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Vigilant and other hybrid ships that will change.

Author
m0cking bird
Doomheim
#1 - 2011-11-21 00:15:16 UTC
Does anyone have set-ups that will change thanks to the new changes CCP will introduce in the coming expansion?

Here's an example of a set-up I'm not able to do now, but will after the expansion. I've only been able to do this with a plate. I find with a single tracking enhancer. I'm able to hit frigates very well with neutrons on the Vigilant (up to 26,000meters). But, I'm not a fan of close range ships that have no ability to repair themselves or regain hit-points.

This changes that and will be able to better compete in the current environment:


[Vigilant, New Setup 1 copy 1]
Imperial Navy Energized Adaptive Nano Membrane
800mm Reinforced Steel Plates I
Imperial Navy Medium Armor Repairer
Tracking Enhancer II
Damage Control II
Magnetic Field Stabilizer II

Medium Capacitor Booster I, Cap Booster 25
10MN MicroWarpdrive I
Warp Disruptor II
Federation Navy Stasis Webifier

Heavy Neutron Blaster II, Null M
Heavy Neutron Blaster II, Null M
Heavy Neutron Blaster II, Null M
Heavy Neutron Blaster II, Null M
Heavy Neutron Blaster II, Null M

Medium Trimark Armor Pump I
Medium Trimark Armor Pump I
Medium Trimark Armor Pump I


Warrior II x5
Hornet EC-300 x5
Zarnak Wulf
Task Force 641
Empyrean Edict
#2 - 2011-11-21 00:44:06 UTC
I'd be scared to take that into PvP. What's the new speed on that thing? As for the cheap end of things:

Future Catalyst:

High:
Light Nuetron Blaster II x 8
Med:
MWD I
Faint Epsilon Warp Scrambler
Low:
MAPC II Cool
Magnetic Field Stabilizer II
Overdrive II
Rigs:
Hybrid Burst
Hybrid Collision

and a warrior II for ***** and giggles.
Smiling Menace
The Scope
Gallente Federation
#3 - 2011-11-21 00:45:40 UTC
Why the 10MN MWD?

You would be better off with the YT-8 or better yet, faction/Dead Space. Other than that, nice fit.

With the changes coming up, you will be able to throw a full set of Neutron II's on a shield Brutix. Should be fun. Twisted
Liang Nuren
No Salvation
Divine Damnation
#4 - 2011-11-21 00:45:42 UTC
Can't say I'm a fan of that Vigilant fit. I'd be inclined to do something like dual deadspace rep it and T2 rig it. IIRC that fits with Ions on TQ right now - I wonder if it'd fit with Neutrons now? I'll check when I get home I guess. :)

-Liang

I'm an idiot, don't mind me.

Liang Nuren
No Salvation
Divine Damnation
#5 - 2011-11-21 00:46:39 UTC
Smiling Menace wrote:
Why the 10MN MWD?

You would be better off with the YT-8 or better yet, faction/Dead Space. Other than that, nice fit.

With the changes coming up, you will be able to throw a full set of Neutron II's on a shield Brutix. Should be fun. Twisted


I guess you can turn that RCU II into a PDU II now, but... you already can right?

-Liang

I'm an idiot, don't mind me.

Smiling Menace
The Scope
Gallente Federation
#6 - 2011-11-21 00:48:37 UTC
Zarnak Wulf wrote:
I'd be scared to take that into PvP. What's the new speed on that thing? As for the cheap end of things:

Future Catalyst:

High:
Light Nuetron Blaster II x 8
Med:
MWD I
Faint Epsilon Warp Scrambler
Low:
MAPC II Cool
Magnetic Field Stabilizer II
Overdrive II
Rigs:
Hybrid Burst
Hybrid Collision

and a warrior II for ***** and giggles.


Never been a fan of blasters on the Cat, even with the new changes.

Always liked 150mm Rail II's and having a nice 60+km range that any frigate entering would be going home in a pod. Will be even more deadly after the expansion. YAY! Big smile
Zarnak Wulf
Task Force 641
Empyrean Edict
#7 - 2011-11-21 00:53:11 UTC
Smiling Menace wrote:

Never been a fan of blasters on the Cat, even with the new changes.

Always liked 150mm Rail II's and having a nice 60+km range that any frigate entering would be going home in a pod. Will be even more deadly after the expansion. YAY! Big smile


I have a rail fit too. Cool But the DPS on the blaster Cat is addictive and tempting!
Roosterton
Sebiestor Tribe
Minmatar Republic
#8 - 2011-11-21 01:02:47 UTC  |  Edited by: Roosterton
[Vigilant, 46,779EHP + 782 DPS]
1600mm Reinforced Rolled Tungsten Plates I
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
Damage Control II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II

Fleeting Propulsion Inhibitor I
Warp Scrambler II
Y-T8 Overcharged Hydrocarbon I Microwarpdrive
ECCM - Magnetometric II

Heavy Neutron Blaster II, Caldari Navy Antimatter Charge M
Heavy Neutron Blaster II, Caldari Navy Antimatter Charge M
Heavy Neutron Blaster II, Caldari Navy Antimatter Charge M
Heavy Neutron Blaster II, Caldari Navy Antimatter Charge M
Heavy Neutron Blaster II, Caldari Navy Antimatter Charge M

Medium Anti-Explosive Pump I
Medium Trimark Armor Pump I
Medium Trimark Armor Pump I


Hammerhead II x5



[Dominix, 108,359 EHP + 1221 DPS]
1600mm Reinforced Rolled Tungsten Plates I
1600mm Reinforced Rolled Tungsten Plates I
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
Damage Control II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II

Medium Capacitor Booster II, Cap Booster 800
Warp Scrambler II
Stasis Webifier II
ECCM - Magnetometric II
Quad LiF Fueled I Booster Rockets

Ion Blaster Cannon II, Void L
Ion Blaster Cannon II, Void L
Ion Blaster Cannon II, Void L
Ion Blaster Cannon II, Void L
Ion Blaster Cannon II, Void L
Ion Blaster Cannon II, Void L

Large Trimark Armor Pump I
Large Trimark Armor Pump I
Large Anti-Explosive Pump I

Ogre II x5



[Ferox, 73,228 EHP + 561 DPS]
Damage Control II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II

Large Shield Extender II
Invulnerability Field II
Invulnerability Field II
Y-T8 Overcharged Hydrocarbon I Microwarpdrive
Warp Scrambler II

Heavy Neutron Blaster II, Caldari Navy Antimatter Charge M
Heavy Neutron Blaster II, Caldari Navy Antimatter Charge M
Heavy Neutron Blaster II, Caldari Navy Antimatter Charge M
Heavy Neutron Blaster II, Caldari Navy Antimatter Charge M
Heavy Neutron Blaster II, Caldari Navy Antimatter Charge M
Heavy Neutron Blaster II, Caldari Navy Antimatter Charge M
Small Nosferatu II

Medium Anti-EM Screen Reinforcer I
Medium Core Defence Field Extender I
Medium Core Defence Field Extender I


Warrior II x5



[Hyperion, Triple Rep >:D]
Imperial Navy Large Armor Repairer
Imperial Navy Large Armor Repairer
Imperial Navy Large Armor Repairer
Energized Adaptive Nano Membrane II
Armor Explosive Hardener II
Damage Control II

True Sansha Heavy Capacitor Booster, Navy Cap Booster 800
True Sansha Heavy Capacitor Booster, Navy Cap Booster 800
Quad LiF Fueled I Booster Rockets
Warp Scrambler II
ECCM - Magnetometric II

Electron Blaster Cannon II, Caldari Navy Antimatter Charge L
Electron Blaster Cannon II, Caldari Navy Antimatter Charge L
Electron Blaster Cannon II, Caldari Navy Antimatter Charge L
Electron Blaster Cannon II, Caldari Navy Antimatter Charge L
Electron Blaster Cannon II, Caldari Navy Antimatter Charge L
Electron Blaster Cannon II, Caldari Navy Antimatter Charge L
Electron Blaster Cannon II, Caldari Navy Antimatter Charge L
Electron Blaster Cannon II, Caldari Navy Antimatter Charge L

Large Nanobot Accelerator I
Large Nanobot Accelerator I
Large Nanobot Accelerator I


Hammerhead II x5

Just a few things I've been EFT-warrioring....
m0cking bird
Doomheim
#9 - 2011-11-21 01:14:03 UTC  |  Edited by: m0cking bird
Yeah the t1 module thing! I just tend to do that from time to time on EFT. One of the big things that the Cynabal has over the Vigilant is the ability to engage @ range. I'm already able to do that with the Vigilant and a plate. When engaging multiple frigates or shooting things to see whatever trap fleets have in store for you. Not to mention when you need to GTFO and the freaking warrior heroes cant kill one freaking frigate. The TE helps alot. AND I'm also able to wtf pwn kitting f@gs with it. To bad a Hurricane will still be able to murder me unless ECM drones get some love in. Will be taking that fight every time though; 1550 m/sec, 32,000ehp 520dps without drones.

I'm so Syked over these changes and the new ships \0/

Also I have used a dual rep Vigilant before. It's Legit.

The CATALYST WILL B EBIL! CANT WAIT TO DIE IN A BLAZE O GLORY AND BLAZT THINGS DOWN WITH ME!

Also, that TRIPLE repair Hyperion was one of the first things people I know put together. I'm not sure if I'll try that right away. Props for anyone who does though.
Hungry Eyes
Imperial Academy
Amarr Empire
#10 - 2011-11-21 04:33:11 UTC  |  Edited by: Hungry Eyes
blaster boats will remain about the same - highly situational. i wouldnt fly that Vigilant in pvp. in fact, i have no idea why people are so excited about blasters all of a sudden considering that the changes minimally affect blaster boats. most of the above setups are kinda fail in my eyes, for the exact same reasons as before the "buffs" were announced (poor range, not fast enough, fitting reqs still suck, etc.)

what has my interest is the rail Proteus. about 500dps at 50km, 670dps with drones. there are a couple of other good rail platforms, but Deimos aint one of em. the rail-sentry Domi and Mega will be able to hit far, and will be hella fun. rails can now be fitted on a tanky Ishtar as well, adding about 100dps. a Navy Vex with a rack of rails and sentries will also be able to do about 520-650 INSTANT dps at ~20-40km while retaining 40k EHP, which aint bad. I think Navy Vex is the sleeper hit here. always liked that ship.

rails remain incompatible or underwhelming with some ships such as the Brutix and Deimos. the Deimos wont be horrible, but just extremely underwhelming, even compared to the Navy Vex. the Vigilant remains the superior version of the Deimos. stupidly, medium AC remains the better turret on the Myrm having about the same DPS and range as dual 150mm II's, with much much lower fitting requirements, allowing for a superior tank.

rails and blasters will continue to rock on frigs. i think that about covers it.
DarkAegix
Center for Advanced Studies
Gallente Federation
#11 - 2011-11-21 06:32:41 UTC  |  Edited by: DarkAegix
[Proteus, 114k ehp 880dps no bling solo]

Proteus Offensive - Hybrid Propulsion Armature
Proteus Propulsion - Localized Injectors
Proteus Defensive - Augmented Plating
Proteus Engineering - Power Core Multiplier
Proteus Electronics - Friction Extension Processor

Heavy Neutron Blaster II, Caldari Navy Antimatter Charge M
Heavy Neutron Blaster II, Caldari Navy Antimatter Charge M
Heavy Neutron Blaster II, Caldari Navy Antimatter Charge M
Heavy Neutron Blaster II, Caldari Navy Antimatter Charge M
Heavy Neutron Blaster II, Caldari Navy Antimatter Charge M
Heavy Neutron Blaster II, Caldari Navy Antimatter Charge M

Y-T8 Overcharged Hydrocarbon I Microwarpdrive
J5b Phased Prototype Warp Scrambler I
X5 Prototype I Engine Enervator

Damage Control II
1600mm Reinforced Rolled Tungsten Plates I
Energized Adaptive Nano Membrane II
Armor Explosive Hardener II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II

Medium Trimark Armor Pump I
Medium Trimark Armor Pump I
Medium Trimark Armor Pump I


Hammerhead II x5
Warrior II x5


880dps w/ CN Antimatter
114k ehp
1239m/s

1084dps w/ Void & OH



If only the drone subsystem were decent... I love the Myrmidon's flexibility!
Salvia Olima
The Scope
Gallente Federation
#12 - 2011-11-21 07:42:20 UTC
Smiling Menace wrote:
Why the 10MN MWD?

Takes overheating a bit better than Y-T8 and much cheaper than faction/deadspace. Other than that, the Vigilant is still too expensive for a clumsy closerange ship, even with the web bonus can't justify the price. For serious blasterbrawling combined with an in-yaarr-face attitude just use a Deimos with full gank fit - if you wish to survive in it then have Guardians in gang too. Cheapish bully time.
Jack Miton
School of Applied Knowledge
Caldari State
#13 - 2011-11-21 10:26:09 UTC  |  Edited by: Jack Miton
That's a really terrible vigilant fit....
only thing that will change on a good vigilant fit is that you can drop the acr for a 3rd trimark.

proteus doesnt change on a standard fit, you can fit bigger guns on some large EHP fits and drone fits.
all the dual rep gallente ships can fit bigger guns.

There is no Bob.

Stuck In Here With Me:  http://sihwm.blogspot.com.au/

Down the Pipe:  http://feeds.feedburner.com/CloakyScout

Wacktopia
Fleet-Up.com
Keep It Simple Software Group
#14 - 2011-11-21 10:51:12 UTC
Roosterton wrote:
[Ferox, 73,228 EHP + 561 DPS]
Damage Control II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II

Large Shield Extender II
Invulnerability Field II
Invulnerability Field II
Y-T8 Overcharged Hydrocarbon I Microwarpdrive
Warp Scrambler II

Heavy Neutron Blaster II, Caldari Navy Antimatter Charge M
Heavy Neutron Blaster II, Caldari Navy Antimatter Charge M
Heavy Neutron Blaster II, Caldari Navy Antimatter Charge M
Heavy Neutron Blaster II, Caldari Navy Antimatter Charge M
Heavy Neutron Blaster II, Caldari Navy Antimatter Charge M
Heavy Neutron Blaster II, Caldari Navy Antimatter Charge M
Small Nosferatu II

Medium Anti-EM Screen Reinforcer I
Medium Core Defence Field Extender I
Medium Core Defence Field Extender I


Warrior II x5


I like the look of that fit. The lack of a web is a shame but I guess in a fleet it might be worth a go. I'm sick to death of the Drake.

Kitchen sink? Seriousy, get your ship together -  Fleet-Up.com

m0cking bird
Doomheim
#15 - 2011-11-21 15:51:36 UTC  |  Edited by: m0cking bird
Honestly! This thread is for those who are not only happy about the changes to Hybrids and other changes. BUT! Also, looking @ set-ups that we're not able to do now, but will after the expansion.

This is not a hybrid h8ing thread or a Winmatar whining thread. There are other threads to do that in. Mind you, I'm all about havoc, sh!t posting and generally being a ****/maverick.


As for the cost of this ship and the general discomfort with close range engagements. The set-up I posted is similar to the dual 'tracking enhancer' Vigilant. While it's not able to apply as much damage @ range as it would with dual tracking enhancers, but it is able to kite well.

ALSO! My standards of what a nano-ship velocity starts off @ is 1,200 meters per second. Pretty much the max velocity of my armour-Rupture that I love to fly with 1 TE or in the past 3 extension rigs.

Not to mention, about the same velocity as a nano-Harbinger, Drake (1,150m/sec) and nan-Mrymidon.

Now I can only use IoNS which means alot less range. After the patch ill be able to use neutrons which means alot more range. That is a boost in my opinion...

A armour version of the setup below basically. Take you unhappy @s$es to another thread plez. Thnkz!


Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Tracking Enhancer II
Tracking Enhancer II
Damage Control II

10MN MicroWarpdrive II
Large Shield Extender II
Warp Disruptor II
Federation Navy Stasis Webifier

Heavy Neutron Blaster II, Null M
Heavy Neutron Blaster II, Null M
Heavy Neutron Blaster II, Null M
Heavy Neutron Blaster II, Null M
Heavy Neutron Blaster II, Null M

Medium Core Defence Field Extender I
Medium Core Defence Field Extender I
Medium Core Defence Field Extender I


Warrior II x5
Hornet EC-300 x5
Hungry Eyes
Imperial Academy
Amarr Empire
#16 - 2011-11-21 16:05:35 UTC
DarkAegix wrote:
[Proteus, 114k ehp 880dps no bling solo]




or you could do a t2 fit blaster Proteus, 150k EHP, 960dps.
m0cking bird
Doomheim
#17 - 2011-11-21 16:15:07 UTC
240 damage per second. Best thing about this is. Rail-guns use less capacitor than it does now. So, no more capacitor issues or at-least less.

The cormorant might become the second best destroyer in-game for sure. It and the Coercer, to be honest.


[Cormorant, New Setup 1]
Magnetic Field Stabilizer II

Medium F-S9 Regolith Shield Induction
Catalyzed Cold-Gas I Arcjet Thrusters
Warp Scrambler II
Stasis Webifier II

75mm Gatling Rail II, Caldari Navy Antimatter Charge S
75mm Gatling Rail II, Caldari Navy Antimatter Charge S
75mm Gatling Rail II, Caldari Navy Antimatter Charge S
75mm Gatling Rail II, Caldari Navy Antimatter Charge S
75mm Gatling Rail II, Caldari Navy Antimatter Charge S
125mm Railgun II, Caldari Navy Antimatter Charge S
125mm Railgun II, Caldari Navy Antimatter Charge S
Rocket Launcher II, Caldari Navy Gremlin Rocket

Small Hybrid Burst Aerator I
Small Anti-EM Screen Reinforcer I
Small Core Defence Field Extender I
m0cking bird
Doomheim
#18 - 2011-11-21 16:18:03 UTC
800 damage per second, 1,440 meters per second, 42,000 effective hit-points. The changes to blaster hull velocity really seems to help. I noticed the Thorax is also alot faster with plates too.


[Vigilant, New Setup 1]
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Damage Control II
1600mm Reinforced Rolled Tungsten Plates I
Imperial Navy Energized Adaptive Nano Membrane

ECCM - Magnetometric II
Y-T8 Overcharged Hydrocarbon I Microwarpdrive
Warp Scrambler II
Stasis Webifier II

Heavy Neutron Blaster II, Caldari Navy Antimatter Charge M
Heavy Neutron Blaster II, Caldari Navy Antimatter Charge M
Heavy Neutron Blaster II, Caldari Navy Antimatter Charge M
Heavy Neutron Blaster II, Caldari Navy Antimatter Charge M
Heavy Neutron Blaster II, Caldari Navy Antimatter Charge M

Medium Trimark Armor Pump I
Medium Trimark Armor Pump I
Medium Trimark Armor Pump I


Hobgoblin II x5
Hornet EC-300 x5
SpaceSquirrels
#19 - 2011-11-21 17:59:38 UTC
does this mean I should invest time in serpantis missions now?
Zarnak Wulf
Task Force 641
Empyrean Edict
#20 - 2011-11-21 20:25:51 UTC
m0cking bird wrote:

Fit that upsets those with OCD.


You got to play to the Caldari's strengths with this one.

150mm Fleet Escort/ Low-Sec
High
:
150mm II x 7
Med:
AB II
Tracking Computer II x 2
Sensor Booster II
Low:
MSF II
Rigs:
Hybrid Collision
Ancillary Current Router x 2

219 DPS with regular Antimatter, non-overheated. 23km optimal w/ the Tracking Computers unscripted - lots of options with scripts.

125mm
High
:
125mm II x 7
Standard Launcher II.
Med:
MWD I
Tracking Computer II x 2
Sensor Booster
Low:
MFS II
Rigs:
Ancillary Current Router I x 2
Hybrid Collision

220 DPS with regular Antimatter and Bloodclaw. 15km Optimal unscripted.

75mm
High
:
75mm II x 7
Standard Launcher II
Med:
MWD I
TC II x 2
Sensor Booster II
Low:
MFS II
Rigs:
Hybrid Burst
Hybrid Collision

226 DPS. 10km Optimal.

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