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blocade running

Author
Elbie Klep
Aliastra
Gallente Federation
#1 - 2014-07-16 19:20:15 UTC
I need to run courier missions into low sec to get NPC standings. I make insta jumps when I can, but sometimes I don't have one at the station in hand. I use a transport ship with three inertial stabilizers and full cloak. So the only time I am vulnerable is undocking after the mission completes (assuming they don't have a warp bubble on the gate). Currently I just immediately redock and go AFK if I see any ship in the overview when I undock. However, that cat-and-mouse game can be tedious and may be unnecessary if the ship doesn't care about me.

With the stabilizers I can be in warp in about five seconds to any gate. Someone with maxed targeting skills and ship bonuses could get a lock in that time if they are paying attention. I am thinking of using three T2 multi-spectrum ECM bursters. Hopefully they would prevent a lock within 5 seconds. However, I would rather not lose a transport experimenting with this. I was wondering if anyone has tried this and whether it works.
Jimmy O'Shanty
The Westies
#2 - 2014-07-16 23:29:32 UTC
There are no bubbles in low sec, only null and wormholes. And fit a microwarpdrive. When your warping out of a gate camp (or anywhere for that matter) immediately hit your MWD then cloak. I've been in and around lowsec for years with the same Viator. I've never used multi-spectrum ECM bursters and haven't been caught. Yet.

The only tricky part for you, running missions, is that you'll be frequenting the same stations. And leaving stations is where you're taking the biggest risk. Quick undock bookmarks will help but sooner or later people are going to remember you, particularly if your hitting the same stations multiple times a night.

Elbie Klep
Aliastra
Gallente Federation
#3 - 2014-07-17 05:22:24 UTC
Jimmy O'Shanty wrote:
There are no bubbles in low sec, only null and wormholes. And fit a microwarpdrive. When your warping out of a gate camp (or anywhere for that matter) immediately hit your MWD then cloak. I've been in and around lowsec for years with the same Viator. I've never used multi-spectrum ECM bursters and haven't been caught. Yet.


I was talking about warp disruption field generators that surpress all warps within 16 Km of the ship. AFAIK, they can be used in heavy interdictors anywhere.

Quote:
The only tricky part for you, running missions, is that you'll be frequenting the same stations. And leaving stations is where you're taking the biggest risk. Quick undock bookmarks will help but sooner or later people are going to remember you, particularly if your hitting the same stations multiple times a night.


As I indicated, I am not worried about gate camps; only leaving the station after the courier missin is completed. Also, I said I was concerned about the situation where I did not have an insta warp bookmark yet. It takes 14 seconds to MWD to the station perimeter where I can turn on the cloak. Anybody waiting for me can get a lock in that time, even at MWD speed.

But with three inertial stabs, I can align any warp in just under five seconds, even a 180° alignment. If I can disrupt the lock for that five seconds, I am gone. Three T2 bursters should give me that, but I would like to be sure before I try it.
Artuard Envien
Space-Brewery-Association
#4 - 2014-07-17 08:03:06 UTC  |  Edited by: Artuard Envien
'' I was talking about warp disruption field generators that surpress all warps within 16 Km of the ship. AFAIK, they can be used in heavy interdictors anywhere.''


Not in low sec they can.


''As I indicated, I am not worried about gate camps; only leaving the station after the courier missin is completed. Also, I said I was concerned about the situation where I did not have an insta warp bookmark yet. It takes 14 seconds to MWD to the station perimeter where I can turn on the cloak. Anybody waiting for me can get a lock in that time, even at MWD speed.

But with three inertial stabs, I can align any warp in just under five seconds, even a 180° alignment. If I can disrupt the lock for that five seconds, I am gone. Three T2 bursters should give me that, but I would like to be sure before I try it.''


Create some instant undock bookmarks. Burst ecm will hit the station and probably cause more harm than benefit.
Jonas Staal
Republic Military School
Minmatar Republic
#5 - 2014-07-17 09:30:16 UTC
Elbie Klep wrote:
Jimmy O'Shanty wrote:
There are no bubbles in low sec, only null and wormholes. And fit a microwarpdrive. When your warping out of a gate camp (or anywhere for that matter) immediately hit your MWD then cloak. I've been in and around lowsec for years with the same Viator. I've never used multi-spectrum ECM bursters and haven't been caught. Yet.


I was talking about warp disruption field generators that surpress all warps within 16 Km of the ship. AFAIK, they can be used in heavy interdictors anywhere.

Quote:
The only tricky part for you, running missions, is that you'll be frequenting the same stations. And leaving stations is where you're taking the biggest risk. Quick undock bookmarks will help but sooner or later people are going to remember you, particularly if your hitting the same stations multiple times a night.


As I indicated, I am not worried about gate camps; only leaving the station after the courier missin is completed. Also, I said I was concerned about the situation where I did not have an insta warp bookmark yet. It takes 14 seconds to MWD to the station perimeter where I can turn on the cloak. Anybody waiting for me can get a lock in that time, even at MWD speed.

But with three inertial stabs, I can align any warp in just under five seconds, even a 180° alignment. If I can disrupt the lock for that five seconds, I am gone. Three T2 bursters should give me that, but I would like to be sure before I try it.


Will you not get station/gate guns for using ecm burst?
Elbie Klep
Aliastra
Gallente Federation
#6 - 2014-07-17 11:28:06 UTC
Artuard Envien wrote:
'' Create some instant undock bookmarks. Burst ecm will hit the station and probably cause more harm than benefit.


As I said, I do that when possible. But I am concerned about the situation when I don't have a bookmark.
Elbie Klep
Aliastra
Gallente Federation
#7 - 2014-07-17 11:30:09 UTC
Jonas Staal wrote:
Will you not get station/gate guns for using ecm burst?


My understanding is that only applies to high sec.
Alric Rosenthal
Black Fox Marauders
Pen Is Out
#8 - 2014-07-17 14:38:56 UTC
Null security space has no anchored gun emplacements on the stations or on the gates. In low security space stations and gates do have guns and will shoot you if you assault the station or go suspect. Those guns have perfect tracking and will make short work of a hauler.

Null security space is any space that has a 0.0(or less) security rating. I am assuming that you are talking about low security space which is space with a security rating or 0.4 to 0.1. In low security space area of effect warp disruption applications can not be used. Such things as the light interdictor's warp disruption probe and the heavy intirdictors bubble are unusable. You are only vulnerable to targeted warp disruption and scrambling. Other things that can not be used are bombs on stealth bombers and doomsdays on titans.

If you are using a blockade runner the only time you are likely to get caught is coming out of a station. This can be remedied with an instant undock. I recommend getting three instant undocks for each station you frequent and cloaking as you warp away from the station.

It is easy to set an instant undock. Get to the station when no one is active in the system and burn away from the undock in a straight line with a fast frigate. Once you are 400+km away set a bookmark and then do it a couple more times as you burn away, separating your bookmarks by about 50 km. To test these just warp back to the station, dock, and undock. You should be able to warp to one of your bookmarks near instantly as the inertia from your undock pushes you into warp.

Using an ecm burst on a station or gate will get you killed by the guns. I recommend a MWD. I hope this helps you.

Fly Smart,

Alric Rosenthal

Ohh, better far to live and die
Under the brave Black Flag I fly,
A Violent Declaration my part,
With a pirate head and a pirate heart.

“War is cruelty. There's no use trying to reform it. The crueler it is, the sooner it will be over.” - William Tecumseh Sherman

Plato Forko
123 Fake Street
#9 - 2014-07-17 19:27:30 UTC
if you keep a packaged frigate in the hauler's cargohold you can swap to that and run the camp. keep burning until you are on a different grid from the station then you can make a BM and voila you have an insta to warp to after getting back in the hauler. i'm not going to explain how to prevent an instalocker from stopping you, that solution takes a bit of creativity, the element of surprise and some luck Bear
Elbie Klep
Aliastra
Gallente Federation
#10 - 2014-07-17 20:55:50 UTC
Alric Rosenthal wrote:


In low security space area of effect warp disruption applications can not be used. Such things as the light interdictor's warp disruption probe and the heavy intirdictors bubble are unusable. You are only vulnerable to targeted warp disruption and scrambling. Other things that can not be used are bombs on stealth bombers and doomsdays on titans.


Good to know. I thought it was like smartbombs -- a strictly high sec restriction. Saves me losing my Viator. Ty.


Quote:
It is easy to set an instant undock. Get to the station when no one is active in the system and burn away from the undock in a straight line with a fast frigate. Once you are 400+km away set a bookmark and then do it a couple more times as you burn away, separating your bookmarks by about 50 km. To test these just warp back to the station, dock, and undock. You should be able to warp to one of your bookmarks near instantly as the inertia from your undock pushes you into warp.

Using an ecm burst on a station or gate will get you killed by the guns. I recommend a MWD. I hope this helps you.


I know how to do the bookmarks and I always make them so long as nobody is lurking around the station. My problem is when I haven't done one yet and somebody is lurking. The MWD doesn't help getting out of the station; it is too far to the docking perimeter (roughly 14 seconds) before the cloak can go on. So I guess I will have to continue my current technique of redocking and AFK.
Elbie Klep
Aliastra
Gallente Federation
#11 - 2014-07-17 20:56:47 UTC
Plato Forko wrote:
if you keep a packaged frigate in the hauler's cargohold you can swap to that and run the camp. keep burning until you are on a different grid from the station then you can make a BM and voila you have an insta to warp to after getting back in the hauler. i'm not going to explain how to prevent an instalocker from stopping you, that solution takes a bit of creativity, the element of surprise and some luck Bear


Now that is an interesting idea. I assume the reason is that even though the shuttle is much slower than the Viator w/ MWD, the signature radius is so small that the lurker can't get a lock. But is that true? I've locked on drones, which have comparable signatures. Or are you arguing that the shuttle is expendable and gives you a chance to get a bookmark if the lurker is a little sleepy at the switch?
Plato Forko
123 Fake Street
#12 - 2014-07-17 21:58:51 UTC
yeah, for one a frig with MWD is way faster than a shuttle and a certain frig is bonused for a certain type of mod that can break locks *hint hint* to confound an instalocker that might try to scram or web you before you're out of range. really though, it's a bit of a surprise for a frig to suddenly start booting away from station immediately after undocking, so even for an instalock ship the chances are good that even with sig bloom factored in you'll be out of scram and web range by the time they can activate modules on you.

T2 or T3 cruisers are mainly the ones to worry about since they can potentially instalock, tank sentry guns and have a sensor strength strong enough to disregard weaker ECM attacks
Elbie Klep
Aliastra
Gallente Federation
#13 - 2014-07-18 02:27:36 UTC
Plato Forko wrote:
yeah, for one a frig with MWD is way faster than a shuttle and a certain frig is bonused for a certain type of mod that can break locks *hint hint* to confound an instalocker that might try to scram or web you before you're out of range. really though, it's a bit of a surprise for a frig to suddenly start booting away from station immediately after undocking, so even for an instalock ship the chances are good that even with sig bloom factored in you'll be out of scram and web range by the time they can activate modules on you.


OK, I'll look into that. Ty.
Gully Alex Foyle
The Scope
Gallente Federation
#14 - 2014-07-18 23:10:28 UTC  |  Edited by: Gully Alex Foyle
I'd personally reccomend a t2 damage control in the low slots, a warp stab and a single inertia stab.

I'd also fit a shield tank next to the mwd.

That way you should be able to survive for even 10 seconds against anything smaller than a battlecruiser (at least), if it's a single ship eyeing you.

When you undock from a station without an insta-undock, remember:

. To immediately ctrl-space and stop. This not only prevents you from drifting out of docking range, but also reduces alignment time for warp out.
. You have a 10s session change timer before you can redock if there are too many nasties
. You have a 30s invulnerability if you do not do anything else but stop the ship

So if it's just one baddie, cruiser or below, I would personally risk it (if you fit some tank as suggested) in this way:

. Undock
. Stop
. Wait 15 seconds
. Jump to gate
. Immediately activate dcu and overheated shield hardeners
. If you get shot at but not warp scrambled or bumped, your tank should hold until you warp
. If you get scrambled or bumped, redock immediately


Still, don't be lazy and make those insta-undocks first Lol A fast frigate (atron, condor, slasher or executioneer) with just mwd and all overdrives in the lows is much cheaper than your br and has a very good chance of surviving, except against a sniper

Make space glamorous! Is EVE dying or not? Ask the EVE-O Death-o-meter!

Whang'Lo
Cosmically Irrelevant
#15 - 2014-07-19 11:22:11 UTC
Quote:
I need to run courier missions into low sec to get NPC standings. I make insta jumps when I can, but sometimes I don't have one at the station in hand. I use a transport ship with three inertial stabilizers and full cloak. So the only time I am vulnerable is undocking after the mission completes (assuming they don't have a warp bubble on the gate). Currently I just immediately redock and go AFK if I see any ship in the overview when I undock. However, that cat-and-mouse game can be tedious and may be unnecessary if the ship doesn't care about me.

With the stabilizers I can be in warp in about five seconds to any gate. Someone with maxed targeting skills and ship bonuses could get a lock in that time if they are paying attention. I am thinking of using three T2 multi-spectrum ECM bursters. Hopefully they would prevent a lock within 5 seconds. However, I would rather not lose a transport experimenting with this. I was wondering if anyone has tried this and whether it works.


It's not clear what ship your using.

If your using any industrial besides a blockade runner it's just matter of time before
you get caught on a gate, no matter what you do. On a long enough time line, your gonna
hit a gate camp with guys who know what there doing.

If your using a blockade runner with warp stabs your doing it wrong. The most important thing
for a blockade runner is align time. With fast align + covert ops cloak your basically unstoppable.

In over 1k+ jumps all through low sec in a blockade runner, docking and undocking I've only once
had someone really make an effort to get me at a station and was probably a noob. I still have the
same ship I bought over 2 years ago.. never have lost it.

[u]A Paranoid is just someone with all the facts - William Burroughs[/u]

Sheri Angela
#16 - 2014-07-19 15:20:18 UTC
If I'm being camped I just contract the transport for sale or courier if no rigs. Leave station in my pod and tell the campers "I'm rich *****!" and get back to playing. I like to think their balls become congested and blue.

When buddies are on and nearbty I'll contract transport to get it out of my hangar and undock/redock to get me a freebie ship and fit with covert cyno. Undock and start the party.

In short look at the situation as an opportunity to ruin someones day.

TIDI = Increasing profit while decreasing service level to the customer disguised a nicely marketed benefit. What would Amazon have done here.

Substantia Nigra
Polaris Rising
Goonswarm Federation
#17 - 2014-07-25 02:53:47 UTC
I travel a lot through nullsec and lowsec. I also build and sell collections of bookmarks for use by folk with those sorts of needs – not available to the public, tho, I’m afraid.

As for blockade runners I fit mine for align-warp speed and virtually never fit warp stabs to them. In lowsec, with its joyous absence of bubbles, it’s a bit of a no-brainer to align-warp-cloak away from a camp. In nullsec there is the added possibility of a fast-dood burn-decloaking you before you get to the edge of the bubble to be able to warp.

As for undocks, if you’re in a slower ship and there are evil ppl waiting on the undock then you may be best to simply dockup again. If you have no instawarp undock BMs for that station then an exploratory undock might help you check if there are any conveniently located celestials. If not then get safe and wait them out. As soon as you start aligning to a warpout point your ship becomes vulnerable to blapping … you are in a large slow ship and they are probably in ships designed for undock fatality infliction.
I tend to use scouts a lot, but that’s not a resource that is available or attractive to everyone. In such a case I’d burn or slowboat my scout to an instawarp undock location and then warp to them from the undock … or use corp BMs to transfer that location if appropriate.

I guess I am almost a 'vet' by now. Hopefully not too bitter and managing to help more than I hinder. I build and sell many things, including large collections of bookmarks.

Christopher Mabata
Northern Accounts and Systems
#18 - 2014-07-25 05:15:17 UTC
Ok few holes in that, nothing hard to iron out

1. No such thing as a bubble in low sec so dont worry about that
2. Transport ships have a default +2 strength this means 2 disruptors or 1 scrambler will not be enough to stop your warp, makes you safe against anyone running only a single of these but not against bumpers or when you jump a gate to a camp. even the cloak trick will be beat by an experienced pilot

Now for Blockade runners get one, you can rig it for agility and acceleration and use your lows for cargo if you choose, the ability to cloak while warp and align in under 4 seconds makes you extremely difficult to catch, it almost has to come down to really bad luck. the trade off is you lose that amazing 50,000m3 fleet bay and instead get around 12,000m3 so its a balancing act.

Ive used a blockade runner to farm standings for about 4 months now and its never even been threatened, but i took a bustard 6 jumps through lowsec with 2.3b in ships and fittings ( yes i was scouting ) and it was still nerve racking up until i entered warp to the station with local empty. NEVER AGAIN

Blockade runners are amazing so i say get one

♣ Small Gang PVP, Large Fleet PVP, Black Ops, Incursions, Trade, and Industry ♣ 70% Lethal / 30% Super-Snuggly / 110% No idea what im doing ♣

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Christopher Mabata
Northern Accounts and Systems
#19 - 2014-07-25 05:18:51 UTC
Bah forgot to mention dont use the ECM Bursts, unbonused ECM is terrabad anyone with sensor compensation 3+ will be just fine unless you have good jamming skills ( As in you can already fly a falcon well ). Your better off with damps to bring their lock range so low they lose point for a moment and you warp in that instant, or like i said in the above post get a blockade runner.

♣ Small Gang PVP, Large Fleet PVP, Black Ops, Incursions, Trade, and Industry ♣ 70% Lethal / 30% Super-Snuggly / 110% No idea what im doing ♣

This Message Brought to you by a sweet and sour bittervet

Zero Sum Gain
FREEEEEEEEEEEEEEEEDOOOOOOOOM
#20 - 2014-07-25 16:00:26 UTC  |  Edited by: Zero Sum Gain
As said, no bubbles outside of null. I wouldn't use ECM, better to be able to jump thru gates or dock.

MED is much faster until you're scrammed. Bigger camps are more likely to have someone close enough to you for it and smaller camps I rarely have trouble escaping with an AB burning back to gate.
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