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Changes to SOV , Power Projection & Nullsec Stagnation

First post First post First post
Author
Jeremiah Saken
The Fall of Leviathan
#381 - 2014-07-08 07:07:58 UTC
20 pages and few commonly repeated words: "Blob", "cynos jumps", "titan bridges", "timers" "sov bashing" - my favourite.

I don't live in null, i don't know how sov mechanism is working but i may have some picture from all above posts.

So coalitions likes current status quo. Any "new", non null corps who wants to join sov wars will be "cyno jumped" and "blobed". Conquest needs structure "bashing" for some time. Right?

So imagine well organized, 50 man, players incursion from highsec corp to null, that will raid whole region, destroying all sov structures on the way. Just for mayhem, glory, fun etc. Are you living in null? Then defend what's yours. Is it possible? No, they will stop on first structure for "bashing" and then they will will "jumped" and "blobed". It's trench war. Stagnation. Paradox with such abilitity to move large forces.

If there's no conflict driver beetwen null corporation make it possible beetwen low-null or hisec-null. Not necessarily to claim teritorry.

There must be some limitation to move such large group of capitals. You own 6 regions? Place your forces wisely. The larger territory the harder to defend it.

"I am tormented with an everlasting itch for things remote. I love to sail forbidden seas..." - Herman Melville

Yun Kuai
Garoun Investment Bank
Gallente Federation
#382 - 2014-07-08 07:12:40 UTC
First, I'd like to say I agree with a lot of what's has been said here. The "make EvE more dynamic on the LY map" seems to make a lot of sense and is a great way to strongly limit power projection without implementing arbitrary, artificially high cost that already established groups won't be affected by. I would like to further comment on how it might look:
Arrow Intra-constellation travel
Arrow Inter-constellation travel (Intra-region travel)
Arrow Inter-regional travel

To keep with the Middle Ages references, intra-constellation travel would be like traveling amongst villages and towns outlying the city of Rome. The travel would be easy as it was close and had a good road network, although there were still random villages that were further away or logistically difficult to access. The inter-constellation travel would be like traveling between Rome and Paris. The trip would take much longer even though the paths were established with multiple trade routes, some designed for time efficiency and some designed to hit more trade-stops along the way. The inter-region travel would be like traveling the Silk Road. There were dozens of trade routes but the trip took months to cover from Europe to Asia.
TL:DR make EVE bigger on the map without actually adding more systems in game.

The next issue that has been discussed is the issue of Jump Bridges and the JB networks. The proposal to remove JB's from the POS and make it a stand alone module is an excellent idea. Make the structure something monolithic (art team here's your chance to have fun) given how powerful they are and make it so they must be anchored at a planet that has no other structure already anchored like a POCO. There is now much more risk in using the jump bridges as you're not protected by POS guns and provides more chances for content to happen. The next step is to limit JB networks to be established only among intra-constellation systems with a maximum of 2 JB's per constellation; here's the kicker: it does not matter who owns the JB's inside a constellation, but only 2 can anchored and onlined at once. The final step is to limit JB access to the SOV owner's alliance or corp if there is no alliance. This is another conflict driver and also reduces allies sharing random systems in a region to make extremely long JB networks. These changes would also mean it would be more time consuming to move across regions (limiting power projection) and it also gives more chances for fleets to be intercepted as they can't move as safely across vast areas of space

TL:DR-
JB moved away from POS and are now anchored on a planet
JB networks are limited to intra-constellation only
Maximum of 2 JB per constellation regardless of who owns them
Only alliance (corp if no alliance) members can access the JB


Titan bridging is something that needs to be addressed as well. I understand the ship cost billions of ISK and has been nerfed into the ground repeatedly, but the ability to safely move a 250man fleet instantly with no risk is broken. There are several options but I'm not sure which one is really the best or if there is a single answer to fix it so I won't comment on it now.

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Anthar Thebess
#383 - 2014-07-08 07:38:15 UTC
Don't let this thread die.

Yes for :

- random moon minerals, that spawn randomly and can be depleted
- moon minerals accessible by asteroids
- sov ownership based on activity
- reducing jump range , and forcing every one to pass regional gates , including capitals
- yes for moon miners outside pos shields ( why not give moon miner storage for products , and every one can try to hack it and pull resources from it)
- Yes to all minerals needed to produce T2 stuff of , local race in given region.
- YES TO GROUND CONTROL
- YES TO PATROLS
- YES TO REMOVE / LIMIT JUMP BRIDGES
- YES TO REMOVE TITAN BRIDGES

Why we cannot shift ratting to system defence , and base most of the activity on this?
We took sov from guristas/angel/serpentis/sansha/ etc.
It is normal thing that they want to get it back.

They will attack ihubs / TCU / structures , so if you are gone this activity will make you loose sov or some of the system installations.

Lets pull upgrades from Ihub , and make them target for NPC ships.
Draahkness
Viziam
Amarr Empire
#384 - 2014-07-08 09:38:31 UTC
I am liking the idea of lived-in-sov. So how about something like this:

Anyone who does (pretty much) anything in a system pushes his/her corp/alliance sov uppwards in the form of sov-points. The corp/alliance with the highest sov-points will be the sov owner after DT. Set a maximum points at say 1000 to ensure it will not take 50 months to get rid of someone who has been entrenched a while.

Examples of things to affect sov:
Kill a rat: 1 point
Sell an item on the market: 5 points per transaction (ammo, charges and shuttles excepted to minimise abuse)
"Pop" a roid: 1 point
Sov structure of some sort (few hitpoints, short reinforce timer and hackable): 200 points, lost if reinforced or hacked, lost permanently if destroyed.
Destroy a piloted ship that belongs to different alliance/corp: 5 points (shuttles and noob ships excepted)
Destroy a capsule belongs to different alliance/corp: 10 points
Successfully complete a hacking site: 10 points
PI: 1 point per 1000 units moved off planet. Owning the customs office 25 points/office, lost if CO is reinf

A few examples and the numbers may be stupid but you get my point. This means A/ Renters will be the sov owners within a week or two. B/ Taking systems require some effort apart from blowing the sov-strucure. C/ The more a system is "lived in" the more work is required to dislodge the owners even for a hugely superior force. D/ Less or not at all "lived in" systems can be taken quite easily. E/ Everyone, from the JF "import" guy to the grizzled combat pilot contributes daily.

Thoughts?
kidkoma
Hedion University
Amarr Empire
#385 - 2014-07-08 09:39:43 UTC
There are 20 pages so I may be rehashing some Ideas. I read to maybe page 8?

The problem isn't all Jump Drives/ Bridges. Black Ops for example are fine, fun and reasonably balanced. I would be surprised/sad if they were to go.

But caps/supers are kind of op, massive DPS/Reps anywhere on the map at basically a moments notice?

Part of me wants Caps/Supers to just be pulled from the game, value of the ship + mods converted into isk and ploped into your wallet. SP refunded. Freighters and Blops would be spared.

For logistics, CCP could open up a **** ton more K->K wormholes, give them a bit more mass, and you could run your logistics through holes, or you could blops blockade runners in/out or to an appropriate WH you've found.

Something something about rats grinding your sov until it drops as well.

Something something about the faster sites get run, the more sites that spawn, perhaps of a higher quality??? Thus bringing the number of sites to a reasonable proportion to the number of people running them

Something something about system activity making it harder to take.

Something something about less system activity making it easier to take.

Something something about all stations being dockable (repair rates/ refine tax still decided by the corp who owns the system) Good luck milking renters when they can get the same **** for free, good luck patrolling all that space too.

Also CCP Rise in bike shorts again.
Kagura Nikon
Native Freshfood
Minmatar Republic
#386 - 2014-07-08 09:56:45 UTC
Retar Aveymone wrote:
Kagura Nikon wrote:

Not by a small fleet. If people want more of smaller alliances/power blocs, then you NEED to stop thinking on the terms of fleets always having 200 members or more. The majority of the people that I know and that left 0.0, did it because they do not want that scale of fleets as the standard to do anything meaningful.

Yes by a small fleet. Saying flatly wrong things is not going to win you any points. All three things do not require timers. All three things are small gang targets: it's just that shooting structures is boring for small gangs.



Station services are not killable by a small fleet. Timers are irrelevant. You are trying to niptick on a part of the setnece irrelevant for the argument and the subject in question.. that is not goign to win you any points.

"If brute force does not solve your problem....  then you are  surely not using enough!"

Jeremiah Saken
The Fall of Leviathan
#387 - 2014-07-08 10:05:03 UTC
Anthar Thebess wrote:
- reducing jump range , and forcing every one to pass regional gates , including capitals


I think it would lead to key systems camping.

The more "toys" null sec have the better. Now its veni vidi vici and they don't care anymore. Clone jump when needed.
We don't need more systems. Wherever player build gates will take us, without changing sov system it will be the same. Boring. They don't have motivation to fight. If not fighting maybe managing conquered systems? Colonization of planets and moons? Random events: plagues, pirates raids, planetary revolts, keeping peace in pax romana way etc. Something that keeps players there and give an oportuninty to build an empire. Empire worth conquer or defend.

I just realised that timers may be helpfull for players playing in different time zones. Without it corp from Australia would lose assets to corp from East Coast. One server is a blessing and a curse. Shame because it's prevents swift strikes.

"I am tormented with an everlasting itch for things remote. I love to sail forbidden seas..." - Herman Melville

Kagura Nikon
Native Freshfood
Minmatar Republic
#388 - 2014-07-08 10:05:55 UTC
Anthar Thebess wrote:
Don't let this thread die.

Yes for :

- random moon minerals, that spawn randomly and can be depleted
- moon minerals accessible by asteroids
- sov ownership based on activity
- reducing jump range , and forcing every one to pass regional gates , including capitals
- yes for moon miners outside pos shields ( why not give moon miner storage for products , and every one can try to hack it and pull resources from it)
- Yes to all minerals needed to produce T2 stuff of , local race in given region.
- YES TO GROUND CONTROL
- YES TO PATROLS
- YES TO REMOVE / LIMIT JUMP BRIDGES
- YES TO REMOVE TITAN BRIDGES

Why we cannot shift ratting to system defence , and base most of the activity on this?
We took sov from guristas/angel/serpentis/sansha/ etc.
It is normal thing that they want to get it back.

They will attack ihubs / TCU / structures , so if you are gone this activity will make you loose sov or some of the system installations.

Lets pull upgrades from Ihub , and make them target for NPC ships.



generally that is the thread feeling. Although some specifics might need to be analyzed to avoid some pitfalls. For example titan bridges ... might just need a rework. Force the titan to jump trough along the fleet. That by itself would make its usage much more... tactical...

The adjustment of the capitals needing to use gates into .. can work as of now inside same region but need to cross regional gates would be a reasonable compromise.

We can also think on new things to be added (that are simple) and can be used as soft targets that when left undefende d woudl hurt your economy. The deployable thing that collects the percentage of the rattign in system was clearly an attempt of CCP to do that. But 0.0 powers whined like children.... and they were nerfed to a point that combined to how they are hidden, made the whole work f ccp useless. We need to find solutions and acccept that to have a more interestign game there will be a COST for everyone. No one can expect changes to bring a better gam e that will hurt only OTHERS....

"If brute force does not solve your problem....  then you are  surely not using enough!"

Lucas Quaan
DEMONS OF THE HIDDEN MIST
TRUTH. HONOUR. LIGHT.
#389 - 2014-07-08 10:18:10 UTC
Marlona Sky wrote:
A small group enters null in the current situation. Boom! 1,100 warm bodies show up from all over the north, west and south side of the coalition block to engage in glorious battle with the 150 newbros. The small group has no choice due the impossible odds they could win against that.

Now if those 1,100 had to make a strategic choice on amassing everyone into one system and abandoning their assets from all those distant regions away...

Do you honestly think they will still burn 1,100 from three corners of the game to deal with 150 guys? Considering that some will have to engage in combat along the way. Things that will slow them down and possibly kill them, thus forcing them to start over. Also not to be ignored is while they are out, their territory and assets are left undefended and ripe for the taking?

Unless of course, you like the current situation where they can zip (almost completely immune to any danger) to anywhere, camp in a fraction of their force (netting little to no fights) and zip back home in time for lunch. All the while their territory and assets were in no danger what so ever... just like the way things are right now.

The thing is, those 1100 nerds (who by the way are burning to their BS cache in interceptors, so they can cross the galaxy in ~30min without risk) are still leaving 10k nerds at home to defend if needed. Besides, where do you think these magical homeland invaders are coming from anyway?

The point is that there is no proposal regarding artificial limitations on movement that are going to tell 11k goons, or 2k PL for that matter, to split into these smaller entities that would battle it out one constellation at a time with rainbows and unicorn roaming on a daily basis. Those with power can still project it on those who have none. Yes, there will be a different name in the top left corner, but you are still living there on my terms. Renters by any other name...

There are suggestions in here that give options for the little guy (hacking, POS disruption, activity indexes), but most seem stuck on the wrong part of power projection. You are certainly not helping them by taking away jumpdrives.
Oshtree
Wronghole Ministries
Delectatio Morosa.
#390 - 2014-07-08 10:27:36 UTC
Want to break up large coalitions in nulsec?

Remove stations from 0.0.

A system's capacity to house players goes from infinite (station) to limited via POSes. This forces large coalitions to spread out, occupy otherwise empty systems for simple real estate. You would see a lot of movement between these systems. A sprawling coalition spread out over multiple systems would have peripheral regions vulnerable to small gang attacks.
Anthar Thebess
#391 - 2014-07-08 10:33:23 UTC
Wormholes should be only addition to logistics.
Why all gates allow all types of ships to pass?

So we have grate idea about capitals passing regional gates , as the only way to change regions.
I suggested more connections for each region so each region have NPC space connection.
This gate don't have to be capital mass capable.

Why not add gates that will only allow moving smaller ships.
So we can have gates that will allow to move :
- XXL ( so every possible ship )
- XL ( every thing smaller from mothership and titan)
- L ( so current sips allowed , including JF)
- M ( every thing not capital -> so this will exclude freighters and jump freighters)
- S ( Smaller than battle cruisers , but industrial ships will be also allowed)

Now each SOV region have at least :
- one XXL Stargate in the direction of the NPC Space
- XL gates in the direction of other SOV space
- one M gate linking to the nearest NPC space , unless there is already direct XXL Stargate to NPC space

For the NPC space itself.
All NPC nullsec space will have few S size gates to 0.1 sec Lowsec , number will be dependent on the system count.

This way there will be always logistic window.

I live in Stain, and it is a bit on the edge of the map, so while keeping current connection styles.
We have XXL Gates to :
- Esoteria
- Catch
- Period Basis

In order to move capitals to Lowsec we have to go :
Catch -> Providence -> Lowsec

As Stain don't have direct access to lowsec we will have 2-3 S gates to lowsec created.
At the same time Stain will get M gates to regions :
- Paragon Soul
- Impass
- Feythabolis
- Omist? unless Curse is not closer
Mashka Cybertrona
Imperial Dawn.
#392 - 2014-07-08 10:33:34 UTC
We already have a simple method of activity tracked upgrades in the form of sovereignty. Remember Military 5, Industrial 5 and Sovereignty 5? All I'm asking for is an extension on existing mechanics.

Final note on Draahkness's idea, your giving a lot more influence to market trading than to combat which I wouldn't do. Market transactions would be an ease thing to manipulate, the cost of just buying and reselling for example limited to the minimal transaction/brokers fees.

An influence system would need to be a fair balance of things that can be done to influence sov, with incentives to doing a range of other activities so it doesn't boil down to grinding the hell out of a single "most effective" method. Lack of industrial activity in a region for example could trigger a bonus to sov generation via that method to promote and make that activity more useful to alliances.

To be truly effective sov holding entities you would nee to utilize the space in all aspects of eve, opening the door to a setup which is more inclusive and less directed by a single action (like it currently is with structure grinds). This would lead to alliance structures more like an entity actually living in its space rather than an entity that apears out of the blue occasionally to shoot structures then disappear into the night xD
Draahkness
Viziam
Amarr Empire
#393 - 2014-07-08 11:18:57 UTC
Lucas Quaan wrote:
Marlona Sky wrote:
A small group enters null in the current situation. Boom! 1,100 warm bodies show up from all over the north, west and south side of the coalition block to engage in glorious battle with the 150 newbros. The small group has no choice due the impossible odds they could win against that.

Now if those 1,100 had to make a strategic choice on amassing everyone into one system and abandoning their assets from all those distant regions away...

Do you honestly think they will still burn 1,100 from three corners of the game to deal with 150 guys? Considering that some will have to engage in combat along the way. Things that will slow them down and possibly kill them, thus forcing them to start over. Also not to be ignored is while they are out, their territory and assets are left undefended and ripe for the taking?

Unless of course, you like the current situation where they can zip (almost completely immune to any danger) to anywhere, camp in a fraction of their force (netting little to no fights) and zip back home in time for lunch. All the while their territory and assets were in no danger what so ever... just like the way things are right now.

The thing is, those 1100 nerds (who by the way are burning to their BS cache in interceptors, so they can cross the galaxy in ~30min without risk) are still leaving 10k nerds at home to defend if needed. Besides, where do you think these magical homeland invaders are coming from anyway?

The point is that there is no proposal regarding artificial limitations on movement that are going to tell 11k goons, or 2k PL for that matter, to split into these smaller entities that would battle it out one constellation at a time with rainbows and unicorn roaming on a daily basis. Those with power can still project it on those who have none. Yes, there will be a different name in the top left corner, but you are still living there on my terms. Renters by any other name...

There are suggestions in here that give options for the little guy (hacking, POS disruption, activity indexes), but most seem stuck on the wrong part of power projection. You are certainly not helping them by taking away jumpdrives.


The thing is. With my doctrine found on page 20 that 1100 man bs fleet would in the end not acomplish anything really. Destroy a few poses, sov-structures and customs offices perhaps, hellcamp the station for 4-5 days until sov switches due to decay or whatever. Then what? Go back home? Then Mom and Pop alliance will just creap back out of the station and get back to work, retaking sov in a few days.
Anthar Thebess
#394 - 2014-07-08 11:29:36 UTC
Why are you worried about death cloning.
This is so simple to solve.

For all lowsec/nullsec systems:
You can only change your main cloning bay to the station you are actually docked, no remote changes.

For safe reasons , don't change this mechanic for higsec stations.

So there will be no issue about people death cloning for some timer , and then going instantly back.
Lucas Quaan
DEMONS OF THE HIDDEN MIST
TRUTH. HONOUR. LIGHT.
#395 - 2014-07-08 11:36:51 UTC
Draahkness wrote:
Lucas Quaan wrote:
Marlona Sky wrote:
A small group enters null in the current situation. Boom! 1,100 warm bodies show up from all over the north, west and south side of the coalition block to engage in glorious battle with the 150 newbros. The small group has no choice due the impossible odds they could win against that.

Now if those 1,100 had to make a strategic choice on amassing everyone into one system and abandoning their assets from all those distant regions away...

Do you honestly think they will still burn 1,100 from three corners of the game to deal with 150 guys? Considering that some will have to engage in combat along the way. Things that will slow them down and possibly kill them, thus forcing them to start over. Also not to be ignored is while they are out, their territory and assets are left undefended and ripe for the taking?

Unless of course, you like the current situation where they can zip (almost completely immune to any danger) to anywhere, camp in a fraction of their force (netting little to no fights) and zip back home in time for lunch. All the while their territory and assets were in no danger what so ever... just like the way things are right now.

The thing is, those 1100 nerds (who by the way are burning to their BS cache in interceptors, so they can cross the galaxy in ~30min without risk) are still leaving 10k nerds at home to defend if needed. Besides, where do you think these magical homeland invaders are coming from anyway?

The point is that there is no proposal regarding artificial limitations on movement that are going to tell 11k goons, or 2k PL for that matter, to split into these smaller entities that would battle it out one constellation at a time with rainbows and unicorn roaming on a daily basis. Those with power can still project it on those who have none. Yes, there will be a different name in the top left corner, but you are still living there on my terms. Renters by any other name...

There are suggestions in here that give options for the little guy (hacking, POS disruption, activity indexes), but most seem stuck on the wrong part of power projection. You are certainly not helping them by taking away jumpdrives.


The thing is. With my doctrine found on page 20 that 1100 man bs fleet would in the end not acomplish anything really. Destroy a few poses, sov-structures and customs offices perhaps, hellcamp the station for 4-5 days until sov switches due to decay or whatever. Then what? Go back home? Then Mom and Pop alliance will just creap back out of the station and get back to work, retaking sov in a few days.

But I'm not there to take your sov, I'm just shutting down your operations until you pay me to go away or leave for empire. You are vastly overestimating the current renters interest in defending themselves rather than just paying a small fee for "protection". Nothing you do to restrict movement by jumpdrive is actually going to prevent me from just doing this in subcaps.

I'm sure your doctrine that I'm not going to bother reading is great and all for the people owning the sov. It's just not going to change the current balance of power, because the value of space is not in living there and hasn't been for quite some time. Welcome to Mafia Online.
Emma Muutaras
State War Academy
Caldari State
#396 - 2014-07-08 11:46:00 UTC
my idea is simple it wont solve power projection though it will hinder it

a new battle cruiser designed to light cyno's (1 for each race). cynos changed to a true/false fitting like a siege module ( can only be fitted to ships that have cyno true) while cyno is lit tank is buffed in the same way a siege module does with the same draw backs such as not getting help via reps,ect

covert cynos can only be fitting to force recon ships such as the pilgrim (they will be unable to fit standard cyno)

i believe this will at least help with power projection as it will be a lot harder to get a slow uncloaked battle cruiser to the desto obviously the closer the desto is the more likely it is to get there in 1 piece. i would also make it that these specially designed ships can not be bridged/carried in a carrier in a attempt to get round the leap frog effect. not sure how that would work with the game canon idk maybe they could make some BS that the unstable nature of a cyno prevents them from being moved on a fitted ship.

It will also make the cyno ship have value once more and actuly worth defending

this is only a basic outline of a idea
Anthar Thebess
#397 - 2014-07-08 11:46:59 UTC  |  Edited by: Anthar Thebess
Lucas Quaan wrote:
Welcome to.

Content

Now there is no content because of blobs, throwing supers and capitals on every possible timer , just to have sure no one will escalate or bother to come.

When evicting someone from some constellation will cost you 30bil in logistics, you are unable to manage this space by yourself, and potential people who you put there will not be able to defend them self without your constant presence.
Quite soon someone else will take over this space.

He will not be throwing hundreds of capitals , but it will take this space by being persistent , and actually living in this space.

How often you will WANT to fly 50 jumps ( no titan bridges, no jump bridges , capitals have to cross multiple regional gates, and have midpoints in each region) just to reinforce 1-2 poses or go and kill them 2 days later?

Yes bigger groups will have more space , not only one they use, but also space that is close to theirs.
But there will be many places where in one region few groups live and fight every day.

Yes there will be again BIG need for mercenary groups, but again space will be floating between different groups on the daily basis.

This is what EVE is spouse to be.
Lan Wang
Princess Aiko Hold My Hand
Safety. Net
#398 - 2014-07-08 11:53:02 UTC
Pretty new to the game but the way nullsec sounded back then sounds like great fun

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

Mashka Cybertrona
Imperial Dawn.
#399 - 2014-07-08 12:14:28 UTC
I don't believe its a problem with movement of capitals, its instant teleportation of capitals. It does not make any sense that warps inside a system take longer than jumps between systems...

Travel time needs to be light year based for ALL ships.
Emma Muutaras
State War Academy
Caldari State
#400 - 2014-07-08 12:20:04 UTC
Mashka Cybertrona wrote:
I don't believe its a problem with movement of capitals, its instant teleportation of capitals. It does not make any sense that warps inside a system take longer than jumps between systems...

Travel time needs to be light year based for ALL ships.


as a rule i would agree with you as a game design it would suck bad 10% tidi sucks as it is nobody likes it traveling x lightyears to the fight in your carrier wats it gonna say on your screen jump active will land on grid in 35 mins so feel free to go take a shower/mow your lawn ect.

my point is sitting looking at what is basicly a loading screen while your in your jump i dont think is the way to go