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Move Level 5's back to highsec.

Author
Caleb Seremshur
Bloodhorn
Patchwork Freelancers
#1 - 2014-07-22 23:40:38 UTC
Why? Because it is undisputedly a fact that moving them to low was a mistake and that one of the only ways to make people work harder has been taken away.

What? The game is different to back when level 5's used to be around. Capitals aren't allowed in highsec for one, we have high dps/volley gank mobiles like ABCs these days and incursions have been introduced.

How? To agents who only assign missions to either 0.5 or lowsec systems. The aforementioned gank mobiles *should* have enough time to eat through any sub-cap tank, short of spider tanking battleships and as we see from ALODs all the time that's still not enough.

When? After Level 5's have been rebalanced to award most of their rewards in LP and only maybe 1.5x the raw ISK of a level 4. Also to make them of comparable difficulty to some sleeper sites, in other words PVE ships should face a credible risk of dying when going in solo.

And? Mission runners not prepared to run their level 5's in lowsec simply won't. They aren't now and they won't be after this change. Relying solely on getting level 5's issued to 0.5's will be a gamble thanks to that 4 hr cooldown timer.

I've played the game long enough to have heard all the arguments in favour of the current system but the evidence speaks for itself. This was a poor move and nothing changes the fact that PVE in a general way creates victims due to demanding tank and no need for EWAR. Until we get kill missions where you fight a single NPC that you need to scram/point and otherwise exercise EWAR mods on then we might as well take what we already have and retrofit it for a modern era. Much easier to modify existing code than it is to fully program in new stuff.

Although the kill mission does hold a great deal more promise.
Velicitia
XS Tech
#2 - 2014-07-22 23:42:52 UTC
Lol. No.

Hisec is easy mode isk already.

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Kaarous Aldurald
Black Hydra Consortium.
#3 - 2014-07-23 00:04:59 UTC
I counter with the suggestion that L4s be moved to lowsec instead.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

ShahFluffers
Ice Fire Warriors
#4 - 2014-07-23 00:08:48 UTC
Level 5s were never designed to be in high-sec. That was a glitch that CCP eventually corrected.

Also, your history is off. Capital ships were banned from high-sec not long after they were introduced.
Caleb Seremshur
Bloodhorn
Patchwork Freelancers
#5 - 2014-07-23 00:11:02 UTC
Velicitia wrote:
Lol. No.

Hisec is easy mode isk already.


One could claim ganking is too. Are you saying increased ease of ganking mission runners is bad?
Antillie Sa'Kan
Imperial Shipment
Amarr Empire
#6 - 2014-07-23 00:30:48 UTC
Fer'isam K'ahn
SAS Veterinarians
#7 - 2014-07-23 00:40:05 UTC
Caleb Seremshur wrote:
Velicitia wrote:
Lol. No.

Hisec is easy mode isk already.


One could claim ganking is too. Are you saying increased ease of ganking mission runners is bad?


Is this your troll day ? Your afk cloaky thread will be imb4locked too, how extraordinarily unique. The L5 thread already exists too.
Nevyn Auscent
Broke Sauce
#8 - 2014-07-23 02:16:11 UTC
Kaarous Aldurald wrote:
I counter with the suggestion that L4s be moved to lowsec instead.

I counter with the suggestion that concord be added to low sec.

Right, on a more serious note. No, level 5's don't need to be in High sec. A moderate income is already possible in high sec. And there is already fleet PvE in highsec in the form of Incursions (Which are not the Isk faucet people like to claim because of limited availability, contests & all the downtime that people never count)
So moving Level 5's to High sec does not add to the range of activities that can be done, while it does reduce the number of activities low sec corps can do for 'unique' money making.
Caleb Seremshur
Bloodhorn
Patchwork Freelancers
#9 - 2014-07-23 02:30:13 UTC
I never suggested removing level 5 missions from low. Just add them back to high sec.
Nevyn Auscent
Broke Sauce
#10 - 2014-07-23 02:37:22 UTC
Caleb Seremshur wrote:
I never suggested removing level 5 missions from low. Just add them back to high sec.

If the same activity can be done in multiple area's of space it will almost always be done in just one of them where it is more efficient. We can argue over what defines efficiency, but basically either High sec lvl 5's would have terrible rewards and no-one would bother because other things in highsec were better, or they would have good rewards and all the level 5 runners would leave lowsec because it would be better in high overall.

In theory there is a razors edge which would be perfectly balanced, but it's a peak razor edge, not a dip. So if it's not exactly on that razors edge, it will trend all the way to one extreme. And chances of hitting that exact razors edge are pretty much zero.

So it doesn't matter if you leave them in low sec, basically one of the two area's will end up having pointless level 5's. While at the moment they are a unique part of the Low Sec landscape, and they don't need to be touched since there is already fleet experience available in high sec.
Caleb Seremshur
Bloodhorn
Patchwork Freelancers
#11 - 2014-07-23 04:18:15 UTC
People run level 5s? I know one guy that used to. I personally just use wormholes to move around and run exploration sites for a dizzying several hundred mil a day. I too can empty cite meaningless scenarios. Naturally is it better to run level 5s or level 4s in low seeing as you say level 5s are valuable and must therefore be hotly contested. Or are they incidentally run by pairs of multi boxed residents in their tz offpeak?

I said that missions should only spawnnin 0.5 or lower to represent some extra danger to the mission runner. They can choose to run it in 0.5 at the risk of being ganked and rather easily.
Mallak Azaria
Caldari Provisions
Caldari State
#12 - 2014-07-23 04:43:43 UTC
To make level 5's an attractive alternative to running 4's solo both the isk & LP rewards would have to be significantly increased if they were moved to highsec, otherwise people will just continue soloing 4's. To make up for that the ones remaining in lowsec would have to be increased to make lowsec 5's more attractive. There's nothing really inherently wrong with the suggestion, but the effects of this being implemented don't make it viable.

This post was lovingly crafted by a member of the Goonwaffe Posting Cabal, proud member of the popular gay hookup site somethingawful.com, Spelling Bee, Grammar Gestapo & #1 Official Gevlon Goblin Fanclub member.

Caleb Seremshur
Bloodhorn
Patchwork Freelancers
#13 - 2014-07-23 04:48:54 UTC
I would lower level 4s first. The payout on a level 4 is much much higher than level 3s iirc. Like between 2 and 3 times as high. Or even higjer. Seem to remember needing to do something like 100 level 3s just to earn enough to buy my first battleship at a time when the rokh was only 80 mil.

And change most of the payout to LP of course. If killing isk is the objective then more consumption is the answer. Your thoughts?
Omega Crendraven
The Scope
Gallente Federation
#14 - 2014-07-23 04:57:00 UTC
Quote:
Dear OP:
Stay the f*ck out of our lvl5 hubs
Sincerly
The Pirates
Mallak Azaria
Caldari Provisions
Caldari State
#15 - 2014-07-23 04:58:59 UTC
Caleb Seremshur wrote:
I would lower level 4s first. The payout on a level 4 is much much higher than level 3s iirc. Like between 2 and 3 times as high. Or even higjer. Seem to remember needing to do something like 100 level 3s just to earn enough to buy my first battleship at a time when the rokh was only 80 mil.

And change most of the payout to LP of course. If killing isk is the objective then more consumption is the answer. Your thoughts?


As long as the rewards of all levels of missions end up scaling appropriately based on where they are so as not negatively affect other areas of space (namely lowsec which has long suffered in the past), I don't see any reason for people to be opposed to the idea. It gives people something further to work towards & encourages the act of friend making, something I'm an advocate of. It also provides new opportunities for gankers & people of other unsavory tastes.

This post was lovingly crafted by a member of the Goonwaffe Posting Cabal, proud member of the popular gay hookup site somethingawful.com, Spelling Bee, Grammar Gestapo & #1 Official Gevlon Goblin Fanclub member.

Riot Girl
You'll Cowards Don't Even Smoke Crack
#16 - 2014-07-23 05:36:25 UTC
Remove missions.
Kaarous Aldurald
Black Hydra Consortium.
#17 - 2014-07-23 05:59:28 UTC
Caleb Seremshur wrote:
I never suggested removing level 5 missions from low. Just add them back to high sec.


No. It was a bug that they were ever there in the first place.

Is it that difficult to understand?

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Vaju Enki
Secular Wisdom
#18 - 2014-07-23 06:35:18 UTC
No. Move L4 to lowsec.

The Tears Must Flow

Alavaria Fera
GoonWaffe
#19 - 2014-07-23 06:52:54 UTC
Kaarous Aldurald wrote:
Caleb Seremshur wrote:
I never suggested removing level 5 missions from low. Just add them back to high sec.

No. It was a bug that they were ever there in the first place.

Is it that difficult to understand?

Maybe they subscribe to the "that is just a cover story for nerfing highsec" mode of thought

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Nevyn Auscent
Broke Sauce
#20 - 2014-07-23 07:07:29 UTC
Kaarous Aldurald wrote:

No. It was a bug that they were ever there in the first place.

Is it that difficult to understand?

Evidence it was a bug rather than by design and then changed later.
Not that I'm disagreeing on balance, but you seem to be pushing this bug thing hard.

The main reason for level 5's to move back to high sec would be to encourage fleet combat rather than solo'ing, but as I said above, that already exists in the form of incursions. So there is no need for them to move to high sec. It doesn't fill any empty place, or add any game mechanics. And it takes away from Low Sec mechanics, so it's a bad idea.
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