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Possibly bad design for Reverse Engineering cost indices ?

Author
Nahasaki
Warpspeed Shipping Inc.
#1 - 2014-07-22 15:37:37 UTC  |  Edited by: Nahasaki
Please point out some flaw in my observations because right now I think RE is pretty borked:


If you take a look at the statistics for Reverse Engineering on the star map you will notice three things:

1. Few hot spot systems and no activity elsewhere
2. Few jobs installed in the last 24h
3. Ludicrously high cost indices

Under the assumptions that:

- Universe-wide actvity is surprisingly low
- Activity is somewhat immobile (especially bad if you have to move wormholes)
- Little activity is enough to be a significant fraction of the universe wide activity.
- Cost indizes are updated daily

You'd require T3 production to move shop (pos and all) once per week to a different system.

To me it looks like it would be prefereable to not make the distinction between invention and reverse engineering for Cost Indices.
Nahasaki
Warpspeed Shipping Inc.
#2 - 2014-07-23 12:17:42 UTC
I ran 5 RE jobs yesterday at 0.00 Cost Index in a pristine 0.9 system.

Today the map says there were 5 RE jobs in the last 24h and the Cost Index has risen to 0.05.