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Reduce the ridiculous SP requirements for Command Ships.

Author
Xequecal
Ministry of War
Amarr Empire
#1 - 2014-07-12 11:20:33 UTC
To be quite frank, there is absolutely no reason for these ships to require as many near-deadweight SP as they do right now. Capital ships had their SP requirements massively lowered, I have no idea why this precedent was not applied to these ships. The only source of timesink, benefit-less SP left for undocking a Dreadnought is Advanced Spaceship Command, there's no reason for a subcap to have over twice as much of an SP timesink, in Charisma skills no less.

In addition, older characters have a disgusting advantage when it comes to getting into these ships. It takes over five times as many SP as it used to just to undock these ships. You used to be able to just train Battlecruisers V and Warfare Link Specialist IV, and then you could inject Command Ships and fly every command ship. Now to fly them all you have to train four seperate BC skills to V, as well as training all the link skills to V.

I don't really understand the rationale behind lowering the timesink for capital ships so much while at the same time massively increasing it for this ship line. You used to need Battleship V and Jump Drive Operation V for a dread, now you don't. There are so many interesting potential uses for many of these ships in large scale PvP, especially with the new MMJD, that we'll never see realized because of the sheer impossibility of finding more than a handful of pilots that can fly the ships.
Rivr Luzade
Coreli Corporation
Pandemic Legion
#2 - 2014-07-12 11:28:50 UTC  |  Edited by: Rivr Luzade
You clearly know more than us. Please enlighten us.

More fancy screenshots here.

And right, training Leadership skills for a Command ship, which uses Links and Boosts, is certainly deadweight.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Arla Sarain
#3 - 2014-07-12 11:53:41 UTC
Perhaps if command ships become more common, the availability of links will go up, not just through alts but also active command ships, and people will stop complaining about links.
afkalt
Republic Military School
Minmatar Republic
#4 - 2014-07-12 12:12:34 UTC  |  Edited by: afkalt
Rivr Luzade wrote:
You clearly know more than us. Please enlighten us.

More fancy screenshots here.

And right, training Leadership skills for a Command ship, which uses Links and Boosts, is certainly deadweight.



And if you actually read the skills and not just the number, you'd appreciate his point. It's deadweight skills almost certainly on a wild off-map. Before it was like ... Mechanics, HACs etc

You don't NEED links on a CS - they are highly capable straight up fighters. And if you want to nitpick, the likes of an Eos REQUIRING the shield boosts is just dumb. Or the nighthawk needing to boost all those well known caldari armor tanks.
Christopher Tsutola
State Navy
#5 - 2014-07-12 12:15:45 UTC
there SP rec is not bad considering the progression of command ships you have T1 battle cruisers that are very easy to get into then you have T3 cruisers that are a bit harder but still not to bad and considering most of the skills for T3 ships players should have trained anyway so its not a poor sp investment to skill into for a command ship pilot then you have the command ships that then only take a little longer to get into then it did to get from BC to T3.


This isn't WoW and you don't just get everything after a few months of playing. most things in eve that are worth while happen slowly and shortening training times can also be a bad thing on newer players look at how they lowered the time it takes to get into a BS takes less then 5 days now and i come across a lot of new players who don't fully understand how this games works causing them to train straight w/o getting the skills they need to use one even for missions. This leads to them getting frustrated and quitting.
Rivr Luzade
Coreli Corporation
Pandemic Legion
#6 - 2014-07-12 12:18:48 UTC
afkalt wrote:
Rivr Luzade wrote:
You clearly know more than us. Please enlighten us.

More fancy screenshots here.

And right, training Leadership skills for a Command ship, which uses Links and Boosts, is certainly deadweight.



And if you actually read the skills and not just the number, you'd appreciate his point. It's deadweight skills almost certainly on a wild off-map. Before it was like ... Mechanics, HACs etc

You don't NEED links on a CS - they are highly capable straight up fighters. And if you want to nitpick, the likes of an Eos REQUIRING the shield boosts is just dumb. Or the nighthawk needing to boost all those well known caldari armor tanks.


I absolutely do not appreciate his point. Command Ships have the role of a bonus ship for the fleet; henceforth having bonus and link skills is essential for this ship.

That you and others don't want to use it for that and just as a big HAC does not bode as a valid point to remove skills vital to its intended role.

--

Arla Sarain wrote:
Perhaps if command ships become more common, the availability of links will go up, not just through alts but also active command ships, and people will stop complaining about links.


That's what you have T1 BC for.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Nevyn Auscent
Broke Sauce
#7 - 2014-07-12 12:22:37 UTC
afkalt wrote:

And if you actually read the skills and not just the number, you'd appreciate his point. It's deadweight skills almost certainly on a wild off-map. Before it was like ... Mechanics, HACs etc

You don't NEED links on a CS - they are highly capable straight up fighters. And if you want to nitpick, the likes of an Eos REQUIRING the shield boosts is just dumb. Or the nighthawk needing to boost all those well known caldari armor tanks.

And if you actually read the skills you would know that they DON'T NEED TO TRAIN LINK SKILLS (Other than the Link Specialist to IV).
They only need to train the LEADERSHIP skills that work without any modules on the ship, in any ship you are flying.

Additionally since Links are on a Cha map, the Leadership skills are not a wild off-map for any serious leadership pilot, they are part of the actual map plan.

Finally, you didn't just need to train BC V before to fly CS. You needed the correct Cruiser V as well for each race. So you actually had to train even more skills to V before.

So.... No, your an idiot, normally I wouldn't be so blunt but you are berating others for something you are failing at even more.
Command Ships are fine as they are.

Xequecal
Ministry of War
Amarr Empire
#8 - 2014-07-12 12:33:17 UTC
The vast majority of people who train the link skills on a character that's not being trained specifically as a link alt will never see any benefit from them whatsoever. This is different from training Cruiser V. People do not fit gang links to combat ships, they fit gang links to ships that are going to park right next to a POS shield or hang out at a safespot in an unprobeable setup.

You'll notice when I made the comparison to capital ships, I didn't include stuff like Drone Interfacing V or Advanced Weapon Upgrades V. Those skills actually do something for your character.
Nevyn Auscent
Broke Sauce
#9 - 2014-07-12 12:35:40 UTC
Xequecal wrote:
The vast majority of people who train the link skills on a character that's not being trained specifically as a link alt will never see any benefit from them whatsoever. This is different from training Cruiser V. People do not fit gang links to combat ships, they fit gang links to ships that are going to park right next to a POS shield or hang out at a safespot in an unprobeable setup.

You'll notice when I made the comparison to capital ships, I didn't include stuff like Drone Interfacing V or Advanced Weapon Upgrades V. Those skills actually do something for your character.

Please show me which LINK skills are on the list.
There is..... One.

Not the five you are trying to pretend are there. ONE!

The other four skills are leadership skills which benefit any gang.
Xequecal
Ministry of War
Amarr Empire
#10 - 2014-07-12 12:42:48 UTC
Nevyn Auscent wrote:
Xequecal wrote:
The vast majority of people who train the link skills on a character that's not being trained specifically as a link alt will never see any benefit from them whatsoever. This is different from training Cruiser V. People do not fit gang links to combat ships, they fit gang links to ships that are going to park right next to a POS shield or hang out at a safespot in an unprobeable setup.

You'll notice when I made the comparison to capital ships, I didn't include stuff like Drone Interfacing V or Advanced Weapon Upgrades V. Those skills actually do something for your character.

Please show me which LINK skills are on the list.
There is..... One.

Not the five you are trying to pretend are there. ONE!

The other four skills are leadership skills which benefit any gang.


Ugh, really? You need to train Armored Warfare to V to use Armored Warfare links, how is this not a link skill?
Nevyn Auscent
Broke Sauce
#11 - 2014-07-12 12:45:31 UTC
Because it's a Leadership skill, not a link skill. Because it works WITHOUT links.
Jeez, I thought Goons who were permitted to post on the forums actually knew how the game worked.
Gully Alex Foyle
The Scope
Gallente Federation
#12 - 2014-07-12 12:45:34 UTC
As a 1-year old player I'm obviously biased but I find the time sinks (compulsory lvl v skills) for anything t2 a bit weird.

Imho it would make more sense to raise the ranks of the bigger ships/weapons, but lower most of the prerequisites for t2 to lvl iv.

As it is, it takes much more time to get into an assault frigate with t2 small weapons than getting into a bs with t1 large weaponry.


I understand ccp needs a system to keep people playing for years, but what's more fun and engaging: having more toys to play with, or playing several weeks of (mostly) skill queue online when you're a bit bored of running around in frigs and dessies so you're waiting those 40-50 days or so for hacs/t2 medium weapon systems to finish training?


TL;DR: lvl v skills should be more about giving you that final extra edge instead of an inevitable weeks-long wait to have access to new parts of the game.

Make space glamorous! Is EVE dying or not? Ask the EVE-O Death-o-meter!

afkalt
Republic Military School
Minmatar Republic
#13 - 2014-07-12 13:07:36 UTC  |  Edited by: afkalt
Nevyn Auscent wrote:
afkalt wrote:

And if you actually read the skills and not just the number, you'd appreciate his point. It's deadweight skills almost certainly on a wild off-map. Before it was like ... Mechanics, HACs etc

You don't NEED links on a CS - they are highly capable straight up fighters. And if you want to nitpick, the likes of an Eos REQUIRING the shield boosts is just dumb. Or the nighthawk needing to boost all those well known caldari armor tanks.

And if you actually read the skills you would know that they DON'T NEED TO TRAIN LINK SKILLS (Other than the Link Specialist to IV).
They only need to train the LEADERSHIP skills that work without any modules on the ship, in any ship you are flying.

Additionally since Links are on a Cha map, the Leadership skills are not a wild off-map for any serious leadership pilot, they are part of the actual map plan.

Finally, you didn't just need to train BC V before to fly CS. You needed the correct Cruiser V as well for each race. So you actually had to train even more skills to V before.

So.... No, your an idiot, normally I wouldn't be so blunt but you are berating others for something you are failing at even more.
Command Ships are fine as they are.




1) The post I was replying to specifically mentioned links.
2) The idea that armored warfare is somehow so much significant, never mind essential, on the likes of a vulture pilot is a nothing short of a joke.
3) That is correct with respect to the old skills, a new player would be skilling up in useful combat ships, not locked into a life of OGB mucking about with useless skills for their racial ship. This leads me to:
4) Things like weapons upgrades, mechanics, engineering and so forth - the old skills - are generically useful and most people have them pretrained. Acting like these are in any way analogous to the leadership tree is utterly disingenuous.


My post was hardly berating, you may need develop thicker skin if you thought that was somehow harsh.


Edit: And I post this as one of the fortunate players who skilled up before it changed - I can fly anything in that class but don't have the LD skills. That said, my sleipnir is still a force to be reckoned with and the LD boni are meaningless as any serious fleet has a dedicated OBG, allowing that sleip to be on field tearing things up.
Rivr Luzade
Coreli Corporation
Pandemic Legion
#14 - 2014-07-12 13:11:45 UTC
Gully Alex Foyle wrote:
I understand ccp needs a system to keep people playing for years, but what's more fun and engaging: having more toys to play with, or playing several weeks of (mostly) skill queue online when you're a bit bored of running around in frigs and dessies so you're waiting those 40-50 days or so for hacs/t2 medium weapon systems to finish training?


What is more rewarding? Being able to fly every common ship in EVE within 1 year or having something to train for and long for for a very long time with a satisfying "Skill Training Completed" after many months of eager waiting? I personally find the latter a whole lot more appealing.

And what is so terrible about flying in Frigs and Desis? FW people do it as the bread and butter every day and don't seem to be too sad about it. In fact, they don't even seem to want to fly something else. Ganking is also only done in destroyers and cheap cruisers/battlecruisers.

A shorter training time for the ship itself also makes especially the newer players use it before they are even remotely capable of properly using it. The ships themselves are not the important part of the training, the myriad of the support skills is what distinguishes the ships capabilities and makes them great. In regard to this I wonder if the OP is just after more Officer spawns in High sec.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Bohneik Itohn
10.K
#15 - 2014-07-12 13:13:48 UTC
Poorly presented as a whole and not well explained, but I feel there's room for improvement in the requirements for the ships too.

Any single command ship only has bonuses to any two warfare link types. These are obviously the skills I would like to prioritize as those two boosts are what I'm going to anticipate using the ship for the majority of the time. If I'm just looking to get into a single command ship for the time being the rest of the leadership skills needing V looks like a huge waste of time to me. Every other ship requires skills necessary to pilot it well in combat, but those extra leadership skills are not necessary to pilot that particular race's command ship well, so why are they a requirement?

I would much prefer the same amount of training time be required in core skills that improves the ships combat efficacy. If I'm going to spend 3-4 months training skills for a hull, I'd like for every skill to apply to using that ship in an active role, and not as an off-grid boosting alt.

So yeah, it wouldn't hurt to trade out the non-bonused warfare skills for skills such as Energy Grid Upgrades V, Capacitor management V, Sharpshooter V, Missile Projection V, etc...

And I suppose this is going a bit against the OP, because you'd end up with a higher training time to be able to fly all of the command ships, but would have more combat effectiveness in those you trained assuming you were working your way up from scratch.

Less booster alts and more command ships pewing faces, I say.

Wait, CCP kills kittens now too?!  - Freyya

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w3ak3stl1nk
Hedion University
#16 - 2014-07-12 13:26:46 UTC
I think training time is supposed to be equivalent to marauder. That is why orca is preferred because of training time and boosting behind shields. For a dedicated booster alt the orca is superior for those two reasons.

Is that my two cents or yours?

Ellendras Silver
CrashCat Corporation
#17 - 2014-07-12 13:45:47 UTC  |  Edited by: Ellendras Silver
Rivr Luzade wrote:
You clearly know more than us. Please enlighten us.

More fancy screenshots here.

And right, training Leadership skills for a Command ship, which uses Links and Boosts, is certainly deadweight.


you act like links is the only use for command ships? i agree with the OP i can fly every combat ship except dictors and heavy dictors and ofc command ships it is ******** that i should train almost all leadership skills to 5 just to sit in it, there is realy no defence for this.

and speaking of this why isnt mining director 5 needed to inject orca or rorqual skills????? because lvl 1 is enough for those ships! i would love to fly command ships without links so tell me why i need to train a **** ton of skills that i dont want/need ???

[u]Carpe noctem[/u]

Nevyn Auscent
Broke Sauce
#18 - 2014-07-12 13:50:43 UTC
Ellendras Silver wrote:


you act like links is the only use for command ships? i agree with the OP i can fly every combat ship except dictors and heavy dictors and ofc command ships it is ******** that i should train almost all leadership skills to 5 just to sit in it, there is realy no defence for this.

and speaking of this why isnt mining director 5 needed to inject orca or rorqual skills????? because lvl 1 is enough for those ships! i would love to fly command ships without links so tell me why i need to train a **** ton of skills that i dont want/need ???

Orca, requirements.
Mining Foreman V.

Hey, would you look at that, the equivalent leadership skill IS NEEDED
Who'd have thought.
Ellendras Silver
CrashCat Corporation
#19 - 2014-07-12 13:54:59 UTC  |  Edited by: Ellendras Silver
Nevyn Auscent wrote:
Ellendras Silver wrote:


you act like links is the only use for command ships? i agree with the OP i can fly every combat ship except dictors and heavy dictors and ofc command ships it is ******** that i should train almost all leadership skills to 5 just to sit in it, there is realy no defence for this.

and speaking of this why isnt mining director 5 needed to inject orca or rorqual skills????? because lvl 1 is enough for those ships! i would love to fly command ships without links so tell me why i need to train a **** ton of skills that i dont want/need ???

Orca, requirements.
Mining Foreman V.

Hey, would you look at that, the equivalent leadership skill IS NEEDED
Who'd have thought.


i am talking about DIRECTOR learn to read

to specify as reading isnt your strong suit:
for orca and rorqual you only need mining foreman 5 and mining director 1 for a command ship you need 2 leadership skills @5 and the link skill also @5 that is over 3 times the time sink

[u]Carpe noctem[/u]

Nevyn Auscent
Broke Sauce
#20 - 2014-07-12 13:59:33 UTC
Ellendras Silver wrote:


i am talking about DIRECTOR learn to read

to specify as reading isnt your strong suit:
for orca and rorqual you only need mining foreman 5 and mining director 1 for a command ship you need 2 leadership skills @5 and the link skill also @5 that is over 3 times the time sink

Except you don't need the link skills at 5, you don't even need the link skills at 1 for a Command Ship.
You need Warfare specialist at IV, that's the ONLY link skill on the Command Ship requirements.

Mining Director = Link skill. which is NOT on Command Ships at V, or any level for the 4 primary link skills.
Mining Foreman = LEADERSHIP skill, which IS on the Command Ships.

You telling me to learn to read when you fail so badly, hilarious.
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