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Account reduction

First post
Author
Anthar Thebess
#221 - 2014-07-28 13:37:51 UTC
Tippia wrote:
Anthar Thebess wrote:
I think you don't get one thing.
Not all players play every day.
Some people login once per 2 weeks, or just for weekend.
Would those players have tons of extra accounts, or are they just not relevant to the discussion at hand?

Yes they have.
Why?

Miners: they don't mine on 1 account.
PVE : things you do on 1 account , you can do on 2 and more faster. Sometimes you just cannot do it on 1 account.
PVP: one word - Links!

In higsec you don't need "EYES" or Cyno accounts, lowsec and nullsec is a different story.

Now lets look on the plex price.
When i started playing Plex was around 240 mil and during this time raised to 800mil.

What negative happened to player income / cost during this time :
From CCP side:
- nerf to NPC bounties
- nerf to rat drop (first meta 0 modules , now 50% reprocessing )
- nerf to rogue drone regions ( drone minerals )
- nerf to blue loot
- nerf to escalations ( you only have 24h )
- buff then nerf to FW (but FW is still unbalaced when you talk about risk vs reward)
- ships use more T1 minerals to build them
- endless ice belts are gone

From player to player perspective:
- smaller alliance sov is gone, replaced by endless renter space.
Now you have to pay , and cannot use all empty systems around you.

Like you see many ACTIVE ways how you can earn your isk got hit heavily by CCP - and this is very bad.
You can say that nerfing drone regions , reprocessing , meta drops is good for eve as now you have to mine more minerals, well yes , but this will be done by people isboxing 23/7 mining ships - for me this change is bad.

Summarizing.
For most of the players income sources where reduced , and at the same time plex prices went up.
It was easier to earn those 800mil 2 years ago , and buy 3 plexes for extra accounts.

The more i think about it CCP made many , many bad decisions.

What is better for the game.
Spending 200 mil for 3 battleships that you can loose , or on 1 unfitted battleship?


Tennej
LoTax POCO Company of HiSEC
#222 - 2014-07-28 13:49:40 UTC


No thank you, my personal policy is that i never read more than 3 pages of any whine thread.

Then fk off.... already told you to stop the insulting posts..... If you don't like it don't read it.

You Miners think you have it so damn tough.  When I first started playing we didnt even have mining lasers.  You had to fly close to an asteroid.....pop a hatch and gnaw at it with your teeth.   - Bitter Vet

Tennej
LoTax POCO Company of HiSEC
#223 - 2014-07-28 13:50:55 UTC
Tippia wrote:
Tennej wrote:
over zealous
So not actually related to PLEX or exploration at all, then.



dunno don't remember what I was on about .... this old thread..... I drank so much last night you are lucky I can remember my name.

You Miners think you have it so damn tough.  When I first started playing we didnt even have mining lasers.  You had to fly close to an asteroid.....pop a hatch and gnaw at it with your teeth.   - Bitter Vet

Tippia
Sunshine and Lollipops
#224 - 2014-07-28 13:55:30 UTC
Anthar Thebess wrote:
Yes they have.
Why?

Miners: they don't mine on 1 account.
PVE : things you do on 1 account , you can do on 2 and more faster. Sometimes you just cannot do it on 1 account.
PVP: one word - Links!
So, no, then.
They only have a couple, and those can be trivially PLEXed using the same means as always, especially in the cases where incomes scales linearly with number of accounts.

Quote:
What negative happened to player income / cost during this time :
From CCP side:
- nerf to NPC bounties replaced by higher incomes
- nerf to rat drop (first meta 0 modules , now 50% reprocessing ) replaced by higher incomes
- nerf to rogue drone regions ( drone minerals ) replaced by higher incomes
- nerf to blue loot ← when did this happen?
- nerf to escalations ( you only have 24h ) bugfix
- buff then nerf to FW (but FW is still unbalaced when you talk about risk vs reward) bugfix
- ships use more T1 minerals to build them meaning higher income
- endless ice belts are gone meaning higher income
So out of 8 “nerfs”, only one is a potential nerf (pending your explanation) and a lot of them actually mean higher player incomes.

Quote:
Summarizing.
For most of the players income sources where reduced , and at the same time plex prices went up.
Close, but not quite. For most of the players, income sources were improved, as were their abilities to earn that income, and (partly) as a result PLEX prices went up.

Quote:
What is better for the game.
Spending 200 mil for 3 battleships that you can loose , or on 1 unfitted battleship?
They're roughly the same.
Lustralis
Center for Advanced Studies
Gallente Federation
#225 - 2014-07-28 14:02:41 UTC
Anthar Thebess wrote:

Summarizing.
For most of the players income sources where reduced , and at the same time plex prices went up.
It was easier to earn those 800mil 2 years ago , and buy 3 plexes for extra accounts.

The more i think about it CCP made many , many bad decisions.

What is better for the game.
Spending 200 mil for 3 battleships that you can loose , or on 1 unfitted battleship?


All fair points Anthar but you need to factor in the number of PLEX bought as a result of prices being this high, not just the number sold to players wanting to sub. I expect sales are up given that the amount of ISK you can bank is 3 x higher than back when you were doing it. Every nerf to income makes buying ISK more appealing over grinding it out in the game, though a lot of players will actually do both.

But I have another issue with PLEX rather than subbing. Let's say you work in the real world at minimum wage. In 1 hour you can earn enough to sub one account. In six hours six accounts, per month. Now in-game in order to PLEX those 6 accounts you've probably had to grind for one or two whole 8 hour days.

So it's always made more sense to have a job IRL and sub than to PLEX anyway simply in terms of time. Disability/illness notwithstanding of course.
Jenn aSide
Worthless Carebears
The Initiative.
#226 - 2014-07-28 14:04:32 UTC
Anthar Thebess wrote:
Tippia wrote:
Anthar Thebess wrote:
I think you don't get one thing.
Not all players play every day.
Some people login once per 2 weeks, or just for weekend.
Would those players have tons of extra accounts, or are they just not relevant to the discussion at hand?

Yes they have.
Why?

Miners: they don't mine on 1 account.
PVE : things you do on 1 account , you can do on 2 and more faster. Sometimes you just cannot do it on 1 account.
PVP: one word - Links!

In higsec you don't need "EYES" or Cyno accounts, lowsec and nullsec is a different story.

Now lets look on the plex price.
When i started playing Plex was around 240 mil and during this time raised to 800mil.

What negative happened to player income / cost during this time :
From CCP side:
- nerf to NPC bounties
- nerf to rat drop (first meta 0 modules , now 50% reprocessing )
- nerf to rogue drone regions ( drone minerals )
- nerf to blue loot
- nerf to escalations ( you only have 24h )
- buff then nerf to FW (but FW is still unbalaced when you talk about risk vs reward)
- ships use more T1 minerals to build them
- endless ice belts are gone

From player to player perspective:
- smaller alliance sov is gone, replaced by endless renter space.
Now you have to pay , and cannot use all empty systems around you.

Like you see many ACTIVE ways how you can earn your isk got hit heavily by CCP - and this is very bad.
You can say that nerfing drone regions , reprocessing , meta drops is good for eve as now you have to mine more minerals, well yes , but this will be done by people isboxing 23/7 mining ships - for me this change is bad.

Summarizing.
For most of the players income sources where reduced , and at the same time plex prices went up.
It was easier to earn those 800mil 2 years ago , and buy 3 plexes for extra accounts.

The more i think about it CCP made many , many bad decisions.

What is better for the game.
Spending 200 mil for 3 battleships that you can loose , or on 1 unfitted battleship?




Most of this is nonsense, and the bolded part is an outright lie. It's WAY easier to make isk right now than it's ever been in the history of EVE, which is probably WHY plex is 800 mil.

When I started playing there were no upgradeable (farmable) null sec systems, no incursions, scanning gear (fomr SOE) and mining implants were ok to sell but not the OMG-WTF isk you can get from them now,, no "pirate" (SOe) ships available from high sec available LP, there were no wormholes to raid, there was no Faction Warfare (and when FW was introduce it wasn't this reward spewing farmers market like it is now), there were no maruaders (salvage while you mission run), no noctis, no tech2 salvagers, no mobile tractor units, no Orcas, No easy to do PI stuff, No juicy Clone and Mordus rats in low sec belts, not gistum and pithum mid level deadspace invuls that made 5-6/10 DEDs be these super awesome thins they are now etc etc etc.

EVE is a fraking treasure trove of easy isk compared to the past. I have personally taken new players from brand new to flying a faction gun Machariel or Vindicator in Incursions in 7 weeks. It took me 7 MONTHS to afford my 1st Navy Raven when I started.

It's so unbelievable to me that CCP can give more and more and more stuff to people all the time and they perceive it as them getting less and less. It's insane IMO.
Dinsdale Pirannha
Pirannha Corp
#227 - 2014-07-28 14:09:27 UTC
Jenn aSide wrote:
Anthar Thebess wrote:
Tippia wrote:
Anthar Thebess wrote:
I think you don't get one thing.
Not all players play every day.
Some people login once per 2 weeks, or just for weekend.
Would those players have tons of extra accounts, or are they just not relevant to the discussion at hand?

Yes they have.
Why?

Miners: they don't mine on 1 account.
PVE : things you do on 1 account , you can do on 2 and more faster. Sometimes you just cannot do it on 1 account.
PVP: one word - Links!

In higsec you don't need "EYES" or Cyno accounts, lowsec and nullsec is a different story.

Now lets look on the plex price.
When i started playing Plex was around 240 mil and during this time raised to 800mil.

What negative happened to player income / cost during this time :
From CCP side:
- nerf to NPC bounties
- nerf to rat drop (first meta 0 modules , now 50% reprocessing )
- nerf to rogue drone regions ( drone minerals )
- nerf to blue loot
- nerf to escalations ( you only have 24h )
- buff then nerf to FW (but FW is still unbalaced when you talk about risk vs reward)
- ships use more T1 minerals to build them
- endless ice belts are gone

From player to player perspective:
- smaller alliance sov is gone, replaced by endless renter space.
Now you have to pay , and cannot use all empty systems around you.

Like you see many ACTIVE ways how you can earn your isk got hit heavily by CCP - and this is very bad.
You can say that nerfing drone regions , reprocessing , meta drops is good for eve as now you have to mine more minerals, well yes , but this will be done by people isboxing 23/7 mining ships - for me this change is bad.

Summarizing.
For most of the players income sources where reduced , and at the same time plex prices went up.
It was easier to earn those 800mil 2 years ago , and buy 3 plexes for extra accounts.

The more i think about it CCP made many , many bad decisions.

What is better for the game.
Spending 200 mil for 3 battleships that you can loose , or on 1 unfitted battleship?




Most of this is nonsense, and the bolded part is an outright lie. It's WAY easier to make isk right now than it's ever been in the history of EVE, which is probably WHY plex is 800 mil.

When I started playing there were no upgradeable (farmable) null sec systems, no incursions, scanning gear (fomr SOE) and mining implants were ok to sell but not the OMG-WTF isk you can get from them now,, no "pirate" (SOe) ships available from high sec available LP, there were no wormholes to raid, there was no Faction Warfare (and when FW was introduce it wasn't this reward spewing farmers market like it is now), there were no maruaders (salvage while you mission run), no noctis, no tech2 salvagers, no mobile tractor units, no Orcas, No easy to do PI stuff, No juicy Clone and Mordus rats in low sec belts, not gistum and pithum mid level deadspace invuls that made 5-6/10 DEDs be these super awesome thins they are now etc etc etc.

EVE is a fraking treasure trove of easy isk compared to the past. I have personally taken new players from brand new to flying a faction gun Machariel or Vindicator in Incursions in 7 weeks. It took me 7 MONTHS to afford my 1st Navy Raven when I started.

It's so unbelievable to me that CCP can give more and more and more stuff to people all the time and they perceive it as them getting less and less. It's insane IMO.



Yup, you keep hammering away with your lies.
Sorry, but beating the very dead skeleton of a horse suggesting Incursions are some "new" thing is ridiculous.
Tennej
LoTax POCO Company of HiSEC
#228 - 2014-07-28 14:11:15 UTC
Yup, you keep hammering away with your lies.
Sorry, but beating the very dead skeleton of a horse suggesting Incursions are some "new" thing is ridiculous


Bitter vet disease man... just ignore.

You Miners think you have it so damn tough.  When I first started playing we didnt even have mining lasers.  You had to fly close to an asteroid.....pop a hatch and gnaw at it with your teeth.   - Bitter Vet

RAIN Arthie
The Scope
Gallente Federation
#229 - 2014-07-28 14:12:47 UTC
I find this a funny thing. People complain about nerfing, throw tantrums, and throw their toys down. I believe in beating them at their own game. I believe in never surrendering and fighting to keep what is yours. Selling what is yours accomplishes...? Someone will buy them and use them and all you did was become a toon seller. I say take those PI toons drink moon goo till it pours out the sides of a freighter and make a killing at it. Turn that frown upside down..... why so serious?
Tippia
Sunshine and Lollipops
#230 - 2014-07-28 14:19:40 UTC
Dinsdale Pirannha wrote:
Yup, you keep hammering away with your lies.
Where's the lie?

Quote:
Sorry, but beating the very dead skeleton of a horse suggesting Incursions are some "new" thing is ridiculous.
Good thing that he didn't suggest anything of the kind then. vOv
Anize Oramara
WarpTooZero
#231 - 2014-07-28 14:20:21 UTC
Explain what you mean by 'replaced by higher income'

From what/where?

If the poster said that bounties were reduced, and assuming that is a fact (bounties have been reduced right?) how does getting less for the same rat equate into higher income? Do you mean doing something OTHER than killing that rat will give you more isk?

If so then he is actually correct in saying that the action of shooting a rat has reduced income compared to what it was and that, at its core is a nerf right?

You seem to like doing that, saying someone is wrong because they are wrong, not because reason a, b and c. thats how it works, you have to give a REASON why someone is wrong, not just say they are wrong without giving a reason. I mean you can but you look like an idiot.

And don't just reply saying 'I already gave reasons so I'm not going to give them again'. That's dodging the question and is pretty transparent :)

I'll make it easy, just explain how getting less bounty (and less loot and now less refined minerals in HS unless you pay for a pos with refining array) is not a nerf. better yet, how that is a buff. that is what you are implying since you specifically crossed out the nerf part.

ps. I'm not debating the nessesity of any buff/nerf. only if you are a troll or not.

A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.2.3

Jenn aSide
Worthless Carebears
The Initiative.
#232 - 2014-07-28 14:20:48 UTC
Dinsdale Pirannha wrote:



Yup, you keep hammering away with your lies.
Sorry, but beating the very dead skeleton of a horse suggesting Incursions are some "new" thing is ridiculous.


Have you traveled so far down the road to insanity that you can't read even read the street signs anymore lol.

I started playing in 2007. The things that I mention that did not exist, did not exist. Who said anything about incursion being 'new'? I was demonstrating how it's easier to make isk now than it was in the past, and it is.

Your problem is that you're one of those 'cup half empty' people Dinsdale. If CCP introduce 1000 buffs and 1 nerf you'd focus on that one nerf and ignore the rest because that's how you see the world. But that isn't the reality.

You think CCP is nerfing you not because CCP is nerfing you, but because of your well documented inability to adapt to changes (like the NPC AI change which you still can't get a handle on despite how the rest of the mission running community has) or the drone mod changes. people like me (on the other hand) recognize the value of what CCP has done and have used those changes to find new ways of playing, thus increasing our enjoyment while yours decreases.

Your failures are self inflicted Dinsdale, and they all stem from you inability to understand that EVE really isn't a game for people like you, because you see barriers where you should be seeing opportunities and challenges.

I'm not lying about the state of EVE Dinsdale, you are lying, about yourself......... TO yourself.
Jenn aSide
Worthless Carebears
The Initiative.
#233 - 2014-07-28 14:28:53 UTC
Anize Oramara wrote:
Explain what you mean by 'replaced by higher income'

From what/where?

If the poster said that bounties were reduced, and assuming that is a fact (bounties have been reduced right?) how does getting less for the same rat equate into higher income? Do you mean doing something OTHER than killing that rat will give you more isk?

If so then he is actually correct in saying that the action of shooting a rat has reduced income compared to what it was and that, at its core is a nerf right?


Nope, because the poster fails to mention that while the rat bounty is reduced, CCP also gave us ships that kill rats faster.

-reduced penalties for using tech2 ammo
-target painters cycle faster thus less painter juggling
-Torps (for example) apply damage better due to those weapons using what used to be 'guided missile only' skills
-extreme buffs to damage application in other ways (bastion mod marauders)
-extreme buffs to mean DPs output on various ships (1500 DPs Fleet Typhoons and Rattlesnakes for example)

etc etc etc

End result is a buff to isk making through rat killing.
Quote:

You seem to like doing that, saying someone is wrong because they are wrong, not because reason a, b and c. thats how it works, you have to give a REASON why someone is wrong, not just say they are wrong without giving a reason. I mean you can but you look like an idiot.

And don't just reply saying 'I already gave reasons so I'm not going to give them again'. That's dodging the question and is pretty transparent :)

I'll make it easy, just explain how getting less bounty (and less loot and now less refined minerals in HS unless you pay for a pos with refining array) is not a nerf. better yet, how that is a buff. that is what you are implying since you specifically crossed out the nerf part.

ps. I'm not debating the nessesity of any buff/nerf. only if you are a troll or not.


The reforms (not nerfs) CCP did were balanced by the fact that they introduced sooooo much other stuff in high sec, like SOe ships (which boosted the value of other SOE gear like implants and probes and probe launchers), faction mining links, the changes to the mining ships that making mining hardwirings pure gold, the changes to freighters that make Thukker implants a good investment, plus the above mentioned changes to ships and other aspects that make high sec (and all sec ) PVE easier and more lucrative.

The only people claiming that things have been nerfed are people who are stuck in the past. Real (creative) EVE players understand that we are living in a PVE golden age the likes of which have never been seen in EVE before. you can make a mint in Faction Warfare with a freaking frigate class ship nowadays.
Tippia
Sunshine and Lollipops
#234 - 2014-07-28 14:31:32 UTC  |  Edited by: Tippia
Anize Oramara wrote:
Explain what you mean by 'replaced by higher income'

From what/where?

If the poster said that bounties were reduced, and assuming that is a fact (bounties have been reduced right?) how does getting less for the same rat equate into higher income? Do you mean doing something OTHER than killing that rat will give you more isk?
The only reduction he can be referring to is the introduction of the ESS, which reduced nullsec (and only nullsec) bounties and then added back the same income + a bonus through LP. If he's referring to anything else, it did not happen during the PLEX era or he's just making it up.

Same goes for the rogue drones. Their mineral-extraction role was transferred to where it belongs (miners) and that income was replaced by (more valuable) bounties.

Rat droppings were never worth anything. They were fool's gold, and now that meta-0 no longer drops and named modules will not be worth their mineral content, people can run missions effectively and earn more money because they're not slowed down by this income-reducing trash. In addition, even if you're OCD enough to absolutely have to suck every last fibre of space (ehm… yes) clean, you can do that too far more efficiently now than ever before — you can do it in bulk and at high speed, and thus end up with more valuables and higher income than you'd get before the loot nerfs.

e: And as Jen points out, all of this was accompanied by many many many buffs that have massively increased the kill and complete speed for any kind of rat-based content, meaning that the improved bounty and LP income keeps coming in much more quickly than before.
Eternus8lux8lucis
Guardians of the Gate
RAZOR Alliance
#235 - 2014-07-28 17:30:35 UTC
And yet in order to play that way and net all these "buffs" you all keep referring too means that they need to change the way they play and what they do in game or else face a nerf. What you will find is that a lot of people see the nerf and just leave like a lot of people have over the years. A very few will branch out into something new and of those few only a few will be successful at it when they stick with it and master it.

That is one of the main reasons that player retention is low when CCP changes things.

Have you heard anything I've said?

You said it's all circling the drain, the whole universe. Right?

That's right.

Had to end sometime.

Jenn aSide
Worthless Carebears
The Initiative.
#236 - 2014-07-28 17:42:41 UTC
Eternus8lux8lucis wrote:
And yet in order to play that way and net all these "buffs" you all keep referring too means that they need to change the way they play and what they do in game or else face a nerf.


This is true. It's called evolution. My 1st Machariel had missile launchers on it. I miss those, but the reality is i could ***** about it or adpat to the new 7 gun mach. I chose to adapt.

NOWHERE does CCP promise you that things won't change. Ultimately, most of the complaining comes from people who refuse to adpat to (and find ways to exploit for profit) new things.

Recently there was a guy in the Features and ideas forum complaining about how the changes to the Rattlesnake were bad because he couldn't use 5 sentires anymore lol. Even after multiple people explained the advantages of the new guristas drone system, he raged and predicted that people would rebel and unsub because omg that changed an imaginary spaceship lol.

You can't help un-creative and lazy people be something else. They have to want to be creative and non-lazy themselves.

Quote:

What you will find is that a lot of people see the nerf and just leave like a lot of people have over the years.


Good, that means EVE is doing it's job by culling the mentally weak who see barriers rather than challenges. Those types do leave, and yet EVE is still here. So much from all the carebear doomsayers who predicted that EVE would fail if CCP didn't give them exactly what they wanted.

Quote:

A very few will branch out into something new and of those few only a few will be successful at it when they stick with it and master it.


That very few is what I call "people who belong in a game like EVE".

Quote:

That is one of the main reasons that player retention is low when CCP changes things.


Thank Icelandic Space God for that too.
Tippia
Sunshine and Lollipops
#237 - 2014-07-28 17:44:33 UTC
Eternus8lux8lucis wrote:
And yet in order to play that way and net all these "buffs" you all keep referring too means that they need to change the way they play and what they do in game or else face a nerf.
Yes, failing to take the realities of the game into account and choosing to keep playing suboptimally rather than adapt means you won't get the most out of the earning improvements offered. This is as it should be, and most people are perfectly capable of that kind of adaptation.

Sure, a very few will feel that they have to try something new for whatever reason, but that is itself a way of adapting, but again, most don't need to do that and can just keep doing what they're doing. Many even relish the opportunity to give their standard activities a little shake-up and figure out new ways of doing things.

Quote:
That is one of the main reasons that player retention is low when CCP changes things.
Really? The general trend is that when CCP changes things, the numbers go up…
Riffasalo Heleneto
Space Priests Emergent Roleplaying Group
#238 - 2014-07-28 19:24:53 UTC
One, down to zero on Friday.
Sexy Cakes
Have A Seat
#239 - 2014-07-28 19:36:13 UTC
Lustralis wrote:
So it's always made more sense to have a job IRL and sub than to PLEX anyway simply in terms of time. Disability/illness notwithstanding of course.


Real Money : Video Game Money

Guess which one is more valuable.

Not today spaghetti.

Anthar Thebess
#240 - 2014-07-28 22:49:06 UTC
Tippia wrote:
Anthar Thebess wrote:

[quote]What is better for the game.
Spending 200 mil for 3 battleships that you can loose , or on 1 unfitted battleship?
They're roughly the same.


No they are not.
You , and few other players, will get more fun from killing/loosing 3 battleships rather than 1.

This game is about blowing ships for one group of people , and building new ones for other.
I never understated why CCP elevates ship prices so much.

Make all ships cost 1/3 of their current materials.

This will allow to loose 3 ships in the price of one.