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Crius Job Costs?

First post
Author
Shiloh Templeton
Cheyenne HET Co
#1 - 2014-07-20 05:13:31 UTC
Do we have any idea what the job install costs are going to be?

From what I understand the Sisi costs are irrelevant even in an empty system & I don't see anything in the patch notes.
Selaria Unbertable
Bellator in Capsulam
#2 - 2014-07-20 11:24:21 UTC
Currently we can only guess, but the system cost index will be available post crius via the CREST API, see this Dev blog post.
I expect dotlan and hopefully Isk Per Hour too to add this information in any way.
Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#3 - 2014-07-20 17:47:26 UTC
I'm currently thinking about the best way to present the cost index data.

Right now, I'm thinking per region, in a table. Or possibly in a table with X jumps from a specific system (as I have a jump distance table already)

Graphical sounds nice, but isn't actually /that/ useful.



The reason the SiSi costs are useless, is because running a single job can skew the numbers dramatically (as the overall numbers are tiny) The math is working fine, it's just one of the inputs isn't realistic.

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

Shiloh Templeton
Cheyenne HET Co
#4 - 2014-07-20 18:49:20 UTC
Steve Ronuken wrote:
I'm currently thinking about the best way to present the cost index data.
Do you know if the install costs will initially be based on pre-Crius station usage, or if they will only be based on Crius data (As it will have an impact on volatility of costs as people settle into their favorite stations)?
Rowells
Pator Tech School
Minmatar Republic
#5 - 2014-07-21 02:40:32 UTC
Shiloh Templeton wrote:
Steve Ronuken wrote:
I'm currently thinking about the best way to present the cost index data.
Do you know if the install costs will initially be based on pre-Crius station usage, or if they will only be based on Crius data (As it will have an impact on volatility of costs as people settle into their favorite stations)?

It will be based off the jobs already running there already I believe.
Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#6 - 2014-07-21 12:10:07 UTC
Rowells wrote:
Shiloh Templeton wrote:
Steve Ronuken wrote:
I'm currently thinking about the best way to present the cost index data.
Do you know if the install costs will initially be based on pre-Crius station usage, or if they will only be based on Crius data (As it will have an impact on volatility of costs as people settle into their favorite stations)?

It will be based off the jobs already running there already I believe.



As far as I'm aware, this is the case.

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

Careby
#7 - 2014-07-21 12:58:19 UTC
Steve Ronuken wrote:
Rowells wrote:

It will be based off the jobs already running there already I believe.



As far as I'm aware, this is the case.

Removing slot limits is going to remove the reason a lot of research stations are currently being used for research. I don't imagine job costs are going to be quite as effective at spreading research jobs around the universe as the lack of available slots has been. It will take some time for costs to settle as players find their new homes. One remaining issue will be available office space in research stations, which will be important for corporations doing research. Since individuals doing research don't need offices, it may not be a big deal overall. For corps, it may drive office rent up in desirable locations, which will be one more consideration when choosing locations.

I don't know how others are handling the uncertainty. I have picked out several possible locations, rented offices, anchored towers and/or bookmarked tower locations. But I have no idea where I will decide to settle. I do not expect to be moving often to chase low job costs once the initial dust has cleared.

Victoria Sin
Doomheim
#8 - 2014-07-21 14:15:36 UTC
Steve Ronuken wrote:

The reason the SiSi costs are useless, is because running a single job can skew the numbers dramatically (as the overall numbers are tiny) The math is working fine, it's just one of the inputs isn't realistic.


Drop-down let the user choose a system and then add that in to the cost. Also need to "speculate", i.e. "if I build X items here over this time period and hire this team for this much, what will my costs be per unit".

I'm honestly sticking to relics until you've finished coding Steve Lol.

Shiloh Templeton
Cheyenne HET Co
#9 - 2014-07-21 14:44:42 UTC
Careby wrote:
I don't imagine job costs are going to be quite as effective at spreading research jobs around the universe. It will take some time for costs to settle as players find their new homes.
Another wild card is the change to Supply Chain Mgt range. Setting up in a region outside of a major hub to reduce competition may be harder. A manufacturer could base-camp near a hub and send a freighter with supplies and BPC to poach low rates or teams in outlying area.

Just think if this change was made to market trading.
Owen Levanth
Sagittarius Unlimited Exploration
#10 - 2014-07-21 15:03:33 UTC
Careby wrote:
Steve Ronuken wrote:
Rowells wrote:

It will be based off the jobs already running there already I believe.



As far as I'm aware, this is the case.

Removing slot limits is going to remove the reason a lot of research stations are currently being used for research. I don't imagine job costs are going to be quite as effective at spreading research jobs around the universe as the lack of available slots has been. It will take some time for costs to settle as players find their new homes. One remaining issue will be available office space in research stations, which will be important for corporations doing research. Since individuals doing research don't need offices, it may not be a big deal overall. For corps, it may drive office rent up in desirable locations, which will be one more consideration when choosing locations.

I don't know how others are handling the uncertainty. I have picked out several possible locations, rented offices, anchored towers and/or bookmarked tower locations. But I have no idea where I will decide to settle. I do not expect to be moving often to chase low job costs once the initial dust has cleared.



Tested researching a Raven-blueprint this morning on SiSi: Level 1 = 90k ISK

Researching straight to level 10: 2 billion ISK

So yeah, research jobs will either spread out or suffer. At that niveau, even a fluctuation of around 1% comes down to 20 million ISK.
Tau Cabalander
Retirement Retreat
Working Stiffs
#11 - 2014-07-21 15:20:12 UTC
Owen Levanth wrote:
Tested researching a Raven-blueprint this morning on SiSi: Level 1 = 90k ISK

Researching straight to level 10: 2 billion ISK

So yeah, research jobs will either spread out or suffer. At that niveau, even a fluctuation of around 1% comes down to 20 million ISK.

Well you should put that into perspective: researching a Raven BPO to perfection pre-Crius takes 17.540 years, 9 months, 21 days, 16 hours without bonuses.
Barton Breau
University of Caille
Gallente Federation
#12 - 2014-07-21 17:02:24 UTC  |  Edited by: Barton Breau
EDIT: so i corrected myself :)

But you still need 40 days now to get what you will have to pay 2bil after crius.
Owen Levanth
Sagittarius Unlimited Exploration
#13 - 2014-07-21 18:36:35 UTC
Tau Cabalander wrote:
Owen Levanth wrote:
Tested researching a Raven-blueprint this morning on SiSi: Level 1 = 90k ISK

Researching straight to level 10: 2 billion ISK

So yeah, research jobs will either spread out or suffer. At that niveau, even a fluctuation of around 1% comes down to 20 million ISK.

Well you should put that into perspective: researching a Raven BPO to perfection pre-Crius takes 17.540 years, 9 months, 21 days, 16 hours without bonuses.


This was just in a rather unused system, even with SiSis skewed data. In another system nearby, the installation cost for researching maximum level was a bit over 75 billion ISK.

You could say you pay the shorter time (133 days and a few hours with my current skills) with that load of extra money. Pirate
Zetaomega333
High Flyers
#14 - 2014-07-21 19:02:58 UTC
I really do think this is one of the worst things ccp has put in. The no slots is nice though we were doing just fine before managing with pos's and the such. But making a required tax on things that used to be free. Im paying for the pos fuel, im paying for the pos, im paying for the build module, why should i pay a tax to put it into build? It doesnt make any sense. Coupled with the fact that activity in the region apparantly extends to pos's and effects thier prices, in active nullsec system its going to be killer.
Victoria Sin
Doomheim
#15 - 2014-07-21 22:41:39 UTC
Owen Levanth wrote:
Researching straight to level 10: 2 billion ISK

This was just in a rather unused system, even with SiSis skewed data. In another system nearby, the installation cost for researching maximum level was a bit over 75 billion ISK.

You could say you pay the shorter time (133 days and a few hours with my current skills) with that load of extra money. Pirate


This is the dumbest thing I've ever heard. CCP are handing a huge advantage to everyone pre-patch with ME > 10 BPOs. I've got to assume the figures on SiSi are preliminary. I mean work out how long you'd have to produce with that BPO to recover the cost of researching it, assuming you were doing it 23/7? Many, many years.
Takanuro
Eve Faction Trade Exchange
#16 - 2014-07-22 11:47:27 UTC
Holy **** is all I can say.

I've just logged on, so yes this is first reaction, but looking at researching Archon -8% > -9% in what was a fairly quiet hisec system and it's telling me 763m isk.

And if I wanted to go the whole hog and do -8% > -10% the cost is 5.1 BILLION ISK

WTFFFFFFFFFFFF

Yes, we're going to die, but you're coming with us!

Malwadas Kadmos
Make-EVE-Great-Again
NO NEED LOOSE FACE
#17 - 2014-07-22 12:17:49 UTC
yep its crazy .... used to manufacture stuff in a system which barely had other jobs installed(high sec).
now i would have to pay 40 mill a day to run my 10 jobs for 24h -.-
erg cz
Federal Jegerouns
#18 - 2014-07-22 12:21:05 UTC
Takanuro wrote:
in what was a fairly quiet hisec system and it's telling me 763m isk.




Kor-Azor Prime is not fairly quiet hisec system...
Victoria Sin
Doomheim
#19 - 2014-07-22 12:25:40 UTC
It's nuts isn't it.
Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#20 - 2014-07-22 14:32:25 UTC
Victoria Sin wrote:
Steve Ronuken wrote:

The reason the SiSi costs are useless, is because running a single job can skew the numbers dramatically (as the overall numbers are tiny) The math is working fine, it's just one of the inputs isn't realistic.


Drop-down let the user choose a system and then add that in to the cost. Also need to "speculate", i.e. "if I build X items here over this time period and hire this team for this much, what will my costs be per unit".

I'm honestly sticking to relics until you've finished coding Steve Lol.




I'm pretty much done on the new version for basic costs. Just needs the time calculations plugged in, and a bunch of cosmetic work.

What I need to work out how to present, is a way to show the indexes across a bunch of places.

(and also teams. I need to work those out too. it's all about presentation)

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

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