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Crius Issues

First post First post
Author
Qinby
ImNo6
#961 - 2014-07-30 23:55:54 UTC
Basil Vulpine wrote:
CCP Paradox wrote:
Basil Vulpine wrote:
CCP Paradox wrote:

We found the issue, and it was related to the change we did to accommodate for the Orca so that it could be classified correctly as the Industrial Command Ship.

We had a look into what solutions we could do, and in the investigation saw that the number of people who bid money to Construction Component teams and won was really, really small as this only affected those before the 24th July. As such we have instructed our GM's to reimburse those who paid specifically for Construction Component teams that were later changed by us by mistake.

Please file a Support Ticket with any characters who had paid money to the winning bid/relocation of the team and you will be reimbursed.

There will be no further changes to any existing specialty and we apologize for the inconvenience caused.



Can you please confirm that any new construction component team will not morph in to something different?
Checking in game with a filter of "World" / "Component" / "Manufacturing" and text filter of "construction comp"

There are teams visible in the chartering section to bid on.
There are NO teams visible currently active in all of Eve. Same filter settings, just flipping between the different parts of team chartering.

Either everybody who is bidding on teams has heard that construction component teams were broken and isn't bidding on any team that contains them or they are still morphing their speciality.


As I mentioned, no more changes will happen.
I can also find the teams fine, it is "Construction Components" and not "construction components" as you were typing. You probably have realized the mistake as I type this :)


I appear to have a mental block here..
The filter is not case sensitive, "fuel block" works in both the "on auction" and the "active" team pages.
"construction components" works in the "on auction" page but not in the "active" team pages.

I've had this verified by somebody in a different alliance, again using copy/paste of the quoted filter term.


Must say didnt realy understand that either are they drunk? or just trying to confuse a already confused issue?
Kusum Fawn
Perkone
Caldari State
#962 - 2014-07-31 00:58:47 UTC
CCP Paradox didin't actually respond to the issue that is being raised here. He answered the issue of "I cant find teams for [action X] when i do [action Y]" with "I can find teams for [action X]".

In the Industry UI, Teams are on a tab that has a top/bottom slider. The two slider options are
-teams that are active (already hired teams in a system) and -teams that are at auction (teams that can still be bid on and hired)

The problem arises when switching between the two slider options. Both CCP Paradox and Basil Vulpine agree that they can find teams for "construction components" (it is not case sensitive) when in the "active teams" section of the UI, but Basil Vilpine reports that the search does not function when in the teams for hire section of the UI. (it is either doesn't work at all or doesnt work after changing from active teams to auction teams - I am not sure which)

Because the new UI does not have a refresh button anywhere (an issue that is strangely "feature" and not "bug") it is hard to tell if the UI is simply laggy or if the search does not work at all.
My guess is that the teams do not have complete parameters and a line was dropped somewhere. Searches in the Industry UI seem to all be bugged but i cannot tell if it is bad or intended functionality. Devs need to release videos of how something is supposed to work. It would at least prove that they have used it before shipping.

Its not possible to please all the people all the time, but it sure as hell is possible to Displease all the people, most of the time.

Jackie Cane
Chaos Gate
#963 - 2014-07-31 06:28:37 UTC  |  Edited by: Jackie Cane
The Industry BX-804 Hardwiring does not show up in the list of Job Duration Modifiers when moused over. Not sure if the 4% is being taken into account or not, but either way its not showing up.
SwiftCoyote
Draconian Geological Industries
#964 - 2014-07-31 07:56:44 UTC
Just a Hick wrote:
Decarthado Aurgnet wrote:
Just a Hick wrote:
I just finished establishing a POS and lab so as to do BPO research. I put the BPO's into the lab and then select a job to research. Now I'm being told "insufficient roles to access corp wallet".

Prior to Crius it didn't charge for POS lab BPO research, now it does. I can accept that.

However why do I need to have the corp billed for personal research work in a POS that I'm responsible for ("POS Owner role)? I would expect either to have it bill me as the owner, or to allow the choice of who to bill.

I recommend a new pulldown field with choices of personal wallet, or a specific corp wallet. Note that eve if I had access to one of the corp wallets, it does not allow me to choose the specific wallet that I might have access to. Are you requiring access to all corp wallets and for payments to come from a random corp wallet? Or does it come from a specific corp wallet?

If you're going to start charging for POS research jobs in null sec where the empire has no jurisdiction, at least allow the choice of which wallet to use!

A number of us agree with your sentiment, and it's been alluded to by CCP that personal jobs will be put into POS's at some point. For now, it's all owned by the corp which you own. As far as the system is concerned, the corp is responsible for paying the npc's to do work which you told the corp to tell the npc's to start doing ... and that requires a corp wallet ... for now, at least.


I believe you're missing the main point I was attempting to raise.

The job refuses to run since I do not have access role to the wallet. However it fails to say WHICH wallet!

I'm assuming it means a corp wallet. Except now the question becomes, WHICH corp wallet? Do I say to my CEO that I need access to all of the corp wallets? Can the CEO give each of us different wallets to use?

I want a selection capability to choose WHICH wallet to use. Even if it's limited to which corp wallet, that would be better than it is now!

There is no way a CEO is going to give wallet access to all corp wallets, nor should he! And if everyone is paying for research jobs from the same corp wallet, how do we track the expenses of who spent what?


A corp member and I have been trying to figure this out and we are only able to get him researching in a corp POS was when all wallet divisions are selected, there was no way around this. I believe this is broken. We wanted to only use wallet division 7 but couldn't. He kept getting the message insufficient roles to access corp wallet. For now he has access to all wallet divisions. Lucky we trust the guy.
Melisandra Palenis
Widget Innovations
#965 - 2014-07-31 08:55:24 UTC
SwiftCoyote wrote:
Just a Hick wrote:
Decarthado Aurgnet wrote:
Just a Hick wrote:
I just finished establishing a POS and lab so as to do BPO research. I put the BPO's into the lab and then select a job to research. Now I'm being told "insufficient roles to access corp wallet".

Prior to Crius it didn't charge for POS lab BPO research, now it does. I can accept that.

However why do I need to have the corp billed for personal research work in a POS that I'm responsible for ("POS Owner role)? I would expect either to have it bill me as the owner, or to allow the choice of who to bill.

I recommend a new pulldown field with choices of personal wallet, or a specific corp wallet. Note that eve if I had access to one of the corp wallets, it does not allow me to choose the specific wallet that I might have access to. Are you requiring access to all corp wallets and for payments to come from a random corp wallet? Or does it come from a specific corp wallet?

If you're going to start charging for POS research jobs in null sec where the empire has no jurisdiction, at least allow the choice of which wallet to use!

A number of us agree with your sentiment, and it's been alluded to by CCP that personal jobs will be put into POS's at some point. For now, it's all owned by the corp which you own. As far as the system is concerned, the corp is responsible for paying the npc's to do work which you told the corp to tell the npc's to start doing ... and that requires a corp wallet ... for now, at least.


I believe you're missing the main point I was attempting to raise.

The job refuses to run since I do not have access role to the wallet. However it fails to say WHICH wallet!

I'm assuming it means a corp wallet. Except now the question becomes, WHICH corp wallet? Do I say to my CEO that I need access to all of the corp wallets? Can the CEO give each of us different wallets to use?

I want a selection capability to choose WHICH wallet to use. Even if it's limited to which corp wallet, that would be better than it is now!

There is no way a CEO is going to give wallet access to all corp wallets, nor should he! And if everyone is paying for research jobs from the same corp wallet, how do we track the expenses of who spent what?


A corp member and I have been trying to figure this out and we are only able to get him researching in a corp POS was when all wallet divisions are selected, there was no way around this. I believe this is broken. We wanted to only use wallet division 7 but couldn't. He kept getting the message insufficient roles to access corp wallet. For now he has access to all wallet divisions. Lucky we trust the guy.

This has been a problem since they introduced corps and POS's and so many of us have even given up on it ever being fixed. Apparently being able to trust people in an MMO game isnt important ....... lol
OldWolf69
EVE-RO
Goonswarm Federation
#966 - 2014-07-31 09:15:57 UTC
lulwut? trust? vs. isksink? Lol
CCP Paradox
#967 - 2014-07-31 10:47:26 UTC
Qinby wrote:
Basil Vulpine wrote:
CCP Paradox wrote:
Basil Vulpine wrote:
CCP Paradox wrote:

We found the issue, and it was related to the change we did to accommodate for the Orca so that it could be classified correctly as the Industrial Command Ship.

We had a look into what solutions we could do, and in the investigation saw that the number of people who bid money to Construction Component teams and won was really, really small as this only affected those before the 24th July. As such we have instructed our GM's to reimburse those who paid specifically for Construction Component teams that were later changed by us by mistake.

Please file a Support Ticket with any characters who had paid money to the winning bid/relocation of the team and you will be reimbursed.

There will be no further changes to any existing specialty and we apologize for the inconvenience caused.



Can you please confirm that any new construction component team will not morph in to something different?
Checking in game with a filter of "World" / "Component" / "Manufacturing" and text filter of "construction comp"

There are teams visible in the chartering section to bid on.
There are NO teams visible currently active in all of Eve. Same filter settings, just flipping between the different parts of team chartering.

Either everybody who is bidding on teams has heard that construction component teams were broken and isn't bidding on any team that contains them or they are still morphing their speciality.


As I mentioned, no more changes will happen.
I can also find the teams fine, it is "Construction Components" and not "construction components" as you were typing. You probably have realized the mistake as I type this :)


I appear to have a mental block here..
The filter is not case sensitive, "fuel block" works in both the "on auction" and the "active" team pages.
"construction components" works in the "on auction" page but not in the "active" team pages.

I've had this verified by somebody in a different alliance, again using copy/paste of the quoted filter term.


Must say didnt realy understand that either are they drunk? or just trying to confuse a already confused issue?


As I have previously mentioned, the Construction Components specialty was changed in error on the 24th July. As such previous teams that were relocated during Crius launch to the 24th had the Construction Components changed to Industrial Command Ship. So there are currently no active teams.
At release the teams had a shorter auction cycle instead of the usual 7 days, so they were relocated to be active faster.

You will have to bid on other teams to begin relocating them so that they become active.

CCP Paradox | EVE QA | Team Phenomenon

Space Magician

sarah jane fibbonachie
DE TEMPLOR CRISTI
#968 - 2014-07-31 11:06:39 UTC
EXTENDED DT that was a bit cheeky no warning just an anouncment at dt hum...... that was close to the wire
superjita
International Research Labs Ltd.
#969 - 2014-07-31 11:29:53 UTC
Jackie Cane wrote:
The Industry BX-804 Hardwiring does not show up in the list of Job Duration Modifiers when moused over. Not sure if the 4% is being taken into account or not, but either way its not showing up.

I have the same problem, dont know of this is applying to jobs duration.
Raphael Asanari
pricorp
#970 - 2014-07-31 11:38:44 UTC
CCP RubberBAND wrote:


Tentatively scheduled for this Thursday (31/07), plans are always subject to change however.

We understand that this is a big issue for many of you and are working very hard to resolve it, but need to make sure the fix is indeed a fix and corrects this issue for all players affected.


Update? Hope of a self inflicted wound being fixed?
SwiftCoyote
Draconian Geological Industries
#971 - 2014-07-31 11:41:59 UTC  |  Edited by: SwiftCoyote
Melisandra Palenis wrote:
SwiftCoyote wrote:
Just a Hick wrote:
Decarthado Aurgnet wrote:
Just a Hick wrote:
I just finished establishing a POS and lab so as to do BPO research. I put the BPO's into the lab and then select a job to research. Now I'm being told "insufficient roles to access corp wallet".

Prior to Crius it didn't charge for POS lab BPO research, now it does. I can accept that.

However why do I need to have the corp billed for personal research work in a POS that I'm responsible for ("POS Owner role)? I would expect either to have it bill me as the owner, or to allow the choice of who to bill.

I recommend a new pulldown field with choices of personal wallet, or a specific corp wallet. Note that eve if I had access to one of the corp wallets, it does not allow me to choose the specific wallet that I might have access to. Are you requiring access to all corp wallets and for payments to come from a random corp wallet? Or does it come from a specific corp wallet?

If you're going to start charging for POS research jobs in null sec where the empire has no jurisdiction, at least allow the choice of which wallet to use!

A number of us agree with your sentiment, and it's been alluded to by CCP that personal jobs will be put into POS's at some point. For now, it's all owned by the corp which you own. As far as the system is concerned, the corp is responsible for paying the npc's to do work which you told the corp to tell the npc's to start doing ... and that requires a corp wallet ... for now, at least.


I believe you're missing the main point I was attempting to raise.

The job refuses to run since I do not have access role to the wallet. However it fails to say WHICH wallet!

I'm assuming it means a corp wallet. Except now the question becomes, WHICH corp wallet? Do I say to my CEO that I need access to all of the corp wallets? Can the CEO give each of us different wallets to use?

I want a selection capability to choose WHICH wallet to use. Even if it's limited to which corp wallet, that would be better than it is now!

There is no way a CEO is going to give wallet access to all corp wallets, nor should he! And if everyone is paying for research jobs from the same corp wallet, how do we track the expenses of who spent what?


A corp member and I have been trying to figure this out and we are only able to get him researching in a corp POS was when all wallet divisions are selected, there was no way around this. I believe this is broken. We wanted to only use wallet division 7 but couldn't. He kept getting the message insufficient roles to access corp wallet. For now he has access to all wallet divisions. Lucky we trust the guy.

This has been a problem since they introduced corps and POS's and so many of us have even given up on it ever being fixed. Apparently being able to trust people in an MMO game isnt important ....... lol


While we are the topic of broken POS mechanics, Alliance use? Is that ever going to work? I would be nice to set up a POS and have all the members of my alliance use it. This has been broken for years. New leadership at CCP maybe brings fixes to OLD issues. Maybe removing faction standing to anchor a POS was the way to fix this broken mechanic. Just have every tom **** and harry put up their own POSs.
Retar Aveymone
GoonWaffe
Goonswarm Federation
#972 - 2014-07-31 12:01:09 UTC  |  Edited by: Retar Aveymone
I can't install jobs anymore: it tells me the build requirements and time have changed. What's going on and why can't I install new jobs?

edit: in 2r-. Even things I've never built before are giving me this error, like a Sin.

edit: clearing cache, both ingame and out of game, did not work
Arkon Olacar
black.listed
#973 - 2014-07-31 12:10:35 UTC
Searching for contracts with anything in the search field returns a "Your search for xxx was sadly unfruitful. Please enter another search term." I have no idea how you managed to break this, given that contracts are still viewable with nothing in the serach field, but gf gf anyway.
Beaglecreux Skylarker
Caldari Provisions
Caldari State
#974 - 2014-07-31 12:17:10 UTC
Retar Aveymone wrote:
I can't install jobs anymore: it tells me the build requirements and time have changed. What's going on and why can't I install new jobs?


Same here, seems it's not just a "UI issue"

Caldari outpost in II-509 if it helps.
Firvain
Wildly Inappropriate
Wildly Inappropriate.
#975 - 2014-07-31 12:17:57 UTC
Retar Aveymone wrote:
I can't install jobs anymore: it tells me the build requirements and time have changed. What's going on and why can't I install new jobs?


Likewise, also seems like buildcost has changed on what im trying to build. Carriers take 10 ship maintance bays instead of 9 like they did yesterday
H3llHound
Center for Advanced Studies
Gallente Federation
#976 - 2014-07-31 12:20:41 UTC
I get the same 'cant install job' error. Below are the two reasons i get.

- Job duration changed
- Material requirements changed
Retar Aveymone
GoonWaffe
Goonswarm Federation
#977 - 2014-07-31 12:26:33 UTC
if we lose all our teams to that "didn't use them in a 48 hour period" because we can't install any jobs at all i am going to be v. cross
Adrie Atticus
Caldari Provisions
Caldari State
#978 - 2014-07-31 12:34:11 UTC
Still missing 500k SP, any news?
Beaglecreux Skylarker
Caldari Provisions
Caldari State
#979 - 2014-07-31 12:34:37 UTC
H3llHound wrote:
I get the same 'cant install job' error. Below are the two reasons i get.

- Job duration changed
- Material requirements changed


I was also getting "Blueprint not present in station" despite it clearly being 0 jumps away on the BP list.

:ccp:
Wolfensrevenge
Aliastra
Gallente Federation
#980 - 2014-07-31 12:38:22 UTC  |  Edited by: Wolfensrevenge
Hello and thanks for the support thread. I have had a major issue running two clients in window mode it seems that my frame rates post patch are almost half of what they were pre patch I have no explanation for this they now are at 25-45 with both clients open and running 1920x1080 max settings and running DX11. This is an issue that if one client is minimized removes the load almost entirely as expected... I hope this post can help others that may be having issues graphically find some sort of relation...

Hardware specs for card and system...
Asus Crosshair Formula iv
AMD Phenom II X6 1090T
Crucial SSD 120
16 gigs Corsair DDR3 1333mhz

2x Sapphire HD 6970 2GB GDDR5 ( NOT CURRENTLY IN CROSSFIRE ) when playing.

GPU: Radeon HD 6970 (Cayman)
Interface: PCIe 2.1 x16
GPU clock rate (ROPs/shaders): 880/880 MHz (standard)
Memory clock rate, physical (effective): 1375 (5500) MHz (standard)
Memory bus: 256-bit
Stream processors: 1536
Texture units: 96 (BLF/TLF/ANIS)
ROP units: 32
Dimensions: 275x110x33 mm
Board color: dark brown
Output connectors: Dual-Link DVI, Single-Link DVI-D, 2 x Mini DisplayPort, HDMI 1.4a
Multi-GPU mode: CrossFire X (hardware)


An update to this ! I have logged in after todays patch 7/31/2014 and performance has increased greatly ! FPS is now never going below 45 fps Both clients open and running full. So thanks For whatever you did before i posted here... Maybe it was something related to another issue... Or could still need looking into I have no idea at this point.