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Warp Mechanic

Author
Mr Yoshine
Tasteless
#1 - 2014-07-03 10:23:06 UTC
Hi all,

Right So basically i see an inconsistency in logic in the game and would like to report it but Support guys basically said non of there business.

Game Play Bug

Warp mechanic
right so bumping a ship knocks it off its align and increases its speed correct ?
so why is it i can use an MWD on an orca to warp faster while unaligned and way over the warp threshold.

was ganked recently using the bump mechanic, lost a ship but what ever (first rule of eve don't undock if you cant afford to loose it)
The Gank was well executed and very well planed (fair play to brave noobies)

Ship Lost was a "What ever" moment cause i was tired at the time Big smile but it got me thinking around the logic of the micro warp and around webbing and bumping there inconsistent.

So For Warp you require to be at a certain speed and fully aligned correct?

So there for the MWD Trick shouldn't work and the webbing trick shouldn't either as your not fully aligned.
(Obviously being over the speed is necessary)
Bumping as GM Mace and GM The Doctor Put it is an intended mechanic.

And as a developer my self and inconsistencies in logic annoy me to no end so id love for a dev to take a look.
More detail around why this works as it does would be great, a fix would be fantastic but a explanation from a dev would be amazing.

Regards
Mr Yoshine
Sansha Sympathiser

P.s Thats it now troll away Forum dwellers XD
Intar Medris
KarmaFleet University
#2 - 2014-07-03 12:51:22 UTC  |  Edited by: Intar Medris
Mr Yoshine wrote:
Hi all,

Right So basically i see an inconsistency in logic in the game and would like to report it but Support guys basically said non of there business.

Game Play Bug

Warp mechanic
right so bumping a ship knocks it off its align and increases its speed correct ?
so why is it i can use an MWD on an orca to warp faster while unaligned and way over the warp threshold.

was ganked recently using the bump mechanic, lost a ship but what ever (first rule of eve don't undock if you cant afford to loose it)
The Gank was well executed and very well planed (fair play to brave noobies)

Ship Lost was a "What ever" moment cause i was tired at the time Big smile but it got me thinking around the logic of the micro warp and around webbing and bumping there inconsistent.

So For Warp you require to be at a certain speed and fully aligned correct?

So there for the MWD Trick shouldn't work and the webbing trick shouldn't either as your not fully aligned.
(Obviously being over the speed is necessary)
Bumping as GM Mace and GM The Doctor Put it is an intended mechanic.

And as a developer my self and inconsistencies in logic annoy me to no end so id love for a dev to take a look.
More detail around why this works as it does would be great, a fix would be fantastic but a explanation from a dev would be amazing.

Regards
Mr Yoshine
Sansha Sympathiser

P.s Thats it now troll away Forum dwellers XD


Um align then use the MWD or web trick? Most gankers don't even bother to fit scamblers which still allows you plenty of time to get to warp.

EDIT: You could also warp to nearest celestial directly in front of the gate first then warp off to the next jump gate.

I try to be nice and mind my business just shooting lasers at rocks. There is just way too many asshats in New Eden for that to happen.

Mr Yoshine
Tasteless
#3 - 2014-07-03 15:20:07 UTC
Intar Medris wrote:


Um align then use the MWD or web trick? Most gankers don't even bother to fit scamblers which still allows you plenty of time to get to warp.

EDIT: You could also warp to nearest celestial directly in front of the gate first then warp off to the next jump gate.



Didnt read it properly did you saw a change and started the opinion this is not about getting away its about how the mechanic works and how it should work intended by CCP. the fact that i didnt get away is irrelivant thats pilot error as in my bad lol
Archibald Thistlewaite III
The Royal Society for the Prevention of Miners
#4 - 2014-07-03 16:02:31 UTC
The Orca MWD trick and webbing a Feighter into warp work because after you jump through a gate you are stationary and therefore aligned to all directions.

With webbing your max speed is reduced but your acceleration isn't, so you reach 75% of your new lower max speed quickly.

With the Orca and MWD. The Mwd vastly increases your acceleration and your max speed. When the one cycle ends your max speed drops back to normal which means your actual speed is above the 75% needed for warp and you are aligned due to the gate jump making you aligned to all directions.

Bumping stops you from warping because they knock you out of alignment. If the bumpers don't know what they are doing they sometimes bump you in the direction of a celestial, which you can then warp to.

User of 'Bumblefck's Luscious & Luminous Mustachio Wax'

ShahFluffers
Ice Fire Warriors
#5 - 2014-07-03 16:05:06 UTC  |  Edited by: ShahFluffers
Ok, so... warp requires two things...

- alignment towards the object in question.
- be between 75% and 125% max speed.

The MWD-pulse and webbing trick are not inconsistencies... rather, they are workarounds that manipulate the speed requirement (alignment isn't a consideration when starting from a "dead stop"... you are already "aligned" once you start moving).


How it works:

- The MWD-pulse trick increases the max speed of a ship, however the agility (acceleration) of certain ships are so low that they will never reach even close to max MWD speed within one MWD cycle. Instead, they just happen to reach (or be within) that needed 75% to 125% max speed threshold when the MWD is turned off.

- The Webbing trick does the exact opposite of the MWD-pulse trick... instead of temporarily increasing max speed it reduces it to where the current speed is.
Again, remember that some ships have very poor agility (meaning very poor acceleration).
A single web reduces max speed (not current speed) by 60%. Two webs by ~87% (because stacking penalties do apply). This means that a freighter that has a max speed of ~100 m/sec only needs to be going ~10 m/sec for the desired outcome (warping).



As for what CCP thinks of them...

- the MWD-pulse trick has been known and used for years. More thrill-seeking players often combine them with a cloak (the T2, non-Covert-Ops one) to get through gate camps in battleships.
Petitions (and threads) have often been filed against this tactic but they usually are rebuffed and the filer pointed towards the Features and Ideas forum if they "feel very strongly" (which is then generally rebuffed by the playerbase because we do not see a problem with it).

- The Webbing-trick was never intended by the DEVs... but it was showcased by CCP during Fanfest 2013 as an example of "emergent gameplay" that they were generally fine with (note: watch the whole thing, it is quite interesting how they view their own game and mechanics).
Gully Alex Foyle
The Scope
Gallente Federation
#6 - 2014-07-05 09:46:37 UTC
Shah, you're usually always right and the rest of your post is spot on.

But where did you get the 125% max speed treshold?

I just tested it in a covops (the fit had max speed around 400 m/s):

- Align
- Turn on MWD
- Turn off MWD
- When MWD cycle ended, wait a second or two to be sure
- Hit warp

My ship instawarped, even if speed was still well over 1,000 m/s.

Make space glamorous! Is EVE dying or not? Ask the EVE-O Death-o-meter!

ShahFluffers
Ice Fire Warriors
#7 - 2014-07-05 18:57:12 UTC  |  Edited by: ShahFluffers
I remember it from a DEV post from long ago (you have to be within 25% of max speed)... and my Orca usually insta-warps when slightly over max speed (using the MWD trick).

edit: after some tinkering I think the reason your Cov-Ops insta-warped is because its agility is very high, which means that it speeds up and slows down very fast. You were probably going well over 1000 m/sec at the end of MWD cycle... but once it comes down enough it flies into warp (the speed would have to be down to 500 m/sec).
Mr Yoshine
Tasteless
#8 - 2014-07-07 07:54:29 UTC
ShahFluffers wrote:
Ok, so... warp requires two things...

- alignment towards the object in question.
- be between 75% and 125% max speed.

The MWD-pulse and webbing trick are not inconsistencies... rather, they are workarounds that manipulate the speed requirement (alignment isn't a consideration when starting from a "dead stop"... you are already "aligned" once you start moving).


How it works:

- The MWD-pulse trick increases the max speed of a ship, however the agility (acceleration) of certain ships are so low that they will never reach even close to max MWD speed within one MWD cycle. Instead, they just happen to reach (or be within) that needed 75% to 125% max speed threshold when the MWD is turned off.

- The Webbing trick does the exact opposite of the MWD-pulse trick... instead of temporarily increasing max speed it reduces it to where the current speed is.
Again, remember that some ships have very poor agility (meaning very poor acceleration).
A single web reduces max speed (not current speed) by 60%. Two webs by ~87% (because stacking penalties do apply). This means that a freighter that has a max speed of ~100 m/sec only needs to be going ~10 m/sec for the desired outcome (warping).



As for what CCP thinks of them...

- the MWD-pulse trick has been known and used for years. More thrill-seeking players often combine them with a cloak (the T2, non-Covert-Ops one) to get through gate camps in battleships.
Petitions (and threads) have often been filed against this tactic but they usually are rebuffed and the filer pointed towards the Features and Ideas forum if they "feel very strongly" (which is then generally rebuffed by the playerbase because we do not see a problem with it).

- The Webbing-trick was never intended by the DEVs... but it was showcased by CCP during Fanfest 2013 as an example of "emergent gameplay" that they were generally fine with (note: watch the whole thing, it is quite interesting how they view their own game and mechanics).



Interesting aligned in all directions That seems like a bug in it self and once you move your no longer aligned in any direction as your aligning to something. so there for the Orca MDW still has the same issue it warps while not aligned ?? its a very strange mech imo and bumping has effectivly the same results yet one warps the other doesnt ? both


-Unaligned But Over The Threshold

i should never be able to warp side ways :D
ShahFluffers
Ice Fire Warriors
#9 - 2014-07-07 08:11:54 UTC  |  Edited by: ShahFluffers
Mr Yoshine wrote:
Interesting aligned in all directions That seems like a bug in it self and once you move your no longer aligned in any direction as your aligning to something. so there for the Orca MDW still has the same issue it warps while not aligned ?? its a very strange mech imo and bumping has effectivly the same results yet one warps the other doesnt ? both


-Unaligned But Over The Threshold

i should never be able to warp side ways :D

Okay so... here is where we get into some technical stuff.

The server only sees your ship as a sphere (the diameter of this sphere is the "axis" listed in the in-game ship viewer).
"Front" is wherever your trajectory is. To be "aligned" to something is to have your trajectory pointing in the direction of your selected "target" with no curvature in your flight path.

What you see in the client is purely graphics. Whenever your trajectory changes, the client will try to adjust the graphics accordingly. However this doesn't always work out and it occasionally "glitches" or is not fast enough (hence, the occasional sideways warp with large ships).

This also means that when you are at a dead stop there is no "front" to your ship (see: the "sphere" has no trajectory so the graphical "front" is based on what your last known trajectory was) and can warp in any direction you choose equally well (see: "passive alignment" is a myth).


Now... when you begin warp from a dead stop, you are already "aligned" towards a target... you simply have not fulfilled the speed requirement (which webbing and the MWD-pulse trick work around).

And when someone bumps your ship, they are altering your trajectory so you cannot fulfill the alignment warp condition (even if your speed is sufficient).
Mr Yoshine
Tasteless
#10 - 2014-07-07 13:50:35 UTC
ShahFluffers wrote:
Mr Yoshine wrote:
Interesting aligned in all directions That seems like a bug in it self and once you move your no longer aligned in any direction as your aligning to something. so there for the Orca MDW still has the same issue it warps while not aligned ?? its a very strange mech imo and bumping has effectivly the same results yet one warps the other doesnt ? both


-Unaligned But Over The Threshold

i should never be able to warp side ways :D

Okay so... here is where we get into some technical stuff.

The server only sees your ship as a sphere (the diameter of this sphere is the "axis" listed in the in-game ship viewer).
"Front" is wherever your trajectory is. To be "aligned" to something is to have your trajectory pointing in the direction of your selected "target" with no curvature in your flight path.

What you see in the client is purely graphics. Whenever your trajectory changes, the client will try to adjust the graphics accordingly. However this doesn't always work out and it occasionally "glitches" or is not fast enough (hence, the occasional sideways warp with large ships).

This also means that when you are at a dead stop there is no "front" to your ship (see: the "sphere" has no trajectory so the graphical "front" is based on what your last known trajectory was) and can warp in any direction you choose equally well (see: "passive alignment" is a myth).


Now... when you begin warp from a dead stop, you are already "aligned" towards a target... you simply have not fulfilled the speed requirement (which webbing and the MWD-pulse trick work around).

And when someone bumps your ship, they are altering your trajectory so you cannot fulfill the alignment warp condition (even if your speed is sufficient).



Oh Dont get me wrong i get the tech for it im a game dev my self so its a simple enough process what im talking about its the fact that tho not always possiblee the graphic should reprisent the logic so your ship should have a front direction ie a point on the shpere to refrance as the facing direction and alignment should only be achieved once "the point of front" is facing the target. as per to say align the sphere its one extra point to calculate and eve is already pretty light on the band width so shouldnt be an issue on that end of things servers might be a pain though as there not really up to the current task as it is i.e. TiDi for example
Mr Yoshine
Tasteless
#11 - 2014-07-07 13:52:12 UTC
Purely a point of "its bugging the hell out of me" no meaning to disrupt anyones game but this kinda stuff annoys me :D personal bug for code bugs :D