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Player Features and Ideas Discussion

 
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Wormhole destabilizer

Author
Grobalobobob Bob
Hedion University
Amarr Empire
#1 - 2014-07-02 10:11:33 UTC
So after carefully considering possible mechanisms to add a lot more 'emergent' content and make the whole WH system structure more exciting I cam up with a great idea for a module.

A wormhole destabilizer. Effectively a unit that is fired directly at one side of the wormhole that makes it impassable. The module itself is a high slot, draws a moderate to heavy amount of capacitor usage, and is continuously required to focus fire on the wormhole. Any ships trying to pass through the wormhole on either side are unable to with the message "external forces are disrupting the integrity of the wormhole".

The point of the module being that you can lock victims inside a wormhole system, keep them out or even better, force unwitting pilots through another pipe into deadly traps

Possibly a side effect is an alteration / extension or shortening of the wormhole life / stability.
Humang
Sudden Buggery
Sending Thots And Players
#2 - 2014-07-02 10:30:33 UTC
It has been suggested many times, and you will be directed to the search function by many others.

If it still allowed someone to pass though from the opposite side, then it might be something to continue to discuss, but as it is now it would be abused by people wanting to farm sites.

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Rek Seven
University of Caille
Gallente Federation
#3 - 2014-07-02 10:31:36 UTC
Probably the worst and most detrimental idea i've heard for wormholes in a while.
Fer'isam K'ahn
SAS Veterinarians
#4 - 2014-07-02 10:33:23 UTC  |  Edited by: Fer'isam K'ahn
Simply : No

Its like being able to shut off gates, password protect systems and can make WH permanent uncontested homes ... highly exploitable or simply stupid, sorry.

And why is it, that every suggestion you make is to isolate WH and make it a private place ... I see a pattern here. Could it be you are limited by your own desire and perception disregarding everyone and every other possible way to play, break those ideas and exploit them ? Step a bit outside yourself before you make more suggestions in regards to "Me and My Wormhole".
Grobalobobob Bob
Hedion University
Amarr Empire
#5 - 2014-07-02 11:11:17 UTC
Fer'isam K'ahn wrote:
Simply : No

Its like being able to shut off gates, password protect systems and can make WH permanent uncontested homes ... highly exploitable or simply stupid, sorry.

And why is it, that every suggestion you make is to isolate WH and make it a private place ... I see a pattern here. Could it be you are limited by your own desire and perception disregarding everyone and every other possible way to play, break those ideas and exploit them ? Step a bit outside yourself before you make more suggestions in regards to "Me and My Wormhole".


Sooo misanthropic Sad

Also, every suggestion I have is to make WHs a better place for a certain discriminated demographic of player. There are some players that like a sandbox to be a place where we can play with sand, and, to prevent other players to come along and spoil said sand with noxious materials. As much of the case is that this sandbox is catering left right and center for folks enjoying disrupting others 'fun', there is virtually nothing out there to help 'wingclipped birds' being thrown at the cats. All my suggestions are geared towards helping sustain a species of 'player' before they become extinct.

I try to put a PvP spin on things to try and ease PvPers that love to stomp on all the fun of non PvPers.

I'm hoping one day, someone will take a step back, see all my 'suggestions' and come to the realisation that there are some players out there that enjoy EvE, in the way they like to play!
Alvatore DiMarco
Capricious Endeavours Ltd
#6 - 2014-07-02 11:29:23 UTC
If you want to destabilize a wormhole, train for a HIC.

If you don't understand why, you may be more hopeless than we thought.
Abrazzar
Vardaugas Family
#7 - 2014-07-02 12:13:17 UTC
Easiest implementation could be a bomb for stealth bombers that adds mass usage to a wormhole in the blast area. Fire a bunch on the wormhole and it collapses. Could be a T2 Concussion Bomb using a graviton detonation or something. Probably would end up costing 5-15mil ISK a pop.
Fer'isam K'ahn
SAS Veterinarians
#8 - 2014-07-02 12:51:06 UTC  |  Edited by: Fer'isam K'ahn
Grobalobobob Bob wrote:

Sooo misanthropic Sad

Also, every suggestion I have is to make WHs a better place for a certain discriminated demographic of player. There are some players that like a sandbox to be a place where we can play with sand, and, to prevent other players to come along and spoil said sand with noxious materials. As much of the case is that this sandbox is catering left right and center for folks enjoying disrupting others 'fun', there is virtually nothing out there to help 'wingclipped birds' being thrown at the cats. All my suggestions are geared towards helping sustain a species of 'player' before they become extinct.

I try to put a PvP spin on things to try and ease PvPers that love to stomp on all the fun of non PvPers.

I'm hoping one day, someone will take a step back, see all my 'suggestions' and come to the realisation that there are some players out there that enjoy EvE, in the way they like to play!


So you want a game where you can decide when to interact with other players - think a again, such game also allows others to interact with you whenever they choose Shocked.

Otherwise try the game called EVE OFFLINE for a better solo experience, maybe you can upload your high score once in a while to compare with it other EVE Offline players.

Your suggestions are under the premise of a game that does not exist.
De'Veldrin
Republic University
Minmatar Republic
#9 - 2014-07-02 13:01:05 UTC
Ok, the wormhole has been destablized guys - get the capitals out and let's go farm some sleepers.

De'Veldrin's Corollary (to Malcanis' Law): Any idea that seeks to limit the ability of a large nullsec bloc to do something in the name of allowing more small groups into sov null will inevitably make it that much harder for small groups to enter sov null.

Bohneik Itohn
10.K
#10 - 2014-07-02 13:03:06 UTC
There is no Creative Mode. Nor should there be, sorry.

It's already pretty easy to keep people from messing with you in a WH. There's no reason to significantly disrupt the experience of other players with the introduction of new mechanics just to provide you with creature comforts.

Besides, anything you create in a vacuum with no challenges or obstacles to overcome is an empty achievement.

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Grobalobobob Bob
Hedion University
Amarr Empire
#11 - 2014-07-02 14:22:48 UTC
Bohneik Itohn wrote:
There is no Creative Mode. Nor should there be, sorry.

It's already pretty easy to keep people from messing with you in a WH. There's no reason to significantly disrupt the experience of other players with the introduction of new mechanics just to provide you with creature comforts.

Besides, anything you create in a vacuum with no challenges or obstacles to overcome is an empty achievement.

Saisin
Chao3's Rogue Operatives Corp
#12 - 2014-07-02 14:32:39 UTC
I'd prefer a deployable that opens up new WH, rather than one that locks up existing WH.

Imagine also such a deployable used to the inverse effect of what you seem to intend.. Instead of locking other players out of your WH, what if it was used to lock you permanently inside your WH by a dedicated and active large group that have decided to make you irrelevant to the game... How long would you last inside without any external supply or ability to sell or buy stuff anywhere?

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Dhaq
Doomheim
#13 - 2014-07-02 15:02:39 UTC
How about a wormhole stabilizer. Simply allows the wormhole to be kept open longer, traffic is not restricted in anyway. Requires an increasing amount of fuel to maintain to force the wormhole open for a maximum of 24-48 hours or something.
Rek Seven
University of Caille
Gallente Federation
#14 - 2014-07-02 15:05:34 UTC
Saisin wrote:
I'd prefer a deployable that opens up new WH, rather than one that locks up existing WH.


agreed