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Autopilot - Please add Warp to Zero

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Author
Fer'isam K'ahn
SAS Veterinarians
#41 - 2014-07-03 13:06:52 UTC
Since this stupid idea is still up...
Does a Disruptor cancle the autopilot once the target is warp disrupted once ? Meaning does the AP activate itself again after the disrupt fails or does it have to be done manually?

If it has to be done manually and ever should get implemented, then I officially volunteer herebey for suicide disrupting at the 0.5 chokepoints 2 hours every day. Then we would have all the afk APs drifting in space ready to be picked up by gankers. Twisted
Ralph King-Griffin
New Eden Tech Support
#42 - 2014-07-03 13:12:30 UTC
Fer'isam K'ahn wrote:
Since this stupid idea is still up...
Does a Disruptor cancle the autopilot once the target is warp disrupted once ? Meaning does the AP activate itself again after the disrupt fails or does it have to be done manually?

If it has to be done manually and ever should get implemented, then I officially volunteer herebey for suicide disrupting at the 0.5 chokepoints 2 hours every day. Then we would have all the afk APs drifting in space ready to be picked up by gankers. Twisted

I endorse this product and/or service.
Iain Cariaba
#43 - 2014-07-03 15:50:19 UTC
Fer'isam K'ahn wrote:
Since this stupid idea is still up...
Does a Disruptor cancle the autopilot once the target is warp disrupted once ? Meaning does the AP activate itself again after the disrupt fails or does it have to be done manually?

If it has to be done manually and ever should get implemented, then I officially volunteer herebey for suicide disrupting at the 0.5 chokepoints 2 hours every day. Then we would have all the afk APs drifting in space ready to be picked up by gankers. Twisted

I'll volunteer for this job and cover another 2 hours every day.
Bronson Hughes
The Knights of the Blessed Mother of Acceleration
#44 - 2014-07-03 19:13:52 UTC
Vincent Athena wrote:
Yes, it is.
I can set buy and sell orders, and they are automatic and fill even if I am AFK.
I can set industry jobs and they complete even if I am AFK, and will not complete faster if I am at the keyboard.
I can set a contract and it will be accepted even if I am AFK, and will not fill faster if I am at the keyboard.
I can set up PI and it will work automatically, even if I am AFK, and will not fill go faster if I am at the keyboard. (Well, OK, I can set short cycles. But I still can be AFK most of the time.)
I can set up a moon miner or POS reaction and it will work automatically even if I am AFK, and will not go faster if I am at the keyboard.
I can set a skill and it will train automatically even if I am AFK, and will not train faster if I am at the keyboard.
I can set a mobile tractor unit and salvage drones and clear a mission space even if I am AFK.

A tremendous part of the game is already done AFK, and much of it is not made faster by being at the keyboard. Why not travel?


Every single one of those either has you perfectly safe in a station (which is great for AFK activity), or in space and vulnerable to being attacked (which is how being AFK in space should be).

As you so eloquently put it, why not travel?

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CloudyHi Crush
Kleptomaniac Consortium
#45 - 2014-07-03 23:24:18 UTC
I propose we increase the distance to 25km off the gate. That would drastically fix autopilot because then it would be a huge risk of using it. Problem sovled due to the autopilot now not being a benefit.
Victus Menethil
Emperor's Medical Corporation
#46 - 2014-07-04 13:39:13 UTC
"Flawless, perfect, gate to gate piloting. No errors. No mistakes. That's what you are suggesting."

That's how an efficient auto-pilot program works.
Maximum profit with minimum effort is what everyone wants.
Fer'isam K'ahn
SAS Veterinarians
#47 - 2014-07-04 13:48:54 UTC
Victus Menethil wrote:
"Flawless, perfect, gate to gate piloting. No errors. No mistakes. That's what you are suggesting."

That's how an efficient auto-pilot program works.
Maximum profit with minimum effort is what everyone wants.


Lol, warp to x and 'jump' ist the autopilot, I don't see you or anyone else making warp calculations, triangulating enter and exit point, scanning the system for deviation influences and possible 'deadly' obstacles. And neither do you make any adjustments to align with the jumpgate, maneuvering into position, preparing the ship for the jump and after following all the instructions of the gate crew giving some prayers to the gods of hyperspace to let you savely arrive and not disappear in a cloud of subatomic particles.

The ingame AP button is the "I give a ******** about everyone else" button of Lazyness.
Frostys Virpio
State War Academy
Caldari State
#48 - 2014-07-04 13:58:27 UTC
Tippia wrote:

The only thing on the list that doesn't is skill training, and that's because it's not actual gameplay.



Hey there, I'm without any actual good internet connection because I am in the middle of a move so I only get to update a skill queue but you will not go around saying I am not playing EVE dammit!!!
Velicitia
XS Tech
#49 - 2014-07-04 14:05:42 UTC
Iain Cariaba wrote:
Fer'isam K'ahn wrote:
Since this stupid idea is still up...
Does a Disruptor cancle the autopilot once the target is warp disrupted once ? Meaning does the AP activate itself again after the disrupt fails or does it have to be done manually?

If it has to be done manually and ever should get implemented, then I officially volunteer herebey for suicide disrupting at the 0.5 chokepoints 2 hours every day. Then we would have all the afk APs drifting in space ready to be picked up by gankers. Twisted

I'll volunteer for this job and cover another 2 hours every day.


Any preferences for which chokepoint? will set up contracts for tackle boats there Twisted

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Iain Cariaba
#50 - 2014-07-04 15:20:52 UTC
Velicitia wrote:
Iain Cariaba wrote:
Fer'isam K'ahn wrote:
Since this stupid idea is still up...
Does a Disruptor cancle the autopilot once the target is warp disrupted once ? Meaning does the AP activate itself again after the disrupt fails or does it have to be done manually?

If it has to be done manually and ever should get implemented, then I officially volunteer herebey for suicide disrupting at the 0.5 chokepoints 2 hours every day. Then we would have all the afk APs drifting in space ready to be picked up by gankers. Twisted

I'll volunteer for this job and cover another 2 hours every day.


Any preferences for which chokepoint? will set up contracts for tackle boats there Twisted

WAIT! Stop, slow down.... We're on the verge of :gasp: generating content here. Let's all stop before we offend OP by actually playing the game.
Lady Rift
His Majesty's Privateers
#51 - 2014-07-04 16:32:08 UTC
Iain Cariaba wrote:
Velicitia wrote:
Iain Cariaba wrote:
Fer'isam K'ahn wrote:
Since this stupid idea is still up...
Does a Disruptor cancle the autopilot once the target is warp disrupted once ? Meaning does the AP activate itself again after the disrupt fails or does it have to be done manually?

If it has to be done manually and ever should get implemented, then I officially volunteer herebey for suicide disrupting at the 0.5 chokepoints 2 hours every day. Then we would have all the afk APs drifting in space ready to be picked up by gankers. Twisted

I'll volunteer for this job and cover another 2 hours every day.


Any preferences for which chokepoint? will set up contracts for tackle boats there Twisted

WAIT! Stop, slow down.... We're on the verge of :gasp: generating content here. Let's all stop before we offend OP by actually playing the game.



ap to zero doesn't change what you are planning to do at all. ap to zero isn't needed the way things are is fine. Just don't go back to where all warps would land 10-15km from gate and needing bm to be able to warp to zero for everygate
Saisin
Chao3's Rogue Operatives Corp
#52 - 2014-07-04 17:51:20 UTC
To the point of the OP post:
implementing his suggestion would be fairer to ALL players in Eve.

There is no reason whatsoever why those that are skilled with tools like autohotkey should be the only ones benefiting from out of game autopilots warping to 0

On top of that CCP made this kind of out of game automation even easier to do by automatically putting into the select window the next destination after each gate jump. What?


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Iain Cariaba
#53 - 2014-07-04 19:29:33 UTC
Saisin wrote:
To the point of the OP post:
implementing his suggestion would be fairer to ALL players in Eve.

There is no reason whatsoever why those that are skilled with tools like autohotkey should be the only ones benefiting from out of game autopilots warping to 0

On top of that CCP made this kind of out of game automation even easier to do by automatically putting into the select window the next destination after each gate jump. What?



The current system is already fair to all players in eve simply because those using the auto hotkeys are violating the EULA and therefore cheating.

The fairness to all is as follows:
All people using autopilot end up ~15km from gate.
All people flying manually land at selected warp to distance.

Where's the unfairness, cause that looks pretty fair to me.
Tyrone Alyeh
Dark Matter Specialists
#54 - 2014-07-04 20:17:40 UTC
I disagree on almost every point. I think you're just lazy. However...

Gryphon Infinite wrote:
it almost will slightly increase gank potential.


Are you a liar, too?

How could this possibly increase gank potential?

Oh, I see, you said "almost slightly" -- so by that you meant "not at all?"

Where are these ganks coming in? Why would there be more potential to gank someone warping to 0 instead of warping to 12?

Oh, you mean people will actually begin autopiloting, which makes them slightly more vulnerable than if they were at their keyboard?

Why? That only seems even kinda-true if they have active tank mods.

What'd be the penalty to autopiloting, then? Do you think autopilot shouldn't have a penalty?

The autopilot penalty is OBVIOUSLY intentional, so if you're petitioning for it to be removed, why don't you just say "I suggest removing the autopilot penalty!" instead of dressing it up like it's a brand new idea with all these great side-effects?
Tyrone Alyeh
Dark Matter Specialists
#55 - 2014-07-04 20:24:46 UTC
Bohneik Itohn wrote:
How do you not stay busy in the game while making long trips anyways? Literally the only thing you can't do while manually piloting is keep the ISIS window open. Everything else leaves your overview and/or route unobstructed.

Check the market. Check your assets. Check your email in the browser. Check reddit in the browser. Check your pron feed in the browser. Watch local and wave to people you know as you pass through, starting up a conversation that you allow to end abruptly because you don't bother to announce you're jumping to the next system. Gather an exhaustive list of everyone you see gate camping in obvious gank ships for your contacts so that you immediately know what's going on when you jump into a system. Check the map to see if there's some silly high sec war going on nearby so that you can possibly bring a load of POCO materials back with you to sell in the region at a premium......

So many things to do while piloting.... I regularly make runs of 80 jumps or more gathering all of my assets together. I've never been bored.


You can keep the ISIS window open. In fact, I often brush up on ships as I manually pilot long distances. You just have to click the overview to warp (your route itself is hidden).
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