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Wormholes

 
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W space little things.

First post First post
Author
Soldarius
Dreddit
Test Alliance Please Ignore
#401 - 2014-08-05 15:51:35 UTC
stup idity wrote:
- create any real incentive to do industry in wh-space, start with "fixing" mining anomalies, maybe continue with changing black holes to some idustry bonus (or even giving them guaranteed/higher frequency of ore sites).


Actually, this kind of makes sense from a lore perspective. Perhaps say the density and frequency of materials in the vicinity of a Black Hole is higher because of the gravity pulling stuff closer.

http://youtu.be/YVkUvmDQ3HY

Sum Olgy
Perkone
Caldari State
#402 - 2014-08-05 20:35:02 UTC
Soldarius wrote:
stup idity wrote:
- create any real incentive to do industry in wh-space, start with "fixing" mining anomalies, maybe continue with changing black holes to some idustry bonus (or even giving them guaranteed/higher frequency of ore sites).


Actually, this kind of makes sense from a lore perspective. Perhaps say the density and frequency of materials in the vicinity of a Black Hole is higher because of the gravity pulling stuff closer.



This has been mentioned before and I think buffing Black Holes in this way is worth exploring.
Kusum Fawn
Perkone
Caldari State
#403 - 2014-08-05 21:06:11 UTC
BayneNothos wrote:
Andrew Jester wrote:
BayneNothos wrote:
Sales Alt negrodamus wrote:
can black hole effects be made useful?

my suggestion is to delete the inertia modifier. or even better, invert it so things move and turn faster.

death to the shortbus bonus!


You know what'd be cool, an RR nerf in there. Make them the Anti-Cataclysmic Variable


Nerf RR and keep speed buff? Or add a different buff? I think we all know buffing self-rep would be absolutely broken in 5/6.


I don't think you'de give a bonus to self rep, just a negative to RR and cap Xfer. Keep the speed bonus as the positive and you'de have a pretty sweet and very different system.


cant tell if serious

Its not possible to please all the people all the time, but it sure as hell is possible to Displease all the people, most of the time.

BayneNothos
United Electro-Magnetic Federation
Business Alliance of Manufacturers and Miners
#404 - 2014-08-06 00:23:01 UTC
Kusum Fawn wrote:
BayneNothos wrote:


I don't think you'de give a bonus to self rep, just a negative to RR and cap Xfer. Keep the speed bonus as the positive and you'de have a pretty sweet and very different system.


cant tell if serious


Why not? It'd be very different from the current effects and would provide an area where large RR gangs don't really thrive.
Serendipity Lost
Repo Industries
#405 - 2014-08-06 11:01:49 UTC
Serendipity Lost wrote:
No specific idea. Just a word of caution. There are several ideas in here that will make it much easier for larger folks to wonk up on smaller groups. If WH changes are to benifit one group over the other (larger vs smaller in this case) I would hope the CSM and CCP can see the wisdom in leaning toward aiding the smaller groups. If I recall correctly, the point of WH space is to avoid blobs and large meta hoo haw. (me definition of small gang is less than 20 - not less than 100)

It seems there is an influx of prior null guys (which is great !- more guys are better), but with it there is also an increased desire to make WH space more nullish. I would hope we can resist changes that will over time creep WH space from it's roots.

Sometimes small changes have large results - please be careful.


Well, don't I feel silly now.
Andrew Jester
Collapsed Out
Pandemic Legion
#406 - 2014-08-06 13:23:45 UTC
BayneNothos wrote:
Kusum Fawn wrote:
BayneNothos wrote:


I don't think you'de give a bonus to self rep, just a negative to RR and cap Xfer. Keep the speed bonus as the positive and you'de have a pretty sweet and very different system.


cant tell if serious


Why not? It'd be very different from the current effects and would provide an area where large RR gangs don't really thrive.


People probably wouldn't engage if they have logi as their reps go to ****. So still probably not going to be popular

If thuggin' was a category I'd win a Grammy

Jez Amatin
The Scope
Gallente Federation
#407 - 2014-08-10 11:24:29 UTC
Not sure if this has been listed in here yet, but I'd like to have my cans to appear consistently in CHA. Occasionally we get the disappearing can scenario... member A takes can and does whatever then puts can back, member B needs to access can but cant see it (even tho member A can see it) and has to wait... sometimes for a long time for the can magically reappears, other times you just have to relog.

I have no idea if this is a long time POS bug, but would be nice if it was fixed.
Marox Calendale
Xynodyne
The Initiative.
#408 - 2014-08-11 11:31:38 UTC
Sorry, but I didn't read all what is written here, so I am not sure if the following is already proposed or not.

Add Capital Escalations to C1 - C4 Wormholes.

The risk in wormholes is getting increased by the changes coming with Hyperion even in low class wormholes. But at this point, the reward will not be changed in any way. So this may force people to leave WH-Space instead of encouraging them to settle in.
Capital Escalations would increase the income in low class wormholes for settled corps, as they must be build inside the hole. So day trippers won´t be affected.
There shouldn´t be so much capitals in it. Just enough to get a better relation between risk and reward.
Phoenix Jones
Small-Arms Fire
#409 - 2014-08-15 16:13:21 UTC
Wormhole little thing addressed. Sigs persisting over downtime.

Another notch for Corbexx.

Yaay!!!!

dirtydebbs
the wreking crew
#410 - 2014-08-16 12:51:12 UTC
with the new upcoming micro whs for frigs/dessy hulls includign the hics for a reason to make more content or activity within wh space whats the chances of upgrading that idea a litttle? ( not sure exactly if it is at all possible mind ),

one of the reasons that some groups to partake in pixel explosions is the risk factor ie blobbing so there more than likely to pos and log off if there in the minority,

what if these w-spaces micor whs not the null sec one are able to open up into activ whs but proportional to the activity of ure own?

as in 5 man corp gets a micro wh appear when they jump through the activity in the k162 wh is proportinal to there iwn give and take ofc,

with this it might make people more riskier to do soemthign with out the thought oh no a 30+ man gang is probably on that other side lets not bother

that way you stil have ure statics as usual but with the new whs its possible to get opertunaties on tap but as there random so not constant
Nolak Ataru
Hedion University
Amarr Empire
#411 - 2014-08-19 15:45:11 UTC
Either remove the mass spawn distance for wormholes, or add the same mechanic to nullsec cynos.
Jez Amatin
The Scope
Gallente Federation
#412 - 2014-08-20 11:02:34 UTC
just a thought, why not make it so you can probe wrecks down?
Phoenix Jones
Small-Arms Fire
#413 - 2014-08-20 13:10:53 UTC
Jez Amatin wrote:
just a thought, why not make it so you can probe wrecks down?


A pure guess, would probably lag out the probing system in highsec with the thousands of wrecks that are left and or abandoned.

Yaay!!!!

Rek Seven
University of Caille
Gallente Federation
#414 - 2014-08-21 10:05:00 UTC
Why don't we have roaming sleepers yet?
Pavel Sohaj
BAND of MAGNUS
#415 - 2014-08-21 14:09:53 UTC
Phoenix Jones wrote:
Wormhole little thing addressed. Sigs persisting over downtime.

Another notch for Corbexx.


Can we have the signature codes persist too plox?
Nolak Ataru
Hedion University
Amarr Empire
#416 - 2014-08-23 00:53:01 UTC
Rek Seven wrote:
Why don't we have roaming sleepers yet?


sleeper siege fleets that randomly attack a POS or are parked on a hole...
Paikis
Vapour Holdings
#417 - 2014-08-23 00:56:52 UTC
Remove J-sig from top of screen. Nothing changes, you just can't see exactly which system you're in and who has died when and to what.
Winthorp
#418 - 2014-08-23 01:01:07 UTC
Paikis wrote:
Remove J-sig from top of screen. Nothing changes, you just can't see exactly which system you're in and who has died when and to what.


I can't agree with this one, it wouldn't affect the majority of us as we have mappers that will update us with info and links to further info but the average new guy to WH's just exploring around does need that info to navigate around and explore and learn.
Paikis
Vapour Holdings
#419 - 2014-08-23 01:11:13 UTC
Winthorp wrote:
Paikis wrote:
Remove J-sig from top of screen. Nothing changes, you just can't see exactly which system you're in and who has died when and to what.


I can't agree with this one, it wouldn't affect the majority of us as we have mappers that will update us with info and links to further info but the average new guy to WH's just exploring around does need that info to navigate around and explore and learn.


Oh, sorry, yes. Remove that **** from the API as well, screw your mappers.

You should be able to look at a wormhole and tell me where it goes and where it is from. If you can't, then it's time to start googling. Same for system effects.

I know this isn't going to be a popular suggestion, but it needs to be made.
Hatshepsut IV
Un.Reasonable
#420 - 2014-08-23 02:24:01 UTC
Ability to tell if a module or drone is damaged at a glance from CHA/PHA

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