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Capitals in high sec and new groups in null

Author
Rowells
Pator Tech School
Minmatar Republic
#21 - 2014-07-24 20:52:03 UTC
You do realize that once you allow capitals in highsec. "The blob" will start using them there too? So this advantage of having some place the "blob" won't go is not true. If you give any one player something, you give it to everyone.
Zan Shiro
Doomheim
#22 - 2014-07-25 00:39:31 UTC  |  Edited by: Zan Shiro
Director Blackflame wrote:
ShahFluffers wrote:
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I share your concerns about the ease of getting out of war dec and easier logistics though I can provide no elegant solution short of nuking npc corps from orbit and locking players in corp during war decs maybe with the option to drop corp within first 24hr. As for the need of anyone being able to aggress caps suspect timers could be added to triage and dreads in high sec or any aggressive action in a cap if it needed to be taken a step further.

Zan Shiro wrote:
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The point isnt to make captial production in high sec profitable its to make it an option for players without getting steamrolled. Secondly "Join the blob" is the type of behavior the idea is attempting to discourage. If people want to join the blob thats fine but there should be an at least semi reasonable path for those who want to "challenge the blob". Personally for my corp I decided wh space was just the better option for "claiming" territory even though we cant directly hold sov. Swarms of proteii are far more reasonable than blobs of caps imo.

To fight uphill so to speak you either need to be armed with at least the same weapons as your opponents and use better tactics, use aoe weapons (but do we really want to implement more bomber like things), or need a dedicated anti capital ship subcap. This is just discussing one of those options but there could possibly be more than just these if we commit to identifying the cause of player behavior. I'm personally of the "challenge the blob" type and I find it hard to believe most of the players are the "join the blob" type. It just seems like the most reasonable course of action is join the blob unless you want to get stomped out.



And you do know you have to learn how to use the tools as they are used in 0.0 to "fight the blob". With this idea...you aren't getting that. SInce cyno's have been ruled out it seems and its jumping gates you are missing that aspect of cap warfare. Very vital one in fact.

FC or grunt...you have to face that hot drop from hell a few times to lose the shock value at least. I have seen victory taken from the jaws of defeat. Only because FC and fleet did not go "game over man, game over" when the assault hot drop came in. Kept our heads straight, stuck to a plan and a few times good things happened eventually. This takes many ops to learn and master. At some point, man,you see 6 titans drop and go oh good...6 chances to be on a titan km, lets make it happen hopefully.

Put another way....you have to learn to deal with the hot drop games if you intend to beat them at it. Only way you are getting this knowledge is to be in the blob to learn the ropes. How to hot drop, how to counter hot drop, how to counter counter hot drop....that is part of 0.0. Cheap caps ain't making this easier. Assuming you get them (like said above I think you are overly optimistic here in them being cheaper).



You all want to do that you need to suffer some time in the blob and learn how they do it. Trust me on this...I have learned lots about how to fly (and not fly caps) not even being in them in many months of being support for them in bc's then BS's.

Day comes I fly my first combat cap op...I have a long list of do not do's learned by watching I know to avoid, or hope to anyway. And the funny thing is this list grew over months and months. Even a year later into working for the blob...I saw some wtf, that is a new mistake made by cap pilots and FC's I have never seen before.

Well that and as mentioned the blob will bring the caps to empire. Somehow I just see mittens expanding on burn jita just a bit at least once to hit a few bear pos' in known heavy bear pos systems.
Fourteen Maken
Karma and Causality
#23 - 2014-07-25 01:40:10 UTC
The OP made a suggestion in good faith, the problem is the gap between hi sec corps and null sec is enormous... the capabillities of null sec players are leagues ahead of anything new players can do which effectively puts most of the game out of our reach. It crossed my mind too but then I realized it won't change anything just make things worse because like everyone above said if you can move capitals out of high sec you can move them into hi sec as well. not only that but there wouldn't be too many corps in high that could muster the resources to build even a single super cap, null alliances would melt it in seconds so where is the motivation for the guy who built it to stay with his alliance and risk his most valuable asset when he could just go to one of the null corps and swell their ranks instead. Nah it won't work but I must admit it crossed my mind, but there is just no way to bridge the gap between Hi sec and null so people will remain stuck in high sec for years unless they stoop to slumming in null.
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