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Catching Interceptors

Author
Shobon Blueshooter
Whole Squid
#21 - 2014-07-30 03:54:40 UTC
Johan Lightstrider wrote:
Bronson Hughes wrote:
This 'blog post on server ticks, align times, and lock times should answer your questions.

Basically, unless you can get your lock time into the sub-1-second range and are living in London, a properly fit and flown 'ceptor will always be able to get past you (barring pilot error, bumps, or other effects to slow the 'ceptor down without locking it).



Clear. Seems we just need to get the lock time down and hope on pilot error.

Or use an outgate smartbombing bs.

\what about cloakies? It seems they appear in space but are not lockable before they cloak again.
Any tips or tricks for those dudes? Other then bubble burn or cloaky pilot error?

Thx for the info confirms my thoughts on the matter.


Catching the cloaked ships is roughly the same story as the Interceptors, except they're activating a module instead of warping. I was given some friendly advice by a friend who does gatecamps in Nullsec on the regular, and most of it involved getting someone sitting on the gate at 0 with their MWD running. Bind a key to the accelerate command, then as soon as the cloaker shows up, mash approach and the accelerate key as fast as you can. Once the cloaker disappears, your ship will stop moving, but will still be aligned towards them, so accelerating should, if you're lucky, get the decloak and your point ship will be able to get a lock on him.

This is especially easy if you're in null and are forcing them to burn out of a bubble before they can warp off, just be aware of the cloak+mwd trick.
Valleria Darkmoon
Imperial Academy
Amarr Empire
#22 - 2014-07-30 04:19:45 UTC  |  Edited by: Valleria Darkmoon
Johan Lightstrider wrote:
Bronson Hughes wrote:
This 'blog post on server ticks, align times, and lock times should answer your questions.

Basically, unless you can get your lock time into the sub-1-second range and are living in London, a properly fit and flown 'ceptor will always be able to get past you (barring pilot error, bumps, or other effects to slow the 'ceptor down without locking it).



Clear. Seems we just need to get the lock time down and hope on pilot error.

Or use an outgate smartbombing bs.

\what about cloakies? It seems they appear in space but are not lockable before they cloak again.
Any tips or tricks for those dudes? Other then bubble burn or cloaky pilot error?

Thx for the info confirms my thoughts on the matter.

In theory catching a cloaky should be easier than a super fast align interceptor because a lock will prevent the cloak which should give you enough server ticks for your tackle mods to activate easily enough. In practice it doesn't work that way because the pilot with a cloak can control when he drops his jump cloak and when he activates his ship cloak which should be faster than you can start to target him. The ship is considered cloaked from the time the cloak module is green not from the time the ship actually disappears. So basically it's harder because it's like trying to win a quick draw competition against the guy holding the starting gun. So bubble and burn is pretty much all you got.

Basically any scan res that is much over 2000 or so will be down to server ticks against virtually anything that comes through and can't cloak if it might be able to warp, the difference between 2800 and 3400 scan res against a sig radius of 40 is 0.1s. You're probably not going to miss too many Interceptors flying with a Halo set because your scan res is only 2500. I used to snipe off the Ossogur gate in Amamake sometimes in an Oracle trying to alpha frigates and dessies and anything over 1200 scan res was usually enough to get a shot off at frigates, though you could occasionally miss them from server ticks, DR kicks in pretty heavily much beyond that anyway. Not getting picture at least with 1200 scan res was very rare.

Reality has an almost infinite capacity to resist oversimplification.

Barton Breau
University of Caille
Gallente Federation
#23 - 2014-07-30 05:55:44 UTC
Maeltstome wrote:
Hakaari Inkuran wrote:
Maeltstome wrote:
A 'ceptor can't get it's warp below 2 seconds

Claw with 3 nanos, an Inertia stab, and agility rigs gets a 1.9s align time at a cost of 2.4 sig radius.

edit: you're not going to catch one without a ridiculously unlikely bump OP, so smartbombs are your answer. Even then you need a lot of luck and a trigger finger. Also Keep your own inty away from your smartbombers

edit2: in fact half the interceptors have enough agility to get less than 2s align time


Miss-type, I meant to say below 1 second.


Since one warps on tick, werent you right all along? :)
Johan Lightstrider
Antwerpse Kerels
#24 - 2014-07-30 07:32:52 UTC
Shobon Blueshooter wrote:
Johan Lightstrider wrote:
Bronson Hughes wrote:
This 'blog post on server ticks, align times, and lock times should answer your questions.

Basically, unless you can get your lock time into the sub-1-second range and are living in London, a properly fit and flown 'ceptor will always be able to get past you (barring pilot error, bumps, or other effects to slow the 'ceptor down without locking it).



Clear. Seems we just need to get the lock time down and hope on pilot error.

Or use an outgate smartbombing bs.

\what about cloakies? It seems they appear in space but are not lockable before they cloak again.
Any tips or tricks for those dudes? Other then bubble burn or cloaky pilot error?

Thx for the info confirms my thoughts on the matter.


Catching the cloaked ships is roughly the same story as the Interceptors, except they're activating a module instead of warping. I was given some friendly advice by a friend who does gatecamps in Nullsec on the regular, and most of it involved getting someone sitting on the gate at 0 with their MWD running. Bind a key to the accelerate command, then as soon as the cloaker shows up, mash approach and the accelerate key as fast as you can. Once the cloaker disappears, your ship will stop moving, but will still be aligned towards them, so accelerating should, if you're lucky, get the decloak and your point ship will be able to get a lock on him.

This is especially easy if you're in null and are forcing them to burn out of a bubble before they can warp off, just be aware of the cloak+mwd trick.



Very usefull description. I will try the bind key approach thing i usually click in space and fail ..
Hemmo Paskiainen
#25 - 2014-08-01 13:59:27 UTC  |  Edited by: Hemmo Paskiainen
om nom nom

If relativity equals time plus momentum, what equals relativity, if the momentum is minus to the time?

Johan Lightstrider
Antwerpse Kerels
#26 - 2014-08-03 06:39:46 UTC
Hemmo Paskiainen wrote:
Smartbombing the traveling interceptors is reallly hard! Only if you're OP (like taping pencils to keyboard and such) than still you maybe get 60/70% of the cepters. Timing and hitting them with particulary smartbombs in the right order is critical. Unfortualy you cant press 7 F1 keys at the same time due server restrictions and the server messes up with timing/applying damage if you do manage to do so. On top of this, 7 sb's barly manage to pop travelling ceptors due the buffs they have gained in the recent intercepter buff. I do managed to kill quite a few and i think this is the only way to catch nowardays 70% of the traffic witch are ceptors; https://zkillboard.com/character/1176673343/ Pirate

Oh 1 thing thou while using sb's, 1 disconnect and you are ****** :agrooooo:



Nice frig bombing there. How do u set up the bombing run at the out gate?
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