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Eve's new executive producer

First post
Author
Rhivre
TarNec
Invisible Exchequer
#21 - 2014-07-26 01:00:30 UTC  |  Edited by: Rhivre
polly papercut wrote:


PVP does not generate ISK nor Does it generate ships. So again without changing any game mechanics draw me out the scenario with all carebears ban from EVE.


What in the name of holy Cheddar, Emmental and Gruyère are you smoking?

When are carebears going to get banned from Eve. Please link me to the sentence uttered by a CCP employee with anything, in any language, terrestrial or otherwise, which says that.

Now, if you mean "What about people who get grumpy on the forums, what is the scenario if they stop playing?", well, it would mean I would have more time to market trade as I would not be answering forum posts all the time Twisted


Finally, pvp seems to generate a whole lot of isk for me, unless missioners and miners have taken to using T2 ships, ammo and modules by the bucketload
Ssabat Thraxx
DUST Expeditionary Team
Good Sax
#22 - 2014-07-26 01:38:01 UTC
Remiel Pollard wrote:
polly papercut wrote:


Does she not know that the EVE player base is WHY new players do not stick around?


Those are the ones that were going to leave anyway, regardless of the player base. There is an argument that many new players DO stick around because of the player base. Players like myself are proof of that argument.


Same here. Can't the few of us that, you know, have kept this game going for 11 years, have this ONE game that isn't like all the others in terms of policy and playstyle?

Quote:
I personally think leaving it up to the player base the game will become even more niche than it already is.


Good. Once it gets too dumbed down and resorts too much to appealing to the least-common denominator so that every idiot can play it, I'm outta here.




\m/ O.o \m/

"You're a freak ..." - Solecist Project

DeMichael Crimson
Republic University
Minmatar Republic
#23 - 2014-07-26 01:45:24 UTC
polly papercut wrote:
"The massively-multiplayer online game set in space, Eve Online, recently got a new executive producer, and she wants to empower the game's existing players so they can help bring new players to the game."

Does she not know that the EVE player base is WHY new players do not stick around?

"The shift of power to the players is also a sign of Nordgren putting faith in the community's"

This is one naive person.

Read the full story here http://www.polygon.com/2014/7/25/5935863/eve-online-andie-nordgren

If CCP thinks New Players will stay based on player made content they are out of their minds and we will continue to see lower numbers online over the next few years.

What are your thoughts on how to keep EVE growing and get new players to stay?

I agree, CCP definitely needs to pull their head out. Obviously due to the downsizing / termination of employees, CCP can't do it and now wants the player base to do it for them.

Tippia wrote:
polly papercut wrote:
What are your thoughts on how to keep EVE growing and get new players to stay?

More player-made content. After all, the community and its escapades are what brings people to the game and makes them stay these days.
It's the new features presented at Fanfest each year that brings in people. Due to CCP's in-ability to deliver what they promise causes players to leave. Not to mention all the buggy releases CCP constantly implements time and time again.

Tippia wrote:
polly papercut wrote:
As much as people like to ***** about players who Rat and do Incursions and missions and INDY
Those activities is why EVE even has an economy in the first place. If it was up to the EVE player base they would make the game Pure pvp and full time gank fest.
No-on particularly bitches about players who do any of those things. People ***** about carebears, who are wholly unnecessary for the economy and who keep refusing to accept the simple fact that the game is PvP through and through.
I talked to a few Dev's at the Hollywood E3 Meet a couple of months ago and they said that the main content engaged by the majority of the player base is PvE. Doesn't matter if it's to fund PvP, PLEX their account or just for casual gameplay, CCP knows that PvE content is what most players do in this game. Course on the other hand CCP knows that PvP content in this game creates free advertizing via news headlines in the media venues.



DMC
Zaxix
State War Academy
Caldari State
#24 - 2014-07-26 01:54:18 UTC
I love how third-party tools are identified as a good thing. They were developed because the game itself doesn't provide the tools necessary to play it. Many of the tools will not be things that all players have access to in the first place. All of the tools give the player with the programming skills more "power" than the player who has none. That's not a good thing.

Thanks for the article link, OP. It's proof positive that CCP really is living in a fantasy land.

Bokononist

 

Kaarous Aldurald
Black Hydra Consortium.
#25 - 2014-07-26 01:58:58 UTC
polly papercut wrote:
Remiel Pollard wrote:
polly papercut wrote:


Does she not know that the EVE player base is WHY new players do not stick around?


Those are the ones that were going to leave anyway, regardless of the player base. There is an argument that many new players DO stick around because of the player base. Players like myself are proof of that argument.


That is not 100% true and is pure speculation. And even if it was true, Why not work to keep both types of players?


Because only one of those kinds of players actually contributes anything to the game as a whole. The second kind is basically destructible terrain for all that they interact with others.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Hiply Rustic
Aliastra
Gallente Federation
#26 - 2014-07-26 02:14:09 UTC
Scipio Artelius wrote:
Hiply Rustic wrote:
Tippia wrote:


Hiply Rustic wrote:
So, opening the API to additional data sources and looking for more 3rd party tools is going to do that? Really? Do tell...


Who said they would?


Why, Andie did.

Except that doing that doesn't have to be the sum total of what Andie meant.

Generating more opportunities for content =/= only providing more API tools.

The quote even clearly identifies 3rd party tools as a part of an established players gameplay. Not the sum total and nowhere did she say from what's in the article, that CCPs entire strategy is built around that sole aspect of development.

You've extrapolated her quote into something we have no evidence she said.


Don't think I said that either, Scipio. Perhaps you would be so kind as to point out where I did anything other than ask how that would do that. Not "How, all by itself, excluding anything else that is coming down the pipe will this thing, on its own, in a vacuum, change the game?"

How, at all, does enhancing player toolset capabilities, help in any way to move toward "A year from now I want Eve Online to be a thriving community with not just one big story going on in terms of the player-driven activities in the game"? That is the only change/feature/enhancement she spoke of in the interview, so I don't think questioning how the one thing she touted moves the game toward the goal she stated. I think it's a reasonable question.

Ralph King-Griffin wrote: "Eve deliberately excludes the stupid and the weak willied." EvE: Only the strong-willied need apply.

Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#27 - 2014-07-26 02:28:45 UTC  |  Edited by: Scipio Artelius
Hiply Rustic wrote:
Don't think I said that either, Scipio. Perhaps you would be so kind as to point out where I did anything other than ask how that would do that. Not "How, all by itself, excluding anything else that is coming down the pipe will this thing, on its own, in a vacuum, change the game?"

How, at all, does enhancing player toolset capabilities, help in any way to move toward "A year from now I want Eve Online to be a thriving community with not just one big story going on in terms of the player-driven activities in the game"? That is the only change/feature/enhancement she spoke of in the interview, so I don't think questioning how the one thing she touted moves the game toward the goal she stated. I think it's a reasonable question.


To answer the first part, its because your question was rhetorical. It was an opinion statement framed as a question. The next sentence after the question assumed already that the answer to your question was known and only the detail needed to be explained. Its a common (even without realising) forum technique - framing opinion as a question.

On the next bit, how does having people get involved in making, supporting and using third-party tools encourage a thriving community? It's community driven. Players providing each other what they want. Thats exactly the type of ingredient or mix that engages people and helps create community. The game itself doesn't create community. It just provides an environment. Giving players more tools to use to engage each other. That creates community.

Anyway, just my opinion. Everyone is entitled to theirs, especially when they disagree. Lively debate also helps create an engaged, thriving community (even in GD).
Frostys Virpio
State War Academy
Caldari State
#28 - 2014-07-26 02:34:55 UTC
Ssabat Thraxx wrote:


Same here. Can't the few of us that, you know, have kept this game going for 11 years, have this ONE game that isn't like all the others in terms of policy and playstyle?



It will all depend on what whoever is making money out of it think. If they want more money, they will go where they think the money is.
Erica Dusette
Division 13
#29 - 2014-07-26 02:38:17 UTC
Tippia wrote:
No-on particularly bitches about players who do any of those things. People ***** about carebears, who are wholly unnecessary for the economy and who keep refusing to accept the simple fact that the game is PvP through and through.

Butterflies as I read this.

/sigh

Jack Miton > you be nice or you're sleeping on the couch again!

Part-Time Wormhole Pirate Full-Time Supermodel

worмнole dιary + cнaracтer вιoѕвσss

Nat Silverguard
Aideron Robotics
Aideron Robotics.
#30 - 2014-07-26 03:05:49 UTC
polly papercut wrote:
Tippia wrote:

No-on particularly bitches about players who do any of those things. People ***** about carebears, who are wholly unnecessary for the economy and who keep refusing to accept the simple fact that the game is PvP through and through.


So you are implying that the carebears are not necessary to the economy what so ever?
If we were to take and remove every carebear from the game the EVE economy would be as active and as diverse as it is now?

Think hard about this one though in this case we can not convert carebears to PVPers we would have to think about the effect it would have on the economy if every carebear account was to be ban from EVE.

What would happen with the loss of money to CCP? Plex would also become less desirable, Pure indy players would also be removed. Please give me a scenario with current game mechanics the way they are on how the economy would look with all these players gone from EVE.

PVP does not generate ISK nor Does it generate ships. So again without changing any game mechanics draw me out the scenario with all carebears ban from EVE.


dude, get your facts straight!

industriallist =/= carebears!

industry is one of the very harsh PVP in EvE!

Just Add Water

Rowells
Pator Tech School
Minmatar Republic
#31 - 2014-07-26 03:29:49 UTC
a carebear is someone who does not wholly participate in Eve. Meaning if you sit there and rat all day, collecgt isk, and never do anything else with your time or isk, you are a carebear.

Eve really is total PVP.

Combat is PVP
Industry is PVP (this includes mining if you actually do something with those materials rather than hoard them for eternity)
Trading is PVP

You either play with everyone or go hardcore and play against everyone. Either way your actions impact others. Some who shoots red boxes for 4 years and does nothing else, does not impact the game.

A lot off players try to avoid PVP and get upset when it thrust upon them. They don't want anyone else to do anything to them ever. That is a carebear.
stoicfaux
#32 - 2014-07-26 03:43:52 UTC
Quote:
I want hundreds of story-lines going on between many more entities in the game. That's what we're trying to build with all the new features."

Scarce resources, religion, politics. These are things that tend to lead to war or, at the very least, conflict.


As for the PvP crowd, EvE stands for Empire versus Empire. PvP has the relevance of cowboy western gunfights or random street crime in terms of historical significance.

Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.

baltec1
Bat Country
Pandemic Horde
#33 - 2014-07-26 03:55:50 UTC
polly papercut wrote:


So you are implying that the carebears are not necessary to the economy what so ever?
If we were to take and remove every carebear from the game the EVE economy would be as active and as diverse as it is now?




Yes it would.

They are few in numbers but loud with their mouths. They don't add anything to the game, they don't do anything of note, they refuse to adapt or use tools available to them, they create zero content and they are forever demanding that EVE be turned into yet another WoW clone.

CCP Seagull is saying lots of things that makes me happy for the future.
helana Tsero
Science and Trade Institute
Caldari State
#34 - 2014-07-26 04:19:56 UTC  |  Edited by: helana Tsero
This is why we need a television news show in Captains Quarters with CCP Guard and CCP Punkturis as in character new anchors talking about

- sov battles and politics

- Hi sec content aka miner bumpin and frieghtor ganking

- low sec pirating

- wh pvp and exploration

- Eve industry

- how to find and join a player corp

CQ is the first thing new players see. Currently its pointless. Why not use it to educate players about the player vs player opputunites in eve ??

cause how else are they going to find out about anything but missioning and mining Roll

"...ppl need to get out of caves and they will see something new.... thats where eve is placed... not in cave."  | zoonr-Korsairs |

Meanwhile Citadel release issues: "tried to bug report this and the bug report is bugged as well" | Rafeau |

Angeal MacNova
Holefood Inc.
Warriors of the Blood God
#35 - 2014-07-26 04:28:24 UTC
Tippia wrote:
polly papercut wrote:
So you are implying that the carebears are not necessary to the economy what so ever?
No, I'm flat out stating it as a fact.
They do not fill any unique and necessary function and could be excised wholly without any real adverse effect (well… maybe the forums would get a bit more boring, but that's about it… and that's not part of the game economy anyway so it's rather besides the point). Anything and everything they do can be — and already is — done by non-carebears, commonly to a much greater effect, efficiency, and volume than the carebears can muster.



So what exactly are these "carebears" doing while logged in that would cause them NOT have any impact on the game world or game economy what-so-ever?

Also, can we get a clear definition of what "carebear" refers to?

http://www.projectvaulderie.com/goodnight-sweet-prince/

http://www.projectvaulderie.com/the-untold-story/

CCP's true, butthurt, colors.

Because those who can't do themselves keep others from doing too.

Bloody Slave
Republic Military School
Minmatar Republic
#36 - 2014-07-26 04:30:50 UTC  |  Edited by: Bloody Slave
baltec1 wrote:
polly papercut wrote:


So you are implying that the carebears are not necessary to the economy what so ever?
If we were to take and remove every carebear from the game the EVE economy would be as active and as diverse as it is now?




Yes it would.

They are few in numbers but loud with their mouths. They don't add anything to the game, they don't do anything of note, they refuse to adapt or use tools available to them, they create zero content and they are forever demanding that EVE be turned into yet another WoW clone.

CCP Seagull is saying lots of things that makes me happy for the future.


I disagree with that. Their tears are a valuable asset. Unfortunately, it seems that the community is not hitting them hard enough, err, I mean... giving them enough content and they come to complain on the forum blaming CCP when, in fact, it's our fault.

As example, I was siting in Osmon other day doing some ship inspections, it was like 15 minutes and I swear I could see hundreds of billions leaving the station in shiny pinatas. I will not mention Incursions near Motsu tho... I was not using passive targeting and had some complains and bad words in local only because my inspection... ohh, the tears are awesome.

Pirate

If your balls are hurt and bleeding don't sit in a pool full of piranhas (note to myself: don't complain in GD)

Tauranon
Weeesearch
CAStabouts
#37 - 2014-07-26 04:52:28 UTC
polly papercut wrote:
Tippia wrote:

No-on particularly bitches about players who do any of those things. People ***** about carebears, who are wholly unnecessary for the economy and who keep refusing to accept the simple fact that the game is PvP through and through.


So you are implying that the carebears are not necessary to the economy what so ever?
If we were to take and remove every carebear from the game the EVE economy would be as active and as diverse as it is now?

Think hard about this one though in this case we can not convert carebears to PVPers we would have to think about the effect it would have on the economy if every carebear account was to be ban from EVE.

What would happen with the loss of money to CCP? Plex would also become less desirable, Pure indy players would also be removed. Please give me a scenario with current game mechanics the way they are on how the economy would look with all these players gone from EVE.

PVP does not generate ISK nor Does it generate ships. So again without changing any game mechanics draw me out the scenario with all carebears ban from EVE.


The game goes on, much as it does now, since sufficient hybrid players like myself exist (ie I'll happily shoot someone if they stand between me and the goodies in a relic), and class-substitution occurs anyway - ie BCs substitute for battleships, cruisers substitute for bc's etc, ie the average reship effort point will generally remain relevant.

All of these games are based on the original "muds" or multiuser dungeons. All of these games suffer from the same basic problem called mudflation. Mudflation is what happens when the userbase all get the endgame items and thus there is no value in collecting those items anymore. Blizzard resolve this by treadmilling the game, ie they replace all your items, and all the monsters with a new set of items and monsters that have no particular virtue other than being higher level than the ones you already had or already killed. That is extraordinairely expensive from a development perspective, forces players to pay for the same game again, and forces players to never graduate from the treadmill.

I can tell you having recently mined with (and boosted for) newbies (and not so newbies) in CAS nearly 4 freighter loads of minerals myself in a couple of weeks, that I've barely lost that many minerals in a whole career, and that if other people hadn't been losing those minerals for us, the mineral market would have been utterly trashed by 10 years of mining. ie EVEs method of resolving this issue (DESTRUCTION OF OBJECTS) is superior, because it doesn't require us to pay CCP to replace all the items that do x, y, or z, with the same items that have higher levels, an utterly pointless task.

Unezka Turigahl
Det Som Engang Var
#38 - 2014-07-26 04:54:48 UTC  |  Edited by: Unezka Turigahl
CCP: "Can you players, like, build our game for us? kthnx."

I still can't understand why EVE doesn't have a built-in EFT. With the myriad of choices and costs associated with fitting a ship, some of which are unforgiving/inflexible (rigs), you really need to play around and plan out your fits in this game before you commit to them. So if a new player wants to enjoy this game, at some point they need to be told, or figure out for themselves, that they need to download and learn to use some 3rd party program, and have it running along side EVE while they decide how to outfit their ship.

For a veteran player it is still annoying, having to import and export fits between programs, and deal with the inconsistencies between them. It would be great if some noob I'm helping links me their fit in game and I can quickly change the fit around in game and link it back to them. With their skillset attached to the fit and everything, so I don't build something they can't fly or fit.

At least we have in-game killmails now. And war reports. Guess I shouldn't ask for too much.
Tippia
Sunshine and Lollipops
#39 - 2014-07-26 07:00:57 UTC  |  Edited by: Tippia
DeMichael Crimson wrote:
It's the new features presented at Fanfest each year that brings in people.
Not really, no, as demonstrated time and again over the years when fanfest has had very little impact on activity and population and heavily publicised events have created significant bumps. And if we look at patches, the “new features” that have had the biggest (positive) impacts on the population are the ones that aren't big and fancy and bring the house down at fanfest, but the myriad of details that just make the game better. In particular, one of the biggest PvE-centric expansions did what PvE-expansions always do: cause people to leave once the content is depleted one month after release… in other words, it didn't bring in the people — it just inflated the numbers for a very short while and then made them worse than before.

So what do you base that claim on?

Quote:
I talked to a few Dev's at the Hollywood E3 Meet a couple of months ago and they said that the main content engaged by the majority of the player base is PvE.
…and? It still doesn't change the fact that carebears are wholly unnecessary for the economy.

Angeal MacNova wrote:
So what exactly are these "carebears" doing while logged in that would cause them NOT have any impact on the game world or game economy what-so-ever?
…but that's not what I said, now was it? I said that they are wholly unnecessary and can be removed without ill effects.

Unezka Turigahl wrote:
I still can't understand why EVE doesn't have a built-in EFT.
Simple: because EFT (and pyfa) already exists so why should CCP waste dev time implementing an inferior copy of something the players have already honed to perfection? They've demonstrated with pretty much every built-in tool they've created that they're not quiiiiite in touch with what players are interested in knowing or doing, whereas the tools made by the players capture what the players actually want.
Serene Repose
#40 - 2014-07-26 07:08:19 UTC
Consider EVE to be .... a work in progress.
They'll get to it. (Whatever it "it" happens to BE.)

We must accommodate the idiocracy.