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Remotely Operated Vehicle

Author
Nikk Narrel
Moonlit Bonsai
#41 - 2014-07-02 15:03:40 UTC
Bohneik Itohn wrote:
You don't care, but nullbears do. In their mind anything in the system controlled by another player that isn't blue is going to ravage their world and ruin their Eve career. I only need to point to the irrational fear of AFK cloakers to summarize this.

Their fear may be irrational, but only in the sense that they allow it to have too great an impact on their behavior.
The basis of that fear, the expectation that a cyno wielding player may show up without further warning, specifically before they can react in time to counter or evade, that is a legitimate concern.

They simply over react to it. But the basis is real.

This lacks that basis. No cyno, and no guns.
They already accept that between local and intel channels, only threats actually showing in local can leverage into an overwhelming situation.
Nothing changed.

Bohneik Itohn wrote:
D-scan will tell you where a person is, but not their position in that anomaly or around the celestial. You still have to appear on grid with them to find out whether they're sitting at a 200km perch or if they're burning off into the sunset by the POCO. Unless you know what they're doing, it's pretty useless intel, and you're showing up on D-scan anyways since you conceded cloaking so the only way you know they aren't packing up and leaving is checking on grid..

So, they would be sitting on d-scan against a spy that admittedly can not harm them directly.

I have heard the d-scan argument shot down against opponents that COULD cause harm, owing to the perception of effort.

I do not see compelling argument here to support vulnerability against d-scan as a breaking point. And this as a point against the POSSIBLE lack of cloaking ability on grid, which has never been settled.

All I granted was cloaked, it would still be scannable. At no point has it been decided that it would be visible on grid directly.
Again, that is an optional point being considered.
Bohneik Itohn
10.K
#42 - 2014-07-02 15:33:28 UTC
The majority of the time, the AFK cloaker doesn't have guns or a cyno either, just the potential for guns or a cyno to magically appear merely because he has announced the presence of an unknown factor in their daily lives. This is no different. The realization that you are being watched, to a nullbear, is an imminent threat and the announcement that someone is going to show up with an overwhelming force.

Never underestimate just how unreasonable people can be.

The majority has concluded that in order for the proposal to be anywhere reasonable, visibility on grid is a necessity and cloaking is out. If you're an object in space, you will have a filter in the overview and thus a filter in D-scan. The only person still considering options is you.

Wait, CCP kills kittens now too?!  - Freyya

Are you a forum alt? Have you ever wondered why your experience on the forums is always so frustrating and unrewarding? This may help.

Nikk Narrel
Moonlit Bonsai
#43 - 2014-07-02 15:54:07 UTC
Bohneik Itohn wrote:
The majority of the time, the AFK cloaker doesn't have guns or a cyno either, just the potential for guns or a cyno to magically appear merely because he has announced the presence of an unknown factor in their daily lives. This is no different. The realization that you are being watched, to a nullbear, is an imminent threat and the announcement that someone is going to show up with an overwhelming force.

Never underestimate just how unreasonable people can be.

The majority has concluded that in order for the proposal to be anywhere reasonable, visibility on grid is a necessity and cloaking is out. If you're an object in space, you will have a filter in the overview and thus a filter in D-scan. The only person still considering options is you.


1. Regardless of what an AFK cloaked pilot may have equipped, they still have the option to include cyno and other weapons.
This ROV cannot. Their is no uncertainty possible, unlike the so-called AFK cloaked pilot, since it is not available at all.

2. Your definition of a majority is questionable, at best. The majority of those who actually read this have not voiced an opinion either way, and in any case it has been demonstrated that popularity and good gameplay are simply not the same thing.
Your above comments about people being unreasonable suggests you may be familiar with such inconsistent aspects.

Being detectable by scanning, (like a probe would be), is more than enough to point out to another player that observation may be taking place.
A viable threat, however, requires that name to be in local.

Like a probe, this ROV can do no more than observe. As such, it shares the probes scannable nature as well.
Iain Cariaba
#44 - 2014-07-02 16:32:17 UTC
The reason this is broken is simple. You sit off station watching the carebears undock and warp off to anomaly and your friends next door now know exactly which anomaly to warp to as soon as they jump into system. There's no delay in the fleet warping to the carebears due to having to d-scan and find which anom the carebears are at. Jump in a couple interceptors and you're on grid with the carebears tackled before they can react to your fleet's appearance in local. The only way to prevent this would be to restrict the ability of the ROV to the point where it's useless.

Give me cloaky campers who show up in local over this any day. At least with them I know they're there and can deal with it accordingly.
Bohneik Itohn
10.K
#45 - 2014-07-02 16:39:30 UTC
Nikk Narrel wrote:

1. Regardless of what an AFK cloaked pilot may have equipped, they still have the option to include cyno and other weapons.
This ROV cannot. Their is no uncertainty possible, unlike the so-called AFK cloaked pilot, since it is not available at all.

2. Your definition of a majority is questionable, at best. The majority of those who actually read this have not voiced an opinion either way, and in any case it has been demonstrated that popularity and good gameplay are simply not the same thing.
Your above comments about people being unreasonable suggests you may be familiar with such inconsistent aspects.

Being detectable by scanning, (like a probe would be), is more than enough to point out to another player that observation may be taking place.
A viable threat, however, requires that name to be in local.

Like a probe, this ROV can do no more than observe. As such, it shares the probes scannable nature as well.


The probe didn't just wander in on it's own, and the person controlling it has the option to include a cyno and other weapons in what they are currently flying, which is likely very nearby. Oh, and the probe pilot isn't AFK.

Unreasonable fear is unreasonable.

It's pretty clear that I was referring to the people who have approached the topic with reasonable and well explained contributions. There is no need to obscure that.

Wait, CCP kills kittens now too?!  - Freyya

Are you a forum alt? Have you ever wondered why your experience on the forums is always so frustrating and unrewarding? This may help.

Nikk Narrel
Moonlit Bonsai
#46 - 2014-07-02 16:41:43 UTC
Iain Cariaba wrote:
The reason this is broken is simple. You sit off station watching the carebears undock and warp off to anomaly and your friends next door now know exactly which anomaly to warp to as soon as they jump into system. There's no delay in the fleet warping to the carebears due to having to d-scan and find which anom the carebears are at. Jump in a couple interceptors and you're on grid with the carebears tackled before they can react to your fleet's appearance in local. The only way to prevent this would be to restrict the ability of the ROV to the point where it's useless.

Give me cloaky campers who show up in local over this any day. At least with them I know they're there and can deal with it accordingly.

So, you have a system in sov null, with an outpost no less, that has a next door system that is unmonitored.
It has been established that only in sov null would a neutral be viewed as a threat in this context, requiring such a tactic.

And let's be clear, to be unmonitored that means noone even passes through that system, or they would see the names plainly listed in local when passing through.

So, you have demonstrably incompetent sov holders, who are oblivious to systems even as close as one gate jump away.

These hostiles don't need the ROV at all. To suggest they even use it this way, only points out they are playing with the foolish rather than simply ejecting them from the area.
Gully Alex Foyle
The Scope
Gallente Federation
#47 - 2014-07-02 16:44:14 UTC
Iain Cariaba wrote:
The reason this is broken is simple. You sit off station watching the carebears undock and warp off to anomaly and your friends next door now know exactly which anomaly to warp to as soon as they jump into system. There's no delay in the fleet warping to the carebears due to having to d-scan and find which anom the carebears are at. Jump in a couple interceptors and you're on grid with the carebears tackled before they can react to your fleet's appearance in local. The only way to prevent this would be to restrict the ability of the ROV to the point where it's useless.

Give me cloaky campers who show up in local over this any day. At least with them I know they're there and can deal with it accordingly.
Except the nullbears should watch gates on the other side, too.

And also click to update the frigging probe scanner (the 'free one' they got in Odyssey) to check for new sigs, that could be a wormhole that just rolled in.

Again, this thread truly delivers on making guys like me (I live in lowsec) understand how hilariously incompetent and/or lazy (at least some) nullbears are.

Make space glamorous! Is EVE dying or not? Ask the EVE-O Death-o-meter!

Nikk Narrel
Moonlit Bonsai
#48 - 2014-07-02 16:54:39 UTC
Bohneik Itohn wrote:
The probe didn't just wander in on it's own, and the person controlling it has the option to include a cyno and other weapons in what they are currently flying, which is likely very nearby. Oh, and the probe pilot isn't AFK.

Unreasonable fear is unreasonable.

It's pretty clear that I was referring to the people who have approached the topic with reasonable and well explained contributions. There is no need to obscure that.

To assume the ROV operator is nearby, again, goes too far.

Sov space may be carelessly maintained by some, but those who do not even check nearby systems while operating craft known to be vulnerable... such pilots tend to remain in high sec unless others shoulder the burden of security effort for them.

Unreasonable fear requires POSSIBLE validation, and is only considered unreasonable when the probability of this is below rational consideration.
It is NOT possible for the ROV to act in the same capacity as a so-called AFK cloaking pilot.

I have yet to see a reasonable and well explained argument against this idea, that did not also ignore key points that made their argument also invalid.
Yourself as an example, you assume you can sit one gate away from a sov null system, active with PvE players, and not be spotted as well as react faster than another player watching for your name in local.

Assuming they had no clue you were next door long enough....
They only have to warp away, while you have to complete entering the system, AND warping to their location.

If you want to shoulder the risk of being blind deaf and dumb while next door to hostile sov holders, which is the cost of operating the ROV, don't you feel you deserve something for taking that risk?

...even if it is a bad risk to take?
Bohneik Itohn
10.K
#49 - 2014-07-02 16:54:41 UTC
Gully Alex Foyle wrote:
Except the nullbears should watch gates on the other side, too.

And also click to update the frigging probe scanner (the 'free one' they got in Odyssey) to check for new sigs, that could be a wormhole that just rolled in.

Again, this thread truly delivers on making guys like me (I live in lowsec) understand how hilariously incompetent and/or lazy (at least some) nullbears are.


It's bad...

I mean, I'd probably use this if it went in. I can think of a dozen uses for it immediately that would apply to my gameplay.

But then I think about the rolling wave of bear-rage that would smother the forums and all of the counter-nerfing that would occur over the next couple years because CCP doesn't want to go back and immediately pull out a new feature.

Nerfs to things that are perfectly fine as they exist.

We've had enough of that already, haven't we?

Wait, CCP kills kittens now too?!  - Freyya

Are you a forum alt? Have you ever wondered why your experience on the forums is always so frustrating and unrewarding? This may help.

Nikk Narrel
Moonlit Bonsai
#50 - 2014-07-02 16:59:37 UTC
Bohneik Itohn wrote:
Gully Alex Foyle wrote:
Except the nullbears should watch gates on the other side, too.

And also click to update the frigging probe scanner (the 'free one' they got in Odyssey) to check for new sigs, that could be a wormhole that just rolled in.

Again, this thread truly delivers on making guys like me (I live in lowsec) understand how hilariously incompetent and/or lazy (at least some) nullbears are.


It's bad...

I mean, I'd probably use this if it went in. I can think of a dozen uses for it immediately that would apply to my gameplay.

But then I think about the rolling wave of bear-rage that would smother the forums and all of the counter-nerfing that would occur over the next couple years because CCP doesn't want to go back and immediately pull out a new feature.

Nerfs to things that are perfectly fine as they exist.

We've had enough of that already, haven't we?

This is a sad argument, if not a depressing one.

We should not bring in new ideas, because some players might grow confused or refuse to change their play styles?

With that argument, you could kill all changes and introductions of new mechanics entirely. Anything could ultimately fit that description.
Bohneik Itohn
10.K
#51 - 2014-07-02 17:02:36 UTC
Nikk Narrel wrote:

To assume the ROV operator is nearby, again, goes too far.

Sov space may be carelessly maintained by some, but those who do not even check nearby systems while operating craft known to be vulnerable... such pilots tend to remain in high sec unless others shoulder the burden of security effort for them.

Unreasonable fear requires POSSIBLE validation, and is only considered unreasonable when the probability of this is below rational consideration.
It is NOT possible for the ROV to act in the same capacity as a so-called AFK cloaking pilot.

I have yet to see a reasonable and well explained argument against this idea, that did not also ignore key points that made their argument also invalid.


It doesn't matter what it's possible for the ROV to do, it's a matter of what it's possible for people to imagine what the ROV is capable of doing. This imagining is the same thing that causes the AFK cloaker controversy. He's AFK, he's not capable of doing anything, but the people hiding from him imagine that he is.

Nikk Narrel wrote:


Yourself as an example, you assume you can sit one gate away from a sov null system, active with PvE players, and not be spotted as well as react faster than another player watching for your name in local.

Assuming they had no clue you were next door long enough....
They only have to warp away, while you have to complete entering the system, AND warping to their location.

If you want to shoulder the risk of being blind deaf and dumb while next door to hostile sov holders, which is the cost of operating the ROV, don't you feel you deserve something for taking that risk?



PLEASE! Let's use me as an example. This is perfect.

You do realize this is how I make all of my isk, right? I do data and relic sites, and the best sites are found where everyone else in null has gathered. I go to the systems around the areas that they are currently farming in, typically one jump away, and run the sites they haven't gotten to yet. Unnoticed. For hours at a time.

Wait, CCP kills kittens now too?!  - Freyya

Are you a forum alt? Have you ever wondered why your experience on the forums is always so frustrating and unrewarding? This may help.

Nikk Narrel
Moonlit Bonsai
#52 - 2014-07-02 17:21:55 UTC
Bohneik Itohn wrote:


It doesn't matter what it's possible for the ROV to do, it's a matter of what it's possible for people to imagine what the ROV is capable of doing. This imagining is the same thing that causes the AFK cloaker controversy. He's AFK, he's not capable of doing anything, but the people hiding from him imagine that he is.

You really need to separate these classifications.

Unreasonable: Players who see a name in local, despite being aware of an overly extended presence of same, and who assume that a hostile player can go without sleep or other absence in order to maintain a persistent threat.
While this is IMPROBABLE, it does remain a remote possibility to be true.

Delusional: That Amarr shuttle is going to open a cyno on me, and activate it's super weapons.
(Enjoy video if not already seen)

Delusional People who are concerned over things not possible in the game, cannot be pacified by the absence of things not present in the game. They already know you are watching them, through the USB port in the front of their PC.
You have also been stealing their hot pockets, using your spy tech.

Bohneik Itohn wrote:



PLEASE! Let's use me as an example. This is perfect.

You do realize this is how I make all of my isk, right? I do data and relic sites, and the best sites are found where everyone else in null has gathered. I go to the systems around the areas that they are currently farming in, typically one jump away, and run the sites they haven't gotten to yet. Unnoticed. For hours at a time.


Ok, just for clarification, are you operating out of hostile sov null here, or just npc null where neutral pilots are expected to be seen?

I would love to know which sov null systems are this daft, where you can stage next door over extended periods and gank them, lol.
Bohneik Itohn
10.K
#53 - 2014-07-02 17:28:17 UTC  |  Edited by: Bohneik Itohn
Nikk Narrel wrote:

Delusional People who are concerned over things not possible in the game, cannot be pacified by the absence of things not present in the game. They already know you are watching them, through the USB port in the front of their PC.
You have also been stealing their hot pockets, using your spy tech.

THANK YOU! You finally understand the demographic I'm speaking of.
Nikk Narrel wrote:


Ok, just for clarification, are you operating out of hostile sov null here, or just npc null where neutral pilots are expected to be seen?

I would love to know which sov null systems are this daft, where you can stage next door over extended periods and gank them, lol.


Hostile sov null.

Can I put an extensive list of the lazy corps and alliances on the boards without breaking the forum rules? Let me check....

Edit: Rules 2, 4, 5, and 31 could be stretched to cover it. Still waffling.

Wait, CCP kills kittens now too?!  - Freyya

Are you a forum alt? Have you ever wondered why your experience on the forums is always so frustrating and unrewarding? This may help.

Nikk Narrel
Moonlit Bonsai
#54 - 2014-07-02 17:48:24 UTC
Bohneik Itohn wrote:
Nikk Narrel wrote:

Delusional People who are concerned over things not possible in the game, cannot be pacified by the absence of things not present in the game. They already know you are watching them, through the USB port in the front of their PC.
You have also been stealing their hot pockets, using your spy tech.

THANK YOU! You finally understand the demographic I'm speaking of.

This is funny, in my opinion.
A coup de grace argument, then, could be this:

Attention delusional pilots! CCP has secretly placed this feature in the game already, and myself and others are watching you even as you read this.

It is so top secret, you will not find any release notes even mentioning it.
This most likely means more things are coming...
Bohneik Itohn wrote:


Hostile sov null.

Can I put an extensive list of the lazy corps and alliances on the boards without breaking the forum rules? Let me check....

Edit: Rules 2, 4, 5, and 31 could be stretched to cover it. Still waffling.

A pity, we might draw out the bolder high sec dwellers if they can be convinced easy null targets can be had....

Twisted
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