These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

Jump fuel and power projection.

Author
Valora Soturi
The Scope
Gallente Federation
#1 - 2014-07-02 17:43:33 UTC  |  Edited by: Valora Soturi
Having read multiple articles on how to fix nullsec and power projection i thought i might as well join in. So here goes. The problem isn't with the ships themselves, by all means have a ship which can perform multiple roles and out perform pretty much any other ship, but with how far they can travel, the time taken to travel and the costs of traveling.

For the big alliance moving an entire supcap fleets cost a pittance and can be done on a weekly basis with no significant impact on the alliances wallet. It is also relatively quick. This creates a situation where flanking an enemy is meaningless as he can just jump his cap fleet back for the timer and then back to its original position without breaking the bank.

Now for the solution....

Introduce 3 types of oxygen isotopes each with their own jump range categories. For example..

-oxygen isotopes (O) for any jumps under 5ly
-Refined oxygen isotopes (RO) for jumps between 5-10ly
-Enriched oxygen isotopes (EO) for anything greater

Each of the latter would be created using the existing liquid ozone but it would just require an increased amount. For example to manufacture RO you would require 3x the amount of oxygen isotopes and EO wold require 9x the amount of oxygen isotopes. So a capital jumping the max jump range would still require the same amount of fuel as it does now but the fuel would cost 9x as much.

This way local force projection isn't crippled as it allows smaller entities to defend their constellation or region as the cheap and medium priced fuel would suffice. However jumping several regions to defends ones rental empire would be very costly and would require the coalition/alliance to weigh up the pros and cons of such a deployment and not just make the decision on a whim.

Now this could be tackled by using hundreds of cyno alts and just making short jumps effectively rendering the higher tier fuel pointless. But fear not as i have a solution to this as well. A jump timer.

This timer would increase each time a capital ship jumps to a cyno or uses a jump bridge. Once the timer goes above a designated time the ship would then require the more expensive fuel to make the same distance jump as the jump drive would have become "inefficient".

After reading all this every jf pilot will be raging at the thought of this change and rightly so, it would ruin logistics to the point where smaller entities living in the far reaches of eve would die off. So this is why i propose this change doesn't affect jump freighters. As these ships are dedicated to logistics it would stand to make sense that they have specialized jumpdrives which can utilize the cheapest fuel (O) for any range jump, thus effectively leaving them as they are now.

With all this it would hopeful entice players to form smaller more localized entities which focus on a constellation or two. While forcing the bigger entities such as NC. and the CFC to have multiple cap fleets on stand by all over their space or to split there forces up into small tactical groups who would defend certain areas of space instead of just jumping all over eve as one big unit.

(All numbers used are just examples and would need much consideration for this to work)

Let the demeaning and raged filled comments flow...
Valora Soturi
The Scope
Gallente Federation
#2 - 2014-07-02 17:47:19 UTC
If i mention liquid ozone i meant oxygen isotopes. I suck at proof reading...
Anhenka
The New Federation
Sigma Grindset
#3 - 2014-07-02 18:10:59 UTC
Having once played KSP for a few hours, I now find myself qualified to make accurate critiques of national or private space programs.
Danika Princip
GoonWaffe
Goonswarm Federation
#4 - 2014-07-02 20:56:54 UTC
You don't 'fix' capitals by making them really annoying to use.

This will cripple smaller groups, while the big coalitions will simply shrug and stockpile more fuel.

And hell, to jump across a single region would require you to keep all three kinds of fuel on hand, especially with a timer system. A change like this would actively discourage the use of capitals in anything other than mass TIDI fights. That's bad.
Valora Soturi
The Scope
Gallente Federation
#5 - 2014-07-02 22:13:05 UTC
It;s simple you either pay the high fuel requirements and make the long jumps or just keep to local defense and pay cheap fuel. Anyway it should be annoying to jump all over the universe. Thats the problem as is. it is just way too easy to jump the entire universe. making that type of a journey should be a logistical nightmare and somehting you do as a one of for a massive deployment or if you moving homes.

So how is it crippling smaller groups? Since when have smaller groups had the need to jump across the entire universe. The smaller groups can still field home def fleets for cheap which would sustain them as they don't own entire regions.

And what cap pvp occurs anyway? massive blobs or fishing fleets. This might actually encourage more localized small pvp cap fights if the locals know that PL is less likely to drop them since it is going to cost them multiple billions just to jump down to reach them.
Danika Princip
GoonWaffe
Goonswarm Federation
#6 - 2014-07-02 22:26:39 UTC
Valora Soturi wrote:
It;s simple you either pay the high fuel requirements and make the long jumps or just keep to local defense and pay cheap fuel. Anyway it should be annoying to jump all over the universe. Thats the problem as is. it is just way too easy to jump the entire universe. making that type of a journey should be a logistical nightmare and somehting you do as a one of for a massive deployment or if you moving homes.

So how is it crippling smaller groups? Since when have smaller groups had the need to jump across the entire universe. The smaller groups can still field home def fleets for cheap which would sustain them as they don't own entire regions.

And what cap pvp occurs anyway? massive blobs or fishing fleets. This might actually encourage more localized small pvp cap fights if the locals know that PL is less likely to drop them since it is going to cost them multiple billions just to jump down to reach them.


I don't pay for fuel, my alliance pays for it. Thus, all you would do is ensure that the bigger alliances were the only ones who could toss capitals around. Smaller groups wouldn't be able to afford a tenfold increase in fuel costs, even for home defence (It takes three jumps, requiring two of your fuels, just to cross my home region in a JDC 4 dread).

Caps hit towers, SBUs, POCOs, IHUBS, eachother, all kinds of things. Triage carriers support subcaps, dreads kill carriers, this sort of thing happens repeatedly: http://themittani.com/news/alod-carrier-fleet-loss-groundhog-day-edition and under your system, it'll only be CFC and N3/PL caps floating around.

PL also will not care in the slightest about the fuel costs. The smaller groups will. Can you not understand that putting capital fuel costs well above what small groups and solo pilots can afford is a bad thing?
Valora Soturi
The Scope
Gallente Federation
#7 - 2014-07-03 00:13:14 UTC
I would like to point out the numbers are just there for an example and would need modifying.

You wouldn't be gimping small entities as they would only need to destroy local entities so cheap fuel would be used. They shouldn't be jumping several regions to destroy pocos and poses without a major deployment. Same for big alliances. This is the whole point because as it stands force projection just ruins the chance for small entities, the ones you're claiming to defend, as they have no hope of doing anything when everyone anywhere can just jump in with caps for no costs at all.

And yes it would hurt big alliance wallets as the whole point is to increase the cost to something that's great enough so that jumping 200+ carriers for an op is a major decision and not some guy going oh we have 200 carriers lets jump them in just cos we can. They would actually need to consider the cost as it is going to wipe out 1/3 of their alliance wallet.
Danika Princip
GoonWaffe
Goonswarm Federation
#8 - 2014-07-03 00:35:48 UTC
When your income is measured in the trillions of ISK per month, it's going to take more than a tenfold increase in capital fuel costs to make a dent in it. Have a look at how much ISK renting brings in for the CFC, N3 and PL, it's silly money.

Small entities will not be able to cross even one single region with cheap fuel. I live in Deklein. With JDC 4 it takes me three jumps, all with your midrange fuel, to move my dread from one end to the other. Trebling the cost of moving within one single region is going to hurt small alliances, badly. It's going to cripple their offensive, defensive and logistical operations, and take away whatever chances they might have had of stealing moons from a big coalition. (Hint: Every time the CFC does a major deployment, they lose a LOT of moons to small groups. Leaving these small groups unable to use thier capitals to actually attack the moons pretty much leaves the moons untouchable. Takes a long time to grind one down with a small subcap fleet.)
Anthar Thebess
#9 - 2014-07-03 06:52:08 UTC
IDEA

I think mine is better