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Hyperion needs to be a comprehensive sov and supercapital overhaul

Author
Christina Project
Screaming Head in a Box.
#81 - 2014-07-22 10:59:01 UTC
LUMINOUS SPIRIT wrote:
James Amril-Kesh wrote:
It's desperately needed


Correction: its desperately needed for a SMALL-to-medium subset of the EVE population.

As a wormholler, I cant use sov or supercapitals. herefore, I could not care less about that.

To me, POS revamp is MUCH more important then some dude's wish to grind more/less sov.


Hi there, liar and hypocrit.
You said you'll quit long time ago.

[i]"Don't look into another human's bowl to see how much he has ... ... look into his bowl to see if he has enough !" - Sol[/i]

knobber Jobbler
State War Academy
Caldari State
#82 - 2014-07-22 10:59:15 UTC
Ohkewl wrote:
James Amril-Kesh wrote:
Jovan Geldon wrote:
James Amril-Kesh wrote:
a balance pass of supercapitals cannot come soon enough. It's desperately needed.


what a momentous day, I never thought I'd see a Goon whining about supercapitals

Should I be honored that of all the numerous posts on the subject, mine is the first one you pay attention to?

Supercapitals have been a problem for a long time, and we've been saying so for a long time.



Isn't it the Goon way to abuse any mechanic they feel is broken untill cpp changes it?
So if supercapitals are broken, what's stopping you ??


Effort?
Kaaeliaa
Tyrannos Sunset
#83 - 2014-07-22 11:20:11 UTC
In which I agree with a CFC member...

...what is this world coming to?

James, I'm surprised you haven't been kicked yet; you don't seem to be meeting your quota of shitposting. :D

In all seriousness, as little as this immediately affects me being that I live somewhere-that's-not-sov-null, vets getting bored and possibly leaving the game is a bad thing. The entertainment value of ganking alts is going to wear off.

I don't care how long it takes, CCP. Figure it out and fix it.

"Do not lift the veil. Do not show the door. Do not split the dream."

Velicitia
XS Tech
#84 - 2014-07-22 11:22:03 UTC
Dinsdale Pirannha wrote:

As for high sec, I think they are too far down the path of destruction to salvage that, at least in the medium term.


Having derped around in hisec for the last 6+ months, I would have to disagree.

Yes, Hisec is completely overrun with "bad" players (i.e. the ones who whine that they should be 100% safe), terrible leader wanna-be types, and other negatives (CONCORD, etc.)

The crap standings-for-POS mechanic gets fixed today, and I think it's going to help shake things up -- several of the industrial type corps I've run across in the last couple of months seem to be trying to get organized to roll a POS, and set up their own, especially in the station-less systems that still exist (CCP, we need MORE of these systems).

So, if this works the way I think it will ... we'll see more division / destruction in the short term (or simply pulling down POS) ... but then with the corp roles and POS updates, we'll probably (finally!!) start seeing industrial corporations pulling together, as their larger numbers will be the catalyst for continued successes. Essentially, we'll be able to move away from the current dynamic that promotes small industrial corps because "POS / Corp roles leave too much open for stealing"

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Schmata Bastanold
In Boobiez We Trust
#85 - 2014-07-22 11:28:33 UTC  |  Edited by: Schmata Bastanold
Prince Kobol wrote:
You want to mine.. OMG quick get this person a doctor !!!!!


Please remind me whose credit card pays for my subs.

Invalid signature format

Sara Tosa
School of Applied Knowledge
Caldari State
#86 - 2014-07-22 12:51:42 UTC
Kagura Nikon wrote:




Player retention is still more important. Simpel things like removign empire within corp concord shield would help more eve population.

you mean, kicking out of the game 80% of his playerbase (the ones which _LIKE_ playing in highsec and will stop playing if you force them in lowsec) would help player retention?

Gallowmere Rorschach
The Scope
Gallente Federation
#87 - 2014-07-22 13:17:07 UTC
Sara Tosa wrote:
Kagura Nikon wrote:




Player retention is still more important. Simpel things like removign empire within corp concord shield would help more eve population.

you mean, kicking out of the game 80% of his playerbase (the ones which _LIKE_ playing in highsec and will stop playing if you force them in lowsec) would help player retention?


It's a tough call either way. Both sides seem to yell "e'rybody'll quit if ~things~", but we never know until we see the implementation.
It's entirely possible that being pushed to move full operations to lowsec (as opposed to one or two guys going, getting blown up, and deciding that they don't like it) will have a positive effect on people who "like playing in highsec". Then again, it may not.
Valedictio
Imperial Academy
Amarr Empire
#88 - 2014-07-22 16:25:33 UTC
posting in a whiney nullbear I WANT thread ?

came, read, leaving disappointed Ugh

and now for some more of the same from the Constructive Feedback Consortium.

Human Torch time and ..........'FLAME ON'

Phaade
LowKey Ops
Shadow Cartel
#89 - 2014-07-22 16:30:58 UTC
Pheusia wrote:
James Amril-Kesh wrote:
This is the single most important issue facing your game today. There is nothing else - PVE iterations, ship balancing, POS revamp, WiS or what have you - that is as important as upholding your promise to overhaul sovereignty mechanics. This is a promise you have made for years yet continually pushed to the side for pet projects and other easier, albeit necessary work. A comprehensive overhaul of sovereignty mechanics including a balance pass of supercapitals cannot come soon enough. It's desperately needed.


I think you have some unrealistic expectations about what is going to get done in 6 weeks.



Why? Remove sovereignty altogether. Boom, most problems solved.

Worry about all other stuff they want to do in the following 6 - 12 - 18 weeks.
Alavaria Fera
GoonWaffe
#90 - 2014-07-22 16:37:23 UTC
Sara Tosa wrote:
Kagura Nikon wrote:




Player retention is still more important. Simpel things like removign empire within corp concord shield would help more eve population.

you mean, kicking out of the game 80% of his playerbase (the ones which _LIKE_ playing in highsec and will stop playing if you force them in lowsec) would help player retention?


unsubbing arguments

eve is dying

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

admiral root
Red Galaxy
#91 - 2014-07-22 16:43:28 UTC
Dinsdale Pirannha wrote:
Oh, no doubt CCP has made a conscious effort to attract the worst kind of people to the game, and driven off the largest demographics of online game players.


I dunno about "worst kind of people", which presumably includes you seeing as you play the game. As for the other part, it's almost as if Eve were a niche game or something.

No, your rights end in optimal+2*falloff

Sara Tosa
School of Applied Knowledge
Caldari State
#92 - 2014-07-22 17:03:52 UTC
Gallowmere Rorschach wrote:
Sara Tosa wrote:
Kagura Nikon wrote:




Player retention is still more important. Simpel things like removign empire within corp concord shield would help more eve population.

you mean, kicking out of the game 80% of his playerbase (the ones which _LIKE_ playing in highsec and will stop playing if you force them in lowsec) would help player retention?


It's a tough call either way. Both sides seem to yell "e'rybody'll quit if ~things~", but we never know until we see the implementation.
It's entirely possible that being pushed to move full operations to lowsec (as opposed to one or two guys going, getting blown up, and deciding that they don't like it) will have a positive effect on people who "like playing in highsec". Then again, it may not.

so why not go the other way around and remove lowsec? other than FW (which is already in full-time wardec against the other faction so there's not a lot of difference between hs and ls) its nearly empty.
ok, this is a semi-troll but your reasoning could go both way, so why its high sec that has to go?
DaReaper
Net 7
Cannon.Fodder
#93 - 2014-07-22 17:10:55 UTC
Dinsdale Pirannha wrote:
CCP has made roadmaps before that have failed utterly.

The more I see the PCU plummet (and obviously, subs), and given the exodus from high sec that will only continue with Crius, CCP will have no choice but to ditch their roadmap and focus on overhauling sov to make it far more dynamic and non-cartel player friendly.

They can't wait for the 12 months, or whatever they had in mind, to fix all the other things that are oh so broken.

Even then, it will be interesting to see if Eve, and CCP, will survive, given the disastrous decisions to ruin high sec profitability.

If anyone reads mynnna' blog, who was the chief architect of this mess being installed now, he makes it pretty clear that mining is going to take a hit as minerals prices drop. And that is AFTER every mission runner who salvages just had his minerals cut in half. Given the huge overall inflationary spike (although some stuff, like capitals and supercapitals, are gong down in price) we are going to see, the high sec player is going to get hammered, again.

I think that Crius may finally be the proverbial breaking point for high sec. It sure seems that way with the PCU.

So CCP has written off the casual high sec player. That is clear.
So that means the only way they stop and reverse the steady drain of accounts is end the ennui in null sec, and that means breaking the stagnation of the blue blanket, and fast.

So bye bye roadmap.


Ah dinsdale... what drugs are you on? seriously dude.

OMG Comet Mining idea!!! Comet Mining!

Eve For life.

Val'Dore
PlanetCorp InterStellar
#94 - 2014-07-22 18:39:49 UTC
Go back to my Sovereignty 2.0 idea, but minus the POS parts: http://eve-search.com/thread/237738

It was elegant, simple, and rewarded using space.

Star Jump Drive A new way to traverse the galaxy.

I invented Tiericide

Vincent Athena
Photosynth
#95 - 2014-07-22 18:41:21 UTC
Pheusia wrote:
James Amril-Kesh wrote:
This is the single most important issue facing your game today. There is nothing else - PVE iterations, ship balancing, POS revamp, WiS or what have you - that is as important as upholding your promise to overhaul sovereignty mechanics. This is a promise you have made for years yet continually pushed to the side for pet projects and other easier, albeit necessary work. A comprehensive overhaul of sovereignty mechanics including a balance pass of supercapitals cannot come soon enough. It's desperately needed.


I think you have some unrealistic expectations about what is going to get done in 6 weeks.


You do not know when they started, or will start. Maybe some team has been working on this for awhile, and something will roll out soon.

Know a Frozen fan? Check this out

Frozen fanfiction

Alavaria Fera
GoonWaffe
#96 - 2014-07-22 18:53:31 UTC
the new buzzword is laser-focus

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

admiral root
Red Galaxy
#97 - 2014-07-22 19:11:04 UTC
Pheusia wrote:
I think you have some unrealistic expectations about what is going to get done in 6 weeks.


Pretty sure they said the short release cycles would allow them to work on larger projects and then release them when they're finished. Seems to me a proper sov re-work could fit into that catagory.

No, your rights end in optimal+2*falloff

knobber Jobbler
State War Academy
Caldari State
#98 - 2014-07-22 19:19:59 UTC
admiral root wrote:
Pheusia wrote:
I think you have some unrealistic expectations about what is going to get done in 6 weeks.


Pretty sure they said the short release cycles would allow them to work on larger projects and then release them when they're finished. Seems to me a proper sov re-work could fit into that catagory.


If you watched the presentation at 2013 fanfest they explain how they work - they were using Scrum. It looks like they've moved to kanban. The 6 week release is just what is ready at that time. Anything not ready has to wait for the next candidate. 6 week release cycle doesn't mean 6 week development cycle.
BoBoZoBo
MGroup9
#99 - 2014-07-22 21:16:41 UTC
I think the skill penalty from loosing a T3 should be applied, more aggressively, to super-cap.
I mean come on, it's a MUCH bigger ship

Primary Test Subject • SmackTalker Elite

Alavaria Fera
GoonWaffe
#100 - 2014-07-22 21:38:41 UTC
Oh no, my Amarr Supercapital Defense Subsystem V skill

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?