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Summer 2012 Expansion - Name your top 5

First post
Author
Jarnis McPieksu
Aliastra
Gallente Federation
#141 - 2012-02-02 05:39:30 UTC
CCP Manifest wrote:
Wow so many of these are awesome ideas.

@CCP_Manifest
I've never been as impressed and excited about #eveonline dev plans as I am after that meeting I just went to OMGOMGNOMNOMNOM #tweetfleet
12 hours ago via TweetDeck


Evil teasing dev. No cookies.
Grumpy Owly
Imperial Shipment
Amarr Empire
#142 - 2012-02-02 05:45:13 UTC
1) Effective policing systems. (for once)
2) Increase suicide ganking difficulty.
3) Mining content.
4) Trading improvements.
5) Smaller, faster, less cargo, indy courier vessel.
Super Chair
Project Cerberus
Templis CALSF
#143 - 2012-02-02 05:47:54 UTC
1) FW
2) T1 Cruiser & Teir1 BC teiricide/rebalance
3) Caracal and its variants receive a powergrid & cpu buff
4) lowsec
5) Introduction of navy ewar boats
Her Innocence Lost
Doomheim
#144 - 2012-02-02 05:49:06 UTC
Andski wrote:
1) death to all supercaps
2) death to all supercaps
3) death to all supercaps
4) death to all supercaps
5) death to all supercaps


you have my axe
EI Digin
irc.zulusquad.org
#145 - 2012-02-02 05:58:55 UTC
Summer expansion? Where is my Spring expansion???
foxnod
Perkone
Caldari State
#146 - 2012-02-02 05:59:40 UTC
Her Innocence Lost wrote:
Andski wrote:
1) death to all supercaps
2) death to all supercaps
3) death to all supercaps
4) death to all supercaps
5) death to all supercaps


you have my axe



How about a new Super-duper cap.....The deathstar.
Rel'k Bloodlor
Federation Front Line Report
Federation Front Line
#147 - 2012-02-02 06:18:09 UTC  |  Edited by: Rel'k Bloodlor
1)FW

2)cruisser rebalance (cost, fitting,and speed/sig)

3)new T1 caps (smaller like the orca)

4)Sansha's ship rebalance(add 2 missile slots w/ grid to use and little fitting room for them and a drone to the succubus)

5)new navy frig's for FW LP store to go with the crusier and BS (lower tier and cheapers than the norm use the minig frig make it a little logi)

I wanted to paint my space ship red, but I couldn't find enough goats. 

Tobias Sjodin
Caldari Provisions
Caldari State
#148 - 2012-02-02 06:34:15 UTC  |  Edited by: Tobias Sjodin
1. Complete revamp of low-sec, make it completely different, ie. outlaws cannot dock but can live in a POS, or better yet hideouts/smuggler's dens that have to be probed out. A hideout can be docked in and has access to a "black market" which allows the sale/resale of smuggler's goods. However it has no access to the legal market.

2. Make the consequences for being an outlaw more severe, yet more rewarding. Have outlaws immediately crim-flagged when they are -10, but allow for the sabotage/temporary disabling/sentry interference of gate/station guns. Incentivise the profitability of going to low-sec by having illegal ship components/rigs/5:th subsystem that cannot be acquired elsewhere (ie. prohibited in the regular market/contracts).

3. Show off the pirate status more, make the profession more attractive by letting pirates pirate bling their ships (AUR) and have space parrots(or ducks) and eyepatches.

4. Make the area of arrival around low-sec gates slightly smaller (10km) both for warp-in and warp-out. This means that travel through low-sec goes slightly faster, and makes it easier to get back to the gate; but also that you are more easily caught.

5. Make all war-declarations on pirate corps completely free, and add loyalty points for the destruction of pirate ships (the bigger the ship, the bigger the reward). To both incentivise anti-piracy, as well as to show off the status of an anti-pirate by some rank increase.

Ronald Reagan: I do not like Sweden, they support communism. Minister: Sir, but Sweden are anti-communist, Sir.  Ronald Reagan: I do not care what kind of communists they are.

Gorongo Frostfyr
#149 - 2012-02-02 06:35:46 UTC
1. remove dronegoo
2. remove mission-scrap-loot
3. overhaul mining
4. buff mining
5. mining
ugh zug
Aliastra
Gallente Federation
#150 - 2012-02-02 06:36:53 UTC
1. ISK SINKs (capitals, sov, pos running fees that exponentially increase on #s. tech2 bpos seeded, pay for standing fix. )
2. less BOTs (better detection, more captcha like activities.)
3. moon mining removed from game. (tech 2 minerals more balanced distribution.)
4. legitimate mining profession boons... as one of the few activities in eve that does not generate massive amounts of magic isk into the game, it should be far more rewarding.
5. faction warfare.

Want me to shut up? Remove content from my post,1B. Remove my content from a thread I have started 2B.

Ricc Deckard
The Scope
Gallente Federation
#151 - 2012-02-02 07:19:23 UTC
1) Sov Warfare
2) Science and industry (Including t2 BPOS ... let new ones get into the game or delete them all Twisted )
3) Modular Poses
4) Moon minerals (or resources harvesting in general) (Rebalance moongoo or completely new system, weren't there thoughts about comet / planet ring minig as additional source?)
5) Pubs with Game tables and exotc dancers (Like seen at fanfest 08 if I remember correctly) !!! Wanna lose some isk at the Poker table ;)

Quite the Contrary
Republic Military School
Minmatar Republic
#152 - 2012-02-02 07:19:34 UTC
Can we request no expansion?

Just fix the myriad of bugs that currently affect the game and the majority of your player base will be happy.
Alara IonStorm
#153 - 2012-02-02 07:24:37 UTC
Cruiser Rebalance
Shield vs Armor Balance
Tier Removal
EWAR Rebalance
Casual Content
Malus Rimor
Perkone
Caldari State
#154 - 2012-02-02 07:26:51 UTC  |  Edited by: Malus Rimor
1) Carriers cant jump/rep POS unless 10km out of shields, Supercaps cant jump/rep POS unless 20km out of shields, Titans cant bridge/jump unless 20km out of shields
2) Modular POSes
3) Delay local by 5 seconds when jumping in (this should help fix botting in null also)
4) Give Gallente a minor agility/speed boost
5) WiS, even if its just a common room for us all to stand in
Jowen Datloran
Science and Trade Institute
Caldari State
#155 - 2012-02-02 07:59:22 UTC
CCP Manifest wrote:
Wow so many of these are awesome ideas.

@CCP_Manifest
I've never been as impressed and excited about #eveonline dev plans as I am after that meeting I just went to OMGOMGNOMNOMNOM #tweetfleet
12 hours ago via TweetDeck

There should be a law against teasing people this much.

Mr. Science & Trade Institute, EVE Online Lorebook 

David Grogan
University of Caille
Gallente Federation
#156 - 2012-02-02 08:25:19 UTC  |  Edited by: David Grogan
1. Faction Warfare
2. Industrial Subsystems for T3
3. Modular Pos
4. Killable player owned outposts for wormhole space (restricted to c4 -> c6)
5. Mining Overhaul - Make it afk/bot proof by making it a minigame or something then toughen up mining barges (2x more mid slots) & exumers (more power grid and cpu) + give the procurer + a new t2 variant a gas mining bonus and introduce a t1 and t2 gas harvestor strip that mines 100 m3 (t1 )& 125m3 (t2) of gas per 5 min cycle (mining barge skill reduces the cycle time per level by 3% for the procurer and exumer skill increases gas yield by 7.5% for the new t2 variant). And introduce hidden and depleteable ice belts with all types of ice in low sec and null sec then make all static high sec ice belts hidden and depletable.

Everytime you buy something that says "made in china" you are helping the rising unemployment in your own country unless you are from china, Buy locally produced goods and help create more jobs.

Ludi Tomina
Aliastra
Gallente Federation
#157 - 2012-02-02 08:56:40 UTC
1. low sec improvements
2. POS revamp
3. new or improved bounty hunting system
4. new PVE content
5. ship rebalancing
Terminal Insanity
KarmaFleet
Goonswarm Federation
#158 - 2012-02-02 09:06:06 UTC
1) Removal of local
2) Removal of contiguous highsec paths that connect different emipres
3) Wormholes fixed. Currently they're depricated. Hauling fuel in there? CCP claims it wasnt intended game mechanic and dont plan to make wormhole living easier... the least they could do is make it profitable again. Wormhole space is the hardest to maintain.
4) Nullsec made valuable and worth fighting over again. (Incursions really outclass 0.0 income now)
5) Incarna. Really, you cant call the CQ "incarna" after all the youtube videos from fanfest that were posted

"War declarations are never officially considered griefing and are not a bannable offense, and it has been repeatedly stated by the developers that the possibility for non-consensual PvP is an intended feature." - CCP

Baneken
Arctic Light Inc.
Arctic Light
#159 - 2012-02-02 09:40:05 UTC
1) Fixing / polishing up the 'forgotten' ie. cosmos missions, FW, POS-inteface and rights management et c.
2) Fix FW to have a meaning to fight for
3) Industry polishing
4) Fix bounty system
5) We need planets that would hurt our alliance to loose or we ain't putting ISK for the DUSTies.
ChromeStriker
Sebiestor Tribe
Minmatar Republic
#160 - 2012-02-02 09:42:52 UTC  |  Edited by: ChromeStriker
1) Smuggling! this sounds so cool, getting things from null -> high, low ->high. got to be careful of abuse tho (null sec Corp does a smuggling op n convoys 10 orcas of stuff with a 50+ alpha fleet... guy doing quick runs in a frig crys)

2) Remove local in null, local sov upgrades would let the solo roamer know 'oh sh*t iv wandered into something bad now... hi o/ '

3) Sov mechanic change, the grind is exactly that... you can feel your mind and soul being worn away... why would i want to do that?

4) Put something random into mining, missioning, and incursions. Will help stop the botness and isk problems

5) New ships of the line, more variety is a good thing either revamp the dead or add some. (should i take my rifter or my slasher? <- want the choice)

No Worries