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[Proposal] Reforming War System

Author
Wrath IX
islaw inc.
#1 - 2011-11-20 06:01:17 UTC
Declaring War is all but useless and or pointless depending on your perspective. In high sec it is the tool for grief corps(Insert Merc where needed) to extort their own enjoyment by dominating non-combat characters while still keeping their own Indy based characters safe in some other corp to supply them from the shadows.

So they evade combat cause to fight is pointless.

Pirate groups in low sec do not bother with declaring war because they are primarily indiscriminate killers looking to get whatever meat falls into their lap, so a war dec doesn’t gain them anything and may put non-combat elements of their corp at undue risk

Finally Null sec alliances Operate outside of the reach of concord in the first place so it is utterly pointless for them to pay concord to make a declaration. And again this may risk non-combat elements operating in the blanket security of High sec space.

This all conspires to make Declaring War an Irrelevant act.

So here is My take on a revised war system to make war declarations more relevant

Declaring War is basically Bribing Concord to look the other way for a period of time, so if Legal war is based on Bribery Lets make the whole idea scalable and allow this trend of bribery to be done on the Individual, Corporate, and Alliance levels independently

Individual War: This is simply the ability to buy “Kill Rights” on a particular individual from Concord. Just like normal Kill rights concord will look the other way in high sec if you attack and kill that person. Only now they will look the other way for however many kills you have purchased. But like normal kill rights these false Kill rights have an expiration date so get the kill or not they will go away in time and they are only good for the individual who has purchased them. And of course concord will give your target a 24 hour warning for each kill right purchased against them.

Corporate War: Like Current War, however this is purely a single Corp Declaring against a single Corp regardless of Alliance ties. Alliance Leaders will be advised of any declaration against a corp in their alliance and have the option to expand the war (for a fee) to include their entire alliance in the war instead of a single Corp.

Alliance War: again this is very much like standard Alliance Vs. Alliance war declaration

Cross-level declarations: In addition to this, any of the above groups can engage and declare against any other entity. However in the case of targeting an individual the cost is multiplied across all registered members of a corp or alliance.

So for example:

You could have A Corp or an alliance purchase Kill Rights for all their members against a single Pilot
You could have an alliance declare war against a single Corp of another Alliance (though likely the opposing Alliance might upgrade it to a full on alliance war)

A single pilot could declare war against an entire corp or even an alliance(though the price would still be the same as if it were a whole corp declaring)
or a single Corp from an alliance could declare war against an entire alliance.

Wrath IX
islaw inc.
#2 - 2011-11-20 06:05:02 UTC
Here is some additional info for the post

*New Deployable structure*

War Defense Platform
These platforms can be anchored by a corporation or alliance regardless of system sovereignty, and are hard wired to only engage ships which are at war with the corp that deployed them. The guns will also engage any target which has aggression against the corp or alliance which deployed them.
Platforms Concept stats
Structure: 7000 HP
Cargo Capacity: 900
Fuel Bay Capacity: 6500
Power grid: 500
CPU: 500
High Slots: 4
Mid Slots: 4
Low Slots: 4
Launcher Slots: 4
Turret Slots: 4
Capacitor Capacity: 6000 GJ
Capacitor Regan: 1250000 Seconds
Armor HP 8000
Shield HP 8000
Scan Resolution: 300

Bonuses/notes
Reduces CPU cost of all turret or Launchers by 90%
Reduces Power Grid cost of all Turret or Launchers by 99%
Platform Consumes 1 unit of Heavy Water per 10 points of Powergrid used Per hour
Platform Consumes 1 unit of Liquid Ozone per 10 points of CPU in use per hour
Platform consumes 1 unit of star base charter per hour the unit is online if anchored in faction controlled space. (does not apply if anchored in Null sec Space)

Platforms will self-destruct if left anchored and offline after 24 hours

As you can see these platforms are not as strong or durable as their POS tower counter parts but they can provide a new element of security and tactics in Warfare.

Likewise the fuel costs and cost of setting these platforms up will make them less attractive to grief corps because it’s a lot of money to spend hoping that your targets are willing to engage. But these platforms can also provide a 24 hour defensive presence to help defend from actions such as station camping.

along with that the ability to buy kill rights for individual pilots means that once identified, neutral spy alt’s can be effectively neutralized from the battlefield as well (though this does not give the ability to attack player Pods without repercussion)

These changes encourage the relevant use of the War System without providing similar incentive for Grief War players.


theUbermann
Gutter Snipes
#3 - 2011-12-02 21:51:05 UTC
I totally agree that the wardec mechanism need to to be updated! I think this is a good start. I don't necessarily like the platform thing but I am not oppose to it either.