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Summer 2012 Expansion - Name your top 5

First post
Author
WhyTry1
Comply Or Die
Pandemic Horde
#41 - 2011-11-23 19:40:04 UTC
1) Faction Warfare
2) Low Sec
3) New combat hud
4) Complete and utter 0.0 overhaul
5) Removal of moongold
uredo
Republic Military School
Minmatar Republic
#42 - 2011-11-23 19:42:49 UTC
1: Amarrian Faction warfare
2: Minmatar Faction Warfare
3: Caldari Faction Warfare
4: Gallente Faction Warfare
5: Everything else

I'll second that
coolzero
Garoun Investment Bank
Gallente Federation
#43 - 2011-11-23 19:47:08 UTC
1- new mining ship..same yield better tank better utility slots....
Hungry Eyes
Imperial Academy
Amarr Empire
#44 - 2011-11-23 19:47:08 UTC  |  Edited by: Hungry Eyes
1. FW
2. Tengu nerf
3. projectile nerf
4. nullsec buff
5. balancing of current ships that are in game, and no new ships added.

6. if you get around to it, Carbon UI to replace the current Excel spreadsheet that we're gaming on
Crucis Cassiopeiae
Ministry of War
Amarr Empire
#45 - 2011-11-24 09:59:46 UTC
1st - New UI that's NOT UGLY like the one we have - eve is game from 1990s by the look of it.
2nd - Mining and Industry fix/redesign - kill drone poo drops, revive mining, revive T1 industry, kill botts, redesign drug industry.
3rd - We want to open that door... GIVE US WiS
4th - Fill the space with more NPCs, billboards, objects, lights - make a difference between hi-sec (urban - metropolitan area) and 0.0 sec (modern guerrilla space)
5th - Improve EVE graphic - make it better - make it that ppl who don't play it are WoooW whey they see it and start to play EVE.

Vote Issler Dainze for CSM7! http://community.eveonline.com/council/voting/Vote.asp?c=470 

sYnc Vir
Wolfsbrigade
Ghost Legion.
#46 - 2011-11-24 10:01:32 UTC

  • FW
  • FW
  • FW
  • FW
  • FW

Don't ask about Italics, just tilt your head.

Lady Spank
Get Out Nasty Face
#47 - 2011-11-24 10:29:20 UTC
1. Minmatar scrubs trying to fly Gallente and dying.
2. Doing a round trip of null (and low sec) to chill and look at the nebulae and find vertical stargates
3. Handy boosts to my favourite races ships (Gallente)
4. Destroyers
5. Reports indicate that the game actually runs smoother with changes implemented (please please please be true).

(ಠ_ృ) ~ It Takes a Million Years to Become Diamonds So Lets Just Burn Like Coal Until the Sky's Black ~ (ಠ_ృ)

Poetic Stanziel
The Scope
Gallente Federation
#48 - 2011-11-24 10:36:43 UTC
Hopefully we don't have to wait until Summer 2012 for more fixes and small updates. Wardec mechanics can be changed for Feb/Mar 2012.

As for the big things ... they can do a lowsec/faction warfare revamp for summer 2012.
Grey Stormshadow
Sebiestor Tribe
Minmatar Republic
#49 - 2011-11-24 10:37:52 UTC
1. Redesign corporation tools/roles, including s&i access, (pos) hangar access and so on...
2. Improve / finish UI
3. WIS
4. Bounty system
5. FW

Get classic forum style - custom videos to captains quarters screen

Play with the best - die like the rest

warsong nerds
Mars Industrial
#50 - 2011-11-24 10:42:40 UTC
1. Lag
2. Lag
3. Lag
4. Lag
5. Capital sized moduls

.

coolzero
Garoun Investment Bank
Gallente Federation
#51 - 2011-11-24 11:56:03 UTC
2- able to switch characters without restarting the client ....
Elanor Vega
Native Freshfood
Minmatar Republic
#52 - 2011-11-24 12:28:20 UTC
1: FIX SNIPING: Remove on grid probing and warp to object (probe) ability!!!! - make sniping valuable tactics again!!!
2: FIX MINING: no drone minerals, change mining, give mining their paycheck for their work back
3: INDUSTRY EXPANSION
4: WiS
5: NEW UI / Graphic
Elanor Vega
Native Freshfood
Minmatar Republic
#53 - 2011-11-24 12:28:31 UTC
1: FIX SNIPING: Remove on grid probing and warp to object (probe) ability!!!! - make sniping valuable tactics again!!!
2: FIX MINING: no drone minerals, change mining, give mining their paycheck for their work back
3: INDUSTRY EXPANSION
4: WiS
5: NEW UI / Graphic
Steveir
Hagukure
#54 - 2011-11-24 14:28:20 UTC
1. Something to draw in new players, a real role for frigate pilots (ability to fly close and knock out particular subsystems maybe).
2. Ability to drops mines in space.
3. Ability to use Marines to invade and capture other players ships (boarding torpedos if you don't like teleports).
4 Pole Dancing in Space PDiS, perferable in Stations, but I'm flexible on that point
5. Make every miner happy beyond belief, separate cargo space for mining crystals.
Mr Epeen
It's All About Me
#55 - 2011-11-24 14:45:30 UTC
1) Make me a GM
2) Invite me on to the DEV team
3) Reduce the CSM to one person...me
4) Mr Epeen becomes head forum mod
5) CCP pay for the mirrors on the ceiling in my Icelandic bachelor pad.

Mr Epeen Cool
Tahna Rouspel
Viziam
Amarr Empire
#56 - 2011-11-24 22:07:43 UTC
1- Modular POS
2- Better explosion and hit effects
3- Iterate on faction warfare
4- Improvement to Industry
5- Fixes to the mining bot problem
Mekhana
The Scope
Gallente Federation
#57 - 2011-11-24 22:11:53 UTC
1)Better looking hangars
2)New Dominix model
3)New Turret Effects
4)FW
5)Ship balance

In decrescendo.

Vide longe er eros di Luminaire VII, uni canse pra krage e determiniex! Sange por Sange! Descanse bravex eros, mie freires. Mortir por vostre Liberete, farmilie, ide e amis. lons Proviste sen mort! Luminaire liber mas! 

Merovee
Gorthaur Legion
Imperium Mordor
#58 - 2011-11-24 22:53:12 UTC
1. Hide rare earth minerals in Veld in low and null sec space, you will only find it after it pops into your hold after mining. Use it to buff T2 mods through a industrial upgrade.

2. Have HQ mean something. Have it political in the EVE story line if placed in High sec Empire or can only be in Hi-sec

3. Remove highway jumps and add more low sec connections to High-sec and low-sec

4. Have NPC corps in a embargo war with each other. The can't enter the high-sec of the warring NPC Empire. Example: Amarr corp members can only travel in High-sec Amarr space, low-sec and null.

5. Bring back BoB, force the Goons to give back the name to its rightful owners. Blink



Empire, the next new world order.

Cedar Locus
Fleet 2 die
#59 - 2011-11-25 01:12:31 UTC
1. modular pos
2. salvager sound bug fixed
3. cq pets
4. explosives (kamikaze attack)
5. removal of hilmar
MirrorGod
Imperial Academy
Amarr Empire
#60 - 2011-11-25 01:31:17 UTC  |  Edited by: MirrorGod
- Fix Sniping (on grid probing)
- FW expansion
- Destructible stations
- Innovative & full featured incarna/DUST integration
- Production of Supers/Outposts/High-value objects should take the efforts of hundreds of members instead of one nerd with 9 accounts and 50 POS's. This would slow proliferation while increasing incentive for combat

This would blanket hopefully most of the eve concerns right now. I might be neglecting industry a bit, but I think they should be more involved with the rest of the game, not less. Mindless mining is mundane in my opinion, I'd rather industrialists have to set up mining structures in belt and then haul ore and defend the structures.

Continued fixes/UI updates should be regular.
-Give oxygen/helium/hydrogen/nitrogen topes their own colored icons (green/yellow/red/blue)
-Rouge drone battleships infect all BS hulls instead of just domis (dont be lazy now CCP)

http://farm7.static.flickr.com/6070/6122338654_85e9bbfca9_z.jpg