These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
123Next pageLast page
 

I Hate To Burst Your Bubble, But...

Author
Pok Nibin
Doomheim
#1 - 2011-11-20 02:20:59 UTC  |  Edited by: Pok Nibin
Since the inception of warfare a single goal of every field commander is to defeat the enemy in detail - to, in one decisive battle, destroy an enemy's ability to fight and so conclude a war unquestionably. Oddly enough, this is the most rare occurrence in the history of warfare. It has been done so few times no serious military structure even considers limiting their plans to such an event. The problem with this is a corresponding ambition – he who fights and runs away lives to fight another day. Right along with the ambition to defeat an enemy is the primary goal of keeping one's army intact – to not lose the army.

There are basically two types of warfare. The first is by agreement. Both sides intend to confront their opponent with the intention of roundly defeating them. The U.S. Civil War is one such conflict. Wellington's pursuit of Napoleon was another. The second is called "war of aggression." One side with military advantage invades the other in hopes of conquest. The invaded party (usually militarily inferior) is thrust into a survival mode wishing primarily to stay alive and viable, then secondly to achieve a significant victory in the field. In the first instance, it's unlikely either force will cut and run. In the second, the possibility of disengagement is crucial to the defender's strategy.

Every commander that's ever taken the field against an inferior force has secretly wished for a method, or device to absolutely hold the enemy on the field. Every commander has also planned a line of retreat. Force deployment has always included an attempt to cut off the enemy's line of retreat, and every force deploys to ensure their line of retreat remains intact. In fact, this is the most significant situation all military planning faces. Strategies and tactics specifically account for this above all other factors. Any plan not accounting for this is considered by all competent military commanders as incompetent and the object of ridicule. It is the nature of warfare. All doctrine addresses it, beginning with Sun Tzu's Art of War, all the way to Sandhurst and West Point of today.

Being able to pursue, or evade the enemy in this regard defines a power's ability to conduct warfare. If a force is unable to do it, that force is not prepared to conduct warfare. It defines a weak, unviable force that is easily defeated, or one that is not yet ready to take the field, this is until EVE. In EVE you get the warp bubble. What's the warp bubble do? It does precisely what military strategists and tacticians have spent centuries trying to perfect – it holds the enemy for you. Your tactics don't. Your skills don't. Your preparation doesn't. It does. There's no need to understand how to conduct warfare. There's no need to go to the extremes required to accomplish something. A little device introduced by CCP does it. You get to pretend you've conducted warfare.

Such a device could only be dreamed up and implemented by people with no understanding of the nature of warfare. It's a ditty dropped into what has the potential to be a grand and sweeping arena to demonstrate capacities and capabilities turning it into nothing more than a "power up pill" in a child's computer game. Not surprisingly as a result it's fallen into promiscuous use. It's laughable enough the hallucination of "warp scramming" and "webbing" can be accomplished by another device, without having significantly damaged the function of a warship – you can "damage" a ship's ability to move without having damaged the ship. With the bubble, you can do this to ships in a large area, having fired not one shot.

Proud warriors would be embarrassed to use such devices. Infantile savages would use them with glee. That they exist in the game at all is testimony to the ignorance, and delusional reasoning used by CCP game developers. Want to follow the doctrine of having no choke points in your computer game? Get rid of them. Want to take what has all the potential of a majestic digital creation and turn it to an object of ridicule? Keep them. The laws of physics have spoken.

The right to free speech doesn't automatically carry with it the right to be taken seriously.

Aestivalis Saidrian
Revenent Defence Corperation
Ishuk-Raata Enforcement Directive
#2 - 2011-11-20 02:25:02 UTC
Smells like Butthurt FC.
Pok Nibin
Doomheim
#3 - 2011-11-20 02:26:30 UTC
Aestivalis Saidrian wrote:
Smells like Butthurt FC.
Another one tips his hand. Nice to know you.

The right to free speech doesn't automatically carry with it the right to be taken seriously.

Tippia
Sunshine and Lollipops
#4 - 2011-11-20 02:28:19 UTC
Pok Nibin wrote:
What's the warp bubble do? It does precisely what military strategists and tacticians have spent centuries trying to perfect – it holds the enemy for you. Your tactics don't. Your skills don't. Your preparation doesn't. It does.
…assuming you've done the required preparations and used skill to deploy it in a tactically sensible location. If you haven't it's rather trivial to defeat and won't hold anyone for long.
Quote:
Want to follow the doctrine of having no choke points in your computer game?
Why would they want that?
Tanya Powers
Doomheim
#5 - 2011-11-20 02:30:59 UTC
Quote:
. What's the warp bubble do? It does precisely what military strategists and tacticians have spent centuries trying to perfect – it holds the enemy for you. Your tactics don't. Your skills don't. Your preparation doesn't. It does. There's no need to understand how to conduct warfare. There's no need to go to the extremes required to accomplish something. A little device introduced by CCP does it. You get to pretend you've conducted warfare.


This game needs to get rid of those if we want pvp to have a real meaning, wtf you can just anchor those fracking bubbles and neutralise everything coming trhum/from gates that are already a trap by them selves?

I honestly can't think about any other nasty game mechanic against pvp than this one, it obsoletes even the weakest interdictor and makes the strongest just "something" to have +, if you don't doesn't matter.

Please CCP, get rid of those, for the sake of your game and null sec pvp environment. Interdiction should be/come from players interaction (interdictors) not something you can put there with a fracking inty whatsoever, it's just not cool.

I'm on the both sides, the ones putting them and the one jumping in them, it's just crap for the game !!
Pok Nibin
Doomheim
#6 - 2011-11-20 02:31:35 UTC
Tippia wrote:
Pok Nibin wrote:
What's the warp bubble do? It does precisely what military strategists and tacticians have spent centuries trying to perfect – it holds the enemy for you. Your tactics don't. Your skills don't. Your preparation doesn't. It does.
…assuming you've done the required preparations and used skill to deploy it in a tactically sensible location. If you haven't it's rather trivial to defeat and won't hold anyone for long.
Quote:
Want to follow the doctrine of having no choke points in your computer game?
Why would they want that?
Tippia. You're so good at rationalizing.

The right to free speech doesn't automatically carry with it the right to be taken seriously.

Jiska Ensa
Estrale Frontiers
#7 - 2011-11-20 02:43:22 UTC  |  Edited by: Jiska Ensa
It does what? At MOST i've only everseen a warp bubble slow people down, never "hold" them. Holding them requires tackle, strategically spread, and the ability to keep tackle alive.

I might resonably assume you are referring to the experience of jumping through a gate only to find you can not warp off immediately on the other side. This is not your enemy holding you. You not surviving long enough to get out of the bubble, kill their tacklers, outrun their secondary tackle, and get into warp is what killed you (that and not having reliable intel via scouts or spies or whatever)

Bubbles slow people down and occassionally force them to engage in order to retreat. There are numerous real-world military tactics which do the exact same thing to an enemy, and they've been around since we were throwing sticks at each other.

Edit: Read a few more posts, now I think people are just trolling. I give up.
Tanya Powers
Doomheim
#8 - 2011-11-20 02:47:01 UTC
Jiska Ensa wrote:
It does what? At MOST i've only everseen a warp bubble slow people down, never "hold" them. Holding them requires tackle, strategically spread, and the ability to keep tackle alive.

I might resonably assume you are referring to the experience of jumping through a gate only to find you can not warp off immediately on the other side. This is not your enemy holding you. You not surviving long enough to get out of the bubble, kill their tacklers, outrun their secondary tackle, and get into warp is what killed you (that and not having reliable intel via scouts or spies or whatever)

Bubbles slow people down and occassionally force them to engage in order to retreat. There are numerous real-world military tactics which do the exact same thing to an enemy, and they've been around since we were throwing sticks at each other.

Edit: Read a few more posts, now I think people are just trolling. I give up.



Ho forgive me, or forgive every one liking pvp, indeed when you don't use scouts you suck at pvp...
Moneta Curran
Federal Defense Union
Gallente Federation
#9 - 2011-11-20 02:50:02 UTC
Pok Nibin wrote:
Bunch of pompous, quasi-intellectual, incoherent tripe


You outline the desirability of gaining the tactical advantage of trapping a foe and then go off on some rant on how it is undesirable.

Quit posting. Seriously.
Jett0
Ministry of War
Amarr Empire
#10 - 2011-11-20 02:57:47 UTC
No one in real combat can instantly warp out either. Without warp bubbles, there's no way to inflict meaningful losses on an enemy fleet.

What would you propose instead?

Occasionally plays sober

Tanya Powers
Doomheim
#11 - 2011-11-20 02:59:51 UTC
Jett0 wrote:
No one in real combat can instantly warp out either. Without warp bubbles, there's no way to inflict meaningful losses on an enemy fleet.

What would you propose instead?


Useful interdictors ?
Iam Widdershins
Project Nemesis
#12 - 2011-11-20 03:02:44 UTC
9/10 would read again

Lobbying for your right to delete your signature

Moneta Curran
Federal Defense Union
Gallente Federation
#13 - 2011-11-20 03:05:35 UTC
Tanya Powers wrote:

Useful interdictors ?


Please sign here
Tanya Powers
Doomheim
#14 - 2011-11-20 03:06:31 UTC
Moneta Curran wrote:
Tanya Powers wrote:

Useful interdictors ?


Please sign here


Ho fracking yeah !!



Apollo Gabriel
Kill'em all. Let Bob sort'em out.
Ushra'Khan
#15 - 2011-11-20 03:07:48 UTC
In warfare on earth you had terrain, something non-existant in eve.

Bubbles don't shut off your MWD or your AB, they just shut down your ability to WARP. If you fleet gets cut down cause it was forced to retreat through the swamp would you be as angry? I liked your post up until you erroneously claimed bubbles were somehow more destructive then say the beaches of Normandy. We simply don't have such terrain effects here.

Always ... Never ... Forget to check your references.   Peace out Zulu! Hope you land well!
Tanya Powers
Doomheim
#16 - 2011-11-20 03:26:53 UTC  |  Edited by: Tanya Powers
Apollo Gabriel wrote:
In warfare on earth you had terrain, something non-existant in eve.

Bubbles don't shut off your MWD or your AB, they just shut down your ability to WARP. If you fleet gets cut down cause it was forced to retreat through the swamp would you be as angry? I liked your post up until you erroneously claimed bubbles were somehow more destructive then say the beaches of Normandy. We simply don't have such terrain effects here.



Well actually in eve is even worst.

Let me just tell you some of the occasions I have to put those:

Pipes leading/coming from NPC systems: I win, no matter their numbers I will win, believe me, with obvious alts you know what is coming thrum, is there any thing they can do? -obviously not.

Gates leading directly to high sec: take a close look at some of those, they're 100% eve time under bubbles

Then, you have null sec peeps, so stupid, so unbrained, so really meaningless to whatever you can consider has close to 'interesting" talking about "high sec" carebears not wiling to go to null....

Obvious stupid rabbits are really stupid, right?

In null sec: traffic systems betweens regions (you can't pass other way unless you choose it manually), if you don't have any bubble you can expect Sabres in less than 5 jumps for sure.

So, is this really appealing for high sec carebears? -you have to be kidding. Blink

Edit: all this to say that dictors are really enough to make null sec not appealing and an excellent tool to neutralise entire fleets, no need stupid bubbles for no brained stupid rabbits that put them there and run out if you ever out number them at least by 1 ...
Apollo Gabriel
Kill'em all. Let Bob sort'em out.
Ushra'Khan
#17 - 2011-11-20 04:03:52 UTC
Tanya Powers wrote:
Apollo Gabriel wrote:
In warfare on earth you had terrain, something non-existant in eve.

Bubbles don't shut off your MWD or your AB, they just shut down your ability to WARP. If you fleet gets cut down cause it was forced to retreat through the swamp would you be as angry? I liked your post up until you erroneously claimed bubbles were somehow more destructive then say the beaches of Normandy. We simply don't have such terrain effects here.



Well actually in eve is even worst.

Let me just tell you some of the occasions I have to put those:

Pipes leading/coming from NPC systems: I win, no matter their numbers I will win, believe me, with obvious alts you know what is coming thrum, is there any thing they can do? -obviously not.

Gates leading directly to high sec: take a close look at some of those, they're 100% eve time under bubbles

Then, you have null sec peeps, so stupid, so unbrained, so really meaningless to whatever you can consider has close to 'interesting" talking about "high sec" carebears not wiling to go to null....

Obvious stupid rabbits are really stupid, right?

In null sec: traffic systems betweens regions (you can't pass other way unless you choose it manually), if you don't have any bubble you can expect Sabres in less than 5 jumps for sure.

So, is this really appealing for high sec carebears? -you have to be kidding. Blink

Edit: all this to say that dictors are really enough to make null sec not appealing and an excellent tool to neutralise entire fleets, no need stupid bubbles for no brained stupid rabbits that put them there and run out if you ever out number them at least by 1 ...


I must have better luck than you do. I watch my map, scout my routes and only occasionally get eaten, now mind you it takes a long time to be cautious and it is very frustrating when eaten, but I do enjoy the challenge. You can destroy the bubbles by the way, so I don't see it as perma terrain. if your experience is that on a certain route it is perma camped, then take a different one. If EVERY route is perma camped, then sure don't go into the grinder.
Always ... Never ... Forget to check your references.   Peace out Zulu! Hope you land well!
Abdiel Kavash
Deep Core Mining Inc.
Caldari State
#18 - 2011-11-20 04:13:03 UTC
Sun Tzu is probably spinning in his grave right now.
Elrich Kouvo
Doomheim
#19 - 2011-11-20 04:20:14 UTC
Apollo Gabriel wrote:
In warfare on earth you had terrain, something non-existant in eve.

Bubbles don't shut off your MWD or your AB, they just shut down your ability to WARP. If you fleet gets cut down cause it was forced to retreat through the swamp would you be as angry? I liked your post up until you erroneously claimed bubbles were somehow more destructive then say the beaches of Normandy. We simply don't have such terrain effects here.


You don't have to go through a gate to get to Normandy. I mean sure the soldiers had to walk on the sand, but they could choose not to land in front of turrets.
Alpheias
Tactical Farmers.
Pandemic Horde
#20 - 2011-11-20 04:20:54 UTC
Pok Nibin wrote:
Tippia wrote:
Pok Nibin wrote:
What's the warp bubble do? It does precisely what military strategists and tacticians have spent centuries trying to perfect – it holds the enemy for you. Your tactics don't. Your skills don't. Your preparation doesn't. It does.
…assuming you've done the required preparations and used skill to deploy it in a tactically sensible location. If you haven't it's rather trivial to defeat and won't hold anyone for long.
Quote:
Want to follow the doctrine of having no choke points in your computer game?
Why would they want that?
Tippia. You're so good at rationalizing.


Unlike you.

Agent of Chaos, Sower of Discord.

Don't talk to me unless you are IQ verified and certified with three references from non-family members. Please have your certificate of authenticity on hand.

123Next pageLast page