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Dev blog: EVE Industry - All you want to know

First post First post First post
Author
Dangeresque Too
Pistols for Pandas
#101 - 2014-07-18 13:43:26 UTC
CCP Greyscale wrote:
Dangeresque Too wrote:

So, to clarify, you are confirming that current T2 blueprints that have been run with decryptors (or researched) to get higher ME values will be significantly more expensive to produce until such a time as decryptors are fixed to better interact with the new system? So if I have them I better build them immediately? Or just wait an indefinite period of time until they do fix the enhanced T2 blueprints/costs before I think about building again?

I wasn't so much claiming the impact of decryptors being reduced, as the effect is the same on a researched BPO, but moreso the inequality with the "fix" for T2 blueprints to make up for -4... since it doesn't play nice with anything that was above -3.


Yes, decrypted blueprints will require more materials after Crius (whether invented before or after, no, I can't make a concrete suggestion for planning around subsequent invention changes.


So pretty much I'm better off eating a few billion in profits to just outright buy 17+ some odd billion in components so I can finish out these couple dozen marauders before they end up costing me at least an additional 25%, way to go. My guess is there is no plan to correct this 'minor' oversight in your maths?

Precisely the type of info you need to get out to the community longer than a couple days prior imo... CCP succeeds once more in amazing planning and execution of flawed and incomplete and untested changes. I can't imagine how bad off we would be if you had put this out last month, though I thought that was the point behind these 6 week releases, if its not ready and things are pretty broken or not yet fully tested, that you could put it off til next time. Isn't that what is happening here? The fact that all of the changes weren't put on sisi yet and once they were (with only a couple days before patch, too late to fix/change anything), then sisi went offline for days? If I were developing I would take the hit and postpone again, admit I was overzealous and have a more serious/thought out go at making sure everything is squared away. But perhaps I have a different understanding of testing and QA.
Skkratch
Capital Storm.
#102 - 2014-07-18 13:48:16 UTC  |  Edited by: Skkratch
I didn't read every equation and I didn't try to cross-reference the new info with the old.

I don't need to and neither do you.

Eve is a zero sum game.

They don't want you to be able to make money and buy plex from the market so you can play for free.

They want you to spend real $$$$ every couple of months and buy plex's from ccp.

They want you to lose ships and slowly go broke.

For all of the brilliant complexity of eve's invention and manufacturing , it has always amazed me that it is easier to make money by warping to an anom and ratting for a few hours. If you get lucky , you may even get some faction loot.

Feel free to flame me, the great thing about eve is that there is always someone who believes their way of doing things is the only way to do things.Big smile
Sir HyperChrist
Persnickety Pilots
#103 - 2014-07-18 13:54:15 UTC  |  Edited by: Sir HyperChrist
CCP Greyscale wrote:
Sir HyperChrist wrote:


2 questions: (again)
1) Are T2 BPO's jobs gonna cost 35-50% (depending on the previous ME) more materials?
2) For drones (small T2 drone, needs 1 robotics and 1 guidance system) how is this gonna round?


1) Yes.
2) Upwards, per unit. Acolyte II now requires 2 of most things (not the T1 drone obviously)


so a 2-unit multi-run of acolyte II's will cost 4 robotics (etc etc), instead of 1.5*2=3?

that would double their value
/me is away gonna clean out certain markets....

*edit*
and back, only vespas were close enough to margin. I've had better margins these last few months that I'd thought.

*random remark*
The markets for guidance systems and robotics will be shaken.... again...., robotics doubly so for the new posses that will come online
Dinsdale Pirannha
Pirannha Corp
#104 - 2014-07-18 14:03:39 UTC
Sir HyperChrist wrote:
CCP Greyscale wrote:
Sir HyperChrist wrote:


2 questions: (again)
1) Are T2 BPO's jobs gonna cost 35-50% (depending on the previous ME) more materials?
2) For drones (small T2 drone, needs 1 robotics and 1 guidance system) how is this gonna round?


1) Yes.
2) Upwards, per unit. Acolyte II now requires 2 of most things (not the T1 drone obviously)


so a 2-unit multi-run of acolyte II's will cost 4 robotics (etc etc), instead of 1.5*2=3?

that would double their value
/me is away gonna clean out certain markets....



I have been trying to get onto Sisi to actually confirm everything, but of course , Singularity is a mess.
DeODokktor
Dark Templars
The Fonz Presidium
#105 - 2014-07-18 14:26:22 UTC
Sir HyperChrist wrote:
CCP Greyscale wrote:
Sir HyperChrist wrote:


2 questions: (again)
1) Are T2 BPO's jobs gonna cost 35-50% (depending on the previous ME) more materials?
2) For drones (small T2 drone, needs 1 robotics and 1 guidance system) how is this gonna round?


1) Yes.
2) Upwards, per unit. Acolyte II now requires 2 of most things (not the T1 drone obviously)


so a 2-unit multi-run of acolyte II's will cost 4 robotics (etc etc), instead of 1.5*2=3?

that would double their value
/me is away gonna clean out certain markets....

*edit*
and back, only vespas were close enough to margin. I've had better margins these last few months that I'd thought.

*random remark*
The markets for guidance systems and robotics will be shaken.... again...., robotics doubly so for the new posses that will come online


[/Quote]

Yay, my 120,000 Acolyte II's are going to go up in value :)...
If there's one thing I am short on (and hate buying) It is robotics, Have 640k Guidance systems left from before introduction of PI (I Sadly I purchased Hydrogen instead of robotics by mistake, ohhhh how I have regretted that)...

That aside.
I wish the test server was turned on so users could actually look at the changes... VIP Mode most of the week... If it was up then we could discover some of these changes! There has to be a bit of a worry when the test server cant stay online, with only 1 full working day left until the patch.
Sir HyperChrist
Persnickety Pilots
#106 - 2014-07-18 14:39:00 UTC
lol, with some luck they delay it all a week :)
Acolyte's have seen a nice increase in price 4 months ago, and again 2 months ago: I guess at 328k isks, they won't get much more expensive.

why do you have 120k acolyte's in stock?!
Lee Hyori
New Horizons
#107 - 2014-07-18 15:14:33 UTC
CCP Greyscale wrote:

....hisec industry turns out to be completely resistant to any kind of social interaction with other players...

If one goal of this patch is to incite solo industrialists to work together, I've probably miss something.

Which change in crius will help them to work together ?

NPC teams (or NPC slaves) will not help solo industrialists to work in teams, some ideas:
- make available my producers/researchers/inventors to others by allowing us to form teams would be more attractive ; Why not by moving them to the area they are needed (specifying a jump range)
- or as I've proposed in another S&I post, by changing Corp mechanisms allowing us to delegate (like those currently in place to form a fleet). We would have more time to train new players or to do other activities.

To have a good industrial tool does not mean being rich or have deep pockets: these are assets for building something. An addictive activity, like others are PvP addicts.

The availability to have corporate departments in HS and L/NS, making PVE workdays and using a JC for a weekend to do PvP, sharing my industrial assets would be a good sense.

We all don't have enough time to be engaged in PvP battles on workdays and get stuck on Eve for hours.

But we are all a small part of EvE community.
javer
The Scope
Gallente Federation
#108 - 2014-07-18 15:44:41 UTC
Doug Dannger wrote:
This Dev Blog should be renamed Eve Online: A Eulogy

You're taking a decade of, while not perfect, functioning mechanics and throwing them away just to change it.

There has been a decade of iteration on the current system. There are countless players who've made websites that take an intimidating structure and break it down into easy to swallow chunks. There are calculators for every aspect of manufacturing, and blogs to explain their mechanics. People were proud to call the game spreadsheets online, and it was a point of pride to show friends what you've made, or a nice surprise when friends gave you yet another tool to help you along. Players also gained a sense of accomplishment knowing that after some study, work, and often some mistakes, that you had conquered the beast that was industry in Eve Online.

Does anyone really think that the average industrialist, new or old, will be better off losing all of these out of game features, that will probably never be updated again to the scale we have now in favor of this new system? Do players really thing they can depend on CCP to create these tools? The only thing that needed to be changed was the UI.

Do we have another decade to spend on players to create sites and guides to muddle their way through CCP's perplexing scaling mechanics? Will anyone take the time to update them? Does CCP even have a handle on their own new mechanics? A lot has changed since it was first proposed, most of it because the people who thought of it, did not think the entire thing out. They showed their massive disconnect with their player base when they thought that people wouldn't take the time to online and offline dozens of modules in a POS just to save some isk. When they were confronted with the realization of how far people will go in this game, they decided to scrap the entire idea all together and pass it off on some lame excuse that it was difficult. They changed batch costs, because they couldn't even articulate with any degree of success on how it worked.

Then for me it was the blueprint ME/PE shaft. I've spent months researching blueprints to obscene levels to gain a very small advantage. Just like people spend a month to train skills that give guns 2% better damage, or reduce the sig radius on their interceptor another little bit. This game is based on diminishing returns, and celebrated those who were devoted enough to spend that much extra time to gain a little advantage. The prints weren't that much better, but when it came time to sell your copies in Jita, mine were the ones that sold because I had taken that extra time to make mine stand out among the crowd. Now, someone who's researched their Drake print for a month, ends up with the same print you've spent 6 months or more to research.

That's only the mechanics, the entire roll out of this patch has been insulting. One team wants to raise the barrier to entry, the other seems fundamentally against it. There is no cohesion it seems at the highest levels. The explanations on changes were confusing at best, spread out, and all discussion was lost in a sea of noise on threads where very little was accomplished. To think that the original plan was to put these changes in over a month ago just shows how little serious thought has gone into this change. Then to try and sneak in a ridiculous skill change that anyone with any kind of grasp on their player base would never have attempted just again shows the amount of thought that these changes have received. And then to tell their players, who have long since grown tired of the meme, that it would be looked into “soon”

This attempt to create Hello Kitty Noob Twitch Space Adventure Super Fun Time Online is not only going to alienate a lot of older players, but raise the barrier of entry to newer players as they will suddenly find themselves devoid of the knowledge that was meticulously crafted by devoted players over the last decade. They are also going to be forced to disperse themselves around the galaxy just to get a decent manufacturing price, and then forced to move on once again when the price gets high. A new player will gravitate to a hub to build if simply for the fact they can’t afford a freighter. I hate to draw real life analogy, but Ford isn’t forced to move their plant every month to remain competitive, they’re forced to ship their product to where it can be sold, as industry should be.

I can understand attempting to justify one's job with the ever present threat of constant layoffs over your head, but I fear that your attempt to seem busy has doomed us all.

And no, you cannot have my stuff.


congratulations on posting a fair summary of what ccp is about the last year+-
Dav Varan
State Protectorate
Caldari State
#109 - 2014-07-18 16:26:20 UTC  |  Edited by: Dav Varan
@Greyscale
What are you doing to compensate high research BPO holders.
As per your promise to listen to feedback in blog 28.04.2014 .

[quote=Greyscale's Devblog]
We're very aware that some of you will feel that you've lost your previous advantages gained by researching blueprints for a really long time, and this is one of the areas we're preparing to focus the most on in terms of receiving feedback and making adjustments or additions to smooth the transition. Everything is on the table in terms of finding a reasonable solution that meets everyone's legitimate concerns, so please approach the feedback in terms of telling us what you'd like to see rather than simply expressing frustration with the changes as described here. We're not done with this yet!
/quote]

?
CCP RubberBAND
CCP Engineering Corp
CCP Engineering Alliance
#110 - 2014-07-18 16:28:13 UTC
CCP Phantom
C C P
C C P Alliance
#111 - 2014-07-18 16:41:20 UTC
Off topic, spam and troll comments were removed.

Please stay polite, constructive and on topic, thank you!

CCP Phantom - Senior Community Developer

CCP Goliath
C C P
C C P Alliance
#112 - 2014-07-18 16:48:38 UTC
Just wanted to jump in here and explain the happenings with Sisi recently.

So, Sisi has been down a lot this week. On Saturday, our security certificates on the test cluster expired, leading to the "Danger Will Robinson" message. We resolved this on Tuesday and the server was open for a very brief window. Then we did some funky stuff with databases, which ended a little calamitously, causing us to be down again. Cue Wednesday, where we were up but in VIP for a lot of the time. People with VIP access are - CCP employees, ISD volunteers, outsourcing QA partners. Thursday hits, and we go down again to apply the new mirror. The mirror was unpruned, which means that it contains things such as starbases as they are on TQ. This is considered privileged information, hence not allowing players onto the server. It was unpruned because the team needed accurate data on the jobs stored in starbases and such, to allow them to accurately time their DB scripts so that we can correctly estimate downtime for Tuesday's deployment. Unfortunately, a failure to sync meant that we ran unoptimised versions of these scripts, so we had to refresh the mirror once more this morning (again, unpruned, so VIP essential) and perform the script timing task again. We have now concluded the test, it went very well, and the team are in the process of cleaning up their stuff and pruning the mirror, at which point we will be open again to the public until Crius launches on Tuesday.

If you have any more questions about Sisi, mirrors, VIP, or anything test-related, feel free to drop me an evemail, as it's unlikely I will check this thread again.

o7

CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath

Niko Lorenzio
United Eve Directorate
#113 - 2014-07-18 16:49:08 UTC
CCP Greyscale wrote:
Sir HyperChrist wrote:
2 questions:

1) what happens to the final ME/PE of bpo's in research during patch?
case 1: ME0 BPO in research to ME5, will it come out as ME5 or ME9?
case 2: ME5 in research to ME6, will it come out at ME6 (a degradation? to previous ME5) or ME9?

Sorry, edited original post to add the word "time" between "whenever" and "it's", that wasn't clear.

Case 1, ME5. Case 2, ME9. We take whatever level the blueprint was at when the job started, convert that, and then when the job finishes add however many levels (capped at level 10) it was in research for.

What?
You're contradicting yourself and yourself in this post and in the other post. If we apply your statement to above examples:
0+5 will convert to 0>0+5 = 5
5+1 will convert to 5>9+1= 10

CCP Greyscale wrote:

Alexander McKeon wrote:

So what happens if I have an ME 6 capital BPO currently in research at a POS?

A) It finishes research post-Crius, appears in station as an ME 7 BPO

or

B) It's converted to an ME 9 BPO mid-research job, the research is then 'complete' and it pops out in station at ME 9

or

C) It's converted to ME 9 mid-job, the research adds an extra level of ME, and an ME 10 BPO comes out into station?

These are all very different outcomes, and knowing what happens to the ME / PE of in-research BPOs with regards to the conversion would be very much appreciated.

C, and it will finish at whenever time it's currently scheduled to finish.


Again, Case 3 is almost the same exact scenario as case 2 quoted above. Here you say it's going to ME10, above you say it's going to be ME9.

Which is it going to be? For sure? Final answer please Big smile

The CSM XI Election are now open until March 25th, 2016. Consider Niko Lorenzio for CSM XI.

CSM matters, your voice matters, your vote matters!

Promiscuous Female
GBS Logistics and Fives Support
Goonswarm Federation
#114 - 2014-07-18 16:51:04 UTC
does this mean I am not very important :smith:
CCP Greyscale
C C P
C C P Alliance
#115 - 2014-07-18 16:51:54 UTC
Niko Lorenzio wrote:
CCP Greyscale wrote:
Sir HyperChrist wrote:
2 questions:

1) what happens to the final ME/PE of bpo's in research during patch?
case 1: ME0 BPO in research to ME5, will it come out as ME5 or ME9?
case 2: ME5 in research to ME6, will it come out at ME6 (a degradation? to previous ME5) or ME9?

Sorry, edited original post to add the word "time" between "whenever" and "it's", that wasn't clear.

Case 1, ME5. Case 2, ME9. We take whatever level the blueprint was at when the job started, convert that, and then when the job finishes add however many levels (capped at level 10) it was in research for.

What?
You're contradicting yourself and yourself in this post and in the other post. If we apply your statement to above examples:
0+5 will convert to 0>0+5 = 5
5+1 will convert to 5>9+1= 10

CCP Greyscale wrote:

Alexander McKeon wrote:

So what happens if I have an ME 6 capital BPO currently in research at a POS?

A) It finishes research post-Crius, appears in station as an ME 7 BPO

or

B) It's converted to an ME 9 BPO mid-research job, the research is then 'complete' and it pops out in station at ME 9

or

C) It's converted to ME 9 mid-job, the research adds an extra level of ME, and an ME 10 BPO comes out into station?

These are all very different outcomes, and knowing what happens to the ME / PE of in-research BPOs with regards to the conversion would be very much appreciated.

C, and it will finish at whenever time it's currently scheduled to finish.


Again, Case 3 is almost the same exact scenario as case 2 quoted above. Here you say it's going to ME10, above you say it's going to be ME9.

Which is it going to be? For sure? Final answer please Big smile


Oh, yeah, sorry. ME10. I picked from the available options, didn't check the math on the second one Oops
Niko Lorenzio
United Eve Directorate
#116 - 2014-07-18 16:53:10 UTC
CCP Goliath wrote:
Just wanted to jump in here and explain the happenings with Sisi recently.

So, Sisi has been down a lot this week. On Saturday, our security certificates on the test cluster expired, leading to the "Danger Will Robinson" message. We resolved this on Tuesday and the server was open for a very brief window. Then we did some funky stuff with databases, which ended a little calamitously, causing us to be down again. Cue Wednesday, where we were up but in VIP for a lot of the time. People with VIP access are - CCP employees, ISD volunteers, outsourcing QA partners. Thursday hits, and we go down again to apply the new mirror. The mirror was unpruned, which means that it contains things such as starbases as they are on TQ. This is considered privileged information, hence not allowing players onto the server. It was unpruned because the team needed accurate data on the jobs stored in starbases and such, to allow them to accurately time their DB scripts so that we can correctly estimate downtime for Tuesday's deployment. Unfortunately, a failure to sync meant that we ran unoptimised versions of these scripts, so we had to refresh the mirror once more this morning (again, unpruned, so VIP essential) and perform the script timing task again. We have now concluded the test, it went very well, and the team are in the process of cleaning up their stuff and pruning the mirror, at which point we will be open again to the public until Crius launches on Tuesday.

If you have any more questions about Sisi, mirrors, VIP, or anything test-related, feel free to drop me an evemail, as it's unlikely I will check this thread again.

o7


Excellent and reassuring explanation that not all hell is breaking loose days before patch. Thank you very much CCP Goliath.

The CSM XI Election are now open until March 25th, 2016. Consider Niko Lorenzio for CSM XI.

CSM matters, your voice matters, your vote matters!

Proddy Scun
Doomheim
#117 - 2014-07-18 16:55:31 UTC  |  Edited by: Proddy Scun
Change is always good for somebody and bad for somebody else.

The only thing I really object to is how CCP is marketing these changes. While its true that CCP hardly ever does anything for just one reason, I suspect the Crius changes are more about keeping CCP itself and EVE as a universe healthy than CCP wants to admit. Nothing wrong with making coding more uniform and easier to change. CCP should not fear telling players that -- because without CCP there is no EVE !!! But when its being done to streamline CCP coding operation, for long term game balance or to retarget game to a larger audience -- do not apply spin doctoring to say its primary thrust is helping most current players as individuals do things better (well CCP has been good about getting some of that in with all revisions but its not necessarily the main thrust).

One big reason for industry changes is probably a long overdue economic rebalancing between NPC ISK sources and sinks in the EVE economy. Total ISK supply is likely out of control because most the original NPC market goods except BPOs are now made by players. So currently NPC ISK sources are adding far more ISK via rat bounties, missions rewards etc than is being taken out by purchases from NPCs. So the big hike in industrial costs is probably intended to create a more stable economy by consuming ISK at NPC stations. Incidentally this opens the door to CCP introducing more rewarding PVE as the cost of ammo and replacement ships go up.

Note also that changes to copying times means that effectively every BPO has the same maximum rate of output whether production is directly off BPO or via BPC. Before Crius, faster production of copies meant that if you had the lab slots to copy... the number items produced by a BPO could be several times more by using BPC to copy. Plus of course BPC could be moved around to where you wanted items produced without fiscal risk. Net effect? Larger corps and alliances will need to by more BPOs to sustain item manufacturing rates. Sinking some more player economy ISK into the black hole of NPC wallets.

Plus there will be pressure to move BPOs around to save 2% copy costs and research time (no station slots but still toon skill limits on numbers of jobs). So there will be increased excitement of BPO drops in PVP and a tiny but significant rate of replacement (especially Titan BPO yikes!).

Also increased ship prices may more "efficiently" tap those people with RL money to spend on PLEX. IDK if that is true but more PLEX sold for whatever reason makes CCP more fiscally healthy and guarantees the life of EVE itself.



Secondarily this set of changes also forces conservative people to look more closely at costs of using POS for industry and research. Probably not actually cheaper in high sec or even lo sec, but a much narrower cost for gaining the greater flexibility of POS operations. Enough so people can justify POS for the extra stuff NPC stations do not provide...stuff that eventually makes POS profitable in lower security areas (moon mining in 0.4 etc).

CCP probably has all sorts of reasons for encouraging POS use beyond responding to demands of the small group who always wanted these particular changes. First its key to CCP long publicized desire to have more people move to null (not many stations out there). So boosting the number of people comfortable with POS helps CCP achieve their VISION for EVE and CCP hints there are a bunch of features and ideas dependent on moving the bulk of people to null. Plus distributing people to null systems still has some effect on server load balancing and thus CCP costs for operating EVE (good for everyone if CCP is profitable with lower overhead costs).

But I suspect the most immediate impact of POS change on EVE is more PVP excitement. Face it POS are wardec bait especially if more large ships are being manufactured at POS in hi sec or low sec. Who wouldn't want a BC or BS drop? And are they spend the time to copy or did they risk the BPO? Or you can just take the same bet and keep the structures. In any case EVE subscriptions should go up some as EVE sees more POS battles in hi sec and low sec (more POS and more valuable ops in hi and lo sec).

javer wrote:
Doug Dannger wrote:
This Dev Blog should be renamed Eve Online: A Eulogy

You're taking a decade of, while not perfect, functioning mechanics and throwing them away just to change it.

...
And no, you cannot have my stuff.


congratulations on posting a fair summary of what ccp is about the last year+-
Niko Lorenzio
United Eve Directorate
#118 - 2014-07-18 17:03:09 UTC


Some of the patch notes are in black text and thus need highlighting to read.

The CSM XI Election are now open until March 25th, 2016. Consider Niko Lorenzio for CSM XI.

CSM matters, your voice matters, your vote matters!

CCP RubberBAND
CCP Engineering Corp
CCP Engineering Alliance
#119 - 2014-07-18 17:06:20 UTC
Niko Lorenzio wrote:


Some of the patch notes are in black text and thus need highlighting to read.


Just bad formatting, people have been poked.

Feel free to poke me on: Twitter

CCP Greyscale
C C P
C C P Alliance
#120 - 2014-07-18 17:11:16 UTC
Proddy Scun wrote:
Change is always good for somebody and bad for somebody else.

The only thing I really object to is how CCP is marketing these changes. While its true that CCP hardly ever does anything for just one reason, I suspect the Crius changes are more about keeping CCP itself and EVE as a universe healthy than CCP wants to admit. Nothing wrong with making coding more uniform and easier to change. CCP should not fear telling players that -- because without CCP there is no EVE !!! But when its being done to streamline CCP coding operation, for long term game balance or to retarget game to a larger audience -- do not apply spin doctoring to say its primary thrust is helping most current players as individuals do things better (well CCP has been good about getting some of that in with all revisions but its not necessarily the main thrust).

One big reason for industry changes is probably a long overdue economic rebalancing between NPC ISK sources and sinks in the EVE economy. Total ISK supply is likely out of control because most the original NPC market goods except BPOs are now made by players. So currently NPC ISK sources are adding far more ISK via rat bounties, missions rewards etc than is being taken out by purchases from NPCs. So the big hike in industrial costs is probably intended to create a more stable economy by consuming ISK at NPC stations. Incidentally this opens the door to CCP introducing more rewarding PVE as the cost of ammo and replacement ships go up.

Note also that changes to copying times means that effectively every BPO has the same maximum rate of output whether production is directly off BPO or via BPC. Before Crius, faster production of copies meant that if you had the lab slots to copy... the number items produced by a BPO could be several times more by using BPC to copy. Plus of course BPC could be moved around to where you wanted items produced without fiscal risk. Net effect? Larger corps and alliances will need to by more BPOs to sustain item manufacturing rates. Sinking some more player economy ISK into the black hole of NPC wallets.

Plus there will be pressure to move BPOs around to save 2% copy costs and research time (no station slots but still toon skill limits on numbers of jobs). So there will be increased excitement of BPO drops in PVP and a tiny but significant rate of replacement (especially Titan BPO yikes!).

Also increased ship prices may more "efficiently" tap those people with RL money to spend on PLEX. IDK if that is true but more PLEX sold for whatever reason makes CCP more fiscally healthy and guarantees the life of EVE itself.



Secondarily this set of changes also forces conservative people to look more closely at costs of using POS for industry and research. Probably not actually cheaper in high sec or even lo sec, but a much narrower cost for gaining the greater flexibility of POS operations. Enough so people can justify POS for the extra stuff NPC stations do not provide...stuff that eventually makes POS profitable in lower security areas (moon mining in 0.4 etc).

CCP probably has all sorts of reasons for encouraging POS use beyond responding to demands of the small group who always wanted these particular changes. First its key to CCP long publicized desire to have more people move to null (not many stations out there). So boosting the number of people comfortable with POS helps CCP achieve their VISION for EVE and CCP hints there are a bunch of features and ideas dependent on moving the bulk of people to null. Plus distributing people to null systems still has some effect on server load balancing and thus CCP costs for operating EVE (good for everyone if CCP is profitable with lower overhead costs).

But I suspect the most immediate impact of POS change on EVE is more PVP excitement. Face it POS are wardec bait especially if more large ships are being manufactured at POS in hi sec or low sec. Who wouldn't want a BC or BS drop? And are they spend the time to copy or did they risk the BPO? Or you can just take the same bet and keep the structures. In any case EVE subscriptions should go up some as EVE sees more POS battles in hi sec and low sec (more POS and more valuable ops in hi and lo sec).

javer wrote:
Doug Dannger wrote:
This Dev Blog should be renamed Eve Online: A Eulogy

You're taking a decade of, while not perfect, functioning mechanics and throwing them away just to change it.

...
And no, you cannot have my stuff.


congratulations on posting a fair summary of what ccp is about the last year+-


I can confirm that none of the things discussed in this post were a driving factor for, a significant influence on, or in most cases even discussed at any point during, the design of these features :)