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Vigilant and other hybrid ships that will change.

Author
m0cking bird
Doomheim
#21 - 2011-11-21 21:32:20 UTC
The new Micro Auxiliary Power Core II, which is T2. Helps with fittings alot, but is not needed after the changes to hybrids. This Taranis set-up is not my setup and I do not fly Taranis without armour repairs, but this is alot easier to setup. More tracking less cap use. You can p much use null and never have to switch unless v larger targets like cruisers.

[Taranis, Shock Waves]
Damage Control II
Magnetic Field Stabilizer II
Micro Auxiliary Power Core II

Catalyzed Cold-Gas I Arcjet Thrusters
1MN Afterburner II
Faint Epsilon Warp Scrambler I

Light Neutron Blaster II, Caldari Navy Antimatter Charge S
Light Neutron Blaster II, Caldari Navy Antimatter Charge S
Light Neutron Blaster II, Caldari Navy Antimatter Charge S
[empty high slot]

Small Hybrid Burst Aerator I
Small Hybrid Collision Accelerator I


Hobgoblin II x2


Great news for me! The Fed navy comet is now able to fit a nos alot easier now, which will make it even better than flying a Daredevil. This is close to how I would set this up, in the past but I kinda changed my thinking on the comet awhile back. Still! Alot more roam and this will def be a cynabal or vaga killer provided you can start engaging said ships below 20k before they even start locking.

[Federation Navy Comet, Fed Nav Co]
Micro Auxiliary Power Core II
Magnetic Field Stabilizer II
Small Armor Repairer II
Damage Control II

Catalyzed Cold-Gas I Arcjet Thrusters
1MN Afterburner II
Faint Epsilon Warp Scrambler I

Light Neutron Blaster II, Caldari Navy Antimatter Charge S
Light Neutron Blaster II, Caldari Navy Antimatter Charge S
Small Nosferatu II

Small Hybrid Burst Aerator I
Small Hybrid Metastasis Adjuster I
Small Algid Hybrid Administrations Unit I


Hobgoblin II x3
m0cking bird
Doomheim
#22 - 2011-11-21 21:34:08 UTC  |  Edited by: m0cking bird
420 damage per second. Think that's all that needs to be said... Catalyst


Damage Control II
Tracking Enhancer II
Magnetic Field Stabilizer II

1MN MicroWarpdrive I
Warp Scrambler II

Light Ion Blaster II, Caldari Navy Antimatter Charge S
Light Ion Blaster II, Caldari Navy Antimatter Charge S
Light Ion Blaster II, Caldari Navy Antimatter Charge S
Light Ion Blaster II, Caldari Navy Antimatter Charge S
Light Ion Blaster II, Caldari Navy Antimatter Charge S
Light Ion Blaster II, Caldari Navy Antimatter Charge S
Light Ion Blaster II, Caldari Navy Antimatter Charge S
Light Ion Blaster II, Caldari Navy Antimatter Charge S

Small Hybrid Burst Aerator I
Small Hybrid Collision Accelerator I
[empty rig slot]


Hobgoblin II x1
m0cking bird
Doomheim
#23 - 2011-11-21 21:56:22 UTC
You know! After going threw a couple of set-ups. I'm finding battleship and battle-cruiser have not benefited from the new changes as much as the lower classes of ships have.

I'm not going to fly a Megathron or Hyperion solo over a Dominix. So, that has not changed. Kronos uses is a little easier on grid and CPU. The Sin was able to use blasters before and be pretty ganky (not changed).

Rokh is alot easier to set-up and does more damage, with alot more tracking. This makes it a very good alternative to the Maelstrom.

I'm not going to use a Astarte over a Eos close range, but a shield Astarte is more mobile and uses less capacitor, power grid and CPU now. Vulture is a little better.

Brutix uses less less capacitor, power grid and CPU. Does more damage and still the second best active tanking battle-cruiser (Myrmidon being the best). Ferox is doing 600 damage per second. Active tanked Ferox uses less capacitor.

Close range drone Proteus does more damage and has better tracking. Blaster Tengu is doing it's thing alot better.

Eagle is outclassed by the Deimos in just about every area of pvp. Most ships that benefit the most are pretty much cruiser and under.

Dramiel may see rough days ahead... Cant wait to see what will happen with new tier 3 battle-cruiser on tranq.

Alticus C Bear
University of Caille
Gallente Federation
#24 - 2011-11-21 23:38:14 UTC
What do people think of nano shield Deimos

27k EHP, 545DPS and 1905m/s

[Deimos, Nano]
Damage Control II
Nanofiber Internal Structure II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Tracking Enhancer II

Y-T8 Overcharged Hydrocarbon I Microwarpdrive
Warp Disruptor II
Large Shield Extender II

250mm Railgun II, Caldari Navy Antimatter Charge M
250mm Railgun II, Caldari Navy Antimatter Charge M
250mm Railgun II, Caldari Navy Antimatter Charge M
250mm Railgun II, Caldari Navy Antimatter Charge M
250mm Railgun II, Caldari Navy Antimatter Charge M
[empty high slot]

Medium Anti-EM Screen Reinforcer II
Medium Core Defence Field Extender I


Valkyrie II x5
Liang Nuren
No Salvation
Divine Damnation
#25 - 2011-11-22 00:17:45 UTC
m0cking bird wrote:
You know! After going threw a couple of set-ups. I'm finding battleship and battle-cruiser have not benefited from the new changes as much as the lower classes of ships have.


Yeah, that's what I noticed as well. IMO the entire blaster boost is still going to come down to the ship hull changes. We'll see if its enough /shrug

-Liang

I'm an idiot, don't mind me.

Uppsy Daisy
State War Academy
Caldari State
#26 - 2011-11-22 00:24:53 UTC
Liang Nuren
No Salvation
Divine Damnation
#27 - 2011-11-22 00:39:55 UTC
Uppsy Daisy wrote:


From a quick perusal of the thread, you seem to think it's a grand idea to nerf small blasters because they're going to be OP with the changes.

-Liang

I'm an idiot, don't mind me.

m0cking bird
Doomheim
#28 - 2011-11-22 01:21:57 UTC
Uppsy Daisy wrote:


I responded to some ******** comments on this subject in another thread. I'll paste this here and in your thread.


m0cking bird wrote:
The changes to small blasters is not great. If you knew anything about what you're talking about you know this has changed nothing. What has changed in a significant way is rail set-ups. If you were using the Taranis and Comet (like I have) to destroy Dramiel. This has become easier. Caldari frigates that use blasters have had a significant increase though. Tracking is very important when it comes to frigate combat. In the past or now. You could abuse the tracking of a Harpy, with a Jaguar for example. That will change. Also alot less capacitor usage is a logical and big plus, but more so for Caldari blaster ships.

Also, unlike what happened to small auto-cannons (increased damage output and applied damage + falloff). Blasters did not get a increase to applied damage. No increase in optimal and falloff.

Suggesting this makes them unbalanced. Shows that alot of you have no idea what you're on about. Small blasters would have been better helped with a increase in applied damage. Also, small rail-guns are superior to blasters in frigate versus frigate combat. Blasters are superior in dealing with larger ships, for the most part.

Anyway, thank CCP for some slight love to small blasters and stfu.... Small blasters are not as great as most of the r3t@rds claim them to be...

Thank you CCP


-proxyyyy


Zarnak Wulf
Task Force 641
Empyrean Edict
#29 - 2011-11-22 01:39:25 UTC
There are going to be alot of pilots wondering what happened to that flight of drones they sicced on their Gallente tackler. The catalyst in particular is a drone chainsaw. I had three flights of mediums set upon me in Sissi while in that ship. They were only half way through my armor when I killed the last one.
Hungry Eyes
Imperial Academy
Amarr Empire
#30 - 2011-11-22 03:08:08 UTC  |  Edited by: Hungry Eyes
Alticus C Bear wrote:
What do people think of nano shield Deimos



a lot of ships will be able to 2-shot this Sad

40k EHP is sort of the bare minimum for anything small gang related
m0cking bird
Doomheim
#31 - 2011-11-22 05:11:33 UTC  |  Edited by: m0cking bird
200 damage per second, 2,800 effective hit-points. Setup is easier to put together, but still no Taranis. Even with superior damage projection and application. Raptor

F85 Peripheral Damage System I
Micro Auxiliary Power Core II
Magnetic Field Stabilizer II

Catalyzed Cold-Gas I Arcjet Thrusters
J5b Phased Prototype Warp Scrambler I
X5 Prototype I Engine Enervator

Light Neutron Blaster II, Null S
Light Neutron Blaster II, Null S
Light Neutron Blaster II, Null S
[empty high slot]

Small Hybrid Burst Aerator I
Small Hybrid Collision Accelerator I
Gingerlord
Center for Advanced Studies
Gallente Federation
#32 - 2011-11-22 07:58:15 UTC
m0cking... You keep linking fits with no ship type! Sort it out.
Uppsy Daisy
State War Academy
Caldari State
#33 - 2011-11-22 09:42:12 UTC
Quote:
Blasters did not get a increase to applied damage.


Tracking up by 20% and Damage by 5% is not an increase to applied damage?
m0cking bird
Doomheim
#34 - 2011-11-22 13:26:53 UTC
Uppsy Daisy wrote:
Quote:
Blasters did not get a increase to applied damage.


Tracking up by 20% and Damage by 5% is not an increase to applied damage?



To even ask that question is soo...
m0cking bird
Doomheim
#35 - 2011-11-22 13:28:06 UTC
Alticus C Bear wrote:
What do people think of nano shield Deimos

27k EHP, 545DPS and 1905m/s

[Deimos, Nano]
Damage Control II
Nanofiber Internal Structure II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Tracking Enhancer II

Y-T8 Overcharged Hydrocarbon I Microwarpdrive
Warp Disruptor II
Large Shield Extender II

250mm Railgun II, Caldari Navy Antimatter Charge M
250mm Railgun II, Caldari Navy Antimatter Charge M
250mm Railgun II, Caldari Navy Antimatter Charge M
250mm Railgun II, Caldari Navy Antimatter Charge M
250mm Railgun II, Caldari Navy Antimatter Charge M
[empty high slot]

Medium Anti-EM Screen Reinforcer II
Medium Core Defence Field Extender I


Valkyrie II x5



Looks good to me. I wouldn't use the nanofib and keep the TE though. The ship is already very fast.
laffbot
Sebiestor Tribe
Minmatar Republic
#36 - 2011-11-22 13:41:46 UTC
[Megathron, pvp]
Damage Control II
Energized Adaptive Nano Membrane II
Corpii C-Type Adaptive Nano Plating
1600mm Reinforced Rolled Tungsten Plates I
1600mm Reinforced Rolled Tungsten Plates I
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II

Quad LiF Fueled I Booster Rockets
Heavy Capacitor Booster II, Cap Booster 800
Faint Epsilon Warp Scrambler I
Fleeting Propulsion Inhibitor I

Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L
Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L
Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L
Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L
Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L
Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L
Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L
Heavy Unstable Power Fluctuator I

Large Trimark Armor Pump I
Large Trimark Armor Pump I
Large Anti-Explosive Pump I


Ogre II x4
Hornet EC-300 x1
Hornet EC-300 x4
Gypsio III
State War Academy
Caldari State
#37 - 2011-11-22 15:21:49 UTC
m0cking bird wrote:
Uppsy Daisy wrote:


I responded to some ******** comments on this subject in another thread. I'll paste this here and in your thread.


m0cking bird wrote:
The changes to small blasters is not great. If you knew anything about what you're talking about you know this has changed nothing. What has changed in a significant way is rail set-ups. If you were using the Taranis and Comet (like I have) to destroy Dramiel. This has become easier. Caldari frigates that use blasters have had a significant increase though. Tracking is very important when it comes to frigate combat. In the past or now. You could abuse the tracking of a Harpy, with a Jaguar for example. That will change. Also alot less capacitor usage is a logical and big plus, but more so for Caldari blaster ships.

Also, unlike what happened to small auto-cannons (increased damage output and applied damage + falloff). Blasters did not get a increase to applied damage. No increase in optimal and falloff.

Suggesting this makes them unbalanced. Shows that alot of you have no idea what you're on about. Small blasters would have been better helped with a increase in applied damage. Also, small rail-guns are superior to blasters in frigate versus frigate combat. Blasters are superior in dealing with larger ships, for the most part.

Anyway, thank CCP for some slight love to small blasters and stfu.... Small blasters are not as great as most of the r3t@rds claim them to be...

Thank you CCP


-proxyyyy





Can't help thinking that you've completely missed the point here, maybe deliberately. Yes, it will help small rails more than small blasters But why do either need boosting? That's what you need to demonstrate, not a description of what will happen.
Grimpak
Aliastra
Gallente Federation
#38 - 2011-11-22 15:23:25 UTC  |  Edited by: Grimpak
Uppsy Daisy wrote:
Quote:
Blasters did not get a increase to applied damage.


Tracking up by 20% and Damage by 5% is not an increase to applied damage?



depends. paper-stats wise it seems like the applied damage has increased. As far as "real-life" conditions goes tho, you still need your target properly pinned down and unmovable to apply your, now 5% damage boosted, blasters. That and survive the approach. Small blasters got the most benefit from this however. M and L are still tied to too slow hulls for the weapon's range.


still say that there's room for (damage-wise) improvement for the (M and L) guns themselves however.

[img]http://eve-files.com/sig/grimpak[/img]

[quote]The more I know about humans, the more I love animals.[/quote] ain't that right

Gypsio III
State War Academy
Caldari State
#39 - 2011-11-22 15:25:59 UTC
m0cking bird wrote:
Tracking is very important when it comes to frigate combat. In the past or now. You could abuse the tracking of a Harpy, with a Jaguar for example. That will change.

Blasters did not get a increase to applied damage.


Seriously, wtf are you trying to say here? Straight
m0cking bird
Doomheim
#40 - 2011-11-22 15:40:52 UTC
Gypsio III wrote:
m0cking bird wrote:
Tracking is very important when it comes to frigate combat. In the past or now. You could abuse the tracking of a Harpy, with a Jaguar for example. That will change.

Blasters did not get a increase to applied damage.


Seriously, wtf are you trying to say here? Straight



Harpy had issues tracking Jaguars using after-burners, with null and a stasis webifier. (something known by pilots who fly or have engaged a Harpy). The 20 percent increase in tracking will help most Caldari frigates that do not have tracking bonuses.

After the expansion. That issue should be diminished.

As for tracking. That's something that does not have to be said. Since blaster tracking was never a problem and cannot be denied now (20% increase and nothing has changed).

Blasters are still not comparable to the other weapon systems currently.
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