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SO where is the black ops buff?

Author
Jack Sparroxx
The Scope
Gallente Federation
#61 - 2011-11-25 07:13:29 UTC
Andrea Roche wrote:


[quote=Andrea Roche]

Unforgiving.
http://eve-kill.net/?a=kill_related&kll_id=11449878
cva
http://eve-kill.net/?a=kill_related&kll_id=8876616
DNS
Blind Octopus
Stain Empire
and many more

There are plenty more. Some have stopped doing it and some others no longer exist/cant find them.
All very successfull at it too.

I am not telling you who am I. So you are gonna have to live with it.

These is proof that ALL these ships are not only used BUT also are a valid and effective way of playing the game. Therefore they dont need a buff. They rarelly get killed anyway.

goodnight gl hf


waw you found 2 random battelreports, awsome you really did prove your point, oh wait you really didnt.

Seriously, I'm not gonna smack you however tempting it might be, but you proved bugger all. You are like them dudes that think they know all about supercarriers and how bbad/good they are and never flown one them selfs. You are still quoting what other people are doing, and by the looks of it you are doing so on the basis of battlereports, so untill you put your money where you mouth is, then I'm calling you out as bull****. Pirate

I'm well aware of forum warriors will be forum warriors, but the usual trolling aside, I'd still like CCP to coment on black ops.

Hemmo Paskiainen
#62 - 2011-11-25 08:51:51 UTC
SMT008 wrote:
Andrea Roche wrote:

Unforgiving.
http://eve-kill.net/?a=kill_related&kll_id=11449878
cva
http://eve-kill.net/?a=kill_related&kll_id=8876616
DNS
Blind Octopus
Stain Empire
and many more

There are plenty more. Some have stopped doing it and some others no longer exist/cant find them.
All very successfull at it too.

I am not telling you who am I. So you are gonna have to live with it.

These is proof that ALL these ships are not only used BUT also are a valid and effective way of playing the game. Therefore they dont need a buff. They rarelly get killed anyway.

goodnight gl hf


I'm sorry but....you're ********.

Not that I like Morsus Mihi or Vincent himself, but look at you.

You're linking two battlereports.

6 Blackops and a Rapier taking down a PVE Nightmare.

30 BO fleet (With 12 blackops, 4 recons, a T3 and bombers) taking down a Cynabal, a RailDeimos, an Arazu and a Devoter.

I could have killed the Nightmare with a bomber.

I could have killed the second fleet with my Tempest.

How is that a proof of the fact that black ops works ? No they don't. For the 600M they cost and all the skills they require, they are bad. They barely jump next door, they are paperthin (Literally, check their Shield/armor/structure HP in game), they have a good DPS (Like all battleships, I would say), they have LOLBonuses (The Redeemer gets a tracking bonus, which is good. The Sin gets an agility bonus ?), they can't bridge properly a few recons, they need multiple fuel caches or dualboxing a viator...

I'm sorry, but those ships doesn't work like they are supposed to.

Fix :

Split back ops in two categories.

First category, support blackops. Enhanced jumprange (5 LY Base), enhanced fuel bay (Or less fuel consumption /ship/lightyear), practically no DPS.

Second, combat blackops. Actual jumprange, actual fuel bay, T2 resistances, same shield/armor/HP as the tier 3 BS, same DPS as of now (More turret/missile based DPS, less drone DPS). Less sucky bonuses (Like, a Neutralizer duration/Capacitor use on the Redeemer, a falloff bonus on the Panther maybe, a Warp disruptor range bonus on the Sin ?)

Support blackops keep their current model/skin.

Combat blackops get the tier 3 BS model and the skin that goes with it.

Imagine the paintjob of the Widow, on a Rokh.


I like your idea would fix alot, only problem would be the regional gates. A min jump range of always 1 connecting system would fix it. These regional choke points are often camped, not rly nice to pass trough with 1b battleship.

Example,

System A-------------10LY------------System B <--currently must do manualy, but with minimum 1 system jump rule it is able to pass system while costing max jump fuel for 4,5LY jump. Give covert cyno a new shiny line.. something like "Covert Op Cyno Field Generators are so special and awesome that a Black Ops can always lock on it if the balck op isnt futher than 1 system away"

If relativity equals time plus momentum, what equals relativity, if the momentum is minus to the time?

Liam Mirren
#63 - 2011-11-25 09:40:05 UTC
Buffing BO is very dangerous as it's very easy to overdo it, apart from that I'm not a fan of making bridging/jumping more prevalent because it's one of the reasons 0.0 is boring as hell and I have the idea that CCP is trying to turn away from it as well, which is a good thing.

Having said that, they could very much do with a rebalance in terms of fuel use. You don't need to rebalance the ships themselves and you really don't want to touch their jump range but their fuel usage needs to be dropped by a draconian amount. It should be possible for a BO to bridge in 2 recons and 3 bombers and have enough fuel onboard to make the return trip as a group. Not being able to do this makes it very difficult without proper supply lines for them to operate.

Excellence is not a skill, it's an attitude.

Dr Karsun
Coffee Lovers Brewing Club
#64 - 2011-11-25 10:34:07 UTC
Didn't read the replies, but here goes:

Not all black ops need a buff. The redeemer seems to be in use and quite liked. Unfortunetally, for example, the sin sucks really badly. The widow is also quite bareable as far as I've seen, but also not that uber... And I've never seen anyone using the minmatar one so it must suck even more than the gallente?

I'm not sure if it's a good idea to really buff them... All they really need is the ability to use cov ops cloaks and maybe increase their range a bit.

"Have you had your morning coffee?" -> the Coffee Lovers Brewing Club is recruiting! https://forums.eveonline.com/default.aspx?g=posts&m=363976#post363976

TR4D3R4LT
Pator Tech School
Minmatar Republic
#65 - 2011-11-25 12:17:28 UTC
I'm surpriced you fellas fed the troll for so long. Dont bother, you can tell mile away the crew that would think "hulk is effective and viable pvp ship because I've seen killmails/youtube vid/fancy forum post of ten hulks killing one ship." Same people dont bother looking at the history and dev comments and blogs admitting certain ships did get released pre-nerfed. Heck tier 2 bc's were pre-nerfed until they were slowly patched up, somewhere along the line BO was forgotten, mainly because it's role as a bridger to pop cynojammer was lost due to sbombers not being so hot back then. Force marching normal fleet to jammer was so much easier.

Covop cloak is not the answer, there has to be fundamental changes to ship bonuses or bridge abilities. Damage should not be upped as otherwise there is risk of BO's becoming new WCS-belt killers(for those who remember what they were.) The Fix should start by looking at the cost-efficiency ratio, if you need to bring one hauler for two combat ships you're way out of line with the cost efficiency. By the sheer amount of logistic manhours required to provide one op it would be easier if those peeps were in sb's sitting AFK cloaked on said systems. Similar harassment end product but smaller isk loss if things go ****. If CCP doubts this they're free to check couple mirrors out of TQ and check, just how many pilots have used BO's. I'm sure the number is greater then EW-frigs but that doesnt mean it's something to boast about...

BO has potential in larger usage numbers(more players/parties using it) to revive some "small scale pvp" by bringing it to cyno jammed systems where titan hotdrop is not end of all but that would mean fixing things and we know customer data doesnt support maintaining and fixing things before adding new things like t2 modules, new bc's etc...

:18 months:
Mocam
Aliastra
Gallente Federation
#66 - 2011-11-25 12:48:35 UTC
Vincent Gaines wrote:
Andrea Roche wrote:

Very mature, i see.
Thats exaclty what you have to do with capitals. You got fuel in positions around for resuply.
Thats exactly what you got to do with black ops.
Black Ops are not suppose to be cost effective. There is nothing cos effective about a 1b ship.
Its about a good herass and kill and outmaneuver your opponent.

You have to get out of your safe zone into danger. You dont get to move a large fleet that easelly. Otherwise use a titan to bridge you.

So your answer to why you cannot do it too is (look mommy, daddy plays with his joystick can i play too??) NOT to use the features/posibilities/advantages availlable to you already. Instead whine or have it changed to how YOU want it.
You want zero risk, all results. NO

BE is not average= there is nothing average about black ops
this way u reduce the effort and trouble=make them op for me please


They are about 600m, fitted about the same as the average T3.

A T3 can jump via BO portal
A T3 can warp cloaked and still have better resists than a BO BS
A T3 is more agile and able to take out more targets than a BS fleet
A T3 can also be nullified making them even better killers

There is nothing a BO BS can do that a T3 can't do better. Currently a BO BS is only used to portal and nothing else. If that is the role, just make a T2 noctis hull and remove al lthe black ops from the game.

Otherwise they are worthless, useless show of bling. Why bring a redeemer when you can bridge 5 SB and recons at a fraction of the cost, same DPS, and able to warp cloaked?


Only 2 ships in the entire game have the ability to bridge other ships: The Titan and the Black Ops.

With respect to bridging: You have NOTHING in the game to compare it to except a Titan - want to bring costs into the picture? I think you'll talk a hell of a lot of people out of fixing anything if you are stuck comparing to titans and their costs.

Titans have a base jump range of 3.5LY. BO's have a base of 2.

Titans cannot bridge into a cyno jammed system. BO's can.

A T3 has to use gates to move around - UNLESS it is being bridged by one of the 2 ships in the game that can do this.

A BO doesn't - it has a jump drive as well as a jump portal generator to move others around.

By putting black ops firepower and tank up, what you create is something vastly more desirable than a machariel or any other high-end battleship for PvE use as well as a "solo pwn" mobile for those looking for lulz - one that cannot be stopped from going into any system in the game if a single covert scout ship can get through its gate to lite the cyno.

A covert capable jumping ship, with battleship firepower, no targeting delay after cloak - so it becomes a PvP soloing monster -AND- a PvE ship that ignores gate camps due to an invisible cyno so can't even be caught at its destination. Not a good combination for PvP interaction by other players who aren't using covert ships.

You'd end up with far more PvE players looking to these things and mass PvP players going for the solo. They would be a prefered "I win" ship for ganking across space.

Yes I can see some fixes to these things being needed but not to the extent that many others seem to think. We don't need tons of cyno alts bouncing folks around places with cloakie ships of high-end power like these things would be.

Perhaps first might be an adjustment to a skill vs the ship:
Jump Portal Generation - have that apply to the fuel costs per use. Don't adjust the fuel on the ship, adjust a SKILL to reduce the costs - 10% per level? That would grant a healthy reduction in costs on moving things around.

Range? Up it to 2.5 perhaps. If you have to move closer, then move closer. These shouldn't be longer ranged than Titans or, again, they become over powered by "invisible" cynos and moving invisible ships vast distances - Titan bridge points are obvious and, again, you have NOTHING other than Titans to compare it to with respect to bridging other ships.

Tank? yeah - fix the damned thing. These are expensive T2 ships and the tank should be up there more.

DPS? No. As a matter of fact, reduce the DPS if you increase the range - hell, follow that other 'fix list' and put in a DPS black ops class battleship based on the Tier-3 BS - just no jump drive on that thing so we don't get a soloist ganker wet dream like it would become.

Tough, I can see. Able to move others, I can see. Able to jump around to covert cynos, with improved tank and improved DPS so as to avoid any unwanted fights yet able to jump in on fights with big fire power? No way in hell if we want to keep things visible in this game for PvP.
Andrea Roche
State War Academy
Caldari State
#67 - 2011-11-25 13:24:11 UTC  |  Edited by: Andrea Roche
people want pvp and not this kind of play thats acually rather dull and black ops can become op rather easy.

forget it, this is something ccp is not gonna change.
there are many many other things that are fundamental for the game that require change. this is a thing that can be fixed after all the soverenghty and lack of people in 0.0 space issues and other issues.

besides there is no issue here.
sombody else said it before too.
dream on.... not gonna happen. Black ops is op as it is already. Its very easy to jump and snipe and leave instantly. its really really easy to do. fuel and jumping distance is the only thing that actually stops this from been completelly op.

besides if eve turns into this kind of boring play, then eve will die. people want battles, this form is not pvp.
Lady Spank
Get Out Nasty Face
#68 - 2011-11-25 13:29:21 UTC
Taking advice on Black Ops from someone in SWA? LOL.

(ಠ_ృ) ~ It Takes a Million Years to Become Diamonds So Lets Just Burn Like Coal Until the Sky's Black ~ (ಠ_ృ)

Andrea Roche
State War Academy
Caldari State
#69 - 2011-11-25 13:32:19 UTC  |  Edited by: Andrea Roche
Lady Spank wrote:
Taking advice on Black Ops from someone in SWA? LOL.

as supose to what >> "GET OUT NASTY FACE" rofl. this is an alt
lol i fear you will die from old age waiting for a change in blackops XD gl, you are gonna need it XDDDDDDDD
Mocam
Aliastra
Gallente Federation
#70 - 2011-11-25 13:46:26 UTC
Andrea Roche wrote:
people want pvp and not this kind of play thats acually rather dull and black ops can become op rather easy.

forget it, this is something ccp is not gonna change.
there are many many other things that are fundamental for the game that require change. this is a thing that can be fixed after all the soverenghty and lack of people in 0.0 space issues and other issues.

besides there is no issue here.
sombody else said it before too.
dream on.... not gonna happen. Black ops is op as it is already. Its very easy to jump and snipe and leave instantly. its really really easy to do. fuel and jumping distance is the only thing that actually stops this from been completelly op.

besides if eve turns into this kind of boring play, then eve will die. people want battles, this form is not pvp.


probably not but if they adjust that 1 skill - it shouldn't be difficult to help with the fuel issues. Tweaking ships tank - again, not a major project portion and they could get some fixes rolled out fairly easily.

The only reason NOT to do anything is the whine factor of those who want these things powered over the top and there are a few of them. As such, it's safer for CCP not to touch the ship vs putting in any fixes to them at all. Anything they did that comes up shy of a virtual "god mode" would be too little and cause more anger and that's what they're trying to avoid.

Bummer IMO - I'd really like the Sin fixed up a bit. It's one of the ships I can fly soon (Sin and Panther) and I'd love it if the thing wasn't as lame as it appears right now.

A bit more tank - a touch less fuel use... Not a lot to ask for but not enough for many plays so, I agree; I don't think they'll touch these.
Andrea Roche
State War Academy
Caldari State
#71 - 2011-11-25 13:57:05 UTC  |  Edited by: Andrea Roche
Mocam wrote:
Andrea Roche wrote:
people want pvp and not this kind of play thats acually rather dull and black ops can become op rather easy.

forget it, this is something ccp is not gonna change.
there are many many other things that are fundamental for the game that require change. this is a thing that can be fixed after all the soverenghty and lack of people in 0.0 space issues and other issues.

besides there is no issue here.
sombody else said it before too.
dream on.... not gonna happen. Black ops is op as it is already. Its very easy to jump and snipe and leave instantly. its really really easy to do. fuel and jumping distance is the only thing that actually stops this from been completelly op.

besides if eve turns into this kind of boring play, then eve will die. people want battles, this form is not pvp.


probably not but if they adjust that 1 skill - it shouldn't be difficult to help with the fuel issues. Tweaking ships tank - again, not a major project portion and they could get some fixes rolled out fairly easily.

The only reason NOT to do anything is the whine factor of those who want these things powered over the top and there are a few of them. As such, it's safer for CCP not to touch the ship vs putting in any fixes to them at all. Anything they did that comes up shy of a virtual "god mode" would be too little and cause more anger and that's what they're trying to avoid.

Bummer IMO - I'd really like the Sin fixed up a bit. It's one of the ships I can fly soon (Sin and Panther) and I'd love it if the thing wasn't as lame as it appears right now.

A bit more tank - a touch less fuel use... Not a lot to ask for but not enough for many plays so, I agree; I don't think they'll touch these.


if you look around at killboard with black ops, its is clear they are succesful at what they do.
Once you get jumped by black ops, you got 1 minute or less to survive even when you are in a battleship. Its that fast!
Jumping distance and fuel consumption is the only thing that stops from making this type of game op.


People bs, alot. SIn and panther do get used. I have been jumped and have seen many killmails with both.
The only reason why people prefer these is cos of laser and the other advantages BUT is does not stop other people from using them.


besides, jumping into someone and sniping is not pvp.
its actually a very sad and boring version of Mayweather vs Ortiz sucker punch.

gl, cos this is not gonna change.
Hemmo Paskiainen
#72 - 2011-11-25 14:35:25 UTC
Mocam wrote:

With respect to bridging: You have NOTHING in the game to compare it to except a Titan - want to bring costs into the picture? I think you'll talk a hell of a lot of people out of fixing anything if you are stuck comparing to titans and their costs.


Fact, more ppl fly titans than black ops… it has been stated a few times on quen ship snapshots, it that because the titan is so cheap or because BO bridging sucks?

Mocam wrote:

A T3 has to use gates to move around - UNLESS it is being bridged by one of the 2 ships in the game that can do this. A BO doesn't - it has a jump drive as well as a jump portal generator to move others around.


Nullifie = safer and faster, don’t forget u need a cyno alt in position first to move the BO. Besides that use jump planner and plan some trips, try to get your BO 3 Regions futher (50ish manually jumps normaly) and see how far u come without using gates….

Mocam wrote:

By putting black ops firepower and tank up, what you create is something vastly more desirable than a machariel or any other high-end battleship for PvE use as well as a "solo pwn" mobile for those looking for lulz - one that cannot be stopped from going into any system in the game if a single covert scout ship can get through its gate to lite the cyno.

U create a ship that requires 30m sp to be flown effectively and need to use a minimum of 2 account, 2 monitors. A cyno L5 alt (30d skill) (or recon =20m sp char). Which is easy to by setting up bait in an anomaly which pays off in a 1b kill mail. I don’t see the issue… u don’t want to have an overpowered non warp cloaking ship in your system? A cov + bulli T3 can do this better & safer and don’t need 2 accounts.

Mocam wrote:

A covert capable jumping ship, with battleship firepower, no targeting delay after cloak - so it becomes a PvP soloing monster -AND- a PvE ship that ignores gate camps due to an invisible cyno so can't even be caught at its destination. Not a good combination for PvP interaction by other players who aren't using covert ships.

Most ppl safe up anyway when a neutral comes in system, I don’t see how it can be overpowered. Current BO status don’t even allow them to pass those interregional gate systems. If u look at the amout of skill vs possible danger. It will not be a solo pawn mobile. If u put a covert cloak on it, it is still really easy to cacth them, u only need a bubble and a ship with a web and scram. Remember they are not nullified and any camp will catch them easly due it hugh size and slow warp (loads declaok time)

Mocam wrote:

You'd end up with far more PvE players looking to these things and mass PvP players going for the solo. They would be a prefered "I win" ship for ganking across space.

Faill I guess opinion, facts? I guys everyone has 2 accouts, 20m wasted in black op skills and a alt with cyno 5 (29d skill) that kan effectively fly a recon to tackle. Supercaps are more badly desighn than BO ever could be


If relativity equals time plus momentum, what equals relativity, if the momentum is minus to the time?

Hemmo Paskiainen
#73 - 2011-11-25 14:35:40 UTC  |  Edited by: Hemmo Paskiainen
Mocam wrote:

DPS? No. As a matter of fact, reduce the DPS if you increase the range - hell, follow that other 'fix list' and put in a DPS black ops class battleship based on the Tier-3 BS - just no jump drive on that thing so we don't get a soloist ganker wet dream like it would become.

Tough, I can see. Able to move others, I can see. Able to jump around to covert cynos, with improved tank and improved DPS so as to avoid any unwanted fights yet able to jump in on fights with big fire power? No way in hell if we want to keep things visible in this game for PvP.


Most T2 ships have 2 different classes, 1 fleet support 1 pvp. Having 2 balck op classes would fix most of the problems. Its up to CCP to address this issue

TR4D3R4LT wrote:
I'm surpriced you fellas fed the troll for so long. Dont bother, you can tell mile away the crew that would think "hulk is effective and viable pvp ship because I've seen killmails/youtube vid/fancy forum post of ten hulks killing one ship." Same people dont bother looking at the history and dev comments and blogs admitting certain ships did get released pre-nerfed.


I like feeding the trolls especially when they are full of shitle and keep repeating themselves. I think Andrea Roche is schritzofrenic with borderline. I wonder if he finds supers also awesome.

If relativity equals time plus momentum, what equals relativity, if the momentum is minus to the time?

Lady Spank
Get Out Nasty Face
#74 - 2011-11-25 14:39:34 UTC
Andrea Roche wrote:
Lady Spank wrote:
Taking advice on Black Ops from someone in SWA? LOL.

as supose to what >> "GET OUT NASTY FACE" rofl. this is an alt
lol i fear you will die from old age waiting for a change in blackops XD gl, you are gonna need it XDDDDDDDD

I'm not waiting for a change. I'm just calling out snarky coward alts as irrelevant.

(ಠ_ృ) ~ It Takes a Million Years to Become Diamonds So Lets Just Burn Like Coal Until the Sky's Black ~ (ಠ_ృ)

Tover Chris
Suicide Kings
#75 - 2011-11-25 14:45:30 UTC
Andrea Roche wrote:
Post an actual evidence why they need to be buffed! Untill you actually post evidence that confirms this, then shut the hell up.
If you know how to use Black Ops then you will kno thye dont need a buff, not even on jump range.
They can use jump range very very ffectivelly. You just need a well organized working group. Thats where the Black Ops really really work well.

There is plenty of evidence that suggest that they dont need a buff at all, specially in range. A buff will srtainly make them OP.

Burn Eden is a great example on how black ops should be used.
Search, find target, Jump, Snipe, Jump away.

POST PROOF or shut the hell up!



I can't seem to find any Black Ops kills by Andrea Roche.
Krios Ahzek
Royal Amarr Institute
Amarr Empire
#76 - 2011-11-25 14:47:50 UTC
Tover Chris wrote:
Andrea Roche wrote:
Post an actual evidence why they need to be buffed! Untill you actually post evidence that confirms this, then shut the hell up.
If you know how to use Black Ops then you will kno thye dont need a buff, not even on jump range.
They can use jump range very very ffectivelly. You just need a well organized working group. Thats where the Black Ops really really work well.

There is plenty of evidence that suggest that they dont need a buff at all, specially in range. A buff will srtainly make them OP.

Burn Eden is a great example on how black ops should be used.
Search, find target, Jump, Snipe, Jump away.

POST PROOF or shut the hell up!



I can't seem to find any Black Ops kills by Andrea Roche.


Champion fishermen throw the fish back into the water.

She just snipes people and warps away when they're into structure.

 Though All Men Do Despise Us

Andrea Roche
State War Academy
Caldari State
#77 - 2011-11-25 14:47:54 UTC
Hemmo Paskiainen wrote:
Mocam wrote:

With respect to bridging: You have NOTHING in the game to compare it to except a Titan - want to bring costs into the picture? I think you'll talk a hell of a lot of people out of fixing anything if you are stuck comparing to titans and their costs.


Fact, more ppl fly titans than black ops… it has been stated a few times on quen ship snapshots, it that because the titan is so cheap or because BO bridging sucks?


only read upto the above part.
the above is not only wrong but biased to prove the point you are trying to make.
There reason why people chose titan instead of BO is cos titan is a super capital. There are many other reason why a titan is better than a BO besides bridging. its nothing to do ith bridging sucks. Titan can bridge any ship type, compare to its counter part that can only do a limited ship type bridging. You completelly ignored the tank, dps and doomsday of titan.

you are day dreaming.
blakc ops are not gonna change cos of the following facts again repeated:

if you look around at killboard with black ops, its is clear they are succesful at what they do.
Once you get jumped by black ops, you got 1 minute or less to survive even when you are in a battleship. Its that fast!
Jumping distance and fuel consumption is the only thing that stops from making this type of game op.

not gonna change like other have said so too
Andrea Roche
State War Academy
Caldari State
#78 - 2011-11-25 14:53:27 UTC
Lady Spank wrote:
Andrea Roche wrote:
Lady Spank wrote:
Taking advice on Black Ops from someone in SWA? LOL.

as supose to what >> "GET OUT NASTY FACE" rofl. this is an alt
lol i fear you will die from old age waiting for a change in blackops XD gl, you are gonna need it XDDDDDDDD

I'm not waiting for a change. I'm just calling out snarky coward alts as irrelevant.


you can try and twist the route of the conversation as much as you want.
at the end of the day, things are gonna reamin the same.
no change to black ops is here to stay for the reason:

if you look around at killboard with black ops, its is clear they are succesful at what they do.
Once you get jumped by black ops, you got 1 minute or less to survive even when you are in a battleship. Its that fast!
Jumping distance and fuel consumption is the only thing that stops from making this type of game op.
Hemmo Paskiainen
#79 - 2011-11-25 15:01:08 UTC
Andrea Roche wrote:

only read upto the above part.
the above is not only wrong but biased to prove the point you are trying to make.
There reason why people chose titan instead of BO is cos titan is a super capital. There are many other reason why a titan is better than a BO besides bridging. its nothing to do ith bridging sucks. Titan can bridge any ship type, compare to its counter part that can only do a limited ship type bridging. You completelly ignored the tank, dps and doomsday of titan.

you are day dreaming.
blakc ops are not gonna change cos of the following facts again repeated:

if you look around at killboard with black ops, its is clear they are succesful at what they do.
Once you get jumped by black ops, you got 1 minute or less to survive even when you are in a battleship. Its that fast!
Jumping distance and fuel consumption is the only thing that stops from making this type of game op.

not gonna change like other have said so too


I like it how u bump up this topic with your stupidity

Andrea Roche wrote:
Black Ops are OP as hell.

Andrea Roche wrote:
If you know how to use Black Ops then you will kno thye dont need a buff, not even on jump range.

Andrea Roche wrote:

it is so intensive because you can bridge a fleet easelly. Its like a titan. Out poor the troyan army.
Black ops does what is suppose to do > support a fleet. That is out maneuver your opponent, enter an area thats cyno jammed, and opportunity kill/herassment, ability for ninja pos.
They are not meant for engaging a whole fleet straight on. This is wrong! BUT they can still take on a big enough fleet.

Andrea Roche wrote:
This is not a titan and fractically you are already getting too much features as it is.
Everybody that has been sussesful with black ops will tell you, that they dont need a buff.


Are u allright? i strongly advice a psycologist for u, or cut the useless trolling your just bumping your own stupidity

If relativity equals time plus momentum, what equals relativity, if the momentum is minus to the time?

Andrea Roche
State War Academy
Caldari State
#80 - 2011-11-25 15:04:53 UTC  |  Edited by: Andrea Roche
i could also quote you similarly but i am too lazy and you are not worht it. the funny thing is that you cant beat this:
if you look around at killboard with black ops, its is clear they are succesful at what they do.
Once you get jumped by black ops, you got 1 minute or less to survive even when you are in a battleship. Its that fast!
Jumping distance and fuel consumption is the only thing that stops from making this type of game op.