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Crime & Punishment

 
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High sec Venture ganking.

Author
Fernando Lovelace
OPE-X
#1 - 2014-07-01 17:43:46 UTC
Someone has displeased me, and I know they are semi-afk mining in a Venture, and I would like that Venture to suddenly fall apart. I have the skills for a Catalyst, and I want to go on the very cheap. I scanned him, and he has no sort of tank going on, so I am thinking:

8x Light Neutron Blaster I (with faction ammo)
2x JB5Warp Scramblers
2x Insulated Stab Array I

I know this leaves an empty low slot, but I dont have the CPU for a Third Array, and I dont think that I will need it. EFT is showing 290 DPS and 653 Volley, which should be good enough for the 0.6 and 0.5 systems I know he frequents, dont you think? This fitting keeps it well under 2mil, which means I can do this on a daily basis just to be a *****.

So my two questions are:

1.) Will this fitting be good enough for the Venture? Untanked, it seems to me that two volleys should drop him, or am I off here? Even if I need 3-4 volleys, I would think that this would get the job done in that sec.

2.) What are the long term penalties of this? I will take a sec status hit, sure, and obviously I lose the ship, and need to wait before I take another ship out there. But what else? I dont PvP with this character, and dont really want to make him unplayable for long periods in high sec, but I dont have anyone else for the ganking.

Thanks in advance.
Serendipity Lost
Repo Industries
#2 - 2014-07-01 17:52:11 UTC
2 million??? And you're here asking if it's enough??? Build one and try it, then come back and let us know.

JUST DO IT!!!
Fernando Lovelace
OPE-X
#3 - 2014-07-01 17:57:16 UTC
Being that I dont know if he will turtle up in a station afterwards, I would like it to work the first time.
BeBopAReBop RhubarbPie
University of Caille
Gallente Federation
#4 - 2014-07-01 18:14:05 UTC
I recommend meta 3 guns for more dps while still beign dirt cheap, and some hybrid rigs. You'll have quite a bit of lost dps against a venture, so don't start firing until you are at your optimal. You have more than enough to kill it, just don't engage it if its moving.

Founder of Violet Squadron, a small gang NPSI community! Mail me for more information.

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Fernando Lovelace
OPE-X
#5 - 2014-07-01 18:22:38 UTC
I plan to move up directly on top of it. I will use an alt to bookmark him, and drop on top. From what i have seen, he doesnt orbit.

Do you think the rigs are really needed? More DPS is always nice, but it is just ISK out the window if it will pop without.
Serendipity Lost
Repo Industries
#6 - 2014-07-01 18:25:24 UTC
Small damage rigs are pretty cheap.

You seem more pennywise than determined. Just hit him and see what happens. If he never ever ever undocks again - win? If he does undock again - round 2 (win).



DOOOOOOOOOO IT!
Haedonism Bot
People for the Ethical Treatment of Rogue Drones
#7 - 2014-07-01 18:45:18 UTC
Your fit will be adequate. I often gank Ventures in 0.5 and 0.6 in a Velator with T2 blasters. As long as he's not moving you'll be fine.

The only potential consequence from a single gank is that he gets killrights against you. Probably not an issue since I doubt he knows what to do with them.

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Vote Sabriz Adoudel and Tora Bushido for CSMX. Keep the Evil in EVE!

Soldarius
Dreddit
Test Alliance Please Ignore
#8 - 2014-07-01 18:49:23 UTC
Go forth my son and gank.

http://youtu.be/YVkUvmDQ3HY

Paranoid Loyd
#9 - 2014-07-01 20:42:56 UTC
Don't forget to change your safety to fun (red)

"There is only one authority in this game, and that my friend is violence. The supreme authority upon which all other authority is derived." ISD Max Trix

Fix the Prospect!

Sabriz Adoudel
Move along there is nothing here
#10 - 2014-07-02 00:38:33 UTC  |  Edited by: Sabriz Adoudel
Consider tracking rigs rather than damage rigs if you expect the mark to be at the keyboard. You can't fit a web (as a Venture requires two warp scramblers).

Also consider electron blasters if you are confident you can get into range (better tracking than neutrons by quite a bit, but at the expense of even less range and less damage). Also, the Gallente Destroyer skill matters on ganking ventures (for the +tracking%).



This is a post I made on the Minerbumping forums a while back, as a fit for Prospect ganking. You'll need to drop the webs for double scrams, and you might want to use cheaper magstabs.


"I've been doing some theorycrafting on how best to gank the Prospect when it is introduced. Our current fits are weak against it due to the extremely low sigrad (which makes it much harder to track). Lots of people will no doubt use them when they are new and so we should learn to pop them and prepare now.

Note that because of tracking penalties on tech 2 ammo (Void S and Null S are both -25% tracking), tech 1 ammo is preferred, unlike almost all other ganking. As such we will use faction variants of Antimatter S (both faction versions are the same as each other).


Here's the thought behind the fit:

Guns: Meta 2 or 3 electron blasters (these have the best tracking). Meta 4 are also pretty cheap but we will run supplies out fast if we buy a lot up. Faction antimatter for ammo.
Note that unless you use tech 2 ammo, tech 2 blasters are strictly worse than Meta 4 (and meta 4 are cheaper).

Mids: 1x cheap web, 1x cheap warp scram. (Medium to high skill option: Upgrade to a tech 2 web for 60% slowdown; meta 4 is easier to fit but costs too much to warrant wasting).
These are both critical - the Prospect is hard to track so -55% speed is a big deal, and it's an agile little ****** so you need to scram it to prevent it getting away (unlike slow aligning Retrievers).

Lows: 3x magstab. Magstab II is so much better than the meta versions that it isn't funny, but the meta versions are a budget alternative if desperate.

Rigs: 3 Small Hybrid Metastasis Adjuster I. (Our normal rigs add about 5.5% DPS because they are stacking penalized with magstabs; these add about 40% tracking which is better for this task).

Rigs, lowskilled: 2 Small Hybrid Metastasis Adjuster I, 1 Small Processor Overclocking Unit I. Still get 30% tracking, but also allows more CPU for the midslot good stuff.



So the whole fit:

High skills:

8 Anode Light Electron Particle Cannon I, 160 charges (total) Caldari Navy Antimatter S
1 Stasis Webifier II
1 Initiated Harmonic Warp Scrambler I
3 Magnetic Field Stabilizer II
3 Small Hybrid Metastasis Adjuster I

Cost: ~5m


Low skills:

8 Limited Light Electron Blaster I, 160 charges (total) Caldari Navy Antimatter S
1 Patterned Stasis Webifier I
1 Initiated Harmonic Warp Scrambler I
3 Magnetic Field Stabilizer II
2 Small Hybrid Metastasis Adjuster I
1 Small Processor Overclocking Unit I

Cost: ~4m"

I support the New Order and CODE. alliance. www.minerbumping.com

Voyager Arran
Brutor Tribe
Minmatar Republic
#11 - 2014-07-02 02:00:17 UTC
You could also just try using something other than a blaster boat since pretty much any amount of damage is going to shred him as long as he can be hit.

If you do want to go with blasters a T1 fit Incursus will do the job.
Vernon Legaspe
Deep Core Mining Inc.
Caldari State
#12 - 2014-07-02 02:40:34 UTC
All this theorycrafting is unnecessary. Unless he is 1) at the keyboard and 2) pre-aligned, you should be able to easily blap him in one or two volleys. He will have very low EHP and the venture is "heavy" like a stealth bomber so he will be slow to align and warp out. In the suicide ganking world this is pretty low hanging fruit.
Pix Severus
Empty You
#13 - 2014-07-02 02:48:21 UTC
Fernando Lovelace wrote:
2.) What are the long term penalties of this? I will take a sec status hit, sure, and obviously I lose the ship, and need to wait before I take another ship out there. But what else? I dont PvP with this character, and dont really want to make him unplayable for long periods in high sec, but I dont have anyone else for the ganking.


Kill rights.

I hope that doesn't put you off. You can let some guy annoy you, ignore him until he eventually leaves the game, then spend the next few years wishing you'd killed him while you had the chance.

Nothing ventured, nothing gained.

MTU Hunter: Latest Entry - June 12 2017 - Vocal Local 5

MTU Hunting 101: Comprehensive Guide

Dun'Gal
Myriad Contractors Inc.
#14 - 2014-07-02 03:34:23 UTC  |  Edited by: Dun'Gal
you can suicide gank ventures with a gank atron, pretty sure even a velator can do it in .5 just make sure to fit two scrams
Tengu Grib
Caldari Provisions
Caldari State
#15 - 2014-07-02 03:47:09 UTC
If you're having CPU issues drop one scram, you really won't need two, unless he's using nothing but warp stabs in the lows, but if you think you can catch him AFK, one is more than enough. That'll free up CPU for another mag stab in the lows. Beyond that, yeah it should be fine.

Rabble Rabble Rabble

Praise James, Supreme Protector of High Sec.

Sabriz Adoudel
Move along there is nothing here
#16 - 2014-07-02 05:56:58 UTC
Tengu Grib wrote:
If you're having CPU issues drop one scram, you really won't need two, unless he's using nothing but warp stabs in the lows, but if you think you can catch him AFK, one is more than enough. That'll free up CPU for another mag stab in the lows. Beyond that, yeah it should be fine.



Two scrams or none, this is a Venture we are talking about so you need 3 points of warp interdiction to lock them down, and it's a suicide gank so 3-point scrams are totally out of the question.

I support the New Order and CODE. alliance. www.minerbumping.com

Dun'Gal
Myriad Contractors Inc.
#17 - 2014-07-02 08:17:41 UTC  |  Edited by: Dun'Gal
Sabriz Adoudel wrote:
Tengu Grib wrote:
If you're having CPU issues drop one scram, you really won't need two, unless he's using nothing but warp stabs in the lows, but if you think you can catch him AFK, one is more than enough. That'll free up CPU for another mag stab in the lows. Beyond that, yeah it should be fine.



Two scrams or none, this is a Venture we are talking about so you need 3 points of warp interdiction to lock them down, and it's a suicide gank so 3-point scrams are totally out of the question.

well he IS part of Simple INC... that must mean something

Also with regards to the fits posted above, personally I advise against webs, nothing is worse than accidentally webbing first and sending your victim into warp.
Thomas Mayaki
Perkone
Caldari State
#18 - 2014-07-02 09:59:10 UTC
You should really beg for his forgiveness as you don't really seem cut out for this ganking lark.
Tarojan
Tarojan Corporation
#19 - 2014-07-02 11:30:37 UTC
Don't forget to post back here how it went! Of if you decided not to throw me 4 million and I'll do it for you.

Will gank for food

Serendipity Lost
Repo Industries
#20 - 2014-07-02 12:10:55 UTC
It's been over 24hrs. If you haven't amassed the stones to do it by now - I would recommend admitting defeat. Send him an appology mail for thinking bad thoughts in his direction and move on.

This isn't rocket science and it does not require a great deal of planning or complication.

Buy ship
Fit ship
Load 4 rounds of ammo per gun
Warp to belt
Shooty shooty
Bask in happiness

The whole process should have been less than 20 minutes from start to finish.
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