These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Ships & Modules

 
  • Topic is locked indefinitely.
 

SO where is the black ops buff?

Author
Mr Epeen
It's All About Me
#21 - 2011-11-24 14:20:18 UTC
While black ops don't actually need a buff, they do need more than one role for the amount of training put into getting in one.

I have suggested before to make them able to fit a cov ops cloak. But when fitted with one, the jump drive is offlined. This way you can have an offensive small fleet role for it or a support for large fleet role depending on your play style.

Not a buff. Not a nerf. Just a broadening of the usefulness of an expensive, skill intensive ship and more in line with what the ship name suggests it's role should be.

Mr Epeen Cool
Andrea Roche
State War Academy
Caldari State
#22 - 2011-11-24 14:40:39 UTC  |  Edited by: Andrea Roche
Mr Epeen wrote:
While black ops don't actually need a buff, they do need more than one role for the amount of training put into getting in one.

I have suggested before to make them able to fit a cov ops cloak. But when fitted with one, the jump drive is offlined. This way you can have an offensive small fleet role for it or a support for large fleet role depending on your play style.

Not a buff. Not a nerf. Just a broadening of the usefulness of an expensive, skill intensive ship and more in line with what the ship name suggests it's role should be.

Mr Epeen Cool



it is so intensive because you can bridge a fleet easelly. Its like a titan. Out poor the troyan army.
Black ops does what is suppose to do > support a fleet. That is out maneuver your opponent, enter an area thats cyno jammed, and opportunity kill/herassment, ability for ninja pos.
They are not meant for engaging a whole fleet straight on. This is wrong! BUT they can still take on a big enough fleet.
Hemmo Paskiainen
#23 - 2011-11-24 14:42:45 UTC
Andrea Roche wrote:
Post an actual evidence why they need to be buffed! Untill you actually post evidence that confirms this, then shut the hell up.
If you know how to use Black Ops then you will kno thye dont need a buff, not even on jump range.
They can use jump range very very ffectivelly. You just need a well organized working group. Thats where the Black Ops really really work well.

There is plenty of evidence that suggest that they dont need a buff at all, specially in range. A buff will srtainly make them OP.

Burn Eden is a great example on how black ops should be used.
Search, find target, Jump, Snipe, Jump away.

POST PROOF or shut the hell up!


ready back to my first post in this topic and click on the link saying 784 days. It redirects u back to the old assembly hall i was running for over 2 yrs. Take a look in there and u will see plenty of evedence of stuff that need changin......

If relativity equals time plus momentum, what equals relativity, if the momentum is minus to the time?

Acac Sunflyier
The Ascended Academy
#24 - 2011-11-24 14:45:20 UTC
Frankly, it shouldn't be a black ops buff. It should be a black ops redo. I mean yeah the jump bridge is useful. But that's all it does. The widow has the most useful of bonuses. But, it is the only one that does. Shouldn't have been the domi that became the black ops ship.
Hemmo Paskiainen
#25 - 2011-11-24 14:45:44 UTC  |  Edited by: Hemmo Paskiainen
Andrea Roche wrote:
Mr Epeen wrote:
While black ops don't actually need a buff, they do need more than one role for the amount of training put into getting in one.

I have suggested before to make them able to fit a cov ops cloak. But when fitted with one, the jump drive is offlined. This way you can have an offensive small fleet role for it or a support for large fleet role depending on your play style.

Not a buff. Not a nerf. Just a broadening of the usefulness of an expensive, skill intensive ship and more in line with what the ship name suggests it's role should be.

Mr Epeen Cool



it is so intensive because you can bridge a fleet easelly. Its like a titan. Out poor the troyan army.
Black ops does what is suppose to do > support a fleet. That is out maneuver your opponent, enter an area thats cyno jammed, and opportunity kill/herassment, ability for ninja pos.
They are not meant for engaging a whole fleet straight on. This is wrong! BUT they can still take on a big enough fleet.

Stop trolling u noob. U dont know where u are talking about.... Talking about bo if they are all the same is noob. Ever flown the sin? Ever tried passing a chokepoint with 2 systems that are longer away than 4,5 ly form each other (basicly every interregional gate in 0.0). Ever tried bringing 3 cruiser recon clas ships? : woops: i just emptied my fuel by bridging 3 recons once, 4.5 ly (aprox 12-16 jumps max range on avarage weidth regions.

Stop talking about stuff u dont know

If relativity equals time plus momentum, what equals relativity, if the momentum is minus to the time?

Andrea Roche
State War Academy
Caldari State
#26 - 2011-11-24 14:47:38 UTC  |  Edited by: Andrea Roche
Hemmo Paskiainen wrote:
Andrea Roche wrote:
Post an actual evidence why they need to be buffed! Untill you actually post evidence that confirms this, then shut the hell up.
If you know how to use Black Ops then you will kno thye dont need a buff, not even on jump range.
They can use jump range very very ffectivelly. You just need a well organized working group. Thats where the Black Ops really really work well.

There is plenty of evidence that suggest that they dont need a buff at all, specially in range. A buff will srtainly make them OP.

Burn Eden is a great example on how black ops should be used.
Search, find target, Jump, Snipe, Jump away.

POST PROOF or shut the hell up!


ready back to my first post in this topic and click on the link saying 784 days. It redirects u back to the old assembly hall i was running for over 2 yrs. Take a look in there and u will see plenty of evedence of stuff that need changin......



and back to you. You can bridge a whole army into a system that cyno jammed and even gate camped.
infact, this is more than a titan can do. Its a support ship, if it didnt do the bridging then sure but its stupid then.
Hemmo Paskiainen
#27 - 2011-11-24 14:50:47 UTC  |  Edited by: Hemmo Paskiainen
Andrea Roche wrote:
Hemmo Paskiainen wrote:
Andrea Roche wrote:
Post an actual evidence why they need to be buffed! Untill you actually post evidence that confirms this, then shut the hell up.
If you know how to use Black Ops then you will kno thye dont need a buff, not even on jump range.
They can use jump range very very ffectivelly. You just need a well organized working group. Thats where the Black Ops really really work well.

There is plenty of evidence that suggest that they dont need a buff at all, specially in range. A buff will srtainly make them OP.

Burn Eden is a great example on how black ops should be used.
Search, find target, Jump, Snipe, Jump away.

POST PROOF or shut the hell up!


ready back to my first post in this topic and click on the link saying 784 days. It redirects u back to the old assembly hall i was running for over 2 yrs. Take a look in there and u will see plenty of evedence of stuff that need changin......



and back to you. You can bridge a whole army into a system that cyno jammed and even gate camped.
infact, this is more than a titan can do. Its a support ship, if it didnt do the bridging then sure but its stupid then.


Tell me where i can find a place where i can insta jump my entire fleet from my main staging point into a cyno jammed system (=sov syetm) full of hostiles without bringing atleast 2 cov op haulers to carry fuel..... Tell me just 1 such a place......

If relativity equals time plus momentum, what equals relativity, if the momentum is minus to the time?

Andrea Roche
State War Academy
Caldari State
#28 - 2011-11-24 14:54:24 UTC
Hemmo Paskiainen wrote:
Andrea Roche wrote:
Hemmo Paskiainen wrote:
Andrea Roche wrote:
Post an actual evidence why they need to be buffed! Untill you actually post evidence that confirms this, then shut the hell up.
If you know how to use Black Ops then you will kno thye dont need a buff, not even on jump range.
They can use jump range very very ffectivelly. You just need a well organized working group. Thats where the Black Ops really really work well.

There is plenty of evidence that suggest that they dont need a buff at all, specially in range. A buff will srtainly make them OP.

Burn Eden is a great example on how black ops should be used.
Search, find target, Jump, Snipe, Jump away.

POST PROOF or shut the hell up!


ready back to my first post in this topic and click on the link saying 784 days. It redirects u back to the old assembly hall i was running for over 2 yrs. Take a look in there and u will see plenty of evedence of stuff that need changin......



and back to you. You can bridge a whole army into a system that cyno jammed and even gate camped.
infact, this is more than a titan can do. Its a support ship, if it didnt do the bridging then sure but its stupid then.


Tell me where i can find a place where i can insta jump my entire fleet from my main staging point into a cyno jammed system (=sov syetm) full of hostiles without bringing atleast 2 cov op haulers to carry fuel..... Tell me just 1 such a place......


ROFL. AAA noob
Burn Eden does it all the time.
Hemmo Paskiainen
#29 - 2011-11-24 14:56:16 UTC  |  Edited by: Hemmo Paskiainen
I dont even think u have a qlue about how much fuel each ship uses, let me give u some number out my head (more numbers in link in my forst post). Your BO fuel bay can carry 6666 units of fuel. 1 recon uses 2300 - 2500 of fuel to bridge 4,5 ly. A bomber takes 350 units a BO to jump is 288 (not sure out my head). The bridging fuel part is fail. The systems that lay more than 4.5 ly out of eachother messes everything up. To make them currently usefull by just a slight mark is a rule that they can alwasy jump 1 system whatever the range beween those 2 points it, costing max 4,5ly jump fuel. Bottle next choke point are often camped, are u willing to travel trough there with a handfull of battleships that are sitting dicks jumping torugh normal gates? (1b isk ships)

If relativity equals time plus momentum, what equals relativity, if the momentum is minus to the time?

Hemmo Paskiainen
#30 - 2011-11-24 15:00:13 UTC  |  Edited by: Hemmo Paskiainen
Andrea Roche wrote:

ROFL. AAA noob
Burn Eden does it all the time.


look mommy, daddy plays with his joystick can i play too??

Because some ppl find things so awesome that they are willing to waste alot of effort on good gank kills. Burn Eden has fixed supply lines with alts for fule, they use the same points over and over once they are settle in the area. On this way u reduce the effort and trouble. Thats why u almost only find them doing it. For the avarage people (BE is not avarage) its too much hassle.

edit: whos the alt nooby hiding behind alts trolling about stuff he has no clue about and too lazy to check facts yourselve to troll,.. even when u get told where it is.

If relativity equals time plus momentum, what equals relativity, if the momentum is minus to the time?

Andrea Roche
State War Academy
Caldari State
#31 - 2011-11-24 15:02:16 UTC
Hemmo Paskiainen wrote:
I dont even think u have a qlue about how much fuel each ship uses, let me give u some number out my head (more numbers in link in my forst post). Your BO fuel bay can carry 6666 units of fuel. 1 recon uses 2300 - 2500 of fuel to bridge 4,5 ly. A bomber takes 350 units a BO to jump is 288 (not sure out my head). The bridging fuel part is fail. The systems that lay more than 4.5 ly out of eachother messes everything up. To make them currently usefull by just a slight mark is a rule that they can alwasy jump 1 system whatever the range beween those 2 points it, costing max 4,5ly jump fuel. Bottle next choke point are often camped, are u willing to travel trough there with a handfull of battleships that are sitting dicks jumping torugh normal gates? (1b isk ships)



you are still looking at the problem and not the solution. This is why you fail. ROFL
Hemmo Paskiainen
#32 - 2011-11-24 15:04:13 UTC  |  Edited by: Hemmo Paskiainen
Andrea Roche wrote:

you are still looking at the problem and not the solution. This is why you fail. ROFL


Analyze
Propose
Fix

The frist 2 things i can do.... the third one is upto CCP..... i wonder where trolling is in that list

PS: plenty of solutions in my old topix (cant link due on work)

If relativity equals time plus momentum, what equals relativity, if the momentum is minus to the time?

Andrea Roche
State War Academy
Caldari State
#33 - 2011-11-24 15:12:55 UTC
Hemmo Paskiainen wrote:
Andrea Roche wrote:

you are still looking at the problem and not the solution. This is why you fail. ROFL


Analyze
Propose
Fix

The frist 2 things i can do.... the third one is upto CCP..... i wonder where trolling is in that list

PS: plenty of solutions in my old topix (cant link due on work)


You are looking at the problem and just want from the safety of your station/pos to move an army long ranges.
And the response is NO. You are not gonna be allowed to bridge a whole army without a "risk factor". This is not a titan and fractically you are already getting too much features as it is.

Once again, you are looking at something, dont like how it works for you and then you want people change it how you like it.
You are not even bothering to concider a solution.

Everybody that has been sussesful with black ops will tell you, that they dont need a buff.

Look at Burn Eden's killboard. They have been doing it for yearsssss. If you cant do it, then its YOUR fault not eve's
Hemmo Paskiainen
#34 - 2011-11-24 15:25:09 UTC
Andrea Roche wrote:
You are looking at the problem and just want from the safety of your station/pos to move an army long ranges.
And the response is NO. You are not gonna be allowed to bridge a whole army without a "risk factor". This is not a titan and fractically you are already getting too much features as it is.

Once again, you are looking at something, dont like how it works for you and then you want people change it how you like it.
You are not even bothering to concider a solution.

Everybody that has been sussesful with black ops will tell you, that they dont need a buff.

Look at Burn Eden's killboard. They have been doing it for yearsssss. If you cant do it, then its YOUR fault not eve's



Quoted your stupidity for future reference

If relativity equals time plus momentum, what equals relativity, if the momentum is minus to the time?

Vincent Gaines
Deep Core Mining Inc.
Caldari State
#35 - 2011-11-24 15:28:56 UTC
Andrea Roche wrote:


it is so intensive because you can bridge a fleet easelly. Its like a titan. Out poor the troyan army.
Black ops does what is suppose to do > support a fleet. That is out maneuver your opponent, enter an area thats cyno jammed, and opportunity kill/herassment, ability for ninja pos.
They are not meant for engaging a whole fleet straight on. This is wrong! BUT they can still take on a big enough fleet.



You have no idea what you are talking about... this post is so bad that I can tell you have never flown one.

First, the ship has less of a tank than the T1 version. This was intentionally done by CCP because they planned to buff the ship earlier, admitting outright it was pre-nerfed. The problem was that they never finished balancing the ship!

The bridging distance is so small that often it cannot get into those hostile systems to remove the jammers. And even if done, it's easier (and cheaper) to just pound a conventional fleet in there.

The redeemer is fine but the rest of the ships are useful only as a ganking, bridging platform sitting inside a POS. They are no able to complete their role as heavy hitters.

So, the following needs to be done (not all but at least SOME of these ideas:

1) increase ly range
2) decrease bridging fuel costs by 75%
3) increase resists to T2 levels
4) add covops cloak option if not number 4.


If the ship is supposed to jump to a hostile POS and take out the jammer, it should be able to tank the freaking POS guns.

Not a diplo. 

The above post was edited for spelling.

Vincent Gaines
Deep Core Mining Inc.
Caldari State
#36 - 2011-11-24 15:30:45 UTC
Andrea Roche wrote:


Look at Burn Eden's killboard. They have been doing it for yearsssss. If you cant do it, then its YOUR fault not eve's


That's an idiotic statement. BE don't use ships like the typical pilot, nor would you even use it in the same sense.

BE are a great corp, know thier ships and how to use them effectively. But to say that a ship is fine because 8 people use them in a way to harass carebears.... no.

Not a diplo. 

The above post was edited for spelling.

Andrea Roche
State War Academy
Caldari State
#37 - 2011-11-24 15:36:48 UTC  |  Edited by: Andrea Roche
Hemmo Paskiainen wrote:
Andrea Roche wrote:

ROFL. AAA noob
Burn Eden does it all the time.


look mommy, daddy plays with his joystick can i play too??

Because some ppl find things so awesome that they are willing to waste alot of effort on good gank kills. Burn Eden has fixed supply lines with alts for fule, they use the same points over and over once they are settle in the area. On this way u reduce the effort and trouble. Thats why u almost only find them doing it. For the avarage people (BE is not avarage) its too much hassle.

edit: whos the alt nooby hiding behind alts trolling about stuff he has no clue about and too lazy to check facts yourselve to troll,.. even when u get told where it is.


Very mature, i see.
Thats exaclty what you have to do with capitals. You got fuel in positions around for resuply.
Thats exactly what you got to do with black ops.
Black Ops are not suppose to be cost effective. There is nothing cos effective about a 1b ship.
Its about a good herass and kill and outmaneuver your opponent.

You have to get out of your safe zone into danger. You dont get to move a large fleet that easelly. Otherwise use a titan to bridge you.

So your answer to why you cannot do it too is (look mommy, daddy plays with his joystick can i play too??) NOT to use the features/posibilities/advantages availlable to you already. Instead whine or have it changed to how YOU want it.
You want zero risk, all results. NO

BE is not average= there is nothing average about black ops
this way u reduce the effort and trouble=make them op for me please
Andrea Roche
State War Academy
Caldari State
#38 - 2011-11-24 15:53:45 UTC  |  Edited by: Andrea Roche
Vincent Gaines wrote:
Andrea Roche wrote:


it is so intensive because you can bridge a fleet easelly. Its like a titan. Out poor the troyan army.
Black ops does what is suppose to do > support a fleet. That is out maneuver your opponent, enter an area thats cyno jammed, and opportunity kill/herassment, ability for ninja pos.
They are not meant for engaging a whole fleet straight on. This is wrong! BUT they can still take on a big enough fleet.



You have no idea what you are talking about... this post is so bad that I can tell you have never flown one.

First, the ship has less of a tank than the T1 version. This was intentionally done by CCP because they planned to buff the ship earlier, admitting outright it was pre-nerfed. The problem was that they never finished balancing the ship!

The bridging distance is so small that often it cannot get into those hostile systems to remove the jammers. And even if done, it's easier (and cheaper) to just pound a conventional fleet in there.

The redeemer is fine but the rest of the ships are useful only as a ganking, bridging platform sitting inside a POS. They are no able to complete their role as heavy hitters.

So, the following needs to be done (not all but at least SOME of these ideas:

1) increase ly range
2) decrease bridging fuel costs by 75%
3) increase resists to T2 levels
4) add covops cloak option if not number 4.


If the ship is supposed to jump to a hostile POS and take out the jammer, it should be able to tank the freaking POS guns.



ROFL....jump to a hostile POS with blackops? facepal. Never was meant to do that. Nutz!
Zendoren
Aktaeon Industries
#39 - 2011-11-24 16:07:08 UTC  |  Edited by: Zendoren
Black ops ships have the potential to give Med and small alliance/corps the fun of hot dropping with out the need of a titan.

As the ship is now, you need to fit it with cargo expanders in the lows just so you have enough fuel to jump med sized fleets which essentially gimps the armor tanking ships, like the sin.

What i would like to see with this ship is a clear defined role with the ability to use it. If its meant to be a counter to cyno jammers, give it a fuel bay so it can jump the amount of ships needed to do a raid on a cyno jammer.

If the ship is meant as a force multiplier to other black ops ships once bridged, make it so where the ship can be used in combat after it has jumped the cov ops fleet.

If its meant to complement a transport ship and used as a logistical augmenter, than increase the jump range so there is a real benefit to invest all that training time into flying the ship.

This class of ship is simply broken and needs to either be removed or refocused. period!

❒ Single ❒ Taken ✔ Playing EVE Online

CCP Guard > Where's the shoot button on this thing?

CCP Space Cadet > What's this "offline guns" button do?

Vincent Gaines
Deep Core Mining Inc.
Caldari State
#40 - 2011-11-24 16:13:07 UTC
Andrea Roche wrote:


ROFL....jump to a hostile POS with blackops? facepal. Never was meant to do that. Nutz!



lol you are an idiot, that's what they were initially meant for, and why black ops cynos were allowed in jammed systems

Not a diplo. 

The above post was edited for spelling.