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Crius Issues

First post First post
Author
FireLiar
Nothing.
#241 - 2014-07-22 19:54:52 UTC
Pavlakakos wrote:
So, as a former proud owner of a caldari station with 2 upgrades that costed several billions, i used to have slots for people to research and invent. The job cost was defined by me and it helped pay for the sov costs.

Now all the money goes to "Secure Commerce Commision", even my own that use my own labs.... You're trolling me apparently yes? What's the point in owning station in 0.0?

Well, time for War Thunder i guess. Or maybe Star Citizen if it ever goes public.


This goes almost the same for POS owners. I used POS's in empire to not only get away from the insane research time in stations but was also nice not having to worry about any taxes. Owning a POS now has no benefit besides the quicker time to finish the job. In my opinion thats not worth the insane taxes!!

Be nice if they didn't wait till the 17th to tell everyone about this and not even give any examples of the costs! H*ll i would of taken down the POS's sooner.... oh well. back to deconstructing my isks makers. enjoy all the benefits T2 builders. this patch seems to just benefit you.
FireLiar
Nothing.
#242 - 2014-07-22 19:59:45 UTC
Anyone up for another Jita revolt? Shoot the monument till CCP blows it up some more....
bane hunt
The Price Of Freedom
#243 - 2014-07-22 20:01:00 UTC
Althalus Stenory wrote:
bane hunt wrote:
http://prntscr.com/459o9u

This is my screen...... i've restarted multiple times, is still the same.

Try changing the directX version



You are god!
Valmor DePontdelac
Andorra Paradis Fiscal
#244 - 2014-07-22 20:01:47 UTC
Not sure if this is a known issue or it has been changed like this intentionally. As of this moment the estimated price for many commodity items have disapeared (as "unavailable" when the tooltip appears over the mouse cursor), as if they were contract-only items. They still appear in the marketplace normally anyway...
Althalus Stenory
Flying Blacksmiths
#245 - 2014-07-22 20:01:48 UTC
bane hunt wrote:
Althalus Stenory wrote:
bane hunt wrote:
http://prntscr.com/459o9u

This is my screen...... i've restarted multiple times, is still the same.

Try changing the directX version



You are god!

i've just read the whole thread, but you're welcome :)

EsiPy - Python 2.7 / 3.3+ Swagger Client based on pyswagger for ESI

Edlorna Tinebe
The Elerium Trust
#246 - 2014-07-22 20:02:27 UTC  |  Edited by: Edlorna Tinebe
Material research costs appear to be inconsistent. I had a bunch of 5/5 gang link blueprints pre-patch, and they're now 9/18 as they should be. I also have some 0/0 blueprints. When I put one of my 9/18 blueprints in to research that last level of ME, the job costs ~300k ISK. But when I put in one of my 0/0 jobs for all 10 levels, the job costs ~5.6 million ISK. But 9 levels of ME only cost 2.6 million ISK.

So for a BPO going from 0 to 10, that tenth level costs 3 million ISK. For a BPO going from 9 to 10, the tenth level only costs 300k. What the dealio?

EDIT:

I just ran a series of one-level research jobs, and the total cost for doing one level at a time is LESS than the cost of doing a single batch job for the same number of levels. The time required to run the research is staying the same, but the costs for a long job are, so far, higher by a factor of 10.
Sophos Mileghere
Ars Goetia Corporation
#247 - 2014-07-22 20:02:35 UTC
Minor point but skill points no longer update in the Character Sheet
Imodesky Kafelnikov
University of Caille
Gallente Federation
#248 - 2014-07-22 20:02:40 UTC
CCP Falcon wrote:


When reporting issues, please specify which client you are using (Mac or PC). Please note that we also have a specific Mac client feedback & issues thread.

This thread is for reporting issues only. For general feedback, please use the Crius Feedback thread here.

Known Issues:

  • terrible patch



Some of these issues have already been fixed internally and will be coming Live soon


simplified it for you
tom trade valine
Imperium Technologies
Sigma Grindset
#249 - 2014-07-22 20:05:41 UTC  |  Edited by: tom trade valine
I swear I have been making comments about what CCP was doing since before this with just the way the POS and BPO's change was going and saying that they don't care about the customer base. And look they wait till the last minute to tell us about isk changes for research at our own pos's which is 1 reason we set it up and then they don't even want to give us the ability to remove it. CCP will continue down this road till enough people leave the game and it is shut down due to there own stupidty. By then it wont matter cause hopefully something will be out where they listen to they customer base.
Callima Estemaire
Advanced Geospatial And Space Support
Olde Guarde Historical Preservation Society
#250 - 2014-07-22 20:06:58 UTC
I did a bug report on this but when I went to run ME on a BPO in one station, it ran the ME on a BPC in another station that doesn't have ME and then my BPO has disappeared after it was completed. I logged off after I started and was just thinking it was a UI error but when I logged back on, it was actually pretty fubared.
Kusum Fawn
Perkone
Caldari State
#251 - 2014-07-22 20:07:02 UTC
Edlorna Tinebe wrote:
Material research costs appear to be inconsistent. I had a bunch of 5/5 gang link blueprints pre-patch, and they're now 9/18 as they should be. I also have some 0/0 blueprints. When I put one of my 9/18 blueprints in to research that last level of ME, the job costs ~300k ISK. But when I put in one of my 0/0 jobs for all 10 levels, the job costs ~5.6 million ISK. But 9 levels of ME only cost 2.6 million ISK.

So for a BPO going from 0 to 10, that tenth level costs 3 million ISK. For a BPO going from 9 to 10, the tenth level only costs 300k. What the dealio?


Single steps always cost less, way less, I posted about this long ago but it seems that CCP doesnt care, doing single Step research is always cheaper. something about total job time cost multiplication.

you can see the same thing for ME 1-2-3 as opposed to 1-3 . there hasnt been any official response that i know of to this issue, if it is even an issue

Its not possible to please all the people all the time, but it sure as hell is possible to Displease all the people, most of the time.

Pirate's Bunny
Restyled.
#252 - 2014-07-22 20:09:57 UTC  |  Edited by: Pirate's Bunny
I only can cite:

[20:05:04] corp member1> and this passes QA?
[20:05:14] corp member2> what did you expect lol
Antihype2
off course
#253 - 2014-07-22 20:12:35 UTC
Hi,

i have 2 bugs and 1 question:

Bug 1:

The industry window ignores changes to the auto pilot settings, even a relog doesn't help. I noted this esspecially by unchecking the "Avoid Systems on Your Avoidance List" option.

Bug 2:

Reprocessing ore at a pos doesn't show any window about how many minerals are coming out of the ore. The ore is directly reprocessed without any further note.

Question:

The former Extra Materials were independend from the ME level. Why are 50% addtional to the needed ressources for compensation of negative ME levels also applied to these Extra Materials ?

regards
Anti

PS:
Magnetic Field Stabilizer II Blueprint still need noxcium, what should be removed afaik :)
Althalus Stenory
Flying Blacksmiths
#254 - 2014-07-22 20:12:38 UTC
Pirate's Bunny wrote:
I only can cite:

[20:05:04] corp member1> and this passes QA?
[20:05:14] corp member2> what did you expect lol

100% agree...

EsiPy - Python 2.7 / 3.3+ Swagger Client based on pyswagger for ESI

Longinius Spear
Semper Ubi Sub Ubi
#255 - 2014-07-22 20:13:48 UTC
You guys may want to have a look at wormhole T2 manufacturing. Current build prices for a Paladin and Vagur are 750m+.

Thats on top of of material cost. This essentially doubles the cost of T2 marauder construction.

This must be a bug, because if its not, i'm at a loss for words.

Read more of my ramblings on my blog www.invadingyourhole.blogspot.com

Jed Clampett
Doomheim
#256 - 2014-07-22 20:24:30 UTC
"Use Blueprint" right click menu option does not seem to do anything when used on BPC even when docked in station with suitable Invention or Manufacture facilities. (BPC is NOT in container and subject to that flaw.)

I sort of expected the new Industry and Research window to pop up & allow starting Invention or Manufacture jobs when the station where the BPC is located has such options.

P.S. If the station lacks such facilities I expect a warning message stating that lack at the very least or the Industry window showing the BPC with simply no options available to select.

P.P.S. I do not immediately see another way to select BPCs and start Invention jobs without "Use Blueprint" working as expected. That is any alternative UI means is NOT as intuitive as likely assumed and may depend on prior UI experiences which not everyone has.
Mackenzie Nolen
Doomheim
#257 - 2014-07-22 20:39:13 UTC
tom trade valine wrote:
And look they wait till the last minute to tell us about isk changes for research at our own pos's which is 1 reason we set it up and then they don't even want to give us the ability to remove it.


What? The info about job install costs and cost scaling (and its application to POS as well as station jobs) has been around for MONTHS. The only thing that changed at all last moment with POS' was the removal of the mutliple-module bonus reduction to install costs, which was a tiny savings anyway and certainly nothing that was going to make or break POS-based industry.
Jed Clampett
Doomheim
#258 - 2014-07-22 20:42:11 UTC  |  Edited by: Jed Clampett
Longinius Spear wrote:
You guys may want to have a look at wormhole T2 manufacturing. Current build prices for a Paladin and Vagur are 750m+.

Thats on top of of material cost. This essentially doubles the cost of T2 marauder construction.

This must be a bug, because if its not, i'm at a loss for words.



Its my assumption that the increase is by design.

First I suspect CCP needs to increase NPC ISK sinks to replace all those NPC products now produced by players. LP stores and BPOs are about the only NPC ISK sinks remaining outside market and NPC Industry fees and taxes. Yet all the old NPC ISK faucets adding ISK into the economy still remain :missions etc. Too much money tends to make prices of big ticket items like PLEX rise. LOL - I for one am grateful CCP has not yet increased market taxes and fees based on Empire wartime economics.

I am sure CCP has other reasons too, though those reasons might be harder to guess. Perhaps CCP feels that T2 (high technology) prices should rise to simulate Empire NPC military demand or restrictions.

Also I am pretty sure CCP blogs said that they want to increase favorability of use of player facilities like POS and outposts. Note all those T2 build and research fees can instead be deducted from POS fuel and operating costs. Run some spreadsheets but I suspect its now actually PROFITABLE to run a pure T2 ship building or invention POS compared to many NPC stations given the right sized tower and ships.

But yeah I knew early on that some industry costs were about to see shocking change. So if change is not a mistake, I think CCP made major mistake in how they marketed the changes as "favoring the individual player". Instead they should have said "the impact may be unpleasant to individuals and old patterns of play but supports EVE's overall long term health and growth in the following ways..." then coughed up specifical why they really made the changes.
Moo Moocow
University of Caille
Gallente Federation
#259 - 2014-07-22 20:45:24 UTC
Correct me if I'm wrong but you now have to pay for research and copying in your own pos...

Doesn't that bypass the point of having your own pos and paying its set up and fuel bill?

And the requirement for corp wallet access to pay for jobs in your pos is just mindboggling
Oriella Trikassi
Trikassi Enterprises
#260 - 2014-07-22 20:45:58 UTC
I'm fine but the factory slave alts report that the UI says there are no materials available for Manufacturing using Corp blueprints. This is at an NPC station.

If they ignore this and press START the job commences for some items, Components for example, but not for others such as T1 ships.

I checked 1st Division access and we all have it, tried moving the materials into 1st Division no luck.