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Super Capitals

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Author
Andraea Sarstae
Circle of Steel Inc.
#1 - 2014-07-18 09:20:45 UTC  |  Edited by: Andraea Sarstae
By now, I'm sure most of you have read The Mittani's latest post about super capitals: http://themittani.com/content/traffic-control-nullsecs-high-bar

What do the various CSM members think of this?

What do you think of the idea of a cheap subcap ship that could play the submarine role vs. a super capital?
Gallowmere Rorschach
The Scope
Gallente Federation
#2 - 2014-07-19 02:06:21 UTC
Andraea Sarstae wrote:

What do you think of the idea of a cheap subcap ship that could play the submarine role vs. a super capital?

While I am obviously not CSM, I do feel compelled to answer your question, just because of how it was worded.
Personally, I don't feel that it even needs to be a cheap subcap. Something like a new (redesigned) type of T2 BC would be great for this, since all they are now are two slightly different flavors of booster ship per race.
Nariya Kentaya
Ministry of War
Amarr Empire
#3 - 2014-07-20 07:16:25 UTC
So you basically want one of 2 things to happen.

1) this subcap is cheap enough no one bothers to use supers anymore because its suicide, at which point you may as well remove them, because a subcap thats a hard enough counter to a super CANNOT be balanced.

2) you want a subcap thats T2, meaing completely player controlled market, thats one and only specialty is killing multi-billion ISK ships. And you expect it to cost LESS than a super to be a hard counter to a super? Yeah no expect to pay 5-6 billion for it.

And those are literally the only two ways the scenario would play out.
Pheusia
Vanishing Point.
The Initiative.
#4 - 2014-07-20 08:38:38 UTC
Andraea Sarstae wrote:
By now, I'm sure most of you have read The Mittani's latest post about super capitals: http://themittani.com/content/traffic-control-nullsecs-high-bar

What do the various CSM members think of this?

What do you think of the idea of a cheap subcap ship that could play the submarine role vs. a super capital?


Titans were simply a mistake, which CCP have been trying to correct almost since the second one was used in a fight. There's no good way to balance them in combat with the ships that 99% of EVE pilots fly, as witnessed that they have had to be nerfed over and over again and yet they're still mandatory for 0.0 - and increasingly for lo-sec (for Titan bridging) They should either be removed, or else repurposed away from being directly combat-focused to some hypothetical other role like mobile outpost or I don't even know.

The solution I favour is that each Titan pilot gets 1 weeks notice via email and evemail that on downtime of the 8th day, all the capital components, modules, rigs and the contents of the various holds that constituted his Titan will appear in the hanger of wherever his medical clone is. Blueprints are deleted and reimbursed at NPC prices. Construction jobs are cancelled and reimbursed. We all wake up from the nightmare and get on with our lives.

Supercarriers should be repurposed to be the strategic mobility platform, literally carrying subcap Fleets (or at least Wings) for rapid deployments, and then themselves becoming a tactical objective.
Mike Azariah
The Scope
Gallente Federation
#5 - 2014-07-20 20:01:20 UTC
Me, I'd like to see a 'paper' to the supers 'rock' that is not 'more rocks'

A subcap that can carry one big ass capkiller, for example. the ultimate glass cannon

death to supers will not happen if the supers are needed to cause the death

m

Mike Azariah  ┬──┬ ¯|(ツ)

Freelancer117
So you want to be a Hero
#6 - 2014-07-20 22:51:04 UTC
Delete all super capitals, it's was a bad idea and still is.

CCPgames have acquired more then enough isk/plex/stuff from banning accounts to compensate the losses for the super capital ship owners Cool

The injection of new funds towards these entities that own(ed) the super capitals, will fuel a new war that will most likely be aired 23.5/7 on a(ny) news networks, imagine all that free advertisement !

Regards, a Freelancer

Eve online is :

A) mining simulator B) glorified chatroom C) spreadsheets online

D) CCP Games Pay to Win at skill leveling, with instant gratification

http://eve-radio.com//images/photos/3419/223/34afa0d7998f0a9a86f737d6.jpg

http://bit.ly/1egr4mF

Mavros Pete
Doomheim
#7 - 2014-07-21 09:41:51 UTC
Too late to ban them, too many ppl got em.

Restricting them to null sec again doesn't change much,

1 idea for super carriers would be to halve their hit points and make em dock, kind of tier 2 carrier, till they come up with a true mother ship concept. As for Titans, they could be used as anchor-able structures, including npc null space, serving as station alternatives, with station like hit points and good defenses ( station mode old school DD :)


In a time-skill game like EVE, in the end everyone will get the skills for them and want to fly them, so its inevitable , unless u add to the building process some form of bottleneck that will act as restriction to the population of supers. Doubt it will help though, as its already too late.





Andraea Sarstae
Circle of Steel Inc.
#8 - 2014-07-21 09:47:22 UTC
http://community.eveonline.com/news/dev-blogs/capital-ship-balancing/

"If you want to deal with sub-capitals, you should bring your own sub-capitals or a carrier."

It seems that CCP has forgotten this, especially so with the latest buffs to fighters and fighter-bombers.

My problem with supers is that my small alliance has no effective way to counter them. Because we don't own them, we have no way to really defend our space if someone who does own a lot of them decides to take it from us.

Should owning multiple super capitals be a requirement to owning a few systems in a corner of New Eden?

I don't think it should. I think Eve is a much poorer game due to all of the consolidation of territory and the resulting non-aggression pacts between entities. A major design change resulting in the Balkanization of the power blocs would breathe life back into the game, and more importantly to CCP, into their subscriber numbers. This won't happen as long as sov warfare is decided by who owns the largest super blob.

Nor do I think they should be personal toys that people use to easily and conveniently destroy anything they drop on.

So, here's what I'd do:
- Greatly reduce their ability to damage sov structures.

- Remove their ability to navigate from cyno to cyno faster than a cruiser can go gate to gate. They're huge, powerful ships, and they should take some commitment when used in battle.

- Create a sub-capital that is designed to counter them. Either it gets a damage bonus against supers, or disables the ewar immunity of supers, while being very vulnerable to smaller ships.

- Give them a monthly maintenance cost that is some significant portion of their value. If this isn't paid, then they are no longer able to target anything or launch fighters/bombers from their bays. This would encourage their use as alliance level assets, for large, important fleet battles, rather than be used as personal pwnmobiles.

Or, CCP could recognize that since they were never intended to be anywhere as numerous as they are today, that like The Mittani said in his article, they are ruining Eve, and remove them from the game.

I'd rather not see that happen, but clearly something needs to be done.
Andraea Sarstae
Circle of Steel Inc.
#9 - 2014-07-21 09:59:45 UTC  |  Edited by: Andraea Sarstae
Mavros Pete wrote:
Too late to ban them, too many ppl got em.


Now that I don't agree with. "Some people might be upset" is never a valid reason to not holistically rebalance the game so that it retains its long-term health and viability.

Sure, some people might quit, but I bet a lot more would return to an Eve where there are more, smaller groups with different ideologies, different player cultures, different ways of playing the game, creating a lot more conflict with consequences. Instead of a few hundred players that enjoy dropping a few supers on random dudes ratting, while they're perfectly safe because they've signed non-aggression pacts with the only enemy that can realistically hurt them.

How can anyone look at the state of nullsec and think that this is heading in a healthy direction for Eve or the future of CCP?

This isn't a problem to be solved next year, it needs to be dealt with now. Retaining an MMO player is roughly 6 times cheaper than trying to recruit a new one or get an old one back, so with every person that unsubscribes because nothing exciting is going on, CCP's revenues drop a little further each time.

Anyone who is against making some kind of major change to how all of this works is either rooting for Eve to wither on the vine, or enjoys their risk-free ganking so much that they can't/won't see past the end of their nose.

When you've got major players from the CFC and PL saying the same things, asking for things that run counter to their own selfish interests on the alliance/bloc level, that should be a big clue that this is a serious issue.
knobber Jobbler
State War Academy
Caldari State
#10 - 2014-07-22 14:21:48 UTC
Mavros Pete wrote:
Too late to ban them, too many ppl got em.





Most of them are not subbed right now. They only resub when there is a chance to dust off the space coffin.
De'Veldrin
Republic University
Minmatar Republic
#11 - 2014-07-22 15:30:06 UTC
knobber Jobbler wrote:
Mavros Pete wrote:
Too late to ban them, too many ppl got em.





Most of them are not subbed right now. They only resub when there is a chance to dust off the space coffin.

Or a reason to, which are coming further and further apart.

De'Veldrin's Corollary (to Malcanis' Law): Any idea that seeks to limit the ability of a large nullsec bloc to do something in the name of allowing more small groups into sov null will inevitably make it that much harder for small groups to enter sov null.

knobber Jobbler
State War Academy
Caldari State
#12 - 2014-07-23 05:25:17 UTC
They'll happen again. They're still the nuclear deterrent in null politics.
Mavros Pete
Doomheim
#13 - 2014-07-23 08:38:26 UTC
Another idea is to introduce a penalty to fuel consumption and maybe a timer penalty, if they jump into another region, that way they wont be able to go back and forth with impunity. Say full tank of topes for regional jumps and 2-3 hours penalty to jump back to that region.

Cost and time constraints will force ppl to use em more strategically, after all that's what supers are, a strategic asset. And if you can deceive others in using their cap fleet in the wrong region, you gain the advantage.

Andraea Sarstae
Circle of Steel Inc.
#14 - 2014-07-23 22:56:56 UTC
I read something on a blog last night that I thought really summed up this issue well:

"Risk in Space... Risk with modified rules allowing unlimited troop movement and air drops so you don't have to worry about any real strategy or tactics and can attack anyone, anywhere, anytime."
- From here: http://merchantmonarchy.blogspot.com/2014/07/meh.html
Pheusia
Vanishing Point.
The Initiative.
#15 - 2014-07-27 09:33:16 UTC
knobber Jobbler wrote:
Mavros Pete wrote:
Too late to ban them, too many ppl got em.





Most of them are not subbed right now. They only resub when there is a chance to dust off the space coffin.



in which case their tear-filled threats to unsub if their imbawagons are taken away can safely be ignored.
corebloodbrothers
Deep Core Mining Inc.
Caldari State
#16 - 2014-07-30 15:38:55 UTC  |  Edited by: corebloodbrothers
Tons of ideas obviously, from banning, nerfing, counter, and so on. The issue is nor has ever been ideas. Its the actual correct implementation of the idea into :

1. Technical code time/ money/ knowledge
2. Balancing it so u dont create the next super
3. Take into account the eve nerd factor, we will oush any envelop or niche
4. Did u fix it or implement a idea for the sake of it


I shoot towers with providence and pl drops 30 supers on me, ****, but ok i run. I cant kill em em ofc. A superblob with the garantied certanty of full scale escalation is a end button for the fleet op that was intended. Its goign to require a armada of dreads to ninja kill a few, before more carriers come in and get triage welped. I will loose always and dotn achieve superdeath

Now lets remove all supers, and goons drop 300 carriers on me, which ofc will be then next thing. Lets remove supers, and baltec, napocs, or any thight comp will come in , 200-400 . Cause of timers, theay can wait a week even, let me grind down timers, and do what they do with supers, except wiht subcaps or carriers. Carriers in triage however can be put down by dreads in triage, hwoever a wreckingball is a different game, goign to be hard to break that spidertank.

As in most games numbers matter and size does when it comes to ships. Eve players will maximise anything we put out there, we have seen that with glass titans, wreckingballs, sentry asigning, bombers. If u remove supers the blocks will still stand as they have the dominance in numbers. Only in theory someone else can come in and take teir sov, wiht or without supers.

The current block stand off isnt due to only supers, remove em and stuff stays the same, just on carrier and number level

Personally i believe in the introduction of more ways to take or lose sov, where activity matters, and sov can be lost even to npc status if u dont utilise it, that way a block doesnt need to defend a timer in 1 week time, but they need to protect their indices, ratters and miners in hundreds of systems, not even to players, that will activily oush it down but just by being not active, indices can be ruined, leached, syphoned, camped, by small gangs. Space falls to npc status and van be gained from there through different ways from npc. Then u see a block empire having to defend hundreds of systems from all sort of unslaughts. U can add sbu s on top of it, dont need to remove it, it woudl be just 1 way to win or lose sov.
Sean Apollo
No.Mercy
Triumvirate.
#17 - 2014-07-31 07:02:20 UTC
FFS just wait for the sov changes then we will see if supers need to be buffed/nerfed.

Supers are meant to be way more powerful than sub caps so pls stop trying to make them not. We know they can be beat by sub caps. Any solo/small group of supers get destroyed by sub caps. And titans are in a good place right now. They are meant to kill other supers and have a logistic role with bridging.

Again we need to wait on changes to supers/power projection until the new sov mechanics are implemented.

Most people hate me...

Pheusia
Vanishing Point.
The Initiative.
#18 - 2014-07-31 14:31:37 UTC
Sean Apollo wrote:
FFS just wait for the sov changes then we will see if supers need to be buffed/nerfed.

Supers are meant to be way more powerful than sub caps so pls stop trying to make them not. We know they can be beat by sub caps. Any solo/small group of supers get destroyed by sub caps. And titans are in a good place right now. They are meant to kill other supers and have a logistic role with bridging.

Again we need to wait on changes to supers/power projection until the new sov mechanics are implemented.


Supers and sov are inextricably linked.
knobber Jobbler
State War Academy
Caldari State
#19 - 2014-08-01 19:19:40 UTC
Pheusia wrote:
knobber Jobbler wrote:
Mavros Pete wrote:
Too late to ban them, too many ppl got em.





Most of them are not subbed right now. They only resub when there is a chance to dust off the space coffin.



in which case their tear-filled threats to unsub if their imbawagons are taken away can safely be ignored.


If only CCP also realised this.
Tian Toralen
State War Academy
Caldari State
#20 - 2014-08-07 07:31:40 UTC
Look at HERO coalition. Thousands of new players, yet they can't do anything in sov-null, because of capitals - because they don't have them. Old players gathered lots of capitals, so no matter what HERO does, they will always be behind in this arms race.

If HERO tried fighting N3 or CFC, we will lose to the first carrier blob we encounter. If we defeat that - the older powers in null can replace that carrier blob 10 times over, if not more. Well - if you played for a longer time, you have more "power", I can accept that. But as you can see, new players have no chance of getting into sov null, and being independent, except if they are tolerated, in a region others do not care about.

I support that idea about making capitals very hard to move across space.
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