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Crius Issues

First post First post
Author
Pappa Sylvester
Tin Can Trinity Evolved
#321 - 2014-07-22 22:43:35 UTC  |  Edited by: Pappa Sylvester
How can i see what skills/datacores/etc that are needed for inventing an item now if i don't already have the copy at hand?
Tom Tokila
Doomheim
#322 - 2014-07-22 22:51:52 UTC
Tau Cabalander wrote:
Tom Tokila wrote:
Researched Leaviathan BPC with ME -8/TE -10 has the same amount of parts needed, and the same time build, as a Leviathan BPO, unresearched. That's simply wrong.

You are likely looking at the BPO info.

Look at it in the UI.


I was not looking in the UI, I will grant that. I was remotely doing an info on the BPC. I just DID plug it into the UI, and it comes up correct. Still wrong, in the info, correct in the UI. Well, at least that is SOMETHING. (phew) Thank you for bestilling my beating heart. ;)
Elisabeth Jane
Doomheim
#323 - 2014-07-22 22:52:49 UTC
Fuad Il-Manhous wrote:
T1 BPC's are not being destroyed during the invention process (in a POS).



from the Dev blogs, they said that BPCs used for invention will not get destroyed if they have remaining runs left
or maybe in the release notes... can't remember I have been reading a lot these past few weeks...
Zuquar Bonaparte
New Dawn Corporation
BricK sQuAD.
#324 - 2014-07-22 22:56:47 UTC  |  Edited by: Zuquar Bonaparte
Is it on purpose that when bidding on a team and you are outbid and then want to raise your bid, that you only input how much you want to raise your bid instead of the new total you want to bid , as the amount you type in the bid window is added to your previous bid ? and if so then why is that not stated in the bidding window that you only type in how much you want to raise it instead of it asking you to type in a new bid??

to much effort??
Elisabeth Jane
Doomheim
#325 - 2014-07-22 23:00:43 UTC
I posted earlier that I could not see the BPCs in a password protected container...
Then I moved all of them to a corp hanger and the UI would not open at all
I had to close my session and start it again (from the launcher) and it worked fine.
Durakili
Doomheim
#326 - 2014-07-22 23:01:08 UTC
Looks like the market is down in Delve: reporting "The Market is not ready at the moment. Please try again later."
Mackenzie Nolen
Doomheim
#327 - 2014-07-22 23:19:25 UTC
Zuquar Bonaparte wrote:
Is it on purpose that when bidding on a team and you are outbid and then want to raise your bid, that you only input how much you want to raise your bid instead of the new total you want to bid , as the amount you type in the bid window is added to your previous bid ? and if so then why is that not stated in the bidding window that you only type in how much you want to raise it instead of it asking you to type in a new bid??

to much effort??


Your entire solar system bids as a pool. Every time anyone bids to bring that team to your solar system, it's added to the pool for your solar system's bid. The fact that the current total in the pool may have been entirely contributed by you isn't relevant. The basic mechanic is that each time you enter an amount, you are adding to the pool for your system. So it makes sense in that light.
Pic'n dor
Sebiestor Tribe
Minmatar Republic
#328 - 2014-07-22 23:22:06 UTC
i don't know if reported but all RAM type items don't show up new price in inventory summary at the bottom..
As stacks were multiplied by 100, values that are displayed or used to estimate cost is wrong...

COUCOU TOUCHE TOUCHE

Fixy FixIT
Iron Whales
Goonswarm Federation
#329 - 2014-07-22 23:24:20 UTC
Quick update to my post on page 8 #141.........

I stated that the job costs were coming from Corp Master Wallet ......... after further testing, both in a W-Space POS and a HS POS I can confirm that the job costs are coming from the "Active Wallet" - Clearly, if that active wallet is an empty one that is not used (as was the case Pre-Crius) then no jobs can be installed by members that were assigned it.

One more issue I haven't seen mentioned yet - the compression array requires you to be within 3000 (ish) metres to use it - I thought that we had done away with all that distance thing a few expansions ago - Nothing major I know, but still irritating when you BM off an SMA and everything else is available no matter how far you are from it.

Regards,
Jed Clampett
Doomheim
#330 - 2014-07-22 23:24:35 UTC
Kudos. Was very nice to be able to see the total chance of Invention success in UI though. Nice enhancement there.

(Perfection on that idea would be that mousing over the total would popup a window show all possible inputs to Invention success and how actual inputs ranked vs theoretical maximums. Sometimes its hard to track which skills etc apply to each specific item you can invent or manufacture.)


What? But I thought the last word was that to compensate for higher Invention fees the base chance of success was supposed to increase to 50%. But while the increased fees are here invention chance of success for Raven to Golem was only 24%. Accidental omission / miscoding or was change dropped or delayed?

I know CCP said something about T2 industry does not get fully rebalanced until later. But if following those rules strictly I would not have expected fees or T2 BPC to change. In fact T2 seems pretty well covered in Crius except for 1-2 things like success percentage I cannot really see that separating out the change to 50% base success would make much sense since all else in invention seems done. I guess CCP wants to rebalance T2 industry materials yet again (if you count T2 ship rebalancing that is what? 3rd time this year? 4-5 times in last 12 months?)

Marc Rene
Doomheim
#331 - 2014-07-22 23:24:36 UTC
The "Filter" box on the right-hand side does not appear to be doing anything at all, I put my chars name in to filter all of his/her jobs only and hit enter and nothing changes.

Zuquar Bonaparte
New Dawn Corporation
BricK sQuAD.
#332 - 2014-07-22 23:26:26 UTC
Mackenzie Nolen wrote:
Zuquar Bonaparte wrote:
Is it on purpose that when bidding on a team and you are outbid and then want to raise your bid, that you only input how much you want to raise your bid instead of the new total you want to bid , as the amount you type in the bid window is added to your previous bid ? and if so then why is that not stated in the bidding window that you only type in how much you want to raise it instead of it asking you to type in a new bid??

to much effort??


Your entire solar system bids as a pool. Every time anyone bids to bring that team to your solar system, it's added to the pool for your solar system's bid. The fact that the current total in the pool may have been entirely contributed by you isn't relevant. The basic mechanic is that each time you enter an amount, you are adding to the pool for your system. So it makes sense in that light.


im not questoning the adding to pool mechanic , but questoning that it isnt stated in the bid window that you are adding to the pool.

on another matter , is there anyway to see which teams are being bid apon for the system you want a team , without having to go thru the whole team list and check each team manually?
Zenra Va'Kur
University of Caille
Gallente Federation
#333 - 2014-07-22 23:28:03 UTC
i am unable to deliver ME jobs started today after patch. i click deliver and nothing ever happens. re-logged client many times. jobs were installed in POS
Marc Rene
Doomheim
#334 - 2014-07-22 23:32:24 UTC
I'm doing low level invention / research in a wormhole and I'm getting a system cost index bar that is almost 100%
Nevyn Auscent
Broke Sauce
#335 - 2014-07-22 23:33:26 UTC
Captain StringfellowHawk wrote:


Outposts could easily be Taxed by the Empire. After all you pay SOV fees to who? In order to hold your SOV in "Lawless" space where Concord doesn't Exist. Fee's are paid regardless this is just the Empires now flexing more muscle. It's Not like your space was Free of Cost prior to Crius.

Or more likely... Since it's not 'Tax' but 'Worker costs' the SCC are actually the holding corporation that all the NPC workers use to make sure you don't stiff them on their payments. Take the word tax out, replace it with 'worker costs'. Then you have why it applies everywhere.
Bobbie Sioux
Arax Solutions
#336 - 2014-07-22 23:41:46 UTC
Zenra Va'Kur wrote:
i am unable to deliver ME jobs started today after patch. i click deliver and nothing ever happens. re-logged client many times. jobs were installed in POS


I've been having the same issue with manufacturing jobs. Posted here twice but seem to have been lost in the noise.
Gostad Nilean
Viziam
Amarr Empire
#337 - 2014-07-22 23:50:15 UTC
My blueprints are completely gone. *Poof* vanished.
Dark Shadowstar
Deep Core Mining Inc.
Caldari State
#338 - 2014-07-22 23:53:46 UTC
OK just logged on....can someone please tell me where I can find my PI info now pls?
Zuquar Bonaparte
New Dawn Corporation
BricK sQuAD.
#339 - 2014-07-22 23:57:34 UTC
Dark Shadowstar wrote:
OK just logged on....can someone please tell me where I can find my PI info now pls?



in your neocom menu under buisness /planetary colonies
Dark Shadowstar
Deep Core Mining Inc.
Caldari State
#340 - 2014-07-23 00:02:08 UTC
Of Course!! Why would I think its in that blue icon?