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Crius Issues

First post First post
Author
Gaurina
Oberon Incorporated
#121 - 2014-07-22 14:51:28 UTC
I filed a bug report on this from SiSi a month ago, it's a graphics bug that renders my one year old $3500 USD laptop useless for EVE online.

http://i.imgur.com/IfVvn6J.png
http://i.imgur.com/fdGZOy8.png

Game currently unplayable, first time that happens to me in my 10 years of playing the game.

I be mad!
Vorpheus
Three Sword Inc
#122 - 2014-07-22 14:54:49 UTC
Reprocessing:

Cant mark and copy the outcome like i could yesterday. Need that, cuz evepraisal is more exact then the ingame isk.
CCP RubberBAND
CCP Engineering Corp
#123 - 2014-07-22 14:56:26 UTC
Oma Lorche wrote:
Valedictio wrote:
Issue's with Array Capacities;

Assembly Arrays have their cargohold increased to the following amounts:

Corporate Hangar Arrays: from 1,400,000 m3 to 3,000,000 m3.
Ammunition Assembly Array: from 150,000 m3 to 1,000,000 m3.
Component Assembly Array: from 1,000,000 m3 to 1,500,000 m3.
Drone Assembly Array: from 150,000 m3 to 1,000,000 m3.
Equipment Assembly Array: from 500,000 m3 to 1,000,000 m3.
Rapid Equipment Assembly Array: from 500,000 m3 to 1,000,000 m3.

all my accounts still show the old values,

Q. old Invention used to take 60 minutes for drones, now its 6 hrs 37 Minutes ?

Oh and as a side note thanks to multiple max run BPC's I now have no copying to do for 81,250 days assuming working 24 hrs a day with 20 inventions at a time ? wtf thats just for drones alone (approx 4000 x 1500 run BPC at 6hrs 37 mins each)

Please tell me this was some sort of oversight on BPC inventions ?

Shocked


I believe you dont need max run T1 BPC to make max run T2 BPC. This is from devblog:
Invention only requires one run from a blueprint copy, and deducts it exactly as if you'd built from the blueprint
Successful invention always outputs a maximum-run copy as a baseline
Unless I'm understanding this wrong we need 1 run copy to get max run T2 copy


Incorrect Assembly Array changes listed in known issues. The Invention changes appear to be in line with general blueprint changes.

Feel free to poke me on: Twitter

Darf Smegma
Imperial Magitek Research Division
Vicious Circle.
#124 - 2014-07-22 14:59:06 UTC  |  Edited by: Darf Smegma
I can't even get the patch to finish installing... downloaded three times, can't get past 0.9% Applying Patch...

Anyone else have this issue?
Mhari Dson
Lazy Brothers Inc
#125 - 2014-07-22 15:06:03 UTC
Oma Lorche wrote:
Valedictio wrote:
Issue's with Array Capacities;

Assembly Arrays have their cargohold increased to the following amounts:

Corporate Hangar Arrays: from 1,400,000 m3 to 3,000,000 m3.
Ammunition Assembly Array: from 150,000 m3 to 1,000,000 m3.
Component Assembly Array: from 1,000,000 m3 to 1,500,000 m3.
Drone Assembly Array: from 150,000 m3 to 1,000,000 m3.
Equipment Assembly Array: from 500,000 m3 to 1,000,000 m3.
Rapid Equipment Assembly Array: from 500,000 m3 to 1,000,000 m3.

all my accounts still show the old values,

Q. old Invention used to take 60 minutes for drones, now its 6 hrs 37 Minutes ?

Oh and as a side note thanks to multiple max run BPC's I now have no copying to do for 81,250 days assuming working 24 hrs a day with 20 inventions at a time ? wtf thats just for drones alone (approx 4000 x 1500 run BPC at 6hrs 37 mins each)

Please tell me this was some sort of oversight on BPC inventions ?

Shocked


I believe you dont need max run T1 BPC to make max run T2 BPC. This is from devblog:
Invention only requires one run from a blueprint copy, and deducts it exactly as if you'd built from the blueprint
Successful invention always outputs a maximum-run copy as a baseline
Unless I'm understanding this wrong we need 1 run copy to get max run T2 copy


Hence why I have 174,000 attempts available to invent salvager 2's, originally it was just 580..... I won't be copying anytime soon.
Miyazaki Hetoshi
Hetoshi Traders Incorporated
#126 - 2014-07-22 15:06:34 UTC  |  Edited by: Miyazaki Hetoshi
I'm not sure if this has been mentioned yet, a cursory glance through the thread shows that it has partially.

When starting jobs at a POS, it says there is an isk cost for the Job, requiring access to a corporate wallet with a positive balance to start the job.

*Edit*

So apparently, POS's are being affected by the ISK to start the job, the same as stations... Eliminating 90% of the reason to even use a POS?

I was under the impression that POSs would not be having an ISK requirement in the same manner as Stations.
Steijn
Quay Industries
#127 - 2014-07-22 15:06:38 UTC
Bobbie Sioux wrote:
I am unable to deliver some of the manufacturing jobs that I started after the patch this morning. I started approximately 30 jobs to build components to account for the increased requirements for T2 items I'm producing and was able to deliver the first 18. After that pressing "Deliver" on a single job or "Deliver all jobs" does nothing. There is no feedback and no result. The components are not in the output location and the blueprints are not in their original location. I have tried to deliver the jobs with several characters.


is that because of http://community.eveonline.com/news/news-channels/eve-online-news/crius-known-issue-blueprints-locked-in-containers/ ?
Bobbie Sioux
Arax Solutions
#128 - 2014-07-22 15:14:52 UTC
Steijn wrote:
Bobbie Sioux wrote:
I am unable to deliver some of the manufacturing jobs that I started after the patch this morning. I started approximately 30 jobs to build components to account for the increased requirements for T2 items I'm producing and was able to deliver the first 18. After that pressing "Deliver" on a single job or "Deliver all jobs" does nothing. There is no feedback and no result. The components are not in the output location and the blueprints are not in their original location. I have tried to deliver the jobs with several characters.


is that because of http://community.eveonline.com/news/news-channels/eve-online-news/crius-known-issue-blueprints-locked-in-containers/ ?


No, the blueprints were in the root of an assembly array hangar and not in a container. That bug would have prevented me from submitting the jobs in the first place.
Theo Sotken
Caldari Provisions
Caldari State
#129 - 2014-07-22 15:15:16 UTC
Freibuis wrote:
So yeah Expensive prints are useless now?
Cant lock them in POS's making then station locked.. but then cant copy/produce off them remotely either,


Who the F would put a 50Bill isk print in a POS that cant be locked down?


Maybe a rollback to game play/design where we can remotely put on jobs into to a POS until we can lock down these prints.




Your about three months too late for discussing this! Get over it. Working as intended.
Vyktor Abyss
Abyss Research
#130 - 2014-07-22 15:17:22 UTC  |  Edited by: Vyktor Abyss
Reprocessing:

• No way to see the Base Reprocessing rate at an NPC station
• Corporate standings don't appear to be being applied correctly to the Tax Rate - 8.0 Gallente corp standing in a duvolle station gives x1.0 tax multiplier. Strangely enough I got a x0.965363542 Tax multiplier in a Ducia Foundry station which I have 0.0 or negative standing.

Other:

• Show Info on a station while in space has a tab called "Industry" with useless information Reprocessed Materials - 100k Tritanium, 50k Pyerite.
• (cosmetic feature request) Need ability to minimise the "Please Istall Blueprint" section of the industry tab
• Industry Screen should have "jobs" tab as default upon opening NOT "Blueprints" as this obviously does a massive database query which for me at least with 1000s of blueprints and copies causes lag/poor performance.

**Edit
Teams:

• Redundant bonuses from certain teams - For example -12% Copying Time bonus For Black Ops Blueprints [Black Ops BPOs never released hence unable to copy Black Ops].
Razor Z
State War Academy
Caldari State
#131 - 2014-07-22 15:19:38 UTC
Miyazaki Hetoshi wrote:
I'm not sure if this has been mentioned yet, a cursory glance through the thread shows that it has partially.

When starting jobs at a POS, it says there is an isk cost for the Job, requiring access to a corporate wallet with a positive balance to start the job.

The job itself doesn't actually cost any isk, because it's in a POS, not a station. However, it's minorly inconvenient to require an active wallet division with a positive balance in order to start a job that has no isk requirement.


I am having the same problem, but with a little difference. My corp has allowed me to have a personal tower that I use for invention & manufacturing, and I have the roles for such, but I am now not able to install ANY job because it requires an active corporation wallet division for the job cost. Please tell me this is a bug of some sort, and the cost should be coming from MY wallet, because if not that means that I will not be able to do any invention/manufacturing from my POS.
Gaurina
Oberon Incorporated
#132 - 2014-07-22 15:19:49 UTC
Gaurina wrote:
I filed a bug report on this from SiSi a month ago, it's a graphics bug that renders my one year old $3500 USD laptop useless for EVE online.

http://i.imgur.com/IfVvn6J.png
http://i.imgur.com/fdGZOy8.png

Game currently unplayable, first time that happens to me in my 10 years of playing the game.

I be mad!

Seems to be DX11 issue, added "/triPlatform=dx10" switch to the launcher shortcut and it works fine.

The world is already a better place!
Sgt LoveDragon
Center for Advanced Studies
Gallente Federation
#133 - 2014-07-22 15:20:57 UTC
Theo Sotken wrote:
Freibuis wrote:
So yeah Expensive prints are useless now?
Cant lock them in POS's making then station locked.. but then cant copy/produce off them remotely either,


Who the F would put a 50Bill isk print in a POS that cant be locked down?


Maybe a rollback to game play/design where we can remotely put on jobs into to a POS until we can lock down these prints.




Your about three months too late for discussing this! Get over it. Working as intended.


It appears Freibuis enjoys playing the game while he is playing it and not reading more proposed game breakage and forum warrioring in his offtime. That's what devs and basement metagamers do. He's got a problem now, and hes discussing it.
Ryuu Towryk
Perkone
Caldari State
#134 - 2014-07-22 15:27:13 UTC
Theo Sotken wrote:
Freibuis wrote:
So yeah Expensive prints are useless now?
Cant lock them in POS's making then station locked.. but then cant copy/produce off them remotely either,


Who the F would put a 50Bill isk print in a POS that cant be locked down?


Maybe a rollback to game play/design where we can remotely put on jobs into to a POS until we can lock down these prints.




Your about three months too late for discussing this! Get over it. Working as intended.


Roll
Lord Hydro
Imperial Academy
Amarr Empire
#135 - 2014-07-22 15:27:25 UTC
Intensive Refining Arrays seem to have an issue. I tried to reprocess some gas in a wormhole. The yield is non-existent. It just disappears! tried 3 different types.
Meat Missile
#136 - 2014-07-22 15:30:13 UTC
Stacy Lone wrote:
Quote:
Assembly Arrays have their cargohold increased to the following amounts:

Corporate Hangar Arrays: from 1,400,000 m3 to 3,000,000 m3.

This did not happen. We live in a c2, and we still have the old capacity in our corp hangars (havent checked the others yet).


+1

Bulk P4 available for sale for less than Jita sell. Delivered to your highsec system of choice. Email for a quote today.

Yongtau Naskingar
Yongtau Naskingar Corporation
#137 - 2014-07-22 15:31:14 UTC
When doing "View in industry" from a BPC on contracts in Jita, it says "You have insufficient rights to access this industry facility." when I select a corp owned POS facility somewhere else. (i.e. when I click on thefacility to see how expensive it'd be).
CCP Contra
C C P
C C P Alliance
#138 - 2014-07-22 15:31:27 UTC
Lord Hydro wrote:
Intensive Refining Arrays seem to have an issue. I tried to reprocess some gas in a wormhole. The yield is non-existent. It just disappears! tried 3 different types.


Known issue, do not try reprocessing more Gasses!
CCP Contra
C C P
C C P Alliance
#139 - 2014-07-22 15:32:03 UTC
Meat Missile wrote:
Stacy Lone wrote:
Quote:
Assembly Arrays have their cargohold increased to the following amounts:

Corporate Hangar Arrays: from 1,400,000 m3 to 3,000,000 m3.

This did not happen. We live in a c2, and we still have the old capacity in our corp hangars (havent checked the others yet).


+1

Known Issue, Already fixed internally.
CCP Contra
C C P
C C P Alliance
#140 - 2014-07-22 15:35:24 UTC
Yongtau Naskingar wrote:
When doing "View in industry" from a BPC on contracts in Jita, it says "You have insufficient rights to access this industry facility." when I select a corp owned POS facility somewhere else. (i.e. when I click on thefacility to see how expensive it'd be).


Mmm will look into this one.