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Eve's new executive producer

First post
Author
Eugene Kerner
TunDraGon
Goonswarm Federation
#41 - 2014-07-26 07:35:06 UTC
Hi again Poll-y !
Dont see a problem. Sounds more like modern corporate management like it is applied in many european countries now. The players are basicly the employees and get more rights to work for the benefit of their own company.

TunDraGon is recruiting! "Also, your boobs [:o] "   CCP Eterne, 2012 "When in doubt...make a diȼk joke." Robin Williams - RIP

Pheusia
Vanishing Point.
The Initiative.
#42 - 2014-07-26 07:43:57 UTC
DeMichael Crimson wrote:
It's the new features presented at Fanfest each year that brings in people. Due to CCP's in-ability to deliver what they promise causes players to leave. Not to mention all the buggy releases CCP constantly implements time and time again...

DMC


Fanfest is overwhelmingly aimed at existing players not new ones.

Can you give the most recent example of of CCP not delivering? If you're going to trot out Seagull's plan for nwe space and player built stargates she mentioned in 2013, I'd just like to remind you that that was explicitly described as a multi-year development goal.


James Amril-Kesh
Viziam
Amarr Empire
#43 - 2014-07-26 07:53:52 UTC
DeMichael Crimson wrote:
Tippia wrote:
polly papercut wrote:
What are your thoughts on how to keep EVE growing and get new players to stay?

More player-made content. After all, the community and its escapades are what brings people to the game and makes them stay these days.
It's the new features presented at Fanfest each year that brings in people.

That's mind-blowingly ********. Nobody ever says "hey this game I've never played has an upcoming patch that's adding **** to the game, so I think I'll try it!" They say "hey this game has this, so I think I'll try it!"

Enjoying the rain today? ;)

James Amril-Kesh
Viziam
Amarr Empire
#44 - 2014-07-26 08:01:38 UTC
Zaxix wrote:
I love how third-party tools are identified as a good thing.

Name one reason they're not.

Zaxix wrote:
They were developed because the game itself doesn't provide the tools necessary to play it.

Name one third-party tool that's necessary to play EVE.

Zaxix wrote:
Many of the tools will not be things that all players have access to in the first place. All of the tools give the player with the programming skills more "power" than the player who has none. That's not a good thing.

Everyone has access to the majority of third-party tools. EVEMon, Dotlan EVE Maps, EFT, Pyfa, GARPA Topographical Survey, jEveAssets, and countless others are openly available for download as freeware. At this point it's pretty rare that one finds benefit from writing programs of their own.

I should also mention again, none of these are necessary to play the game.

Zaxix wrote:
Thanks for the article link, OP. It's proof positive that CCP really is living in a fantasy land.

CCP Seagull is an optimist for sure, but I've seen nothing from her that wasn't grounded in reality.

Enjoying the rain today? ;)

Herzog Wolfhammer
Sigma Special Tactics Group
#45 - 2014-07-26 08:57:03 UTC
Would have been nice if the "welcome" thread was a bit more positive. Imagine what an epic job that must be.

Bring back DEEEEP Space!

Mina Sebiestar
Minmatar Inner Space Conglomerate
#46 - 2014-07-26 09:14:12 UTC
Yeah this is gonna back fire epically.

This game is drowning in stuff that need to be done and in dire need of updating game elements.

Adding new on top of rotten i am not optimistic.

Anyway big game event was news for a week it brought in total of 0 or around that number of new players who stayed and next big one will do same ie nothing i am struggling to see where other 100 stories will come from in chronically neglected game,where funds are bleeding from failure to failure.

its not like that was mayor reason there was riots oh well short memory at least we have buffed galente and nerfed minmatar swapping places.

Ship rebalance No. who cares? maybe that will bring in ppl i bet that will.

Focus EVE develop EVE.

You choke behind a smile a fake behind the fear

Because >>I is too hard

Ria Nieyli
Nieyli Enterprises
When Fleets Collide
#47 - 2014-07-26 09:24:15 UTC  |  Edited by: Ria Nieyli
This game is a themepark already, existing content has been graphed out to such extent by the playerbase over the years that there's little to no potential left for innovating a gameplay aspect of the sandbox.
Riot Girl
You'll Cowards Don't Even Smoke Crack
#48 - 2014-07-26 09:26:16 UTC
Tippia wrote:
polly papercut wrote:
What are your thoughts on how to keep EVE growing and get new players to stay?

More player-made content. After all, the community and its escapades are what brings people to the game and makes them stay these days.


Yeah, the game needs to become a lot more dynamic. The structure of mechanics is way too rigid and does not encourage a rich natural social environment, which is the unique hallmark of Eve Online. I feel the developers need to strive towards making the game as natural (in virtual socio-economic terms) as possible. I feel limitations on resources and ISK faucets could help to create a more realistic environment for players.
Pheusia
Vanishing Point.
The Initiative.
#49 - 2014-07-26 09:39:54 UTC
Mina Sebiestar wrote:
Yeah this is gonna back fire epically.

This game is drowning in stuff that need to be done and in dire need of updating game elements.


I mean I don't know if you've noticed, but CCP have hugely focused on that since Incarna. Starting with the expansion that came after Crucible, CCP have been working through updating one feature after another; Crimewatch, Faction Warfare, Exploration, and just recently, Industry.

And understand this: each of those updates involved mapping what the existing horrible, unmaintained, undocumented code did, tossing out that old code, and rewriting new, properly structured, modular, commented documented code to replace it. The great majority of that development effort is invisible to the players, but it pays off in the long term because it means that any work that CCP do afterwards that touches those features is hugely easier to develop.

That payoff has already started; each feature that gets reworked means that it's that much easier to map and rework the features that interconnect with it. That brings down the time required to produce the next update. That's why CCP were forced to leave the hardest jobs until last.

In effect, CCP have been metamorphosing EVE into EVE II one feature at a time. EVE has a lot of features; that's a massive project; it's taking time.

Seagull's reply about doing something with Sov this year shows that CCP are intensely aware of the problems in null. The plan presented had sov being fixed after the Structures and Corps & Alliances code had been reworked, because well, those are what sov is. Now that plan has been changed and suddenly we're getting work on sov over the next 4 months. That can only be because the EVE team has become aware that change in 0.0 is needed now.



Domina Trix
McKNOBBLER DRINKING CLAN
#50 - 2014-07-26 10:18:51 UTC
Ria Nieyli wrote:
This game is a themepark already, existing content has been graphed out to such extent by the playerbase over the years that there's little to no potential left for innovating a gameplay aspect of the sandbox.


This^^

Hundreds of stories? they are all the same. X joins a corp, X betrays corp by Awoxing, feeding information or simply being a douche.

Player driven content? This is just the buzz-phrase excuse for ganking and scamming. Ganking IS part of EvE but to dress it up as actual content is just polishing a turd.

This whole post by the new boss simply smells of the usual marketing spin to disguise the implication that they have run out of ideas and want the players to do the job for them.


Two of the defining characteristics of a carebear are wanting other players to play the way the carebear wants and whining on the forums for the game to change when they don't. Yet I see more threads on these forums from gankers than I do miners whining about wanting the game changed to suit them.

Spurty
#51 - 2014-07-26 11:02:41 UTC
Hiply Rustic wrote:
"Currently we have two big power blocks that are kind of locked in a struggle. I want hundreds of story-lines going on between many more entities in the game. That's what we're trying to build with all the new features." - Andie Nordgren via this article at polygon

So, opening the API to additional data sources and looking for more 3rd party tools is going to do that? Really? Do tell...


Not following your logic here.

Why would API stuff do anything? You might as well have said "Today I'm going to walk around the town center with a fish on my head saying 'Beebale Beebale". Now, here, look at what is coming up:

- New player made gates
- New ships
- Corp and alliance redesigns

None of the above is a golden bullet on paper (as we don't have a clue what it will look like), but if it comes with 'standings now cost 1mill an hour. If your corp wallet is empty, ALL standings are reset immediately. Alliance standings take precedence over Corp standings. Corp standings take precedence over personal standings.'

Will you see 55k power blocks this time next year?

So, give the new Exec Producer some time to realize their vision. We are currently looking at the last person's production and see it resulted in willful compliance and stagnation.

There are good ships,

And wood ships,

And ships that sail the sea

But the best ships are Spaceships

Built by CCP

baltec1
Bat Country
Pandemic Horde
#52 - 2014-07-26 11:20:34 UTC
Domina Trix wrote:
Ria Nieyli wrote:
This game is a themepark already, existing content has been graphed out to such extent by the playerbase over the years that there's little to no potential left for innovating a gameplay aspect of the sandbox.


This^^

Hundreds of stories? they are all the same. X joins a corp, X betrays corp by Awoxing, feeding information or simply being a douche.

Player driven content? This is just the buzz-phrase excuse for ganking and scamming. Ganking IS part of EvE but to dress it up as actual content is just polishing a turd.

This whole post by the new boss simply smells of the usual marketing spin to disguise the implication that they have run out of ideas and want the players to do the job for them.




Only if you ignore the fact that they have been repairing broken **** for the last few years and literally just revamped industry in the last few days as well as telling us that null will see more updates this year as well as revamps of corp/alliance tools.

Rhivre
TarNec
Invisible Exchequer
#53 - 2014-07-26 11:25:22 UTC
Herzog Wolfhammer wrote:
Would have been nice if the "welcome" thread was a bit more positive. Imagine what an epic job that must be.


I agree.

Being EP of any game must be an epic job, let alone in Eve
Gully Alex Foyle
The Scope
Gallente Federation
#54 - 2014-07-26 11:26:34 UTC
Thank god that EVE's new Exec understands that EVE's core value is in player-generated content!

If unimaginative people like the OP were running the show, I'd be slightly worried.

Make space glamorous! Is EVE dying or not? Ask the EVE-O Death-o-meter!

Blobskillz McBlub
Drone Riders
#55 - 2014-07-26 11:36:30 UTC
I am happy that Seagull got this position. What I saw from her on the fanfest streams seemed like she was genuinely excited about the vision she has for EVE and I have yet to see a ******** idea or comment from her, unlike Fozzie and Rize who pump those out on a monthly basis.
Barton Breau
University of Caille
Gallente Federation
#56 - 2014-07-26 11:43:29 UTC
The chips will fall on whether this is a hands on or hands off approach, the hands off approach already has given us large powerblocks as a quite unevitable situation.
(Enjoy the irony of them now fighting over NPC null.)

Also keep in mind that the decay of nearly all the "massive" games can be traced back to the themes of player groups or playstyles being considered worhless and not needed.

Which almost always translates into "i dont need 30-50% of my revenue" and what follows are game changes made in panic mode that leave ALL playstyles and player groups scratching their heads if not unhappy...
Skeln Thargensen
Doomheim
#57 - 2014-07-26 12:26:26 UTC
so is the basic argument here that the sharks don't need to farm krill when there are whales to eat and actually the whales farming krill does nothing for the ocean and the sharks can just eat the sharks then?

'cos that's a bit mental tbh.

forums.  serious business.

Hicksimus
Torgue
#58 - 2014-07-26 13:14:05 UTC
I know it's not a popular thing to be easier on the noobs because EvE is hard, etc. But a long time ago we hit a point where people reached EvE's version of the endgame and got bored and started being MASSIVE trolls(I mean massive, who saw that Jita Depot ****?).

A lot of people on the forums are those trolls so they'll whine about this all day but it's not the noobs fault that nullsec is dead.

Recruitment Officer: What type of a pilot are you? Me: I've been described as a Ray Charles with Parkinsons and a drinking problem.

Nexus Day
Lustrevik Trade and Travel Bureau
#59 - 2014-07-26 14:57:35 UTC
Tippia wrote:
polly papercut wrote:
What are your thoughts on how to keep EVE growing and get new players to stay?

More player-made content. After all, the community and its escapades are what brings people to the game and makes them stay these days.

Oh and…
Quote:
As much as people like to ***** about players who Rat and do Incursions and missions and INDY
Those activities is why EVE even has an economy in the first place
If it was up to the EVE player base they would make the game Pure pvp and full time gank fest.
No-on particularly bitches about players who do any of those things. People ***** about carebears, who are wholly unnecessary for the economy and who keep refusing to accept the simple fact that the game is PvP through and through.

Hiply Rustic wrote:
So, opening the API to additional data sources and looking for more 3rd party tools is going to do that? Really? Do tell...

Who said they would?


You seem bright which makes me curious why your views are so limited in regards to new players. Player made content does bring new players to EvE, but relative to what? other games experience more rapid growth without player made content. Player made content should be in addition to changes that make the NPE more enjoyable to...more.

And if you are one of those "well they are not our kind of players" then prepare to watch EvE die. Players say new players need to adapt or die in EvE. Guess what, the game needs to do the same. If you don't like the changes...well maybe it is you who needs to adapt.

I helped push a previous PvP game to be more PvP centric. Give you one guess as to what happened, players left in droves. This may be what you want, but in general PvP games do not succeed. As it is EvE is not a PvP game as PvP games require skill, not who brings the bigger or most dicks to the table or has played longer.

If EvE wants to survive (especially CCP's poor fiscal decisions) we will need a flock of Seagulls.
Tippia
Sunshine and Lollipops
#60 - 2014-07-26 15:07:03 UTC  |  Edited by: Tippia
Nexus Day wrote:
You seem bright which makes me curious why your views are so limited in regards to new players. Player made content does bring new players to EvE, but relative to what? other games experience more rapid growth without player made content.
They also experience more rapid drop-offs a month or three later and then go into maintenance mode for a while before being replaced by the newest thing. It's very obviously not a good way to model, and EVE's history shows this fairly well.

Quote:
Player made content should be in addition to changes that make the NPE more enjoyable to...more.
No-one is arguing otherwise.

Quote:
I helped push a previous PvP game to be more PvP centric. Give you one guess as to what happened, players left in droves. This may be what you want, but in general PvP games do not succeed. As it is EvE is not a PvP game as PvP games require skill, not who brings the bigger or most dicks to the table or has played longer.
As luck would have it, EVE breaks the mould. Not only is it a PvP game, but one where the biggest or most long-lived **** on the table isn't what determines the winner. An NPE that explains this difference from how most — or even all — other MMOs do it would probably help a lot in adjusting the expectations of the new players. Curing them from such horrid diseases as “can't catch up” or “don't do X until you have Y” would do no end of good.

If there is anything that would cause EVE players to leave in droves, it is a sharp departure from the kind PvP-centric, player-run, sandbox gameplay that has made it so long-lasting — experiments into the area of PvE raids (incursions) and good visuals (incarna) as attractors has shown that this doesn't really create any kind of customer retention.