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NPE: Eliminate Intra-Corp Awoxing so Corps Will Recruit New Players

Author
Vherokior Matari
#21 - 2014-07-12 21:26:34 UTC
Kaarous Aldurald wrote:
Yeah, no. For two reasons.

First being that there are plenty of reasons to be suspicious of a new player besides awoxing. Spy and corp thief being chief among them. All this would do is make highsec more safe, which is not something that needs to happen, ever.

The other reason the answer is no is as follows:

This is not actually a problem. As a prolific awoxer, I have absolutely zero trouble actually getting into a corp due to my character's status as a "new player". The supposition that being a new character somehow causes any real issues getting into a player corp is completely false.


Pretty shakey and hand-waiving argument there bub. Not to mention, you contradicted yourself saying that corps are suspicious of new players, but newbs aren't impacted getting into corps. Which is it?

Sounds to me like you don't want that newb-squishing passy taken away.
Kaarous Aldurald
Black Hydra Consortium.
#22 - 2014-07-12 21:36:06 UTC
Vherokior Matari wrote:

Pretty shakey and hand-waiving argument there bub. Not to mention, you contradicted yourself saying that corps are suspicious of new players, but newbs aren't impacted getting into corps. Which is it?

Sounds to me like you don't want that newb-squishing passy taken away.


It's both, dude. The very premise of this thread is what's contradictory, and I can correct both points it's trying to make.

It claims it makes it harder for new players to get corps. This is false. I get into corps all the time.

It claims that removing awoxing will make people less suspicious of new players. Also false. There are plenty of reasons to be suspicious of a new player besides this. Opsec will not stop being necessary if awoxing goes away.

The entire premise is nonsensical. It's using new players, which are an emotionally sympathetic idea, as a smokescreen to try and make highsec more safe. The other thread has merit, as the tutorials desperately need revamped, and the new player areas should be removed from the rest of the game so we don't have to worry about tripping over them in half of Gallente space.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Vherokior Matari
#23 - 2014-07-12 21:39:05 UTC
Sorry, but "yes I contradicted myself, but it's a solid argument," doesn fly.
Kaarous Aldurald
Black Hydra Consortium.
#24 - 2014-07-12 21:40:07 UTC
Vherokior Matari wrote:
Sorry, but "yes I contradicted myself, but it's a solid argument," doesn fly.


L2Read.

It's not a contradiction. There are reasons to be suspicious of new players. This does not stop them from getting into corps.

Am I using too many big words?

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Vherokior Matari
#25 - 2014-07-12 21:50:42 UTC
Pretty simple contradiction here. Not sure why you're mad about being called on it.
Kaarous Aldurald
Black Hydra Consortium.
#26 - 2014-07-12 21:53:23 UTC  |  Edited by: Kaarous Aldurald
Vherokior Matari wrote:
Pretty simple contradiction here. Not sure why you're mad about being called on it.


Don't make things up, NPC alt. Your opinion isn't relevant here anyway, even if you weren't openly lying.

Oh, forgive me, relevant is too big of a word.

You not matter. Post with real toon. Ook ook.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Vherokior Matari
#27 - 2014-07-12 22:00:01 UTC
Yeah, fail with logic, follow with ad hom. That's a good sign your argument is solid.
Kaarous Aldurald
Black Hydra Consortium.
#28 - 2014-07-12 22:04:00 UTC
Vherokior Matari wrote:
Yeah, fail with logic, follow with ad hom. That's a good sign your argument is solid.


You haven't even read my post, how can you even tell?

The fact that there are reasons to be suspicious of new players does not contradict the fact that it is not difficult for them to get into corps. The two concepts coexist nicely.

What I can't reconcile is the fact that NPC alts are still allowed to post in F&I. Or post anywhere besides the Newbie forum to be honest, since with few exceptions you people almost universally **** on normal discourse. Much like you're doing here.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Vherokior Matari
#29 - 2014-07-12 22:08:29 UTC
Jesus, you really think that hand-waiving contradiction was a good argument don't you?

Holy cow man, you should get that mad in check. Being wrong doesn't have to cause you a hemorrhoid.
Kaarous Aldurald
Black Hydra Consortium.
#30 - 2014-07-12 22:11:32 UTC
Vherokior Matari wrote:
Jesus, you really think that hand-waiving contradiction was a good argument don't you?

Holy cow man, you should get that mad in check. Being wrong doesn't have to cause you a hemorrhoid.


You're mistaken if you think that you being deliberately obtuse is angering, NPC alt. Amusing, perhaps. Pitiable, certainly.

Now, assuming you actually can read and you aren't having this dictated to you, go read my post. There is no contradiction between the two concepts. They simultaneously exist in the game right now.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

afkalt
Republic Military School
Minmatar Republic
#31 - 2014-07-12 22:51:46 UTC  |  Edited by: afkalt
I'm not sure we can level the accusation at the mittani of trying to make high sec safer [for all]

Strikes me as more analogous to the Yakuza saying people should leave the tourists alone as their overall contribution is greater than what can be taken from the few [purely as example, this may or may not happen]
Kaerakh
Obscure Joke Implied
#32 - 2014-07-12 23:01:58 UTC
Vherokior Matari wrote:
Jesus, you really think that hand-waiving contradiction was a good argument don't you?

Holy cow man, you should get that mad in check. Being wrong doesn't have to cause you a hemorrhoid.


You just proved his point.
Daichi Yamato
Jabbersnarks and Wonderglass
#33 - 2014-07-13 01:21:50 UTC
Vherokier, point blank rejecting all noobs that apply to ur corp because they are possible AWOXers is different from cautiously screening applicants because u are aware that AWOXing and corp theft is a possibility.

The Mittani thinks the former is common. Kaarous, others and i are trying to say its the latter.

My 'new chars' also have little issue getting into corps with an api and a little chat with a recruiter. There is even at least one corp out there that blindly accepts any applicants and simply offers a low tax haven for mission runners.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Bohneik Itohn
10.K
#34 - 2014-07-13 01:30:07 UTC
Daichi Yamato wrote:

My 'new chars' also have little issue getting into corps with an api and a little chat with a recruiter. There is even at least a few dozen corps out there that blindly accepts any applicants and simply offers a zero tax haven for mission runners.


Fixed.

Wait, CCP kills kittens now too?!  - Freyya

Are you a forum alt? Have you ever wondered why your experience on the forums is always so frustrating and unrewarding? This may help.

Kaarous Aldurald
Black Hydra Consortium.
#35 - 2014-07-13 01:37:25 UTC
Bohneik Itohn wrote:
Daichi Yamato wrote:

My 'new chars' also have little issue getting into corps with an api and a little chat with a recruiter. There is even at least a few dozen corps out there that blindly accepts any applicants and simply offers a zero tax haven for mission runners.


Fixed.


Hell, a while back this character's alliance let in a guy from PL who awoxed us. Not an alt of a PL guy, someone literally applying from Sniggerdly. He effed with us for a couple of days as I recall. (the lesson is, don't drink and recruit)

There is no problem getting into corps.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Nevyn Auscent
Broke Sauce
#36 - 2014-07-13 01:39:47 UTC
This particular topic has been brought up several times since crimewatch 2.0.

The original implementation was a crutch fix because there was no duel mechanic to allow live testing of fits. This then got used to allow risk free ganking. Now it's being abused in places with neutral logi to allow even more risk free ganking.

Removing this bizarre exception to the rules can only be a good thing for the game to increase consistency & simplicity of the rule set. We should not need massive volumes to document all the tiny little exceptions to standard rules.

And Awoxing can still occur in a number of ways, it will just now actually require some skill into talking them into duels or other situations, and some risk to the awoxer, which is good.
Dave Stark
#37 - 2014-07-13 05:32:55 UTC
Nevyn Auscent wrote:
This then got used to allow risk free ganking.


the only way awoxing is risk free ganking is because of the absurd way neutral logi works.

1 guy who can shoot his corp mates is going to get absolutely wrecked when the rest of his corp show up and nail his ass to the wall. the only reason this never actually happens is because that 1 guy is almost literally invincible as he has remote reps that can't be stopped.

also, getting rid of an awoxer from your corp is needlessly difficult and involves the downtime dance.

none of the issues with awoxing arise from the ability to shoot your corp mates; they all arise from how other game mechanics are so easily exploitable/broken.
Nevyn Auscent
Broke Sauce
#38 - 2014-07-13 10:32:58 UTC
Dave Stark wrote:


the only way awoxing is risk free ganking is because of the absurd way neutral logi works.

1 guy who can shoot his corp mates is going to get absolutely wrecked when the rest of his corp show up and nail his ass to the wall. the only reason this never actually happens is because that 1 guy is almost literally invincible as he has remote reps that can't be stopped.

also, getting rid of an awoxer from your corp is needlessly difficult and involves the downtime dance.

none of the issues with awoxing arise from the ability to shoot your corp mates; they all arise from how other game mechanics are so easily exploitable/broken.

This is 'possibly' true. I interpret differently what risk someone in a custom made PvP boat in highsec faces when going after a known PvE target. But I guess you could say there is risk in that. Difference of opinion rather than facts I suppose

However, rather than layer additional weirdness on top of the corp awoxing weirdness in adding special rules to deal with just those cases, I believe the simplest fix is to remove the weirdness of corp members being able to shoot each other and instead treat them the same as any two other capsulers for concord.

If you want to do corp war games, you can do it easily Red vs Blue style, have a war game corp and a war dec.
If you want to gank your corp mate, trick him into a duel, into going suspect, or trick your corp leader into making a war game corp then abuse the war game corp.

It doesn't stop ganking your corp mates in bling mission boats, it just means you have to be a bit smarter about it, and it removes an inconsistency from the rules that a lot of people may not even know exists, rather than trying to solve it by adding even more special cases.
Caleb Seremshur
Bloodhorn
Patchwork Freelancers
#39 - 2014-07-13 13:18:13 UTC
Kaarous Aldurald wrote:
Vherokior Matari wrote:

Pretty shakey and hand-waiving argument there bub. Not to mention, you contradicted yourself saying that corps are suspicious of new players, but newbs aren't impacted getting into corps. Which is it?

Sounds to me like you don't want that newb-squishing passy taken away.


It's both, dude. The very premise of this thread is what's contradictory, and I can correct both points it's trying to make.

It claims it makes it harder for new players to get corps. This is false. I get into corps all the time.

It claims that removing awoxing will make people less suspicious of new players. Also false. There are plenty of reasons to be suspicious of a new player besides this. Opsec will not stop being necessary if awoxing goes away.

The entire premise is nonsensical. It's using new players, which are an emotionally sympathetic idea, as a smokescreen to try and make highsec more safe. The other thread has merit, as the tutorials desperately need revamped, and the new player areas should be removed from the rest of the game so we don't have to worry about tripping over them in half of Gallente space.


Highsec needs to be made less rewarding not less safe. Removing things like exploration sites and increasing belt spawn times (on the premise of empire security and their own mining fleets) would go much further in pushing people out. It's not enough to wave a corrot you have to starve the player as well such that they consume them selves out of the food chain.

I speak from experience irl I was forced to move country to make a living not just because the money was better but also because I was staring down the double gun barrels of boredom and poverty.
Kaarous Aldurald
Black Hydra Consortium.
#40 - 2014-07-13 20:27:46 UTC
Caleb Seremshur wrote:

Highsec needs to be made less rewarding not less safe. Removing things like exploration sites and increasing belt spawn times (on the premise of empire security and their own mining fleets) would go much further in pushing people out. It's not enough to wave a corrot you have to starve the player as well such that they consume them selves out of the food chain.

I speak from experience irl I was forced to move country to make a living not just because the money was better but also because I was staring down the double gun barrels of boredom and poverty.


I wouldn't say "remove exploration sites", they are worthless anyway and they are good for people to practice on. And I'm not real big on taking content away.

Now, some mission rewards need toned down, and God knows Incursions need reworked as well.

But, to me, the risk/reward are both skewed, and moving it back in both ways a little bit is a better alternative to chopping a lot off of one of them.

So I'd argue that we need to disincentivize dec dodging(have killrights generated if you leave a corp during the actual war period, not the cooldown), increase CONCORD response times by 25%, remove facpo for anybody not in FW, and then tone down some income sources a bit.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.