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EVE New Citizens Q&A

 
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Salvaging career... best options to start with?

Author
Dr inSpace
Doomheim
#1 - 2014-07-24 21:58:43 UTC
Hello everyone.

I just started my trial yesterday and I'm a bit , well, let's just say... sensory overloaded lol

I love finding loot so I thought a career path in Salvaging sounded intriguing.

I don't want to waste one single minute as far as training goes. In saying that, I'd like someone with a lot of experience to point me in the right direction.

I'm not overly fond of this name so I will be starting a fresh character.

Thanks in advance for the advice :)
Solai
Doughfleet
Triglavian Outlaws and Sobornost Troika
#2 - 2014-07-24 22:15:26 UTC  |  Edited by: Solai
Your early goal will likely be a destroyer hull, fitted out with tech 1 tractor beams and salvagers. 4 of each. Train any prereqs to their minimum required, but bump up the salvaging skill to 3 or perhaps 4. This should be very cheap and accessible, and should bring in a good bit of income.

Don't re-fit your destroyer for different roles, like fighting - Use one hull for salvage, and then a different hull for different tasks.

Your character skills in this profession are not that important, and increasing them wont gain you much improvement of income, so feel free to experiment in other areas in addition to salvaging. And even if you're sure that salvaging will be the way to go for you, hold off on specializing. It's generally not worthwhile until specialization is practically the only option left.

As the salvage itself is very easy to transport(at .01 m3 per unit), be sure that you sell your yield in the most favorable circumstance. If you aren't near a market hub like Amarr or Jita, then you might consider stocking up a lot of salvage before running out to the market, in order to save time.

Beyond the salvage destroyer stage, the salvaging profession is slightly up-in-the-air, due to the recent content patch. The next step used to be training for and purchasing a Noctis. However, the effectiveness/value of this ship is not quite what it used to be, and it's not cheap. It may still be a good investment, but it's hard to tell, as of yet.

If you run missions, also be aware of Mobile Tractor Units. Those might be worth a look... But in many mission-runners case, it's more lucrative to skip the loot entirely, and focus instead of finishing missions quickly.

Good luck. Salvage was how I made my first billion. Later on, you might consider getting into salvage trade and hauling, or salvage industry.
Dr inSpace
Doomheim
#3 - 2014-07-24 22:37:14 UTC
Thank you Solai for your great response :)

I'm guessing then, bloodline, race and all that jazz make no difference?
Jur Tissant
Garoun Investment Bank
Gallente Federation
#4 - 2014-07-24 22:51:14 UTC
Bloodline and race in EVE are almost purely cosmetic. The only difference I know of is that you can (remotely) move your medical clone to any medical facility owned by your starter corp.
Derrick Miles
Death Rabbit Ky Oneida
#5 - 2014-07-24 22:51:46 UTC
Dr inSpace wrote:
Thank you Solai for your great response :)

I'm guessing then, bloodline, race and all that jazz make no difference?

Bloodline and race make very little difference, basically just giving you a couple ranks in the racial frigate skill.

If you're interested in getting a quick start to salvaging I'd recommend getting involved in Pro Synergy. They are a service that level 4 mission runners in hub systems use to get some isk from the wrecks that they don't have time to salvage. After contracting the bookmarks to the various pockets of their mission filled with abandoned wrecks you then go and salvage everything and return it to the corp. After some time you'll receive about half of the value of the salvage and the rest goes to the corp and the mission runner. This is a great way for new players to get some isk because the value of the wrecks from a level 4 mission are much higher than anything you can produce yourself without a lot of training.
Dr inSpace
Doomheim
#6 - 2014-07-24 22:52:25 UTC
Jur Tissant wrote:
Bloodline and race in EVE are almost purely cosmetic. The only difference I know of is that you can (remotely) move your medical clone to any medical facility owned by your starter corp.


Thank you.
Solai
Doughfleet
Triglavian Outlaws and Sobornost Troika
#7 - 2014-07-24 22:54:14 UTC
Correct. The difference between them is cosmetic, and i suspect less than 1 days training worth of SP.

So even if you started Caldari, you could decide you're more interested in Minmatar, or whomever. Or, preferably, you may decide that you fly an Amarr ship for X circumstance, a Gallente ship for Y, Minmatar for Z, etc. The game incentivizes versatility, and being able to fly any factions' ships and weapons, and allows you to entirely ignore the NPC factions. The only thing getting in the way of this kind of early versatility, when you're new, is getting all those skillbooks injected. But its absolutely worthwhile.
Dr inSpace
Doomheim
#8 - 2014-07-24 23:00:15 UTC
Derrick Miles wrote:
Dr inSpace wrote:
Thank you Solai for your great response :)

I'm guessing then, bloodline, race and all that jazz make no difference?

Bloodline and race make very little difference, basically just giving you a couple ranks in the racial frigate skill.

If you're interested in getting a quick start to salvaging I'd recommend getting involved in Pro Synergy. They are a service that level 4 mission runners in hub systems use to get some isk from the wrecks that they don't have time to salvage. After contracting the bookmarks to the various pockets of their mission filled with abandoned wrecks you then go and salvage everything and return it to the corp. After some time you'll receive about half of the value of the salvage and the rest goes to the corp and the mission runner. This is a great way for new players to get some isk because the value of the wrecks from a level 4 mission are much higher than anything you can produce yourself without a lot of training.


Thanks for the link, it sounds fantastic. I'll look into them when I get a little more acquainted with the game.
MadMuppet
Critical Mass Inc
#9 - 2014-07-24 23:13:50 UTC
A starter salvage ship will usually be a destroyer as other have mentioned.

4 tractor beams
4 salvagers
Afterburner
Maybe Cargo expanders in the lows (Train Hull Upgrades to 2 and use the Expanded Cargohold II)
Once you can afford it it i also helps to use salavge tackle rigs
Small Salvage Tackle I rigs are about 650,000 isk each, you can fit five on the destroyer, and require Mechanics trains to 3, Jury Rigging trained to 3, and armor rigging trained to 1.

I'm leaving the game, I bounced you a couple isk to help you get a better ship going. Have a nice day.

This message brought to you by Experience(tm). When common sense fails you, experience will come to the rescue. Experience(tm) from the makers of CONCORD.

"If you are part of the problem, you will be nerfed." -MadMuppet

Salvare Abyssus
Science and Trade Institute
Caldari State
#10 - 2014-07-24 23:23:45 UTC  |  Edited by: Salvare Abyssus
MadMuppet wrote:
A starter salvage ship will usually be a destroyer as other have mentioned.

4 tractor beams
4 salvagers
Afterburner
Maybe Cargo expanders in the lows (Train Hull Upgrades to 2 and use the Expanded Cargohold II)
Once you can afford it it i also helps to use salavge tackle rigs
Small Salvage Tackle I rigs are about 650,000 isk each, you can fit five on the destroyer, and require Mechanics trains to 3, Jury Rigging trained to 3, and armor rigging trained to 1.

I'm leaving the game, I bounced you a couple isk to help you get a better ship going. Have a nice day.


Wow, thank you!

So far this community seems pretty damn great.

EDIT: Heh, like I said i didn't like that name. I guess you post with who you're logged in with... or whatever.
This will be my main character. Send donations this way instead lol j/k
Thank you all kindly for your help so far.
erg cz
Federal Jegerouns
#11 - 2014-07-25 07:45:45 UTC
1. Salvaging is not that much fun and is really low income in high sec. You can make it much more entertaining if you train good scanning skills and scan systems around Apanake to find ppl, who are running L4 missions. Then you come to their mission pocket and salvage their loot under the fire of both NPC and angry player, whose wrecks you are stealing. Later on you will want to ran L4 security missions yourself, to get also loot. Salvage materials are fast always the same, loot differs from mission to mission. Which makes missions more interesting - you always guess, what you will get this time.

2. Race does matter. It is not only appeal, as many here suggest. Eve is not some stupid shooter, it has a background. Caldary are the worst race in the game, they are traitors and terrorists. Caldary State is ruled by few corporations, acting like mafia. Amarr were bad as well, but they are getting better, moving away from slavery and desire to rule entire New Eden. Minmatar were good, but now they become more of a reckless terrorist, than a bold freedom fighters of the past. Gallente are struggling under burocracy, but still the best race to join. Light of freedom for human kind. In short: once you will want to join factional warfare, you will see, how miserable caldary militia is and you will wisch you'll be able to join gallente or minmatar. But you will not be able to do so...

So HTFU, use this link to create your main account and rather not choose caldary or amarr if you ever plan to start factional warfare.
Kitty Bear
Deep Core Mining Inc.
Caldari State
#12 - 2014-07-25 11:00:00 UTC
you can try the "free wrecks" channel
don't know how active it is though

your other alternative is learn some scanning skills
get a scanning frigate
locate a missioning ship
salvage like a pikey
Vaju Enki
Secular Wisdom
#13 - 2014-07-25 12:01:54 UTC
Ninja salvage L4 missions.You will get some good isk and some good tears.

The Tears Must Flow

Vol Arm'OOO
Central Co-Prosperity Union
#14 - 2014-07-25 13:03:01 UTC
Vaju Enki wrote:
Ninja salvage L4 missions.You will get some good isk and some good tears.


To ninja salvage you need to have reasonable scanning skills. Also, I dont think that salvaging as a standalone profession is very viable anymore. I may be mistaken but usually people pair salvaging with missioning - otherwise there really isnt a readily available source of wrecks to salvage. Ofc you could wander through low and null looking to hit left over battlefields but that is very hit and miss and entails its own risks. Moreover, the recent changes to exploration have really killed the value of salvaging.

I don't play, I just fourm warrior.

Vol Arm'OOO
Central Co-Prosperity Union
#15 - 2014-07-25 13:05:40 UTC  |  Edited by: Vol Arm'OOO
erg cz wrote:
1. Salvaging is not that much fun and is really low income in high sec. You can make it much more entertaining if you train good scanning skills and scan systems around Apanake to find ppl, who are running L4 missions. Then you come to their mission pocket and salvage their loot under the fire of both NPC and angry player, whose wrecks you are stealing. Later on you will want to ran L4 security missions yourself, to get also loot. Salvage materials are fast always the same, loot differs from mission to mission. Which makes missions more interesting - you always guess, what you will get this time.

2. Race does matter. It is not only appeal, as many here suggest. Eve is not some stupid shooter, it has a background. Caldary are the worst race in the game, they are traitors and terrorists. Caldary State is ruled by few corporations, acting like mafia. Amarr were bad as well, but they are getting better, moving away from slavery and desire to rule entire New Eden. Minmatar were good, but now they become more of a reckless terrorist, than a bold freedom fighters of the past. Gallente are struggling under burocracy, but still the best race to join. Light of freedom for human kind. In short: once you will want to join factional warfare, you will see, how miserable caldary militia is and you will wisch you'll be able to join gallente or minmatar. But you will not be able to do so...

So HTFU, use this link to create your main account and rather not choose caldary or amarr if you ever plan to start factional warfare.


Race only matters if you are one of those odd ducks that like to play dress up and role play. As for FW you are not limited to a particular militia by your race.

And if you had to pick anybody to rp as in eve clearly Sansha Nation is the best. Sure you can't technically start as a Sansha Nation slave, but as a role player its all in your head (just like the Sansha implants) anyways. So just imagine that you are kidnapped in a Sansha planetary raid - and boom there you go - you are now part of the Sansha Nation. Woot!

I don't play, I just fourm warrior.