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Crius Issues

First post First post
Author
Serinas Setzuni
#761 - 2014-07-25 18:29:15 UTC
Ships are still attempting to deliver themselves assembled prior to their being packaged at ship arrays (and failing because 'too big', making it difficult to mass run any ship in the medium assembly array without doing the math of how big the assembled ships are going to be... Did get a response to my petition, thanks GM Riven. But it's still undeliverable. Noticed there is another fellow doing cruisers that turned out to deliver at 2.4m m3.

(Just so we can't break this after it's fixed and it delivers them assembled, can you limit the number of runs at a tower so we can't overflow the hangar, or enable partial delivery (one hull at a time until it reaches the limit, taking the number delivered off the job to allow further delivery?))
Strato LeMont
Aliastra
Gallente Federation
#762 - 2014-07-25 18:36:18 UTC
Serinas Setzuni wrote:
Ships are still attempting to deliver themselves assembled prior to their being packaged at ship arrays (and failing because 'too big', making it difficult to mass run any ship in the medium assembly array without doing the math of how big the assembled ships are going to be... Did get a response to my petition, thanks GM Riven. But it's still undeliverable. Noticed there is another fellow doing cruisers that turned out to deliver at 2.4m m3.

(Just so we can't break this after it's fixed and it delivers them assembled, can you limit the number of runs at a tower so we can't overflow the hangar, or enable partial delivery (one hull at a time until it reaches the limit, taking the number delivered off the job to allow further delivery?))


Same problem here!
Ares Finken
NWP
#763 - 2014-07-25 18:38:49 UTC
Strato LeMont wrote:
Serinas Setzuni wrote:
Ships are still attempting to deliver themselves assembled prior to their being packaged at ship arrays (and failing because 'too big', making it difficult to mass run any ship in the medium assembly array without doing the math of how big the assembled ships are going to be... Did get a response to my petition, thanks GM Riven. But it's still undeliverable. Noticed there is another fellow doing cruisers that turned out to deliver at 2.4m m3.

(Just so we can't break this after it's fixed and it delivers them assembled, can you limit the number of runs at a tower so we can't overflow the hangar, or enable partial delivery (one hull at a time until it reaches the limit, taking the number delivered off the job to allow further delivery?))


Same problem here!


me too have still the same problem
molariq
Weasle Freight
#764 - 2014-07-25 18:56:56 UTC  |  Edited by: molariq
edit solved.
Rapscallion Jones
Omnibus Solutions
#765 - 2014-07-25 19:16:58 UTC  |  Edited by: Rapscallion Jones
CCP Nullarbor wrote:
Rapscallion Jones wrote:
I'm begging for a Dev reply, this was originally asked in the feedback forum, but no one's answering over there.

With regards to jobs in progress pre-Crius, I figured out (with much trepidation) that I could take down the labs and tower without interrupting the jobs in progress. Clear, concise language on this in the patch notes would have been greatly appreciated.

However, I have a new source of anxiety. I'd like to move those BPOs with the jobs in progress to my new corp home. Will doing so interfere with the pre-Crius job completion? Logically I'd think not, but I don't like to assume anything with the way things have gone so far.

Please provide a simple yes or no, not a description of how it will work. The previous answers on this topic have been unnecessarily descriptive without providing a concise answer.


We have been fixing some issues related to pre-crius jobs installed where the blueprint was in a station and the job was installed in a POS. These were likely causing some confusion but look to be all fixed up now.

If you have a blueprint currently visible in your hangar, you can do whatever you like with it as it should no longer be associated with any jobs in progress.

If you had a POS structure with jobs installed using remotely accessed blueprints in a station, all these active jobs should now be moved to the station in system. In this case you may safely unanchor the POS structure EXCEPT if you have an active super capital job. Super capital producers in this situation have already been contacted about this particular scenario and our GMs are handling those cases.

Is this description clear? I am happy to answer any other specific questions if not.


Yes, very clear thanks! And all appears as it should. Unfinished jobs are no longer visible on the corp hangar floor and finished jobs returned as they are supposed to.
Igaro Almadin
Perkone
Caldari State
#766 - 2014-07-25 20:09:18 UTC
Hello,
don't know if it was already pointet out, but the invention time of the 125mm Gatling Autocannon is 14:10:00. For a small weapon system it should be 03:50:00...
superjita
International Research Labs Ltd.
#767 - 2014-07-25 20:30:47 UTC  |  Edited by: superjita
superjita wrote:
It seems that Reverse Engeenering is broken, I'm getting still the same blueprint, which never happened before patch. I'm using Malfunctioning Armor Nanobot, and Gallente Subsystems Data Interface. and after about 30 jobs got only Proteus Defensive - Nanobot Injector. I have 71% success probability.

Should I stop reversing ? did anyone have similar problem?



I'm bringing this again, I'm still getting only this one type of blueprint, Is there anyone from CCP who can tell me why is that? (I made a support ticket, but I dont' know how long it will take)
Oradric Cube
Center for Advanced Studies
Gallente Federation
#768 - 2014-07-25 21:09:57 UTC  |  Edited by: Oradric Cube
I don't know if this is an 'issue' per-se but it appears that there was an undocumented change as part of Crius regarding the material inputs for Tier 2 mining crystal manufacturing. I'll use Hemorphite Mining Crystal II as an example. Prior to Crius the required materials were 25 Nocxium, 8 hypersynaptic fibers, .055 R.A.M.-Electronics and 1 Hemorphite Mining Crystal I. After the Crius release the required materials are 0 Nocxium (less), 14 hypersynaptic fibers (more), 2 R.A.M.-Electronics (more) and 1 Hemorphite Mining Crystal I.

I am fully aware of the R.A.M.-Electronics (fractional material) changes and that's not what I'm addressing here. The point of this post is the change to Nocxium and hypersynaptic fibers.

I spot checked a few others and all the Tier 2 mining crystal recipes seem to have changed in a similar fashion. Why was this not included in the patch notes? Was this another accidental change like the "Mining Capacitor Nerf"?


(Edited to add the following part)
The hypersynaptic fibers are not affected by Material Efficiency. Doesn't that mean that NONE of the required materials on T2 Mining Crystal Blueprint(BPO/BPC)'s are affected by Material Efficiency? Why would anyone research Material Efficiency on a T2 Mining Crystal BPO/BPC?
superjita
International Research Labs Ltd.
#769 - 2014-07-25 21:19:40 UTC
Oradric Cube wrote:
I don't know if this is an 'issue' per-se but it appears that there was an undocumented change as part of Crius regarding the material inputs for Tier 2 mining crystal manufacturing. I'll use Hemorphite Mining Crystal II as an example. Prior to Crius the required materials were 25 Nocxium, 8 hypersynaptic fibers, .055 R.A.M.-Electronics and 1 Hemorphite Mining Crystal I. After the Crius release the required materials are 0 Nocxium (less), 14 hypersynaptic fibers (more), 2 R.A.M.-Electronics (more) and 1 Hemorphite Mining Crystal I.

I am fully aware of the R.A.M.-Electronics (fractional material) changes and that's not what I'm addressing here. The point of this post is the change to Nocxium and hypersynaptic fibers.

I spot checked a few others and all the Tier 2 mining crystal recipes seem to have changed in a similar fashion. Why was this not included in the patch notes? Was this another accidental change like the "Mining Capacitor Nerf"?



Actually it was in patch note:
"Most Tech I materials have been removed from Tech II blueprints
More precisely, minerals that are not morphite and components that are not Advanced Components or Advanced Capital Components have been removed"

It means that they removed all minerals needed in production tech 2.
Miner Zakalwe
University of Caille
Gallente Federation
#770 - 2014-07-25 21:35:12 UTC
My character is unable to activate the Drone Link Augmentor 2 modules on my Dominix. It claims I need to have Drone Avionics V studied, and yet I have that skill.

Screenshot showing the module requirements, my skill level, and the error message:

http://imgur.com/A4nm6Ae
Roderick Mellius
Prometheus LTD
#771 - 2014-07-25 21:42:51 UTC
Miner Zakalwe wrote:
My character is unable to activate the Drone Link Augmentor 2 modules on my Dominix. It claims I need to have Drone Avionics V studied, and yet I have that skill.

Screenshot showing the module requirements, my skill level, and the error message:

http://imgur.com/A4nm6Ae


Yep. Same here!
Karash Amerius
The Seven Shadows
Scotch And Tea.
#772 - 2014-07-25 21:57:02 UTC
CCP Nullarbor wrote:
Karash Amerius wrote:
There will be a fix for changing the input / output hangers to something besides Hanger 1 correct???


All hangar type access should be working correctly as of yesterdays patch. If you have a specific case where you think it isn't please file a bug report so I can have a look.

https://wiki.eveonline.com/en/wiki/Bug_reporting

Cheers


I will bug report it tomorrow then after verification tonight. Thanks.

Karash Amerius Operative, Sutoka

5yndr0m3
Deep Core Mining Inc.
Caldari State
#773 - 2014-07-25 22:38:57 UTC
CCP RubberBAND wrote:
KIller Wabbit wrote:
Invention still locked up with bogus ghost team selected that can't be unselected. Would be nice if I could actually use my account.


Fix will go out early next week, but the current workaround is to reset all settings.


I noticed today that you didnt fix the drone skill bug. This is sorta important for a lot of players that use drone ships. This should have been an easy bug to fix.
Decarthado Aurgnet
Imperial Combat Engineers
#774 - 2014-07-25 22:41:25 UTC  |  Edited by: Decarthado Aurgnet
CCP RubberBAND wrote:
Decarthado Aurgnet wrote:
Neo Hutt wrote:
Dacus Minor wrote:
I see there is a known issue regarding jobs started prior Crius release that cannot be delivered.

I have a slight different issue whereby I installed few copy and invention jobs, after the Crius release, which I am not able to deliver: the interface displays 'Job ready for delivery', both buttons have the 'Deliver' caption but clicking any of them don't complete the job.

Note that I was able to deliver manufacturing jobs installed both before and after the Crius release, few minutes before.

Same problem, cannot deliver a manufacturing job installed a day ago. "Job ready for delivery" but clicking the Deliver buttons does nothing. Very frustrating.

Ditto. Probably the same thing a lot of us are experiencing. I wouldn't mind it so much except it's tying up quite a lot of my lines.


I have changed the phrasing a little for the known issues. We actually know that a number of jobs regardless of when they were started (prior or post to Crius) are stuck. We are deploying a fix today which should resolve many of these cases.


Today's patch did, indeed, fix this. Can we get a picture of staffers freaking out about all these problems while running around like mad trying to un-break everything?

Also, since there's a mood of fixing things going on ... can we please please PLEASE with a cherry on top finally get commas in the middle of numbers? Having to double-check that I'm seeing the correct number of zeroes in blueprints and contracts is kind of annoying.

Remove T2 BPO's or make them inventable at extreme cost.

George Gouillot
MASS
Pandemic Horde
#775 - 2014-07-25 23:03:59 UTC
Tools are showing old base price - was wondering why I gained 25 bln overnight.
Disappointment followed big excitement :(
Bellasarius Baxter
Zilog Enterprises
#776 - 2014-07-26 01:45:26 UTC
I am unable to move a number of bpos and bpc from the corp hangar to another location (have tried both my own hangar, and a different division in the corp hangar, AND a container...

Anybody else having this problem ?
Mistah Ewedynao
Ice Axe Psycho Killers
#777 - 2014-07-26 02:34:37 UTC
It's broke a lot of stuff and the whole concept is just plain a rip off to established industrialists.

Nerf Goons

Nuke em from orbit....it's the only way to be sure.

Dareth Astrar
Astrar Logistics and Engineering
#778 - 2014-07-26 07:47:05 UTC
Takanuro wrote:
Hmm, I'm not querying the 30 day limit, that's basically how it was already. The actual Show Info for the BPO shows a max run per copy in the copying section of 1, so at the moment my only option for is to make X copies of 1 Run, I can't do 1 copy of X Runs.

If I pick something like a Capital Armor Plate print then the UI clearly shows me that I can do 1 copy of 40 Runs, as soon as I choose a Capital Module though it only allows 1 Run per copy.


Yes, I had reported that previously in the test server thread. I thought it was very silly as well, as we normally build multiple of those modules in one go, and creating copies of 1 just chews all the factory slots every character has to queue up jobs for manufacture from copies.

Given the massive time changes in producing many items, such as capital equipment modules, fighters etc, there is going to be a massive influence on existing stock on market, which appears to have not been thought about ahead of time.
Dareth Astrar
Astrar Logistics and Engineering
#779 - 2014-07-26 07:57:00 UTC
Edlorna Tinebe wrote:
Yet another complaint about the way things work now... Before, a corp member only had to have permission to view the hangar with the BPO's in order to start manufacturing, ME, PE, or copying jobs. Take access wasn't required. That doesn't seem to be the case anymore, which eliminates a rather useful security measure.


Indeed.

Sadly security seems to have been ignored in this revision, although we have brought it up already I am glad to see others are seeing the problem still. Further exaggerated perhaps by the lack of sufficient security constraints at POS's in corp control, which does leave many potential BPO's having to be researched there highly vulnerable to easy corp theft.
Drago Shouna
Doomheim
#780 - 2014-07-26 08:23:12 UTC  |  Edited by: Drago Shouna
Roderick Mellius wrote:
Miner Zakalwe wrote:
My character is unable to activate the Drone Link Augmentor 2 modules on my Dominix. It claims I need to have Drone Avionics V studied, and yet I have that skill.

Screenshot showing the module requirements, my skill level, and the error message:

http://imgur.com/A4nm6Ae


Yep. Same here!


A corp mate just logged on to find that Drone Avionics had dropped from 5 to 2, another had his ships unfitted, and data relic sites not giving loot. MTU dragging in yellow wrecks but then you can't access them.

There's all sorts of weirdness happening atm.

Edit; They now have 6585 unallocated skill points :/

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