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[Proposal] Rebalance EW Drones so that they are useful and make sense

Author
S3ND3TH
Czerka.
What Could Possibly Go Wr0ng
#1 - 2014-07-22 17:56:10 UTC  |  Edited by: S3ND3TH
EW drones are completely useless. Between stacking penalties, durability issues, and sig radius they are a complete mess. In some cases the stats are so bad that they do not even make sense. For example, how is it that a Thorax with a sig radius of 120 can hold 10 small Warrior web drones that each have a sig radius (110) that is almost equal to the sig radius of the whole cruiser? And this is just one example. We end up with a drone that does almost nothing, is very difficult to miss, and can be destroyed very easily.

These EW drones are in terrible need of a rebalance to make them useful and I hope you all will agree.
Dark Drifter
Sons of Seyllin
Pirate Lords of War
#2 - 2014-07-24 16:26:14 UTC
S3ND3TH wrote:
EW drones are completely useless. Between stacking penalties, durability issues, and sig radius they are a complete mess. In some cases the stats are so bad that they do not even make sense. For example, how is it that a Thorax with a sig radius of 120 can hold 10 small Warrior web drones that each have a sig radius (110) that is almost equal to the sig radius of the whole cruiser? And this is just one example. We end up with a drone that does almost nothing, is very difficult to miss, and can be destroyed very easily.

These EW drones are in terrible need of a rebalance to make them useful and I hope you all will agree.


compleatly agree: EW drones (with exception to ECM) are compleatly broken.

my fix:

make all Ewar drones stationary with optimals and max ranges to agress at.

small drones agress out to 25km - optimal is 15km falloff to 25km.
medium drones agress out to 40km - optimal is 30km falloff out to 40km.
heavy drones agress out to 60km - optimal is 45km falloff out to 60km.

the drones will be buffed in resistance profiles as they are not stationary

effect V T1 Ewar mods

ECM
small 20% of T1 multispec jammer (t2 30%)
med 50% of T1 multispec jammer (t2 60%)
large 80% of T1 multispec jammer (t2 90%)

neutraliser
small 2/3 of T1 small neutraliser (t2 100%)
med 2/3 of a t1 med neutraliser (t2 100%)
large 2/3 of a T1 large meutraliser (t2 100%)

sensor damp
small 15% of unscripted T1 sensor dampener (T2 25%)
med 35% of unscripted T1 sensor dampener (t2 45%)
large 55% of unscripted T1 sensor dampner (t2 65%)

tracking disrupter
small 20% of unscripted T1 tracking disrupter (t2 35%)
med 30% of unscripted T1 tracking disrupter (t2 45%)
large 40% of unscripted T1 tracking disrupter (t2 55%)

stasis webifire.
small 5 % speed reduction (t2 7.5%)
med 7.5% speed reduction (t2 10%)
large 10% speed reduction (t2 12.5%)

these drones will be operational out to 100km (by this i mean that they are not subject to drone control range inside 100km
if the pilot gets more than 150km from the drone it will go idle and must be scooped and relaunched.

these drones will auto agress (if set to agressive) if they have not been given a legal target.

they are affected by mobile micro jump drive beacons

my corpies sugested alterations:
Perhaps a different approach could work like:
-Damp drones orbit at 25KM or something and damp with crazy strength, as you described, but are really slow. This makes them useful against big ships, not against small ones that already have ******
-Web drones should be crazy fast, but don't orbit, sitting right next to a target, easy to kill. Buff their web strength.
-Tracking disruption drones should orbit the closest and the fastest out of all the drones, but have to be REALLY close to work properly.
-ECM drones should legitimately be stationary sentries only, I agree with that. If they have the ability to break locks, they should be the easiest ******* ones to kill.
-Target painter drones should have a wide optimal, allowing them to paint almost as soon as they are launched, and are happy at about 5km from the target. I have no idea how they currently work because i'm not a ******* idiot and have never used them.
-Neut drones should be disgustingly slow, but massive HP. Larges need to be viable for knocking out Battleships, but none of them should be able to seriously affect frigates in any way.
Benny Ohu
Royal Amarr Institute
Amarr Empire
#3 - 2014-07-25 01:04:38 UTC
yep


... there's no more to say, really
Kaarous Aldurald
Black Hydra Consortium.
#4 - 2014-07-25 04:09:35 UTC
S3ND3TH wrote:
For example, how is it that a Thorax with a sig radius of 120 can hold 10 small Warrior web drones that each have a sig radius (110) that is almost equal to the sig radius of the whole cruiser?


While I don't disagree that ewar drones need reworked, I had to address this.

Sig radius does not directly translate to actual size. The game follows a great deal of submarine warfare principles that way.

Meaning, that sig radius is about electronic footprint, not actual size. An electronic warfare drone is probably very "messy", for lack of a better term, with it's signal to noise ratio.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

S3ND3TH
Czerka.
What Could Possibly Go Wr0ng
#5 - 2014-07-26 02:08:05 UTC
Warrior SW-300 has 25 shield, 50 armour, 60 hull, 110m sig.
Warrior I has 64 shield, 96 armour, 144 hull, 25m sig.

Doesn't seem right.

Kaarous Aldurald wrote:
S3ND3TH wrote:
For example, how is it that a Thorax with a sig radius of 120 can hold 10 small Warrior web drones that each have a sig radius (110) that is almost equal to the sig radius of the whole cruiser?


While I don't disagree that ewar drones need reworked, I had to address this.

Sig radius does not directly translate to actual size. The game follows a great deal of submarine warfare principles that way.

Meaning, that sig radius is about electronic footprint, not actual size. An electronic warfare drone is probably very "messy", for lack of a better term, with it's signal to noise ratio.

Soapy5
The Scope
Gallente Federation
#6 - 2014-07-27 08:06:49 UTC
S3ND3TH wrote:
Warrior SW-300 has 25 shield, 50 armour, 60 hull, 110m sig.
Warrior I has 64 shield, 96 armour, 144 hull, 25m sig.

Doesn't seem right.

Kaarous Aldurald wrote:
S3ND3TH wrote:
For example, how is it that a Thorax with a sig radius of 120 can hold 10 small Warrior web drones that each have a sig radius (110) that is almost equal to the sig radius of the whole cruiser?


While I don't disagree that ewar drones need reworked, I had to address this.

Sig radius does not directly translate to actual size. The game follows a great deal of submarine warfare principles that way.

Meaning, that sig radius is about electronic footprint, not actual size. An electronic warfare drone is probably very "messy", for lack of a better term, with it's signal to noise ratio.



He's referring to the fact that an EW drone would be blasting electromagnetic noise that would make it easier to target. effectively making its signature radius larger.


a real world example would be the F22, who's sig radius (for radars, atleast) is claimed to be about the size of a golf ball. slap on a ECM pod, and that radar signature would bloom dramatically.
Eldwinn
Deep Core Mining Inc.
Caldari State
#7 - 2014-08-04 23:57:00 UTC
I agree. However the some of the drones need an overhaul on their speed. For example web light drones go so slow. A bit hard for a webbing drone to keep with a nano cruiser or a frigate.