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Science & Industry

 
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Containers and Industry

First post
Author
Azarion Sinak
Imperial Shipment
Amarr Empire
#21 - 2014-07-29 00:03:57 UTC  |  Edited by: Azarion Sinak
CCP Nullarbor wrote:
Azarion Sinak wrote:
Ok, found a cute problem:

Decided to play with the building to a container. I already had a few station containers laying around, so I picked one as a target for my 10 new shiney iteron V's. Diidnt even think about size restriction, and the interface certainly didn't bark.

Now that they are completed, it wont deliver them to the container since it isn't big enough, nor can I redirect them to a bigger container or hanger.

I went and bought a station vault container and renamed it to the original targets name, but that didn't have any effect, assuming its the internal ID's of the items that are connected.

So... how do I get the product delivered?


Yeah this is slightly annoying, if you move the container away from that division it will deliver into the division instead.

EDIT: Or move the container into your ship if its a personal hangar in a station.

I would like to add an option so you could change the output location before you deliver, but we won't be able to add that until a later release this year.


Yes, except its a container in my personal hanger. I cant move it, its too big to go into a ship I have. And it wont repackage because of the audit for 3 weeks.

I tried reprocessing and even trashing the container, but with an audit container, I cant.

Am I really to wait 3 weeks for this? A dead production run and product in the pipe I cant sell?

EDIT: Nevermind, I found out I can contract a container that has an audit log. Bizarro. Should be a way to clear an audit log so you can do something else with it. But whatever, my itty's are delivered.
Red Bluesteel
State War Academy
Caldari State
#22 - 2014-07-29 17:06:01 UTC
CCP Nullarbor wrote:
If you have any thoughts on the behavior of containers + industry, let us know in this thread.

Yes i have, if all the new Shiny things aren't sortable, filterable or searchable.

What i mean is, now i can Filter that i can only see BPOs or BPCs, but not if i want only see BPOs in Containers or Hangars.
Similar i cant filter anymore in any way like PostPatch for Station, System, Constellation, Region or Universe Jobs and others.
And btw, why i cant sort for Private or Corporation stuff like Jobs or even BPOs in Containers.


Nice Post in German see: https://forums.eveonline.com/default.aspx?g=posts&m=4847826#post4847826
Roland John
United Constructions
#23 - 2014-07-29 23:43:17 UTC
Industrious Mistress wrote:
Wow you guys decided to just mess up all of the industry in the game with this expansion huh...I can only imagine the CCP team meeting on this expansion..."ok guys, how can me screw over the entire logistical backbone of the game? How can we force the people in the sandbox to play in nulsec where we want them? Oh lets entirely change the industry of the game! Lets install a horrible UI that takes up 2/3 of the screen with useless information and blocks out all the useful info at the bottom 1/3, then lets make it as complicated as possible to use BPOs and while were at it lets make it super dangerous to use any valuable BPOs! I know its a sandbox, but those industry pilots in high sec are just not playing the game correctly, so lets force them into the Nul sec game, that sounds like a good idea!"

Thanks CCP for helping us high sec industry pilots! Thanks for helping keep the game running with low scale industry in high sec and not forcing people to play a certain style of play, I mean it is a sandbox right.

Oh yea and thanks CCp for giving me a reason to look for another MMO to play...wow this expansion was an EPIC FAIL!


I totally agree, if they wanted us all in NULL or low sec, then allow the 1.0 and 0.9 sec security location to drop when ppl attack other players in the likes of Jita and Amarr, so that trade routes change... Dont cripple the game by making the UI so incredibly bad, you guys have always made steps forward, this is a huge step back, but as the quote above it makes it easier for the Logistic players to look elsewhere, even although there blood sweat and tears have all gone into this game you developed that we all love...
Echo Mande
#24 - 2014-07-30 08:59:08 UTC
The ability to use blueprints in containers is a big inprovement per se and I'm already using it myself but I think there are still some improvements possible.

1) Have the source/destination settings for 'unknown' blueprints default to the hangar partition they're in instead of the first hangar partition you have rights to. I know that the game remembers blueprint settings however when you have hundreds of blueprints in use by half a dozen (or more) characters then having to set partitions becomes irritating.

2) Currently you can use blueprints in cans from the indy interface but you cannot use cans in POS arrays in any other way. Even if you want to look inside a can you have to move it to your hold. The station hangar interface really needs to be copied to POS arrays.

The indy interface itself IMO also needs some tweaks (COUGH automatic sorting) but that's something for another thread.
Carniflex
StarHunt
Mordus Angels
#25 - 2014-07-30 20:08:44 UTC
Would it be possible to lift perhaps the 1000 item limit per hangar floor/can?

If not generally then make it so, at least, that BPO's / BPC's do not count towards it with other items and have their own separate counter?

I just counted and after the removal of the ore and ice compression prints I still seem to have around 824 BPO's (and countless numbers of cans loaded with various BPC's) - granted few of them are for useless items (like python and anaconda mines) but I like to look at them and keep them with others still. That is without the capital stuff, most of the battleships, etc etc. I believe it is a bit silly that if you own all T1 BPO's in game (just one of each) you can not keep them all in one can / station hangar to marvel at them all at once.

Here, sanity... niiiice sanity, come to daddy... okay, that's a good sanity... THWONK! GOT the bastard.

Matcha Mosburger
Aliastra
Gallente Federation
#26 - 2014-08-05 01:17:37 UTC
You already have a pull down menu for location. So I can sort my stuff by containers and look for the container I want. Very nice! But I think it'd simplify the corp listing if you added a pull down menu for blueprint type. I.e. Ship, drone, ammo.

Currently all corp bps are listed enmass under corp by, where in container or not. So the handy organization in my personal hanger doesn't work in corp bop list.

This is all referring to the thin bar of pull downs on the BP selection on the GUI
Atkyaz Dreadstalker
Killer Sea Monkeys
#27 - 2014-08-08 03:48:14 UTC
Ok, There is one small problem that has come up a couple times. Some of the password containers can not be moved into a ship once the are assembled, UI just won't let you move them.

So you can bring these containers to your POS in a packaged state, but once unpackaged or assembled in the array they can not be moved back into a ship unless they are repackaged.

Here lies the problem. You can not repackage things at a POS.

So if you ever need to take the POS down, or want to move your operation to another system with a lower index, as one of the developer blogs suggested, you cannot, as you can not un-anchor the arrays with these containers in them. And can not remove the containers without repackaging them. Since you cannot UN-anchor a POS with arrays still anchored around it, you are stuck.

There is one other issue that could be solved by enabling players to repackage stuff at a POS.

Before the update you could fit a packaged freighter inside another freighter. I get why the other capitals had there packaged size increased, so they can not fit inside a freighter, but freighters should not have been included in this. I will explain why freighters are unique in this situation.

The issue with freighters is they are needed as a material to produce jump freighters at a POS. No other capital has a T2 counterpart that requires a T1 packaged ship as an input material. You can not place an assembled freighter in a Ship Assembly Array. It has to be packaged. the old way was to bring the packaged freighter to the POS inside another freighter. Now they do not fit.

You have to fly the freighter to the POS. However, since you can not repackage the freighter at the POS that also will not work.

Currently the only way to build a jump freighter at a POS is if the T1 freighter is also built there so you have a packaged freighter to place in the array.

If you could repackage items at a POS all these problems would be solved. You could repackage secure password protected containers in arrays to empty the array to take it down, You could fly the freighter to the POS, stick it in a ship maintenance array, and repackage it., to be used in jump freighter construction.

I assume this is an unintended oversight. It should be an easy fix. Although I know you all hate digging into the old POS code. It will be really nice when that old code is gone.
Soldarius
Dreddit
Test Alliance Please Ignore
#28 - 2014-08-14 13:45:01 UTC
Kenneth Feld wrote:
Also, for the record, you want to know what SUCKS about password protected containers

THEY CAN'T GO IN FREIGHTERS or JUMP FREIGHTERS

I long ago ditched every container that wasn't a freight container because it sucked to have stuff in a container and not be able to put it in a ship

I do have some station warehouses, but you can't get them to a pos cause they won't fit into anything that undocks


do you really wan to risk your BPO collection in a freighter? Anyone that scans it will be very curious to see whats in the can. Use a blockade runner, which can haul containers.

http://youtu.be/YVkUvmDQ3HY

Niko Lorenzio
United Eve Directorate
#29 - 2014-08-24 14:01:42 UTC
This change is still not working since the last patch. Members with take access to a hangar which contains materials in a can are not able to use the materials. Even if the container has no settings/passwords.

Any idea on if/when this will be resolved? Would be nice to know an ETA as this pretty much means no one except Directors are able to manufacture currently.

EDIT: I posted the issue on the "Crius Issues" thread.

The CSM XI Election are now open until March 25th, 2016. Consider Niko Lorenzio for CSM XI.

CSM matters, your voice matters, your vote matters!

Kenneth Feld
Habitual Euthanasia
Pandemic Legion
#30 - 2014-09-02 20:49:10 UTC
Soldarius wrote:
Kenneth Feld wrote:
Also, for the record, you want to know what SUCKS about password protected containers

THEY CAN'T GO IN FREIGHTERS or JUMP FREIGHTERS

I long ago ditched every container that wasn't a freight container because it sucked to have stuff in a container and not be able to put it in a ship

I do have some station warehouses, but you can't get them to a pos cause they won't fit into anything that undocks


do you really wan to risk your BPO collection in a freighter? Anyone that scans it will be very curious to see whats in the can. Use a blockade runner, which can haul containers.



You are thinking too narrow. I don't have ANY containers in anything, anywhere at anytime, no matter what, that can't go in a freighter or JF


PERIOD
Kusum Fawn
Perkone
Caldari State
#31 - 2014-09-03 04:16:33 UTC
Just as a side note, Kenneth

In some stations instead of containers for the massive number of bpc that i have i have been using noob ships, as the Industry UI does not read bp in ships cargos. Its not a pretty workaround but it is one that considerably speeds up the UI.
While it doesnt help at pos, throwing cans into a industrial works wonders for stations .

Its not possible to please all the people all the time, but it sure as hell is possible to Displease all the people, most of the time.

Quen
Common Stock
#32 - 2014-09-07 09:42:08 UTC
Niko Lorenzio wrote:
This change is still not working since the last patch. Members with take access to a hangar which contains materials in a can are not able to use the materials. Even if the container has no settings/passwords.

Any idea on if/when this will be resolved? Would be nice to know an ETA as this pretty much means no one except Directors are able to manufacture currently.

EDIT: I posted the issue on the "Crius Issues" thread.


I would like to second this. The only way I have figured out how to make this work, is to grant "Container Access Take"... which completely negates the use of secure containers.

Also... why does not allowing Query and Take access to a hanger suffice (basically do not use secure containers and dump everything needed directly into the specified hanger)? Right now, full access to a single hanger does not seem to work. Its like the UI _needs_ a secure container and the materials to be inside that container for the UI to even realize it has materials available. To iterate, the only way I have been able to manufacture anything as a non-director:


Query/Take on specified material hanger.
Container Access Take on specified material hanger.
Dump all materials inside the Secure Container.
Query Only on specified Blueprint hanger.
Quen
Common Stock
#33 - 2014-09-07 18:20:49 UTC  |  Edited by: Quen
Okay, I believe I solved my issue. It appears members with a "Based at" location is overriding "Headquarters" permissions (strangely only in the manufacturing UI. The inventory UI is not affected which caused so much confusion). So even though I was attempting to build something at our headquarters, I was not able to due to my character having a "Based at" set with no 'based at' permissions.

Hope this helps others.

ps... CCP gods, this stuff is near impossible to solve with one account.


Edit: Never mind... still broken. I accidentally had "Containers Take" access set. Is _anyone_ else here experiencing this issue? Am I an idiot doing something wrong???? I feel that the forums would be flooded with posts about this
Kenneth Feld
Habitual Euthanasia
Pandemic Legion
#34 - 2014-09-09 16:08:47 UTC
I feel for you

most of us gave up on CCP and fixing corp roles years ago

We all make an alt corp, put ourselves in and make everyone director


For corps that have people of all sizes, shapes and color, all with differing needs, wants and permissions, I am truly sorry for what you have to deal with
Brandon McGovern
Deep Core Mining Inc.
Caldari State
#35 - 2014-11-08 17:22:59 UTC
I find it rather annoying that if your container has ANY configuration options checked that you can't pull from or set delivery to an indy job.

The pulling from is easy enough to get around, just uncheck everything to install the job and then reset the config afterwards, but in order to actually deliver the job once finished the container has to be unconfigured (which when you have corp members clicking the deliver all button without paying attention to who has jobs finished... ugh) or they just end up in the hangar outside of the destination can (where anybody with access to that hangar can take it... again.... ugh)

Also why can't we start a job in a corp hangar that delivers to a member's, or our own for that matter, hangar?

Having a corp office for an indy corp allows members to use blueprints securely, but doesn't allow for secure job delivery, doesn't make much sense at all....


We have all these security measures in the mechanics, that if setup properly, can allow members full access to blueprints that would normally be very expensive on their own, but yet they fall short when it comes to personal security...


Honestly if a corp takes the time to setup security measures it should work the way it LOOKS like it should work.
Mandy Tepes
Haulin Asteroids
#36 - 2014-11-08 18:47:09 UTC
I like how this bug made it into the game even after it was pointed out and commented on by CCP.

Thanks guys

CCP Nullarbor wrote:
Azarion Sinak wrote:
Ok, found a cute problem:

Decided to play with the building to a container. I already had a few station containers laying around, so I picked one as a target for my 10 new shiney iteron V's. Diidnt even think about size restriction, and the interface certainly didn't bark.

Now that they are completed, it wont deliver them to the container since it isn't big enough, nor can I redirect them to a bigger container or hanger.

I went and bought a station vault container and renamed it to the original targets name, but that didn't have any effect, assuming its the internal ID's of the items that are connected.

So... how do I get the product delivered?


Yeah this is slightly annoying, if you move the container away from that division it will deliver into the division instead.

EDIT: Or move the container into your ship if its a personal hangar in a station.

I would like to add an option so you could change the output location before you deliver, but we won't be able to add that until a later release this year.

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