauler in sov space, because I KNOW WHEN ENEMIES ARE COMING.

5. Ganks and war decs are not in null space, so using that logic, I can say that high sec is more risky than null.
Arcelian
0nus
#64 - 2014-07-26 15:36:41 UTC
Tippia wrote:
J'Poll wrote:
Tippia, please check the stats...

There are more kills in Empire space then there are in Null-sec space
…when you include all the deaths to NPCs (including CONCORD) and in frigates an n00bships. It's not the number of kills that matters for the risk — it's what is lost.

Quote:
High-sec is more dangerous then the current state of null-sec for some regions / systems.
Not really, no. Same goes here: if you want to argue against CCP's data, the mechanics, and the map, please provide something convincing to do so.

Arcelian wrote:
But, Tippia said it, he must be right?! Right?!
No, CCP said it. You have yet to offer anything other than irrelevant and unsupported anecdotes and hearsay to contradict it.



You also have to factor in the increased income against what is lost, losing more in isk isn't a big deal when you make more.

Tippia you haven't offered anything in support other than "CCP says so, must be true", because you have no experience and no first-hand knowledge of living there. You can't get everything from spreadsheets.

So I'm arguing about null sec risk with someone, who has never lived there, and is forming their opinion based off of data given by CCP, which doesn't give the whole picture.

Frankly you aren't even qualified to discuss the subject.
Mina Sebiestar
Minmatar Inner Space Conglomerate
#65 - 2014-07-26 15:55:06 UTC  |  Edited by: Mina Sebiestar
Peaceful Makbema wrote:
Being a PVE player in High-sec, I find it is hard to play a happy game nowadays.

I joined EVEonline 5 years ago, because I love universe-like online game. In that years there is few choice, and it is really very hard for me to settle in New Eden. I live in High-secs,not because I am a so called "pacificist", for I don't like politics in null and low-sec. I was ganked, cheated, and forced to protect my property, but all those are parts of the game, I enjoyed them . However, it is not old good time today, when I find CCP nerf the high-secs again and again.

CCP, you said it is a free game belongs to everyone, right? Everyone can Role-Play a character in the sandbox, right?
So, a high-sec civilian shouldn't be discriminated, right? But what you have done?
I used to be a loyalist, then you nerfed highsecs mission and LP value
I used to be a trader, then you chanced market rules
I used to be an explorer, then you make the scanning/hacking harder
Finally I think being a miner/manufacturer should make a peaceful life, then you rebuild the whole industry.

I know, changing is necessary for such a 11-year-old game, but not easy to all players, especially PVE players.
Each time you change the high-secs, each time I find it harder to play.
I know, being a Viking-culture game cooperation , you appreciate and encourage null secs behaviors, and seems try to make more and more people go to null secs, seems that your way is to nerf high-secs and make nulls situation more intense.

But don't you know that, everyone has their own values. If they don't like null, you can hardly change their minds.
The more you try to change their minds, the more they dislike the game. At last, they will leave.
In my view, there is not PVE in eve-online, but only PVC, Players vs CCP.
I don't mind any difficulties ingame, because I know I can suffer and get over them. But you, CCP, only you make me depressed and frustrated. I like a boom high-secs, and enjoy to bulid it, but you only focus on null. Maybe those null-sec alliance have more power and can give you more $-income, so it is more benefit to serve them? They need population, so you nerf the high-sec and dream that PVErs will head for null? Am I a lamb? Why don't you try to attract more players?

Now, it is 2014, not 2004 or 2009. There are lots of universe-like online game these days. Players have more choices.
I try to give myself a reason not to leave, but I fail.
I don't know what will happen to high-secs in future, may be you will finally deleted the whole highsec or make it a new null. I will not surprise if you really achieve.

Yes, I find I can no longer live in New Eden, a place where make me unhappy. Maybe I am a loser, and should be eliminated.

I use to love New Eden so much, but now I just what a "divorce"

You screw it up. Yes, you ,CCP


You as a high sec and pve user the feature that is most used in this PVP game in ANY given day are least relevant in CCP eyes.

While i am strongly for change in high sec pve to reflect correctly risk vs reward ratio by changing completely said pve i am strongly against devalue ting it any further and buffing null in such a way.

Why would you pour in more isk in that cesspit is beyond me i wouldn't go there in hazmat suit even if place is to start shitting out plexes.it doesn't need more help look what happened in the first place..... that place need swings of nerf bat left and right .

You choke behind a smile a fake behind the fear

Because >>I is too hard

Arcelian
0nus
#66 - 2014-07-26 16:23:46 UTC
Mina Sebiestar wrote:
Peaceful Makbema wrote:
Being a PVE player in High-sec, I find it is hard to play a happy game nowadays.

I joined EVEonline 5 years ago, because I love universe-like online game. In that years there is few choice, and it is really very hard for me to settle in New Eden. I live in High-secs,not because I am a so called "pacificist", for I don't like politics in null and low-sec. I was ganked, cheated, and forced to protect my property, but all those are parts of the game, I enjoyed them . However, it is not old good time today, when I find CCP nerf the high-secs again and again.

CCP, you said it is a free game belongs to everyone, right? Everyone can Role-Play a character in the sandbox, right?
So, a high-sec civilian shouldn't be discriminated, right? But what you have done?
I used to be a loyalist, then you nerfed highsecs mission and LP value
I used to be a trader, then you chanced market rules
I used to be an explorer, then you make the scanning/hacking harder
Finally I think being a miner/manufacturer should make a peaceful life, then you rebuild the whole industry.

I know, changing is necessary for such a 11-year-old game, but not easy to all players, especially PVE players.
Each time you change the high-secs, each time I find it harder to play.
I know, being a Viking-culture game cooperation , you appreciate and encourage null secs behaviors, and seems try to make more and more people go to null secs, seems that your way is to nerf high-secs and make nulls situation more intense.

But don't you know that, everyone has their own values. If they don't like null, you can hardly change their minds.
The more you try to change their minds, the more they dislike the game. At last, they will leave.
In my view, there is not PVE in eve-online, but only PVC, Players vs CCP.
I don't mind any difficulties ingame, because I know I can suffer and get over them. But you, CCP, only you make me depressed and frustrated. I like a boom high-secs, and enjoy to bulid it, but you only focus on null. Maybe those null-sec alliance have more power and can give you more $-income, so it is more benefit to serve them? They need population, so you nerf the high-sec and dream that PVErs will head for null? Am I a lamb? Why don't you try to attract more players?

Now, it is 2014, not 2004 or 2009. There are lots of universe-like online game these days. Players have more choices.
I try to give myself a reason not to leave, but I fail.
I don't know what will happen to high-secs in future, may be you will finally deleted the whole highsec or make it a new null. I will not surprise if you really achieve.

Yes, I find I can no longer live in New Eden, a place where make me unhappy. Maybe I am a loser, and should be eliminated.

I use to love New Eden so much, but now I just what a "divorce"

You screw it up. Yes, you ,CCP


You as a high sec and pve user the feature that is most used in this PVP game in ANY given day are least relevant in CCP eyes.

While i am strongly for change in high sec pve to reflect correctly risk vs reward ratio by changing completely said pve i am strongly against devalue ting it any further and buffing null in such a way.

Why would you pour in more isk in that cesspit is beyond me i wouldn't go there in hazmat suit even if place is to start shitting out plexes.it doesn't need more help look what happened in the first place..... that place need swings of nerf bat left and right .


While null sec sov needs work, a nerf, it does not need at the moment.
Lady Areola Fappington
#67 - 2014-07-26 16:25:29 UTC
Tippia wrote:
J'Poll wrote:
Tippia, please check the stats...

There are more kills in Empire space then there are in Null-sec space
…when you include all the deaths to NPCs (including CONCORD) and in frigates an n00bships. It's not the number of kills that matters for the risk — it's what is lost.

Quote:
High-sec is more dangerous then the current state of null-sec for some regions / systems.
Not really, no. Same goes here: if you want to argue against CCP's data, the mechanics, and the map, please provide something convincing to do so.

Arcelian wrote:
But, Tippia said it, he must be right?! Right?!
No, CCP said it. You have yet to offer anything other than irrelevant and unsupported anecdotes and hearsay to contradict it.



I love how everyone gleefully skips over the most important point when they grab for the "Nullsec is safer than high" argument.

In null, the "safety" is provided by other players, which makes it inherently better. That "safety" is conditional on the whim, actions and activities of other players. It's not a universal thing like highsec CONCORD protection.

I feel it's pretty disingenuous to leave those caveats out, and makes for a skewed comparison. Sure, Nullsec is safer, under specific conditions...you're a member of the group currently asserting ownership of an area, that has the strength to maintain that safety. This is entirely different from safety provided by an in-built universal game mechanic.

7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided. --Eve New Player Guide

Christina Project
Screaming Head in a Box.
#68 - 2014-07-26 16:25:49 UTC
Awesome trollpost!

Page four already.


Seriously nice work! (:

[i]"Don't look into another human's bowl to see how much he has ... ... look into his bowl to see if he has enough !" - Sol[/i]

Arcelian
0nus
#69 - 2014-07-26 16:30:32 UTC
Lady Areola Fappington wrote:
Tippia wrote:
J'Poll wrote:
Tippia, please check the stats...

There are more kills in Empire space then there are in Null-sec space
…when you include all the deaths to NPCs (including CONCORD) and in frigates an n00bships. It's not the number of kills that matters for the risk — it's what is lost.

Quote:
High-sec is more dangerous then the current state of null-sec for some regions / systems.
Not really, no. Same goes here: if you want to argue against CCP's data, the mechanics, and the map, please provide something convincing to do so.

Arcelian wrote:
But, Tippia said it, he must be right?! Right?!
No, CCP said it. You have yet to offer anything other than irrelevant and unsupported anecdotes and hearsay to contradict it.



I love how everyone gleefully skips over the most important point when they grab for the "Nullsec is safer than high" argument.

In null, the "safety" is provided by other players, which makes it inherently better. That "safety" is conditional on the whim, actions and activities of other players. It's not a universal thing like highsec CONCORD protection.

I feel it's pretty disingenuous to leave those caveats out, and makes for a skewed comparison. Sure, Nullsec is safer, under specific conditions...you're a member of the group currently asserting ownership of an area, that has the strength to maintain that safety. This is entirely different from safety provided by an in-built universal game mechanic.


True, you are safer due to player organization. You are still safer. Concord does not warn you when someone is coming to kill you. With current game mechanics, and the player organization in null sec, you are currently safer than in high. That is my point, whether it's game mechanics or player interaction, the safety is there.
Tippia
Sunshine and Lollipops
#70 - 2014-07-26 16:32:16 UTC  |  Edited by: Tippia
Arcelian wrote:
You also have to factor in the increased income against what is lost, losing more in isk isn't a big deal when you make more.
Making more does not reduce the risk or the effort, nor does it make those two words any worse a description of null.

Quote:
Tippia you haven't offered anything in support other than "CCP says so, must be true"
…which is vastly more than you have offered. Since you can't argue against the facts, you go for the assumptions, lies, and ad hominems and thus instantly loses all credibility on the topic and loses the argument by default, even if everything you said hadn't been proven false already.

Again, I tried to protect you from this idiotic route, but you chose to gleefully skip down it anyway, and now you've admitted defeat. Try harder next time.

Quote:
Frankly you aren't even qualified to discuss the subject.
Far more than you are, since you have no data, no facts, no argument, fallacies and ignorant assumptions — none of which support your case.

Quote:
True, you are safer due to player organization. You are still safer.
Safer than before; not safer than in highsec. There's a difference, you know… or well, you should know, if you had any insight into the mechanics or player behaviours, but you've demonstrated beyond all doubt that you don't.
Arcelian
0nus
#71 - 2014-07-26 16:39:00 UTC
Tippia wrote:
Arcelian wrote:
You also have to factor in the increased income against what is lost, losing more in isk isn't a big deal when you make more.
Making more does not reduce the risk or the effort, nor does it make those two words any worse a description of null.

Quote:
Tippia you haven't offered anything in support other than "CCP says so, must be true"
…which is vastly more than you have offered. Since you can't argue against the facts, you go for the assumptions, lies, and ad hominems and thus instantly loses all credibility on the topic and loses the argument by default, even if everything you said hadn't been proven false already.

Again, I tried to protect you from this idiotic route, but you chose to gleefully skip down it anyway, and now you've admitted defeat. Try harder next time.

Quote:
Frankly you aren't even qualified to discuss the subject.
Far more than you are, since you have no data, no facts, no argument, fallacies and ignorant assumptions — none of which support your case.

Quote:
True, you are safer due to player organization. You are still safer.
Safer than before; not safer than in highsec. There's a difference, you know… or well, you should know, if you had any insight into the mechanics or player behaviours, but you've demonstrated beyond all doubt that you don't.


Not gonna argue with someone who has never lived in null. You haven't the slightest idea what you are talking about, and have put forth no facts of your own other than a youtube video that really means nothing.

You might as well apply for a job as a welder, and tell the company hiring you that you read a book on the subject, with no job experience. Tell me how that works out.

You are an empire dweller with no clue to the subject at hand, and just spew accusations at me with no supporting argument. At least baltec1 provided something to argue against, instead of this nonsensical dribble you keep spouting off repeatedly.

Tippia
Sunshine and Lollipops
#72 - 2014-07-26 16:41:57 UTC
Arcelian wrote:
Not gonna argue with someone who has never lived in null.
Good then we can continue.
Now, do you have any data, facts, evidence, actual arguments, or anything else to support your position? Anything?

Or do you admit defeat again since you are 100% incapable of contradicting or disproving anything I've said so far and you know full well that I'm right but don't want to say it out loud?

Or, if you like, we can make make this a equal discussion where I am allowed the same methods you're using… would you like that one?
Lady Areola Fappington
#73 - 2014-07-26 16:42:11 UTC  |  Edited by: Lady Areola Fappington
Arcelian wrote:


True, you are safer due to player organization. You are still safer. Concord does not warn you when someone is coming to kill you. With current game mechanics, and the player organization in null sec, you are currently safer than in high. That is my point, whether it's game mechanics or player interaction, the safety is there.



There's still the problem of false equivalence here. You can't just disregard all the other variables and plunk down "Nullsec is safer!"

Nullsec is safer *IF* (fill in the blanks). For example, I am not a member of Goonswarm. I don't think I would be as safe ratting in Goon's space, as I would be ratting over in highsec.


Take two groups of people. Send one of them out into the lawless jungle. Have that group work together to set up a settlement, defend and guard it, and protect themselves from others who are willing and able to take the settlement away. Plunk the other group in the middle of the USA.

You're trying to say the group in the middle of the USA is at more risk, because there are criminals in the USA who don't exist in our hypothetical settlement.

7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided. --Eve New Player Guide

Arcelian
0nus
#74 - 2014-07-26 16:44:59 UTC
Tippia wrote:
Arcelian wrote:
Not gonna argue with someone who has never lived in null.
Good then we can continue.
Now, do you have any data, facts, evidence, actual arguments, or anything else to support your position? Anything?
?


Do you? I have yet to see any.
Tippia
Sunshine and Lollipops
#75 - 2014-07-26 16:49:32 UTC
Arcelian wrote:
Do you? I have yet to see any.

Try reading. I take it you have none, then, since you chose the evasion route rather than the obvious thing of just proving me wrong…
Arcelian
0nus
#76 - 2014-07-26 16:51:21 UTC
Lady Areola Fappington wrote:
Arcelian wrote:


True, you are safer due to player organization. You are still safer. Concord does not warn you when someone is coming to kill you. With current game mechanics, and the player organization in null sec, you are currently safer than in high. That is my point, whether it's game mechanics or player interaction, the safety is there.



There's still the problem of false equivalence here. You can't just disregard all the other variables and plunk down "Nullsec is safer!"

Nullsec is safer *IF* (fill in the blanks). For example, I am not a member of Goonswarm. I don't think I would be as safe ratting in Goon's space, as I would be ratting over in highsec.


Take two groups of people. Send one of them out into the lawless jungle. Have that group work together to set up a settlement, defend and guard it, and protect themselves from others who are willing and able to take the settlement away. Plunk the other group in the middle of the USA.

You're trying to say the group in the middle of the USA is at more risk, because there are criminals in the USA who don't exist in our hypothetical settlement.


Null sec is safer due to mostly players using game mechanics to their advantage, no doubt about it. I'm not arguing that at all. And I'm not saying that it's the players fault, either.

I think a more accurate description would be sending a group of settlers to a heavily fortified military base in the middle of a war-zone surrounded by savages, or send them to the ghetto in down town chicago, which do you think is safer?
Sara Tosa
School of Applied Knowledge
Caldari State
#77 - 2014-07-26 16:51:49 UTC
baltec1 wrote:


So you are going to quit because CCP are changing EVE so that the best rewards for activities are now located in the more dangerous areas of EVE that require more effort and risk on your part? Welp, one less bear.

last time I cheked eve map stats all yellow and red circles about ship destroyed and capsule destroyed were in low and high, mostly high, where's the risk in null?
epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#78 - 2014-07-26 17:02:59 UTC
The original post may be a troll, or may actually be a heartfelt explaination of how they see the game.

There is definately a thread to be picked up on here, in that there is a perception, whether it is true or false that the focus of CCP is to get all players out of highsec and into "other space" and every method available is employed to this end.

This may be tinfoil hat territory, but there are many who seem to have accepted it as a reality, and are thinking that If CCP do not want their money, then they should just give it to someone who does.

I hasten to add before I get silly responses, I do not believe this is so directly the issue, more that CCP believe that playing with others is the goal, and HS is poorly equipped for it and encouraging people into null or ls is easier.

However.

People are believing this, and it is foolish of CCP from a financial point of view to allow this thinking to continue unanswered.

They need to make a clear statement that all gamestyles are welcome in the sandbox and they are not bowing to pressure to change that.

There is one EvE. Many people. Many lifestyles. WE are EvE

Arcelian
0nus
#79 - 2014-07-26 17:02:59 UTC
Tippia wrote:
Arcelian wrote:
Do you? I have yet to see any.

Try reading. I take it you have none, then, since you chose the evasion route rather than the obvious thing of just proving me wrong…


I did read, all you posted regarding facts is a youtube video that proves, there was a giant fleet fight in null sec that caused a lot of destruction....which proves nothing regarding risk to the average null player.

There are risks in high sec that don't exist in null sec, there are risks in null sec that don't exist in high sec. The difference being, that null sec has a higher proportionate reward.

You seem to be highlighting that null sec risks are still higher, even though they are all but mitigated by measures taken by players and game mechanics. High sec risks can also be mitigated by player interaction and game mechanics, does it make it any more or less risky?

That's the problem with trying to argu with you Tippia, you don't give anything back, I fully suspect your next post to say that I am wrong, without any explanation as to WHY I am wrong.


Arcelian
0nus
#80 - 2014-07-26 17:06:32 UTC
epicurus ataraxia wrote:
The original post may be a troll, or may actually be a heartfelt explaination of how they see the game.

There is definately a thread to be picked up on here, in that there is a perception, whether it is true or false that the focus of CCP is to get all players out of highsec and into "other space" and every method available is employed to this end.

This may be tinfoil hat territory, but there are many who seem to have accepted it as a reality, and are thinking that If CCP do not want their money, then they should just give it to someone who does.

I hasten to add before I get silly responses, I do not believe this is so directly the issue, more that CCP believe that playing with others is the goal, and HS is poorly equipped for it and encouraging people into null or ls is easier.

However.

People are believing this, and it is foolish of CCP from a financial point of view to allow this thinking to continue unanswered.

They need to make a clear statement that all gamestyles are welcome in the sandbox and they are not bowing to pressure to change that.


+1

I do believe however, that instead of nerfing empire, they need to make null sec better. I don't know how to do it, god I wish I did.