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NPE: Provide Protected Newbie "Zone" similar to WoW's

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Author
epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#121 - 2014-07-14 19:19:40 UTC  |  Edited by: epicurus ataraxia
Kaerakh wrote:
epicurus ataraxia wrote:
Daichi Yamato wrote:
The noob ship is hella good in tutorials and level 1 missions.

Noobs already get several free frigates and a free dessie from tutorials. do u really want to give gankers easier access to free destroyers?



And when they have lost them they are effectively bankrupt.
So is it better to have them mining in their venture for a week to buy a new t1 destroyer, or to get out there and do stuff? You know, fight, explore, fight? And die repeatedly and have fun, but hey, unsubbing is always an option.
Theres plenty of time if they stick with it for them to get into better and more expensive ships, once they have died a few times and know who is an arse and who is not and how to avoid being podded all the time, because they have been through it, and are still playing.

Then and only then will they seek out others to play with. People like brave newbies are the ideal next step, but that first step before they get there currently either breaks most of their necks (fig) or encourages them to do exactly the opposite.

But if CCP believe that making the new player experience is about being butthurt and miserable,but we told you it would be nasty. Then they can keep things exactly as they are.

Telling people that life is going to be crap, but we told you in the tutorial, is not going to help subscriptions.

And if an experienced ganker is worried about a single million, he is doing something very very wrong.

Everyone claims that they want players to get out there and make and discover content, but once ganked, griefed or baited, the new player experience is just a grind, until you have a new ship and avoid content at all costs, because the costs otherwise in time and effort are too damn high.
Have you forgotten how long it takes when new, to earn even a measly couple of million? Try setting up a new toon and pretend you know nothing, and start with absolutely zero and don't give it any, for any reason, then you might get the idea again.

Be risk averse, be careful, talk to no one, trust no one, hide in the cracks. Avoid the new and contact with others at all costs.

^^^^THAT ^^^is the current lession, due to the insane cost of loss in the beginning. is it suprising you breed carebears?

So TlDr I am not suggesting a safe zone for newbies, I am suggesting to make it possible for them to be recklessly unsafe without it either breeding carebear behaviour or being suicidal to try to dive into the game.


You're drawing the wrong conclusion from that. Let me put the argument like this. Do you get butt hurt when you die in an FPS? The only reasonable answer is no. EVE is the same way, only that your fielded assets are destructible. The only logical reaction to those observations is that you need to manage your resources according to your circumstances and the level of risk you're willing to accept.

A majority of MMOs will not encourage resource management. In fact you can say that it actively enables behavior that ignores risk. Now, I have nothing other than my own experience to back this up, but I would be willing to bet that it's excessively rare for the average player not to have a previous MMO experience. It's easy to infer rules from other MMOs on EVE and be completely mistaken as to the intent of the game.

Enabling the behavior that promotes the cancerous development of highsec bears is the wrong way to go about it. You don't lull the player into a false sense of security by handling them with kiddie gloves and then suddenly cutting them loose. They will learn the game better if they're not protected under special circumstances, but I'm fully willing to cede the point that newbies upon their first initial foray shouldn't be smart bombed on the undock from Kisogo State War Academy.


Do you remember the first time as a noob you were ganked, or killed when you explored, or talked to the wrong person?
For you and me 2-3 million is less than pocket change, to a noob he has just done all the missions spent a week or so, maybe done a few L1 that he found hard, but enjoyed, and wham ALL gone. What does he have left, ah a venture, i'll mine for a bit, and a bit, and a bit.. Better save some isk..... Oh better barge....... Oooh carebear. Leveling his barge or his raven

CCP are like someone who kicks a dog when it is good and rewards and reinforces antisocial behaviour.( literally avoiding ohers)

Try undoing that in a hurry.

So do not give them safety, give them a means to strap on a new ship and kill the berk who shot at you, repeatedly. Try often enough and thay will succeed and you have a player for keeps.

Theres room for all types of player but CCP are making carebears from people who joined to be killers and similtaniously trying to make people who want to explore industry and mining into hardened killers, something tells me that is not working out too well......

There is one EvE. Many people. Many lifestyles. WE are EvE

Kaerakh
Obscure Joke Implied
#122 - 2014-07-14 19:25:58 UTC  |  Edited by: Kaerakh
epicurus ataraxia wrote:
Do you remember the first time as a noob you were ganked, or killed when you explored, or talked to the wrong person?
For you and me 2-3 million is less than pocket change, to a noob he has just done all the missions spent a week or so, maybe done a few L1 that he found hard, but enjoyed, and wham ALL gone. What does he have left, ah a venture, i'll mine for a bit, and a bit, and a bit.. Better save some isk..... Oh better barge....... Oooh carebear.

https://www.youtube.com/watch?v=G2y8Sx4B2Sk

epicurus ataraxia wrote:

CCP are like someone who kicks a dog when it is good and rewards and reinforces antisocial behaviour.( literally avoiding ohers)

I would say they're more like the mentally challenged uncle that kicks your ass at chess, but when you ask him how to play like he does he just says that your play style needs more, "PSSSSHHHH."

epicurus ataraxia wrote:

Try undoing that in a hurry.

Done.

epicurus ataraxia, while editing, wrote:

So do not give them safety, give them a means to strap on a new ship and kill the berk who shot at you, repeatedly.

Because that won't be abused.
Saisin
Chao3's Rogue Operatives Corp
#123 - 2014-07-14 19:36:29 UTC  |  Edited by: Saisin
UghI do not think newbies only zones are a solution for Eve.

Experienced players with newbies alts will be as deadly to real newbies in these zones.

To prefer the idea of "simulations" that newbies can go through from their starting station to learn about the game without risk or interaction, but as soon as they undock they are in the real new Eden

Vote Borat Guereen for CSM XII

Check out the Minarchist Space Project

epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#124 - 2014-07-14 19:38:11 UTC  |  Edited by: epicurus ataraxia
Kaerakh wrote:
epicurus ataraxia wrote:
Do you remember the first time as a noob you were ganked, or killed when you explored, or talked to the wrong person?
For you and me 2-3 million is less than pocket change, to a noob he has just done all the missions spent a week or so, maybe done a few L1 that he found hard, but enjoyed, and wham ALL gone. What does he have left, ah a venture, i'll mine for a bit, and a bit, and a bit.. Better save some isk..... Oh better barge....... Oooh carebear.

https://www.youtube.com/watch?v=G2y8Sx4B2Sk

epicurus ataraxia wrote:

CCP are like someone who kicks a dog when it is good and rewards and reinforces antisocial behaviour.( literally avoiding ohers)

I would say they're more like the mentally challenged uncle that kicks your ass at chess, but when you ask him how to play like he does he just says that your play style needs more, "PSSSSHHHH."

epicurus ataraxia wrote:

Try undoing that in a hurry.

Done.

epicurus ataraxia, while editing, wrote:

So do not give them safety, give them a means to strap on a new ship and kill the berk who shot at you, repeatedly.

Because that won't be abused.


Concord still exists and he is in a t1 fitted destroyer with t1 fittings, you should be ok.unless it was you that killed him and gave him a killright? If so give him a shot, what can possibly go wrong.....and if he is a complete arsehat as well as a noob he will be soon in losec (due to security rating)

There is one EvE. Many people. Many lifestyles. WE are EvE

Kaerakh
Obscure Joke Implied
#125 - 2014-07-14 19:41:50 UTC  |  Edited by: Kaerakh
epicurus ataraxia wrote:


Concord still exists and he is in a t1 fitted destroyer with t1 fittings, you should be ok.


I seriously don't see the point of what you just said. I'll link a picture that makes an equally useful statement.

Amazingly vague statement.

I don't know about you, but that looks pretty delicious. I'd be much more inclined to gank a cormorant full of that than T1 fittings.
epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#126 - 2014-07-14 19:43:38 UTC
Kaerakh wrote:
epicurus ataraxia wrote:


Concord still exists and he is in a t1 fitted destroyer with t1 fittings, you should be ok.


I seriously don't see the point of what you just said. I'll link a picture that makes an equally useful statement.

Amazingly vague statement.

I don't know about you, but that looks pretty delicious. I'd be much more inclined to gank a cormorant full of that then T1 fittings.

Your pictures bring great value to the new player experience discussion.
It might focus CCP's attention to the fact that office pizzas stop when there are insufficient players to finance them.

There is one EvE. Many people. Many lifestyles. WE are EvE

Kaerakh
Obscure Joke Implied
#127 - 2014-07-14 19:46:34 UTC  |  Edited by: Kaerakh
epicurus ataraxia wrote:
Kaerakh wrote:
epicurus ataraxia wrote:


Concord still exists and he is in a t1 fitted destroyer with t1 fittings, you should be ok.


I seriously don't see the point of what you just said. I'll link a picture that makes an equally useful statement.

Amazingly vague statement.

I don't know about you, but that looks pretty delicious. I'd be much more inclined to gank a cormorant full of that then T1 fittings.

Your pictures bring great value to the new player experience discussion.
It might focus CCP's attention to the fact that office pizzas stop when there are insufficient players to finance them.


Look, my point is you're so caught up in proving me wrong and trying to use zingy one liners, that you've lost sight of the actual discussion. I provided you with legitimate discourse and your immediate reaction was to get snarky like I do. I merely obliged and returned the favor.
Zaxix
State War Academy
Caldari State
#128 - 2014-07-14 19:57:10 UTC
Daichi Yamato wrote:
Zaxix wrote:
No amount of splashing around in the kiddie pool will prepare someone for EVE. What they need is a flight/combat simulator similar to Tie Fighter. People need to be able to train to actually fly ships, not just learn what the buttons do. The trial and error method of combat training in this game is one of it's biggest faults. Noobs spend all that energy earning ISK for their ships and then lose them in seconds for reasons they can't comprehend with so little time to analyze before they wake up in a med clone. They lose that hard won ISK, the ship, and the lesson, all in one explosion. It's a trifecta of reasons to quit before the trial expires.


SiSi?

And who will they fight there? You volunteering, sensei?

Bokononist

 

Kaerakh
Obscure Joke Implied
#129 - 2014-07-14 20:03:49 UTC
Zaxix wrote:
Daichi Yamato wrote:
Zaxix wrote:
No amount of splashing around in the kiddie pool will prepare someone for EVE. What they need is a flight/combat simulator similar to Tie Fighter. People need to be able to train to actually fly ships, not just learn what the buttons do. The trial and error method of combat training in this game is one of it's biggest faults. Noobs spend all that energy earning ISK for their ships and then lose them in seconds for reasons they can't comprehend with so little time to analyze before they wake up in a med clone. They lose that hard won ISK, the ship, and the lesson, all in one explosion. It's a trifecta of reasons to quit before the trial expires.


SiSi?

And who will they fight there? You volunteering, sensei?


Last time I was on SiSi there was a designated PVP system that you could go to and get a fight. Pretty sure you could hammer out some practice fights with someone.
KIller Wabbit
MEME Thoughts
#130 - 2014-07-14 20:07:53 UTC
w3ak3stl1nk wrote:
Rookie systems are protected isd isn't always there though. And newbies don't always know to report griefing.


Or recognize it. Or know that it is forbidden by CCP.

I've been visiting newbie systems recently. The abuse in local from obvious "newbie" senior pilots was amazing.
Daichi Yamato
Jabbersnarks and Wonderglass
#131 - 2014-07-14 20:33:52 UTC  |  Edited by: Daichi Yamato
@ epic

Ur talking to someone who has been leadership in noob friendly corps for years. ur being over dramatic again. its not the game that tells ppl to be risk averse, its players like u.

have u forgotten that running the tutorials once lands u about 10mil in liquid isk, millions more in ships and skills? Have u forgotten a PvP capable T1 frig costs 1mil? Have u forgotten every loss pays out insurance?

Yeah new players make mistakes, and they are often hard up for cash but they arent bankrupt from their first few losses. a half skilled venture makes a mil every half hour. a dessie running level 1's certainly has no trouble when each mission pays out over a hundred thousand in rewards, excluding bounties, loots and LP's. It doesnt take that long to get a few measly mil, ur over exaggerating again.

true noobs arent instantly rich and maybe cant realistically afford larger ships early on after tieracide, but its not even half as bad as ur trying to make out. I wont link other ppls killboards, but if u look at my old corp, Swamp's history, u'll see noobs getting loss after loss after loss, but they refit and head straight back out. And if u look at their recent history, their members have gone their separate ways but are still playing today (getting loss after loss after loss lol).

Maybe thats because i didnt say:
epicurus ataraxia wrote:


Be risk averse, be careful, talk to no one, trust no one, hide in the cracks. Avoid the new and contact with others at all costs.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Phaade
LowKey Ops
Snuffed Out
#132 - 2014-07-14 20:39:54 UTC  |  Edited by: Phaade
This is a great idea. Generally speaking, people who try to play this game, without help from someone who has already been playing, are completely and utterly lost for weeks and weeks. Is that a good thing? For some, yes. For most, no.

I don't understand all the bitter old vets who immediately throw a tantrum and outright reject this proposal. Do you really want to pad your killboard with new players that badly? I, and most other people who play this game for fun, want to engage opponents who know what they are doing, not people who die without understanding why they couldn't scratch my paint.

Killing new players is not fun. Killing experienced players is.

If you stop thinking with such a narrow mind you realize this creates more targets for you in the long run. More players, more money, and more content for you.

CCP understands new player retention is a problem; quit knocking solutions to the problem because you want the game to be a certain way, especially when this certain way is bad for the game long term.
Daichi Yamato
Jabbersnarks and Wonderglass
#133 - 2014-07-14 20:55:37 UTC
Phaade wrote:
This is a great idea. Generally speaking, people who try to play this game, without help from someone who has already been playing, are completely and utterly lost for weeks and weeks. Is that a good thing? For some, yes. For most, no.


Was the only remotely non-shitpost part. good work lol.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#134 - 2014-07-14 21:04:54 UTC
Daichi Yamato wrote:
@ epic

Ur talking to someone who has been leadership in noob friendly corps for years. ur being over dramatic again. its not the game that tells ppl to be risk averse, its players like u.

have u forgotten that running the tutorials once lands u about 10mil in liquid isk, millions more in ships and skills? Have u forgotten a PvP capable T1 frig costs 1mil? Have u forgotten every loss pays out insurance?

Yeah new players make mistakes, and they are often hard up for cash but they arent bankrupt from their first few losses. a half skilled venture makes a mil every half hour. a dessie running level 1's certainly has no trouble when each mission pays out over a hundred thousand in rewards, excluding bounties, loots and LP's. It doesnt take that long to get a few measly mil, ur over exaggerating again.

true noobs arent instantly rich and maybe cant realistically afford larger ships early on after tieracide, but its not even half as bad as ur trying to make out. I wont link other ppls killboards, but if u look at my old corp, Swamp's history, u'll see noobs getting loss after loss after loss, but they refit and head straight back out. And if u look at their recent history, their members have gone their separate ways but are still playing today (getting loss after loss after loss lol).

Maybe thats because i didnt say:
epicurus ataraxia wrote:


Be risk averse, be careful, talk to no one, trust no one, hide in the cracks. Avoid the new and contact with others at all costs.

i'm really glad that you are part of the solution in getting new players more widely involved in the wider aspects of the game, that is valuable and a major asset to the game.

The quote above was intended to illustrate the real lessons that players are picking up on as the message, it is deadly to their future and the future of the game, and will guarantee that they really do not have any fun and either do as Rise said and level up their raven or just quit.

I am trying to suggest a way to break that vicious cycle for the players who do not make it to your assistance and mentoring.

Because of the high cost of simple t1 frigates and destroyers RELATIVE TO THEIR WEALTH overcautious play is rewarded by not having to grind to repeatedly replace ships lost through whatever means.

To us it is chump change, but to a new player it is a major major part of their wealth, and this encourages minimal risk (and fun) and an acquisition mentality.

If Ti ships were available, much like a good corps ship replacement policy, these players would have fun and learn. All aspects of the game.

They would become conditioned to death and loss, and when they were able to fit better fittings or ships, may have gained the skills to fly them somewhat capably having learned from their early losses.

We need to break the cycle of these dangerous learned behaviour as it is the real learned behaviour of many many new players, it was mine initially, but I overcame it, most will not. It was only later that I encountered decent help to cure me of this conditioning. And now I can jump in up to the neck live or die, all the same, but winning is fun!
Not all Help is as good as you offer, I wish there was more, but we can start by removing the irrational fear of loss engendered by the current high cost (in NP terms) of dying.

There is one EvE. Many people. Many lifestyles. WE are EvE

Daichi Yamato
Jabbersnarks and Wonderglass
#135 - 2014-07-14 21:24:46 UTC  |  Edited by: Daichi Yamato
So IF its other players helping that gets rid of this risk averse mindset like Phaade and urself have both just pointed to, how is isolating new players from existing players going to help?

This is why im skeptical of this idea.
If u dnt really start to learn about eve until u get out of the nooby areas and into the hands of other players, how does making them spend longer in more isolated newby areas help?

How are existing players going to teach new players to scratch Phaade's paintwork whilst they are in this newby area?
How are existing players going to teach them to tank their barges?
If thats what u want them to learn in this noob area.

I fear the same ppl will leave for the same reasons, just a little later.

As for dispensing T1 frigs, as much as it would be a god send to FW players, its entry level ship manufacturing. The margin is already pretty awful.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

BogWopit
Star Frontiers
Brotherhood of Spacers
#136 - 2014-07-14 21:35:07 UTC
Since my first idea went down like the brass on the titanic, the only other thought I had to contribute to this thread is this, flip the current spawning system on its head.

New players spawn in a 0.0 system that at the time of spawning had no ther pilots in it. Lesson 1 - get to safety (if you choose to)
Kaerakh
Obscure Joke Implied
#137 - 2014-07-14 21:44:43 UTC
epicurus ataraxia wrote:
i'm really glad that you are part of the solution in getting new players more widely involved in the wider aspects of the game, that is valuable and a major asset to the game.

The quote above was intended to illustrate the real lessons that players are picking up on as the message, it is deadly to their future and the future of the game, and will guarantee that they really do not have any fun and either do as Rise said and level up their raven or just quit.

I am trying to suggest a way to break that vicious cycle for the players who do not make it to your assistance and mentoring.
What I contest, to put it more clearly and bluntly, is that there's even really a message being delivered to the player other than the game is about spaceships and players can blow you up being introduced in quickly clicked away text blurbs. To reiterate a point of mine that I bring up often. CCP does not effectively communicate with new players.

epicurus ataraxia wrote:

Because of the high cost of simple t1 frigates and destroyers RELATIVE TO THEIR WEALTH overcautious play is rewarded by not having to grind to repeatedly replace ships lost through whatever means.

To us it is chump change, but to a new player it is a major major part of their wealth, and this encourages minimal risk (and fun) and an acquisition mentality.

I would say, "So what"? While I can't say this without absolute certainty. I would be confident in stating that there are exceedingly few instances, probably bordering on none, of corporations that go out of their way to specifically prey on scrub players. If the new player does something to draw attention to themselves', then that's a learning experience not to do that or more importantly gather more information before proceeding with a poorly thought out idea.
Meanwhile bear philosophy of risk rejection will just teach you you can't leave highsec rather than play smarter.


epicurus ataraxia wrote:

If Ti ships were available, much like a good corps ship replacement policy, these players would have fun and learn. All aspects of the game.

They would become conditioned to death and loss, and when they were able to fit better fittings or ships, may have gained the skills to fly them somewhat capably having learned from their early losses.

No they would be conditioned not to manage their own resources because then it would be someone else's resources, and as already mentioned it would raise the bar in an already exceedingly competitive market for entry.

epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#138 - 2014-07-14 22:35:14 UTC  |  Edited by: epicurus ataraxia
Kaerakh wrote:
epicurus ataraxia wrote:
i'm really glad that you are part of the solution in getting new players more widely involved in the wider aspects of the game, that is valuable and a major asset to the game.

The quote above was intended to illustrate the real lessons that players are picking up on as the message, it is deadly to their future and the future of the game, and will guarantee that they really do not have any fun and either do as Rise said and level up their raven or just quit.

I am trying to suggest a way to break that vicious cycle for the players who do not make it to your assistance and mentoring.
What I contest, to put it more clearly and bluntly, is that there's even really a message being delivered to the player other than the game is about spaceships and players can blow you up being introduced in quickly clicked away text blurbs. To reiterate a point of mine that I bring up often. CCP does not effectively communicate with new players.

epicurus ataraxia wrote:

Because of the high cost of simple t1 frigates and destroyers RELATIVE TO THEIR WEALTH overcautious play is rewarded by not having to grind to repeatedly replace ships lost through whatever means.

To us it is chump change, but to a new player it is a major major part of their wealth, and this encourages minimal risk (and fun) and an acquisition mentality.

I would say, "So what"? While I can't say this without absolute certainty. I would be confident in stating that there are exceedingly few instances, probably bordering on none, of corporations that go out of their way to specifically prey on scrub players. If the new player does something to draw attention to themselves', then that's a learning experience not to do that or more importantly gather more information before proceeding with a poorly thought out idea.
Meanwhile bear philosophy of risk rejection will just teach you you can't leave highsec rather than play smarter.


epicurus ataraxia wrote:

If Ti ships were available, much like a good corps ship replacement policy, these players would have fun and learn. All aspects of the game.

They would become conditioned to death and loss, and when they were able to fit better fittings or ships, may have gained the skills to fly them somewhat capably having learned from their early losses.

No they would be conditioned not to manage their own resources because then it would be someone else's resources, and as already mentioned it would raise the bar in an already exceedingly competitive market for entry.




Lets just clarify a couple of points, first my suggestion is either in addition to the NPE protected area in "real" eve space.
Secondly the availability of useful new player ships, is no different to any good new player ship replacement policy, it is not giving people free titans or officer fit pirate ships.
Thirdly this is about providing by the clone revitalisation centres, a replacement basic t1 fit t1 destroyer or frigate so the player can get out there again and do stuff. And not grind to get a basic restart. This is punishing the new player for trying to do stuff and be and interact with content, is this really a smart idea, the NpE at this point is simply a meat grinder. And players get it, they are super careful afterwards.
We forget that killing a noob is a big deal to him, he has had his ship blown up in the training missions, that's a good idea, but when most of all he has goes pop in the first day or two, that WILL modify his behaviour if he has to grind it back just to do anything.

Once he has played a bit with useful basic ships, fought and died, visited losec and null and wormholes and died (notice he is dying a lot and learning) he can expand out, make friends, maybe he met people he would like to fly and fight besides. He will have learnt to fly some and maybe buys a meta fitting or two, knowing it can be lost and not caring because he has been brought over the cliff edge and can grow further,

Compare that to today, huddle close to the starting school, mine a bit, maybe explode in the SOE Epic arc if he's brave, maybe mine with his venture, or maybe get ganked/scammed/tricked/baited twice in a row and can't face grinding again to get going.

Which sounds like better business and a hell of a lot more fun?

Sure EVE is hard, who wants easy, but for new players it can feel like a kindergarden school trip to WW2 Stalingrad, note unlikely to encourage repeat tourism.

There is one EvE. Many people. Many lifestyles. WE are EvE

afkalt
Republic Military School
Minmatar Republic
#139 - 2014-07-14 22:40:55 UTC
BogWopit wrote:
Since my first idea went down like the brass on the titanic, the only other thought I had to contribute to this thread is this, flip the current spawning system on its head.

New players spawn in a 0.0 system that at the time of spawning had no ther pilots in it. Lesson 1 - get to safety (if you choose to)



I thought about this, briefly. I ruled it out because where I stay, the null>low jump is camped, quite literally 23.5/7.

Expecting newbies to have pre-generated off gate warps and to know to come in via celestials to avoid the bubbles is.....unreasonable.

It's a nice idea, but the locals make it impractical at best.
epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#140 - 2014-07-14 22:43:23 UTC
afkalt wrote:
BogWopit wrote:
Since my first idea went down like the brass on the titanic, the only other thought I had to contribute to this thread is this, flip the current spawning system on its head.

New players spawn in a 0.0 system that at the time of spawning had no ther pilots in it. Lesson 1 - get to safety (if you choose to)



I thought about this, briefly. I ruled it out because where I stay, the null>low jump is camped, quite literally 23.5/7.

Expecting newbies to have pre-generated off gate warps and to know to come in via celestials to avoid the bubbles is.....unreasonable.

It's a nice idea, but the locals make it impractical at best.



That will end well.

Question? Are we remembering we are trying to retain new players and not make hamburger?

There is one EvE. Many people. Many lifestyles. WE are EvE