These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

NPE: Eliminate Intra-Corp Awoxing so Corps Will Recruit New Players

Author
Erutpar Ambient
The Scope
Gallente Federation
#101 - 2014-07-17 20:58:11 UTC
Bohneik Itohn wrote:


3: Lots of talk about how Awoxing and war deccing driving new players off, because they simply can't cope.

Nope. I coped just fine

Just because it was fine for You, you assume it's fine for everyone. Yeah ok, that makes sense.

However, then we come back to those numbers 50/40/10.
Obviously you'd fall in the 10%. I guess you weren't a good gauge of player sentiment after all.
Maldiro Selkurk
Radiation Sickness
#102 - 2014-07-17 21:08:04 UTC  |  Edited by: Maldiro Selkurk
Caleb Seremshur wrote:


Highsec needs to be made less rewarding not less safe. Removing things like exploration sites and increasing belt spawn times (on the premise of empire security and their own mining fleets) would go much further in pushing people out. It's not enough to wave a corrot you have to starve the player as well such that they consume them selves out of the food chain.

I speak from experience irl I was forced to move country to make a living not just because the money was better but also because I was staring down the double gun barrels of boredom and poverty.


Even when opportunities are hard to find economically speaking, believing that someone is going to leave a relatively safe space for a place of certain death is just the sort of thinking that nullsec lives by and shows a complete lack of understanding of the mindset of those of us that only play in highsec.

When presented with the choice of nullsec or starve the option you cannot even conceive of is the one we will choose and that of course is to find another game to play.

1. yes you've heard it before but the condition of us starving has never existed in EVE's history and when it comes to pass; if ever, I assure you many of us will in fact be leaving. I play this game to relax and having to endure the constant stress, harassment or enslavement to nullsec cartels will not do. You think this game is good enough to make us change our core personality traits to keep playing it, the truth is that simply wont happen. My hope and really the only way this cash strapped game will continue to exist is if CCP devs at some point realize that highsec carebears are not expendable.

2. htfu, go back to wow, Eve isn't right for you, blah blah blah, heard it all before so spare me.

3. Sheesh almost forgot to post about the topic directly: awoxing needs to go, no question it should have never been a game mechanic. CCP did a lot of things right in this game but did some things wrong and this is one of those.

Yawn,  I'm right as usual. The predictability kinda gets boring really.

Bohneik Itohn
10.K
#103 - 2014-07-17 21:12:54 UTC
Erutpar Ambient wrote:
Bohneik Itohn wrote:


3: Lots of talk about how Awoxing and war deccing driving new players off, because they simply can't cope.

Nope. I coped just fine

Just because it was fine for You, you assume it's fine for everyone. Yeah ok, that makes sense.

However, then we come back to those numbers 50/40/10.
Obviously you'd fall in the 10%. I guess you weren't a good gauge of player sentiment after all.


And then you blithely ignore the rest of my post where I point out that not only I coped, but the entire alliance did. Not one person quit because of wars or awoxing. Complaints? Sure, new players who had literally all of their SP in mining and industry complained but they didn't quit. Likely because they had supportive corp members.

And there's the discrepancy that you're looking for. A bad social circle leads to the majority of new players quitting. A good social circle leads to the majority of players staying. Outside influences, such as awoxing, war declarations, and suicide ganks only emphasize the problems that bad social environments create, they do not create the problems themselves.

Wait, CCP kills kittens now too?!  - Freyya

Are you a forum alt? Have you ever wondered why your experience on the forums is always so frustrating and unrewarding? This may help.

Estella Osoka
Cranky Bitches Who PMS
#104 - 2014-07-17 21:22:33 UTC
With the introduction of the dueling mechanics, there is no reason for the ability to freely shoot corpies. Only people who think there is are griefers looking for easy kills. However, I would suggest the OP's suggestion be changed to "Shooting corp members triggers a suspect flag." No Concordokken, but anyone in local would be able to engage you.
Bohneik Itohn
10.K
#105 - 2014-07-17 21:44:37 UTC
Estella Osoka wrote:
With the introduction of the dueling mechanics, there is no reason for the ability to freely shoot corpies. Only people who think there is are griefers looking for easy kills.


The stereotyping among Eve players is always so spectacularly self-aggrandizing. Thank you for openly admitting to belonging to that FUD crowd I was referring to earlier.

It doesn't take much effort at all to completely shut down an awoxer, nor is it hard to turn the tables on them and relieve them of their ship. The only easy kills they get are afk miners and people who just randomly fleet up with other people they don't know because Green.

"Awoxing" has been a thing since MMO's have existed. In UO PKers would just poison cloud everyone in the middle of a tough PvE fight and TP off to a nearby safe point. In Everquest people would get really brutal, pulling an entire zone of monsters down on your head in an area where they knew your corpses would glitch through the ground and all of your gear would be lost, causing everyone to lose months of hard work. Hell, I used to play a text-based MMO called Gemstone III back in the day. Guild members would lay low and roleplay their way through months of personal interaction for the chance to set up the ultimate story of betrayal and assassination, in a game with a random chance of permadeath, in a world that will forever define the word "grind" for me in the context of MMO's.

You know what my issue with Awoxers is? It's too easy for them to hide from retribution. They drop to an NPC corp and sit in high sec and suddenly no one can retaliate against them. That's the only "easy" part of awoxing, is the fact that you can't hunt them down. If I were to ask for one change to be made on Awoxing it's that any corp member that kills another corp member gives kill rights to the entire corporation for the standard 30 days.

And yes, it is possible for a corporation to get kill rights. Grab a noob ship and go shoot a random POCO in high sec if you want to see for yourself.

Wait, CCP kills kittens now too?!  - Freyya

Are you a forum alt? Have you ever wondered why your experience on the forums is always so frustrating and unrewarding? This may help.

Estella Osoka
Cranky Bitches Who PMS
#106 - 2014-07-17 21:56:14 UTC
Bohneik Itohn wrote:
Estella Osoka wrote:
With the introduction of the dueling mechanics, there is no reason for the ability to freely shoot corpies. Only people who think there is are griefers looking for easy kills.


The stereotyping among Eve players is always so spectacularly self-aggrandizing. Thank you for openly admitting to belonging to that FUD crowd I was referring to earlier.

It doesn't take much effort at all to completely shut down an awoxer, nor is it hard to turn the tables on them and relieve them of their ship. The only easy kills they get are afk miners and people who just randomly fleet up with other people they don't know because Green.

"Awoxing" has been a thing since MMO's have existed. In UO PKers would just poison cloud everyone in the middle of a tough PvE fight and TP off to a nearby safe point. In Everquest people would get really brutal, pulling an entire zone of monsters down on your head in an area where they knew your corpses would glitch through the ground and all of your gear would be lost, causing everyone to lose months of hard work. Hell, I used to play a text-based MMO called Gemstone III back in the day. Guild members would lay low and roleplay their way through months of personal interaction for the chance to set up the ultimate story of betrayal and assassination, in a game with a random chance of permadeath, in a world that will forever define the word "grind" for me in the context of MMO's.

You know what my issue with Awoxers is? It's too easy for them to hide from retribution. They drop to an NPC corp and sit in high sec and suddenly no one can retaliate against them. That's the only "easy" part of awoxing, is the fact that you can't hunt them down. If I were to ask for one change to be made on Awoxing it's that any corp member that kills another corp member gives kill rights to the entire corporation for the standard 30 days.

And yes, it is possible for a corporation to get kill rights. Grab a noob ship and go shoot a random POCO in high sec if you want to see for yourself.


Yeah bro. I'm a FUD. Roll HTFU, cuz you obviously know nothing about how I play the game and you can't bother to look. I live and breathe in lowsec. So a corp member, or anyone for that matter, shooting me doesn't matter.
Bohneik Itohn
10.K
#107 - 2014-07-17 22:16:31 UTC  |  Edited by: Bohneik Itohn
Estella Osoka wrote:

Yeah bro. I'm a FUD. Roll HTFU, cuz you obviously know nothing about how I play the game and you can't bother to look. I live and breathe in lowsec. So a corp member, or anyone for that matter, shooting me doesn't matter.


Means precisely nothing.

Quote:
there is no reason for the ability to freely shoot corpies


That, however, does. There is no reason to not have the ability to freely shoot a corp member. Eve is about giving players the freedom of choice, and one of the many decisions a player can make is deciding that their current bedfellows have been rubbing them the wrong way and that a good podding is in order.

Do people take advantage of this? Sure, but no more than they take advantage of everything else in Eve. If you think random people who you thought you were allied with attacking you is annoying just wait until you find out how obnoxious human beings can be when they think that they are protected from any sort of retaliation by being an utter passive-aggressive twit. Did you read that part about EQ? Non-PvP servers. The more obstacles you put in someone's path of making a choice, the more ways they find to navigate around that obstacle.

Getting flagged for shooting a corpie? Great, I'll just wait until I have corpmates or fleetmates repping me, so that the logi gets flagged, along with anyone else that was being repped in the chain. If I was an awoxer I'd know plenty of people who enjoy the same activities I do, so there'd be plenty of people waiting for that flashing yellow box when it happens. You just created a way for an awoxer to wipe an entire fleet of friendlies with one shot.

Wait, CCP kills kittens now too?!  - Freyya

Are you a forum alt? Have you ever wondered why your experience on the forums is always so frustrating and unrewarding? This may help.

Nevyn Auscent
Broke Sauce
#108 - 2014-07-17 22:24:29 UTC
Bohneik Itohn wrote:


That, however, does. There is no reason to not have the ability to freely shoot a corp member. Eve is about giving players the freedom of choice, and one of the many decisions a player can make is deciding that their current bedfellows have been rubbing them the wrong way and that a good podding is in order.

Do people take advantage of this? Sure, but no more than they take advantage of everything else in Eve. But if you think random people who you thought you were allied with attacking you is annoying just wait until you find out how obnoxious human beings can be when they think that they are protected from any sort of retaliation by being an utter passive-aggressive twit. Did you read that part about EQ? Non-PvP servers. The more obstacles you put in someone's path of making a choice, the more ways they find to navigate around that obstacle.

Getting flagged for shooting a corpie? Great, I'll just wait until I have corpmates or fleetmates repping me, so that the logi gets flagged, along with anyone else that was being repped in the chain. If I was an awoxer I'd know plenty of people who enjoy the same activities I do, so there'd be plenty of people waiting for that flashing yellow box when it happens. You just created a way for an awoxer to wipe an entire fleet of friendlies with one shot.

Except green safety and those logi's instantly stop repping you.

Regarding your first paragraph, there is a good reason to not have the ability. Because it is an exception from the standard rule set. And as an exception it firstly requires in depth knowledge of the game that the exception even exists, since exceptions by their very nature are hidden knowledge and hidden knowledge is bad.

Secondly as an exception it creates exploits, such as the fact that because no LE flag is created, neutral logi can rep a corp member shooting a corp member and nothing happens to the neutral logi, meaning there is risk free flying for them. While you could close just this individual exploit, there are certain to be others as well which have slipped through the cracks, so fixing them one by one is a band aid solution that doesn't address the cause of all the issues.

Thirdly, removing the free shoot does NOT remove PvP. It just means you don't get a free pass. Scam your corp mates into a duel, trick your corp leader into war deccing another corp 'for PvP practice' then abuse the wardec to gank your corp mates. Be imaginative, like everyone else is in getting their kills, or just HTFU and suicide gank your corpie who you know runs a 20 bil bling mission ship (Which I suspect is what you find most awoxers actually are after to begin with but are so risk adverse they won't even suicide gank).

As I said earlier, regardless of which fix CCP applies though, there are some bad loop hole exploits that need fixing currently.
Bohneik Itohn
10.K
#109 - 2014-07-17 23:06:04 UTC


There are more ways to exploit getting flagged by attacking corp members than there are to exploit not getting flagged. People mis-target in fleets constantly, accidentally shoot or smartbomb each others' drones, etc... Incursion groups would literally fall out of their chairs and have a communal spastic fit if this was announced.

There is no reason to flag them as suspect or criminal when an LE flag will take care of the neutral logi without potentially opening everyone up to outside engagement.

Who didn't learn about awoxing the first time they turned in an app for a corporation? It's the first thing you hear about when you start wondering why some corps ask for API keys, and the answer can be found literally anywhere or explained by anyone. There is no way that is hidden knowledge. If it is, it is the worst kept secret in all of Eve history.

Awoxing is not a free pass to begin with. It is a mutual risk, but like you said one that is taken by people who're too cheap to suicide gank. It's not until they drop to an NPC corp that they are safe. I already linked the New Player FAQ which clearly explains that PvP can happen anywhere, at any time, from anyone. Hell, with high sec battle procurers becoming all the rage Awoxers may start becoming a rare breed. I really don't understand why there aren't honeypot corps out there that accept awoxers, bait them and do the deed themselves. Even easier than Awoxing, the odds will always be in your favor.

They're also the easiest PvP to avoid. You get as much free intel on them as they do on you, and once they reveal themselves (which they more often then not fail on their first attempt, from my experience. I get the feeling they do it because they're just plain bad at PvP) they have the choice of logging off in space and hoping you don't send a corp-wide evemail, (Just.... Yeah... Contemplate the odds of that for a moment.) running around trying to catch corp members who now know they are a threat (imagine what has to happen in order for them to be successful at this, or better yet, what has to NOT happen.) or dock up and get kicked from corp/leave corp voluntarily.

And it doesn't just stop there. Try and awox the wrong corp and you will have people stalking you for weeks, notifying every corp you join before you even have a chance to make a move on anyone. This is why awox characters are recycled/sold so much. A couple shots at it and you're being shut down as soon as peoples' watch list updates with your new information. They already have to work for their easy kills in a way, it's just work created after the fact, not before.

Taking away an option that has the opportunity to create interesting gameplay for superficial benefits is never a good idea. And I'm not saying it's a case of HTFU, that was never a good term to begin with. The problem stems from people being led to believe that it cannot, should not, or will not happen and then having that expectation blown. This problem is created solely by the players.

Wait, CCP kills kittens now too?!  - Freyya

Are you a forum alt? Have you ever wondered why your experience on the forums is always so frustrating and unrewarding? This may help.

Kaarous Aldurald
Black Hydra Consortium.
#110 - 2014-07-18 00:55:49 UTC
Nevyn Auscent wrote:

Regarding your first paragraph, there is a good reason to not have the ability. Because it is an exception from the standard rule set. And as an exception it firstly requires in depth knowledge of the game that the exception even exists, since exceptions by their very nature are hidden knowledge and hidden knowledge is bad.


Highsec, and CONCORD protection, are the real exception to the rule set.

In each and every other area of space the rules are pretty much the same. If you want to start weeding out exceptions, highsec goes first.



Quote:

Thirdly, removing the free shoot does NOT remove PvP. It just means you don't get a free pass.


PvP does not need to be made harder. PvP as a concept has been assailed and handcuffed by you and yours for a decade.

You don't get to justify your ridiculous buffs to your already nearly perfect safety with such hyperbolic language as "free pass", either.

It's only a free pass if the stupid idiots don't bother to defend themselves. People who don't bother to defend themselves SHOULD be dying.

Stop trying to take PvP out of highsec bit by bit. Because we both know that if you get what you want, you aren't stopping there. No safety besides 100% will satisfy the likes of you carebear scum.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Kaerakh
Obscure Joke Implied
#111 - 2014-07-18 02:46:48 UTC  |  Edited by: Kaerakh
Kaarous Aldurald wrote:
Nevyn Auscent wrote:

Thirdly, removing the free shoot does NOT remove PvP. It just means you don't get a free pass.


PvP does not need to be made harder. PvP as a concept has been assailed and handcuffed by you and yours for a decade.

You don't get to justify your ridiculous buffs to your already nearly perfect safety with such hyperbolic language as "free pass", either.

It's only a free pass if the stupid idiots don't bother to defend themselves. People who don't bother to defend themselves SHOULD be dying.

Stop trying to take PvP out of highsec bit by bit. Because we both know that if you get what you want, you aren't stopping there. No safety besides 100% will satisfy the likes of you carebear scum.


And that, is what the bear philosophy, whether you're a carebear or a nullbear, boils down to:

rejection of risk.

Without risk, you remove literally half of what EVE is about, and half of EVE isn't an EVE that's worth playing in my opinion. I feel pretty secure in adding that I believe a majority of players who have actually left highsec for any substantial amount of time understands that the game revolves around a fairly well designed system of risk vs reward, and want it to stay that way.
Nevyn Auscent
Broke Sauce
#112 - 2014-07-18 12:06:29 UTC
Kaerakh wrote:

And that, is what the bear philosophy, whether you're a carebear or a nullbear, boils down to:

rejection of risk.

Without risk, you remove literally half of what EVE is about, and half of EVE isn't an EVE that's worth playing in my opinion. I feel pretty secure in adding that I believe a majority of players who have actually left highsec for any substantial amount of time understands that the game revolves around a fairly well designed system of risk vs reward, and want it to stay that way.

Risk for whom exactly though. No risk is removed here. It's shifted to be more centralised between the two sides since any risk removed from the target is added to the ganker instead. Also most players in high sec understand about risk/reward as well. Just don't believe the null propaganda that poor little null can't afford anything and big bad highsec have all the isk. I suspect most people who 'stay' in highsec do so because they don't have the play time that is required for living full time in other area's of space. Nothing to do with the ability.

Also LoL @ K trying to say Concord is the exception. You know Concord is never going to get removed from the game and that it is needed for the health of the game. Concord even being simply tankable would kill the game in a matter of weeks with the current player base. Let alone removing it.

Concord and Crime watch are here to stay, so lets make the system as understandable as possible.
Bad complexity does not make for a good game, it's just bad complexity. And if you look at CCP's recent updates they are eliminating all that bad complexity. Awoxing is an area I feel is one of those areas. (Others like the ease of War Dec evasion by corp hoping is another area I also feel is bad, so it's not all 'carebear, carebear' from me either, as any review of my post history would easily show)

But regardless, there are some fixes needed here.
Daichi Yamato
Jabbersnarks and Wonderglass
#113 - 2014-07-18 14:28:38 UTC  |  Edited by: Daichi Yamato
I have searched through high sec corp recruitment advertisements with various filters on size and activity (only english language however).

Seven of these corps said on their advertisements that they did not take applications from trial accounts, chars less than 60 days old or less than 15mil sp.

Sent out the following mail to each:
Daichi Yamato wrote:
Im doing some quick research on corps that disallow trial accounts/very young players to join them.

If you wouldnt mind answering, all i wish to know is: WHY you do not take applications from Trial accounts/very young players?

Thanks very much


And got the following replies:
Quote:
Several reasons
1. A player with more SP has more invested and more likely to stick around
2. Not really interested in training the basics after over 5 years in game.
3. A toon with a history is less likely to be a spy
4. Just not interested in growth for the sake of growth.

I'm sure i could come up with more valid reasons but its been a long day ;)


Quote:
1) Because we don't know if you are going to stick with the game after the trial is over and you have to Pay to play.
2) Also generaly a trial account has very low Skill Points. and very low standings.

Quote:

well,

I'm not sure if anyone answered you, but basically it is very easy for a rival alliance to create a character and want to install it in our alliance in order to gather information. Also, the requirements we have for fleet doctrines and small gang ships require a minimum skillset that there is no way a 14 day trial.... or anyone with really less that 10m SP is going to have.

Quote:

So why are you doing this research? In our case we do not want new or trial accounts for a number or reasons. First off they are easy to create and have no history making them a risk for us due to spies and such. Second we are a pvp alliance, we do not have the time nor the will to teach you what you are suppose to be doing in null. We require our members to be self-sufficient and pvp ready and in most cases a new player and in all cases a trial account are unable to fulfil that requirement. We do look at every app on a case by case basis and if for some reason a low sp toon does look to be someone that could be an asset to the corp we will not reject them just due to sp.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Daichi Yamato
Jabbersnarks and Wonderglass
#114 - 2014-07-18 14:32:21 UTC  |  Edited by: Daichi Yamato
Quote:
there are many reasons most corps not only ours that don't except applications
1. age
reason most corps want to know that they are playing with matured individuals that can follow instructions and obey all rules of not only the corp but eula as well
2. most corps donnot accept trail accounts because the player cannot train skills need to improve their charracter; plus there is no guareentee that the player will continue the game once their trail account is up.
3. most corps will not accept new applications during wardecs for security reasons.
4. some corps put skill levels aka skillpoints a new applicant must have

i hope this gives some reasons why application to join corps are not accepted.


Quote:
because ive had trail account join and after there trail is up they never come back


There is no mention of AWOXing in any. The closest there comes to being one is 'spies and such'.

Of the other adverts that i saw, most said they take on chars of all ages. One said they 'even take trial accounts'. One said they 'press accept on all applications'. One corp said 'AWOXers beware, we do API checks'

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Bohneik Itohn
10.K
#115 - 2014-07-18 14:50:31 UTC
Nevyn Auscent wrote:

Risk for whom exactly though. No risk is removed here. It's shifted to be more centralised between the two sides since any risk removed from the target is added to the ganker instead.


There is already hardly any risk of being Awoxed, and a whole lot of unnecessary fear about it happening. There is no reason to "shift" any risk which is just about as large of a crock of dung as I've ever heard. Awoxers only get to do their deed in an environment where corp members are not acting like corp members. They're off solo in a mine field 20 jumps away, or blitzing missions with a window covering up corp chat, and completely ignoring the fact that they joined the corporation so that if events like this do happen, they've got backup.

Awoxers are a scared bunch. I haven't seen one with enough sand to make a move on a corpie unless they are the only two corpmates in the constellation. As soon as someone fits up in a PvP ship and comes looking for them they're either running or logging. There is hardly any risk posed by Awoxers, and they're only as lazy as their prey. People make it easy for them so they get easy kills. And if you ask them, this is typically why they do it. They think it's hilarious that people get so lazy and complacent, and then flip a table when their complacency costs them a ship.

Prove to me there is something to be worried about in the first place, and then you can try to come up with a reasonable discussion about whether or not it is a problem and if it should be fixed.

Wait, CCP kills kittens now too?!  - Freyya

Are you a forum alt? Have you ever wondered why your experience on the forums is always so frustrating and unrewarding? This may help.

Kaerakh
Obscure Joke Implied
#116 - 2014-07-18 15:23:57 UTC
Daichi Yamato wrote:
-snip-


Dude, that was really cool. I love the initiative there. I'm embarrassed that I didn't think of that. lol
Estella Osoka
Cranky Bitches Who PMS
#117 - 2014-07-18 16:44:27 UTC
Bohneik Itohn wrote:
Nevyn Auscent wrote:

Risk for whom exactly though. No risk is removed here. It's shifted to be more centralised between the two sides since any risk removed from the target is added to the ganker instead.


There is already hardly any risk of being Awoxed, and a whole lot of unnecessary fear about it happening. There is no reason to "shift" any risk which is just about as large of a crock of dung as I've ever heard. Awoxers only get to do their deed in an environment where corp members are not acting like corp members. They're off solo in a mine field 20 jumps away, or blitzing missions with a window covering up corp chat, and completely ignoring the fact that they joined the corporation so that if events like this do happen, they've got backup.

Awoxers are a scared bunch. I haven't seen one with enough sand to make a move on a corpie unless they are the only two corpmates in the constellation. As soon as someone fits up in a PvP ship and comes looking for them they're either running or logging. There is hardly any risk posed by Awoxers, and they're only as lazy as their prey. People make it easy for them so they get easy kills. And if you ask them, this is typically why they do it. They think it's hilarious that people get so lazy and complacent, and then flip a table when their complacency costs them a ship.

Prove to me there is something to be worried about in the first place, and then you can try to come up with a reasonable discussion about whether or not it is a problem and if it should be fixed.


You talk of rejection of risk. Well who is trying to lower their risk more? The Awoxer or the carebear?

The whole reason corp members have the ability to shoot each other is so they can actually practice PvP without Concord interference. With the new dueling mechanics that ability is no longer needed. If corp member A wished to shoot corp member B, then he can send them a duel request and they can go to town on each other.

Awoxers are abusing the old mechanic simply for easy kills and low risk. Not to mention an Awoxer can easily keep from being kicked from the corp by logging off in space. So basically one experienced guy can shut down an entire newb indy mining corp who has no idea about the mechanic. Awoxing is the lowest form of PvP in the game. I can see ganking. Those guys are taking a risk. They kill you, Concord kills them, and they take a sec status hit. Awoxers are just being risk-averse pvpers.


Bottomline: Once Dueling was introduced, the ability to shoot corp members freely became unneeded.

Now if someone can explain to me why it is needed, other than it lowers the risk to carebears in highsec, please tell my why.
Kenrailae
Center for Advanced Studies
Gallente Federation
#118 - 2014-07-18 17:02:46 UTC
Loved your WASABI Idea, hate EVERYTHING about this one.

Eve is dark and cold and unforgiving and should remain that way. A few basic steps to protect yourself will eliminate most of these problems and the times they don't, smile and nod to the B*****d who got ya and figure out how to do him double.

Dueling obsoleted nothing about corp free fire mechanics. Dueling strictly applies to 1v1 scenario's which can be expanded based on abuse of aggression mechanics, it does not apply to Free form PVP, either awoxing, ganking, or corporate practice/cooperation.


You should know who is in your corp, and take the same risks as everyone else in the corp.


The Law is a point of View

The NPE IS a big deal

Bohneik Itohn
10.K
#119 - 2014-07-18 17:31:04 UTC
Estella Osoka wrote:

You talk of rejection of risk. Well who is trying to lower their risk more? The Awoxer or the carebear?

The whole reason corp members have the ability to shoot each other is so they can actually practice PvP without Concord interference. With the new dueling mechanics that ability is no longer needed. If corp member A wished to shoot corp member B, then he can send them a duel request and they can go to town on each other.

Awoxers are abusing the old mechanic simply for easy kills and low risk. Not to mention an Awoxer can easily keep from being kicked from the corp by logging off in space. So basically one experienced guy can shut down an entire newb indy mining corp who has no idea about the mechanic. Awoxing is the lowest form of PvP in the game. I can see ganking. Those guys are taking a risk. They kill you, Concord kills them, and they take a sec status hit. Awoxers are just being risk-averse pvpers.


Bottomline: Once Dueling was introduced, the ability to shoot corp members freely became unneeded.

Now if someone can explain to me why it is needed, other than it lowers the risk to carebears in highsec, please tell my why.


That was never why it was allowed in the first place... Stop deluding yourself.

It was allowed because CCP thought for a moment and said "You know what would be great? Giving players the option to turn against their allies, because this creates gameplay opportunities."

Saying that Awoxing was a fluke and is no longer needed because of an unrelated mechanic that was introduced later is like saying corp theft is a fluke, spying is a fluke and high sec war decs were a fluke. It was an intentional decision by CCP who understood fully the consequences of making it a viable option.

Do not try to play it off like something that just slipped through the cracks and just needs a little patching up now that times have changed. That is not now nor has it ever been the reality of the situation.

Oh, and just to be clear, CCP thought Awoxing was such a horrible design flaw they allowed it into Dust 514 too. Expect Legion to follow suit.

Wait, CCP kills kittens now too?!  - Freyya

Are you a forum alt? Have you ever wondered why your experience on the forums is always so frustrating and unrewarding? This may help.

Estella Osoka
Cranky Bitches Who PMS
#120 - 2014-07-18 18:50:16 UTC
I'm not deluding myself. You ask most EVE players why they are allowed to shoot corp members, and that is the response you will get; PVP practice.

Removing the option for corp members to freely shoot each other does not remove the abilities to spy or perform corp theft. Players will still be able to turn against their own, but now they will need to actually work for it and be a little more devious about it. Such as, warping away in the middle of a fleet/gang fight, fleeting up with opposition and providing a warp-in, not repping their fleetmates in fight if they are logi, etc.