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Advice on Super train / sell

Author
Douche Wagon
The Scope
Gallente Federation
#1 - 2014-07-02 13:34:19 UTC  |  Edited by: Douche Wagon
http://eveboard.com/pilot/douche_wagon
pw: Douche

- JDC V, JFC IV, Jump Freighter Pilot, Archon Pilot,
- Capital Rep/Energy Skills and Capital Remote Rep/Energy Skills to IV
- Cool name?


Planning on training this character to either an Aeon/Super sitter or a (semi)-Full pilot AND selling it.

Would I be better of training as a sitter (I think I'm close to that as is) or finishing the train to a decent pilot and selling from there.

Based on your answer, what skills should I be looking at to wrap up either path?

In short:

Would it be more beneficial to sell this as a sitter, or train it to a combat pilot and sell?
What skills do I need to sell this character as a sitter and what skills do I need to sell this character as a combat pilot.

I understand there is some wasted SP in there, so I'm willing to take the "loss" on those SP because someone will be looking to pay for a specialized pilot. I'll price this comparably when I do sell.

EDIT: Looking into it a bit more, I'm seeing I'm probably well beyond being just a sitter... so full combat pilot seems to be the logical choice..

Also, is the fact that he's a JF pilot irrelevant? or will someone be willing to pay for that?
RavenPaine
RaVeN Alliance
#2 - 2014-07-03 02:26:01 UTC  |  Edited by: RavenPaine
Yeah.. you're way past being a sitter.
A Super pilot will want the actual Carrier skill to V
Armor comps to V
Projected electronic counter measures
Fighter Bombers
+5 implants
Rigging skills to IV


JF skill will add no value to a committed Super pilot. Unless he has a sitter too, so he can jump out of his ship a lot.

In my experience, a Super pilot don't want to be bothered doing jump freighter work.
Mashie Saldana
V0LTA
OnlyFleets.
#3 - 2014-07-03 13:13:11 UTC
RavenPaine wrote:
Yeah.. you're way past being a sitter.
A Super pilot will want the actual Carrier skill to V
Armor comps to V
Projected electronic counter measures
T2 triage is generally a must, although many Supers don't triage
Fighter Bombers
+5 implants
Rigging skills to IV


JF skill will add no value to a committed Super pilot. Unless he has a sitter too, so he can jump out of his ship a lot.

In my experience, a Super pilot don't want to be bothered doing jump freighter work.

Didn't they remove the Triage feature from supers a long time ago?
RavenPaine
RaVeN Alliance
#4 - 2014-07-03 14:20:28 UTC  |  Edited by: RavenPaine
You might be right Mashie. I guess I better look that up.
I haven't sat in a Super for almost 2 years now, nor been in any cap fights.

I was thinking about general carriers when I wrote that, but looking back, I better do some research and maybe edit that.
I never fitted a triage module on any Super I flew.

Edit #2
The more I think about this:
I can't find info about fitting the module, but... I wouldn't ever actually recommend fitting a triage on a Super anyway. And he asked about Supers specifically.
I'm gonna cut that line out of that.
Lady Rift
His Majesty's Privateers
#5 - 2014-07-03 21:34:40 UTC
RavenPaine wrote:
You might be right Mashie. I guess I better look that up.
I haven't sat in a Super for almost 2 years now, nor been in any cap fights.

I was thinking about general carriers when I wrote that, but looking back, I better do some research and maybe edit that.
I never fitted a triage module on any Super I flew.

Edit #2
The more I think about this:
I can't find info about fitting the module, but... I wouldn't ever actually recommend fitting a triage on a Super anyway. And he asked about Supers specifically.
I'm gonna cut that line out of that.



supers don't triage that is one of there advantages they don't lock themselves down for 5 mins
Douche Wagon
The Scope
Gallente Federation
#6 - 2014-07-07 03:29:37 UTC
Thanks for the replies! Will finish up the armor comps, projected ECM, Carrier V, and FB V.
Jaime Wulfe
30O.
Fraternity.
#7 - 2014-07-08 08:05:26 UTC
before selling, try to get your hand on a cheap mid grade nomad set