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Summer 2012 Expansion - Name your top 5

First post
Author
Quite the Contrary
Republic Military School
Minmatar Republic
#181 - 2012-02-02 14:02:04 UTC  |  Edited by: Quite the Contrary
1. Thongs in the NeX store
2. Fix bugs like warp to 0, etc.
3. Try not to break anything.

Btw is there a way so that I can jump to the first unread post in a forum thead or is it 1992?
TheBlueMonkey
Center for Advanced Studies
Gallente Federation
#182 - 2012-02-02 14:09:24 UTC
octahexx Charante wrote:
2.nerf the living crap out of moongoo.


This making T2 more expensives?
Red Teufel
Calamitous-Intent
#183 - 2012-02-02 14:22:39 UTC
*voice acting added to the game for the epic arcs and expiditions.
*a new set of sov mechanics. the current sove mechanics are boring.
*Black OP battle ship buff
*FW improvments
*Agent Rewards improvment in the Great Wildlands region
Gypsio III
Questionable Ethics.
Ministry of Inappropriate Footwork
#184 - 2012-02-02 14:31:07 UTC
1. Nerf all tier 2 BCs.
2. Restrict gang links to on-grid only.
3. Rebalance field & fleet CS and the T3 gang link subsystems
4. Rebalance gang links (uber skirmish, weak infowarfare)
5. Remove local lol
Tobias Sjodin
Caldari Provisions
Caldari State
#185 - 2012-02-02 14:58:07 UTC
Tobias Sjodin wrote:
1. Complete revamp of low-sec, make it completely different, ie. outlaws cannot dock but can live in a POS, or better yet hideouts/smuggler's dens that have to be probed out. A hideout can be docked in and has access to a "black market" which allows the sale/resale of smuggler's goods. However it has no access to the legal market.

2. Make the consequences for being an outlaw more severe, yet more rewarding. Have outlaws immediately crim-flagged when they are -10, but allow for the sabotage/temporary disabling/sentry interference of gate/station guns. Incentivise the profitability of going to low-sec by having illegal ship components/rigs/5:th subsystem that cannot be acquired elsewhere (ie. prohibited in the regular market/contracts).

3. Show off the pirate status more, make the profession more attractive by letting pirates pirate bling their ships (AUR) and have space parrots(or ducks) and eyepatches.

4. Make the area of arrival around low-sec gates slightly smaller (10km) both for warp-in and warp-out. This means that travel through low-sec goes slightly faster, and makes it easier to get back to the gate; but also that you are more easily caught.

5. Make all war-declarations on pirate corps completely free, and add loyalty points for the destruction of pirate ships (the bigger the ship, the bigger the reward). To both incentivise anti-piracy, as well as to show off the status of an anti-pirate by some rank increase.


Quoting this because of how awesome I am.

Ronald Reagan: I do not like Sweden, they support communism. Minister: Sir, but Sweden are anti-communist, Sir.  Ronald Reagan: I do not care what kind of communists they are.

Shukuzen Kiraa
F4G Wild Weasel
#186 - 2012-02-02 15:13:17 UTC
T3 Battleships
T3 Frigates
T3 Mining Ships
Nerf Tier 3 Battlecruisers
Put 1 or 2 high end ores in low sec so its worth going there.
Averyia
Garoun Investment Bank
Gallente Federation
#187 - 2012-02-02 15:15:12 UTC
1. WiS
2. Missile graphics update
3. Client optimization
4. Easier POS setup/Modular POS
5. Treaties

All warfare is based on deception and logistics. Battles and soldiers are secondary priorities.

IsTheOpOver
#188 - 2012-02-02 15:23:06 UTC
1. Fix broken war-dec mechanics
2. More audio alerts (mining lasers turn off for whatever reason)
3. More variety in the NeX store (more casual stuff?)
4. T3 battle ships
5. T3 Frigs Smile
Gazmin VanBurin
Boma Bull Corp
#189 - 2012-02-02 15:44:51 UTC
1- reworking of the buonuses or stats of a few ships, especialy ALL mauraders, drake, cerberous, eagle

2- esscort carriers

3- visable missle launchers and new missle effects

4- new faction teir 2 cruisers, new faction BCs and drestroyers

5- custum ships skins
Laerise
PIE Inc.
Khimi Harar
#190 - 2012-02-02 16:08:43 UTC
1.) Fix FW.

2.) Fix Lowsec

3.) Start up some more storyline stuff, the news section on log in has become a bit stale :(

4.) More grid for amarr t1 cruisers pleast.

5.) Abolish the tier system and make the ships we already have more fun !
Il Feytid
State War Academy
Caldari State
#191 - 2012-02-02 16:34:56 UTC
1. Remove the bots
1. Remove the bots
1. Remove the bots
1. Remove the bots
1. Remove the ******* bots!
Dunbar Hulan
Ministry of War
Amarr Empire
#192 - 2012-02-02 17:27:51 UTC
I would like an addition to the Neocon. A Live football score ticker for when I can't see Manchester United playing.

 ** Manchester United - Paul Scholes= Genius**

Dev Rom
Caldari Provisions
Caldari State
#193 - 2012-02-02 17:40:20 UTC
Covert Kitty wrote:
no need for new ships

1. Modular POS (with granular access control list support)
2. Small holding / small gang harassment targets to bring out fights.
3. Keep fixing rough edges, bugs, interface problems, etc.


^^^ this ***
destiny2
Decaying Rocky Odious Non Evil Stupid Inane Nobody
Rogue Drone Recovery Syndicate
#194 - 2012-02-02 17:46:21 UTC  |  Edited by: destiny2
1.Covert Ops Battleships Or Command Ship Battleships Or even Subsystem Battleships.
2.Eve gate see whos online. tab. *gets bored sometimes.*
3.Maybe a 5th race you can train up.
4.Incursions. that. actually do fleet style pvp but remain as NPC's. that also shoot SBU's/TCU's/POS,
5.Freighters wth Mids and Lows seems kinda silly to spend 7 bill on JF or 800 mill on a Freighter when they cant even tank. and make it more fun for the gankers.

On side note. Remove Naga's railgun feature and make it siege launchers. was more fun with Torps on SISI.
Tetragammatron Prime
Pink Sockers
#195 - 2012-02-02 19:13:14 UTC  |  Edited by: Tetragammatron Prime
1. more action taken vs botters
2. 1-2 new npc 0.0 regions inhabited by a new pirate faction their own line of ships, modules and the shield version of slave implants.
3. also cyno spool up and the ability to attack moon mining array with small/medium gangs to force fights and steal moongoo from afk blob donkey empires which was mentioned a while ago would be great.
Sernum
Infinite Point
Pandemic Horde
#196 - 2012-02-02 20:55:05 UTC
- 0.0 Sov mechanics.
- Smaller gates and or 90% webs.
- More ships! Teir 3 bc's were awsome - how about faction/navy bc's?
- More destruction! Destructible stations? More meaningful reasons to attack/defend.
- More combat skills. New ships/mods that take some training. I'm sitting on 95 million skill points and most skills are 30+ days.

Looking forward to see the upcoming plans!
Riithi Bashere
Perkone
Caldari State
#197 - 2012-02-02 21:09:28 UTC
1. Local in null delayed by a few minutes, so 'local-spike' won't save you anymore.
2. Rework of the entire pos-mechanics.
3. Store the last used shield-password on your client so you don't have to do this manually 20 times a day.
4. Fix incursion income
5. (new) Null-sec region without gates or anything geared towards exploration, sandbox+++
kriss deValnor
Sebiestor Tribe
Minmatar Republic
#198 - 2012-02-02 22:35:28 UTC
back to the roots...

frigates, cruisers, Battleships

just minersT2, warp at 15 and no overview !!!
Karash Amerius
The Seven Shadows
Scotch And Tea.
#199 - 2012-02-02 23:05:36 UTC  |  Edited by: Karash Amerius
1. Fix the sound
1b. REMOVE LOCAL
2. Implement a true smuggling profession (not just use throwaway mules with negative wallets)
3. Faction warfare combat buff...make meaningful objectives, but decrease LP importance
4. Incursion Nerf
5. Blackops Buff

Pretty eclectic I know...but that's my list.

Karash Amerius Operative, Sutoka

Duck Mouth
KarmaFleet
Goonswarm Federation
#200 - 2012-02-02 23:24:46 UTC
Amro One wrote:
You all rage quiet when Dust effects everything.




1. WiS
2. Dust 514


keep anything else, idc either way about supercaps or fac-war