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Ships & Modules

 
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noob question about nanofiber internal structures

Author
Gor Yo
Taxes Shmuckses
#1 - 2014-06-29 17:03:03 UTC
The description says:
"Replaces some of the heavier structure components with lighter, but more fragile material. Increases ship's velocity and improves maneuverability at the expense of hull strength."
It kind of implies that the ship becomes lighter, but ship's info with and without the module doesnt show any change in the mass.
Is it a wrong description? Or is the mass change not reflected in the ship info?
Basically I am looking to decrease my ship's time to warp, aligning and acceleration to 3/4 max speed time, both of which are affected by the product of mass and inertia modifier.
Inertial stabilizers have almost 2 times higher bonus to inertia modifier than nanofiber structures do, but I am confused about this implied mass reduction which can even things out.
Kosetzu
The Black Crow Bandits
Northern Coalition.
#2 - 2014-06-29 17:09:37 UTC
There's three modules that affect speed/agility in the way you're talking about.

Inertia Stabilizers only affect agility (how quick the ship is to turn) and have a signature radius penalty.

Overdrive Injectors boost your max speed and penalty is cargohold capacity.

Nanofibers boost both agility and speed, but not as much as either of the previous modules. Penalty is to structure hitpoints.

You will always need 75% speed to enter warp, no matter if your max velocity is 10 m/s or 13000 m/s max at the time. So agility and acceleration is the important stats to enter warp quicker, not speed.
Gor Yo
Taxes Shmuckses
#3 - 2014-06-29 17:17:37 UTC
I know all of that, so I dont care about max speed.
I just want to know if nanofiber structures bonus to agility can be calculated only from inertia modifier change or does the implied mass reduction comes into play somehow?
Kosetzu
The Black Crow Bandits
Northern Coalition.
#4 - 2014-06-29 17:24:50 UTC
The description is a bit misleading as your mass is never lowered when fitting them really.

I'd recommend just using a fitting program like EFT or pyfa or something to see how fitting the module will affect your ships stats.
Gor Yo
Taxes Shmuckses
#5 - 2014-06-29 17:27:18 UTC
Kosetzu wrote:
The description is a bit misleading as your mass is never lowered when fitting them really.

I'd recommend just using a fitting program like EFT or pyfa or something to see how fitting the module will affect your ships stats.

Thanx, I will look into EFT.
Zalbrak
Aliastra
Gallente Federation
#6 - 2014-06-30 12:25:29 UTC
In the olden days (circa 2008) they did reduce mass. This had roughly the same effect on max velocity and acceleration as the +speed and +agility they have now.

This meant that they didn't get stacking penalties with overdrives (for speed) and IStabs (for agility) so people would fit both (also including the rig equivalents) to achieve ludicrous speeds

This was changed to what it is now at the same time that scramblers were given the ability to shut off MWDs, and webs went from -90% to -60% slowdown
Keisha Tachyon
Perkone
Caldari State
#7 - 2014-06-30 14:35:27 UTC
Also note that while the new inertia modifier gives about the same agility gain as the old mass reduction lowering the ships mass was much more powerfull than simply having an inertia modifier.

Lower mass also has effects on other things. Like using up wormhole capacity and most importantly when calculating the Speed Bonus of afterburners and microwarpdrives.

In the topspeed formula for Propulsion mods your mass gets compared to the modules "thrust" value. Back then the polycarbon engine housing rigs also gratly reduces mass. Mass reductions were not stacking penalizes so having multiple mass reductions could get really reduculous speed values when using a propulsion module.
Gully Alex Foyle
The Scope
Gallente Federation
#8 - 2014-06-30 18:32:08 UTC
Above dudes said it all.

I'll just add the suggestion to use Meta 4 nanos instead of T2.

Same agility bonus, negligibly lower speed bonus, significantly lower structure penalty (especially on bigger ships).


On a side note, Keisha that's a really great looking avatar for a dirty pirate. Pirate

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